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mikeward2534

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Posts posted by mikeward2534

  1. High OCV, PSL's against range, Weapon Familarity, I normally create my sniper's rifle and scope with character points. Bundle the scope with Telescopic sight, Thermal Vision, Night Vision, etc. Also I would take Lightning Calculator to quickly work out the drift of my bullets. Maybe some amount of AP on the rifle if you wanted a bit more overkill. AP or Penetrating would do that.

  2. Agent K: Support character, Danger Sense, 4d6 Aid, 8d6 blast, Detect Life Forms, good list of disadvantages to make him not rely on the blasts too much. Also has a nice collection of contacts.

     

    Rajid: Ex-military sniper. Wears the ear of the first person he took out. Suprisingly didn't take any crazy disadvantages just a hunted. Works good in long range, or close range for the most part. His scope has PSL's for range modifiers, night vision, thermal vision, detect range, etc. He should have no difficulty dropping people from a distance. Decent skills, especially a couple KS and PS that have helped him out. Player used to play a glass cannon that was only good for fights, loving him playing this style though.

     

    Agent A: Interrogations/Coversations. High Presence (Campaign limit). New to RPGs, but learning quickly. Decent skill sets.

     

    Rachel: The largest skill monkey, with some unique favors, and a computer link to a custom satellite. Also a new player who is picking up quickly. Has a DNPC: Rajid, so normally acts as his spotter. Also is a mental illusionist. Has contacts with Prosecuting Attorneys, Judges, and even a favor built for an Airstrike.

     

    Carlos Ramon: NPC I have yet to have to use. Taxi-driver who can't pass up pinball machines. He literally has a power I found from Hero System Super Skills somewhere that is for pinball machines. A martial-artist with a decent gun, and ironically the only character with any combat driving for something in near future Manhattan.

     

    Had this group of players literally waltz into the big bad's main lieutenants base, where they were outnumbered 14:4. They proceed to roll an amazing presence attack and convince the people in the room to surrender. Then they decide to grab the LT.'s radio and use Mimicry to tell the guards to leave their posts that cops were on the way. (somewhat true, as they also called the police in and police were en-route.) They succeed. Somehow a fight that I was planning on being tough for them (most enemies were well suited for neutralizing most advantages the team regularly deployed.), managed to be entirely circumvented in 3 rolls.

     

    Players are planning on hitting a gangs base (the one in the preceding paragraph). Don't inform their bosses (the police and FBI), instead start trying to figure out a way to get in and get everyone. Half the players are honorable, have a CvK, or have a duty to protect the innocent. Never the less first two plans are:

    1) Have the player with the Presidential Contact ask for a carpet bombing of the warehouse area in Manhattan where the gang is.

    2) Have the other player who has an airstrike built into a favor, use said favor to level the area.

     

    Later the players decide on a slightly better plan; the players are disguised as the robbers who went after the bank.

     

    Guard: Where is Joe? Didn't he drive you?

    Agent A: He did, but we had a run in with the cops. He caught a bullet in the fire fight. Cops got him.

    Player rolls conversation with some penalties, and fails horribly. The players ask me how quick the need to drop the guys before people are alerted. I said they had till the enemies phase.

    Rajid: I'm going to shoot the guy 2m from me.

    Rolls and barely hits, then rolls the 7 Stun 1 body

    Rajid: Apparently I just tapped him with my gun instead.

    Agent K: I thought you were supposed to be a SNIPER.

     

    Later on right about the end of the session.

     

    Agent K. makes a danger sense roll.

    GM: You get the feel an impending danger for Rajid.

    Agent K. With my detect lifeforce can't I detect where frome?

    GM: Your in a van going down the highways, you detect people all over. (He can tell where an alive person is not thier disposition or anything.) Roll your perception though.

    Agent K: By 5.

    GM: You notice a blacked out Humvee speeding up towards you.

    Agent K: I want to take all 5 charges of my 8d6 small AOE blast with a trigger and stick them onto a brick.

    GM: Ok. (Roll and see that there is a brick in the van). That will work. Now what?

    Agent K: I open the door of the van and throw it in their window. Assuming I make it I will blow it up while blowing them a kiss.

     

    Rolls and succeeds...

     

    Needless to say yet again my players circumvented two battles I had planned on being difficult with no problems. They have yet to get shot at in the three battles they were in thus far. At least they are playing their characters well, even the two beginners, and my third campaign is going well. It's all been fun, which is the most important part.

     

    EDIT: Added description of the players, and fixed the name I remembered now.

