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Sallos

HERO Member
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  1. I'll be using Turakian initially and then will be doing a crossover involving Dark Champions Hudson city. The more I'm delving into it, the more I like it. Havn't used Hero in many years and am excited to be using it again. It may take some arm twisting to get a group to take a chance on something other than 5e. Fortunately, I have a good rep as a GM at the store, so I think I'll get some bites.
  2. I'd like to amend my earlier statement. I originally gave a solid "meh" for the Fantasy Hero meta setting. I admit this was a knee-jerk to seeing all of the usual tropes that you find in pretty much all such settings. I have since more deeply delved into the material and find myself liking it quite a bit. So much so that I will be running a game at my local shop using said material. I also agree with Lord Liaden that pre-done settings an give a lot of inspiration.
  3. Sallos

    Submissions

    I want to do some original setting content but I don't want to take away from the already published material. I basically asked the publisher's preference on that subject. I have some Fantasy and Star Hero ideas that I always wanted to see done but it would need to be adapted to fit into the existing framework. If he allows for original stuff to printed that's cool, but I would also enjoy supporting the established setting.
  4. Sallos

    Submissions

    Okay, admin has gotten back to me. I'm pitching some Fantasy and Star Hero content. Wish me luck.
  5. Fantasy Hero 6th has guidelines for using 'magical' materials to offset the cost of item creation. It's on page 318 and breaks down a baseline on how many points you could substitute.
  6. I might be wrong, but I think I'm seeing two basic concepts being tossed about. One is where the GM prefers a rich setting and the other being a smaller setting for the room to express individual vision. I've been doing table-top since the eighties in about every system you can imagine and done a LOT of world building. In either case, you (the GM) will need to invest a lot of time and effort either researching the pregenerated material or inventing it whole cloth. I have two of my regular players who want to GM but refuse to put in the work to prep. It's frustrating since they have these huge, rich, and inventive stories and settings in their heads. It's my hope that before I die of old age they will pull the trigger and share their insanity. As to the original thread question; The published setting for Fantasy Hero is 'ok' in my opinion but isn't really offering anything I havn't seen in other settings who's writers put in a lot more work and content. Speaking for myself, I can't summon an argument for why you should use their setting over, let's say converting Toril and just using the literal Gigs of content present. I guess it all boils down to what kind of game you want. The 'least' amount of work is to take one of the larger settings as you wont have to invent as much. You will however have to be conversant with the large body of work, which is a bit of reading generally. Doing something new is less reading but more mentally taxing as you're creating. It's a crapload of work either way in my opinion.
  7. Does anyone know where on the site submission guidelines are at? I sent two admin e-mails but havn't heard back. Figured they might either be too busy to respond or might be an old address. I thought maybe you guys in the general forums would know where it's at. Thanks in advance.
  8. Re: Hidden Template I would have to agree that the "Captain America" and "Light brick martial artist" is easy and works the points well. For a time I would see a lot of these charcters written up in the extended group of gamers I hang with. One of our GM's handled this issue of diversity and number crunching really easily. He made storylines that had the diversity of a real life situation. The characters were forced to have somthing other than fighting ability to figure out what was going on and even encounter the big baddie. Then he would do horrible things like use Horror genre stuff like PRE attack momments of witnessing somthing truely horrifying. Once he presented us with a bad guy who was a Vodoo priest who used magical based abilities (somthing we had a difficult time with) and even used our dreams against us. To sum it up. I believe there is plenty of evidence there is a hidden template. However, like in real life, you can always engineer an unfair advantage in a situation. So I think the game system is doing it's job. The game the GM runs is in direct relation to the characters PC's write up. So if you see a lack of diversity or anything else trending that you think is wrong, look at the game you're runnin, in my meager opinion.
  9. Re: Hidden Template I believe the Hero System was created to cover "what can be" really well and that is the source of the issue. The rules therefore can be exploited to an unfair advantage just like situations that can occur in real life. This was demonstrated in my game once with a really decent 200pt brick being taken down by a 25pt cop because a little mace and a metal baton to the head (wash, rinse, repeat) has a tendancey to put anyone into Dm's option. Real life can tend to cheat and be particularly unfair and I use this as a Gm. The result it has had on my games is players tend not to worry about the points as much as they try to write up something that is rounded as it would be in the real world. When you point crunch you tend to make specialized characters that are out of thier element quickly if the game dosn't involve only throwing cars around. In conclusion, you can't cover all the bases of what can be without the ability to abuse a situation, so it falls to GM to put life's diversity to work to encourage diversity in character creation. Then the problem tends to take care of itself. Or at least it has in my games.
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