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MuensterCheese

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Everything posted by MuensterCheese

  1. Holy smack! Thank you for providing such an in-depth walk-through. Much, much appreciated, as I'm sure it took a lot of time to write!
  2. I am still really, really new to Champions and the whole Hero system. I have read much of Champions Complete and it's a lot to try and keep in my head. But I still don't understand how combat is actually DONE. Between powers, combat maneuvers, skills, talents, protections, adders, limitations, OCV, DCV, BODY, STUN, END, REC, and other acronyms, I can't wrap my head around how two characters fight! Would someone kindly take the time and show me like one or two phases, or segments, or a whole turn, on a sample fight between Sapphire and Arrowhead from the book? It would help me a lot.
  3. On page 25 of the 6E Champions Complete manual, there is a paragraph under "Extraordinary Skills" which reads as follows: "Buy a general-topic Background Skill based on a Characteristic, and increase the roll by +10 (purchased specifically for the Skill; not via Skill Levels). Then allow that Skill to function as a Characteristic-based roll for every subject in that field. For example, an INT 25 character with “SS: All Science 24-” would have a 14- roll with any field of Science." This paragraph makes little sense to me. Here are the questions I would like answered: 1) If the sample Background Skill was bought with 10 CP's, it is unclear how the +10 comes about. If you buy a Background Skill, the base is 2 CP and every additional +1 is another CP, so that would make a maximum +8 to the die. Where does +10 come from? 2) The example appears to make it worse for the character to roll when science is involved, going from a high 24- to a low 14-. How could that be advantageous since it's a Success Roll?
  4. This have all been great suggestions. Thank you.
  5. I am new to the Hero system and the Champions universe. I have the new Champions Complete book and am struggling with matching character concepts to rules. Please help me help a player to create his character. This player wants a robot character that looks and acts human. This robot can sprout rockets out the back of his thighs and wings out his back in order to fly. This robot can also sprout laser guns from his forceps. He can fly and shoot at the same time or choose to only use one. He must drink motor oil three times a day to keep his robotic parts lubed. He is wanted by the secret federal organization that created him so that they can remove his A.I. and produce more of him. In game terms, I am sensing he needs Flight, but is there a Power Modifier to represent that he needs to sprout those wings and thrusters before flying? I think I can model the laser guns, but does the required sprouting considered a Transform or maybe a partial Multiform? He obviously can't Transform others, and I see no Power Modifier to limit the Transform to himself, but it's not a full Multiform either. Once those are decided, do I group them in Unified Power and/or Multipower, since he is a robot with this ability to change into a flying, fighting machine? Does the Transform get Linked to Blast and Flight somehow? Any help you can give this noobie would be great.
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