  3. QM, very nice posts, bookmarking this to help with planning any campaigns I want to run. As a new GM, I have found planning out large campaigns a tad rough, this should help a ton. Have you considered making that into a few page PDF to upload? 

     

    BigDamnHero, you also have some good posts, your notes document will also be of some help, also that sounds like a fun campaign to run. Probably going to borrow a couple things from both you and QM for houserules. :)

     

    Chris, thank you for uploading all the old papers. That Campaign Sheet will help keep me and the players on the same page.

  4. I normally watch the combat and see what tips I can glean from other players who have more experience than me, but also pay attention to figure out my next move. It will occasionally involve planning an attack with another player as well. Generally our group is decent about not messing with the phones and such. We joke a lot, some in character and some out of character, but try to keep most of it in character.

  5. liberator-pistol-300x199.jpg

     

     

    The GMC FP-45 Liberator is a single-shot small frame pistol chambered for .45 ACP. It was created in 1942 by the US Army Joint Psychological Committee and produced by General Motors. It was cheaply constructed and only holds one round, however, the US Army never actually intended to give this pistol to front line troops, but rather friendly fighters in enemy territory. The idea was to do a mass dropping of these pistols so the fighters could find one then sneak up on an enemy soldier, ambush him and then take his weapons. Needless to say, it didn’t work that well. Some historians say it was successful in intimidating enemy troops.

     

    Yes, you read that right. GMC made a pistol.

  6. Hmm, the 6e1 book has a toolkitting box (sorry can't remember the page) on this where it suggests adding a new Characteristic called MANA and having it cost 1 xp per 10 MANA. The book then says have it recover 1 MANA per month like Body, but you could tweak that to whatever you wanted. Just another thought that doesn't have to deal with charges.

     

    NOTE: I think it's under the characteristics section under END, not 100% sure at the moment though.

  7. yeah i can certainly see it being an option for a boss battle blowing through a wall in a safe-house and disgorging a bunch of guys

     

    Yea. Made some progress on that character sheet. It's turning out interesting so far. Anyways on topic.

     

    eod.png

     

    • Provides the protection of an armored BearCat with the functionality of a bomb disposal vehicle
    • Tactical robots are stored in the vehicle’s elevated rear compartment
    • Robots enter / exit the vehicle through a curb side ramp
    • Optional CBRNE and communications equipment designed to detect radiation and explosive gas
  8. A tougher question is how do you balance limitations with story?  OAF is worth -1 limitation but how often do you remove peoples' foci?  Do you use a formula like 1/play session for -1?

     

    That's really a good question. The way me and the person I am learning to GM from handle it is:

     

    1) Have the player specify what the focus is (Gun/ring/necklace/etc)

    2) In combat note if any attacks hit the area where the foci is

    3) Make a roll to see if it comes off

     

    That has led to some interesting situations. (Ocean Floor and loose my life support necklace do to a boat hitting me in the head...) Also are table seems to think its fair and fun. If enemies have appropriate skills (Find weakness or something) they may even target that region hoping to remove the foci. Basically I leave foci removal to the dice and plain luck. Well or unluck depending on how the dice lands.

     

    As for the main question that was asked. I don't mind my players taking hunted, watched, DNPC, etc, I just ask them who are hunting them and why. If I can't make it work in the main plot I simply ask them if it could be someone or something else that would better mesh with the storyline. Talk with your players about what they are wanting. If they just want the points turn it down, if they want it to add to the story work with them to make it not abraisive to your plot.

  9. If you're a player, then the equipment guide. If a GM, the bestiary would be my choice after Dark Champions.

     

    Definitely have to agree with this statement. I happen to have both the bestiary and the equipment guide. I have only once cracked open the bestiary as a player (just to look at best way to build a bird familiar), but the equipment guide is used every time as a player. When I GM I heavily use the bestiary and almost never use the equipment guide.

  10. So our group was playing a Heroes campaign (Skilled normals ~120 starting points). When asked about backstories I said I worked at the dam in the city. That led to this interesting conversation.

     

    (All OOC)

    GM: So Malik (me) where are you at currently? (Time being right around 7AM in game)

    Me: At my dam job of course

    Table dies laughing

    Me: Whats so funny? I work at that dam place...

    More laughter (I had no idea what I said at this point but its slowly dawning on me

    There must have been another 10 jokes tossed about the dam in here, before I finally had enough and said in my most dead-pan voice: "Ok enough with the dam jokes." I then fell out of my chair laughing. 

     

    This is what happens when out group starts drinking 2 hours before the game starts and the person who slept the MOST only had 4 hours of sleep...

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