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Christopher R Taylor

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Everything posted by Christopher R Taylor

  1. At this point, given what has been done to the character, it actually makes more sense than having just one guy be like this for 90 years. And it would give the character a very interesting, unusual feel, although it would make stories like Joker's Last Laugh not work any longer.
  2. There is a "Christian RPG" called Testament that is set in that kind of time period too, has a lot of interesting source material. I think there's some interest in a Bronze Age Hero book, but probably not a huge amount. For some reason Europeans like really dark, doomed, miserable stuff, especially the Brits.
  3. Yeah see that's the kind of thing I keep getting, the AI doesn't seem to know what a Warthog even looks like
  4. Here's a combination of creatures I'd like to see a good version of: cross of a warthog and an elephant, with horns, and no trunk
  5. It took me years but I finally managed to get all those books. The Vikings one took the longest, people charge outrageous amounts for them for some reason. Some of them are better than others (I think I like the Robin Hood book best).
  6. Honestly I think a Roman Empire era fantasy game could be a lot of fun. But my real dream is to create a bronze age fantasy setting -- very low magic, very low tech. Conanesque. Akkadian empire, etc.
  7. At this point we're slouching into Idiocracy. Mike Judge was only wrong in how long he predicted it would take to get here.
  8. Yeah the new ones are bigger and blue, and have the dots as well. I would love to get a set of the old green ones but :/
  9. Sure, you can define it however you want, but in the source material, when mooks go down, they stay down. Are they playing possum so Mr Terrific doesn't punch them in the teeth again? Do they creep away into the night? Whatever. They aren't getting back up to keep fighting, and this simulates that effect.
  10. Yeah I fooled around with that some again. Rebirth has everything for free both COH and COV, and all expansions, options, etc
  11. Yeah there are tricks to make fights with agents/goblins/mooks faster and easier. The classic is to assign each one a number of hits they can sustain before they drop: 1-2 for the regulars, 3 for the sergeant types. No matter how hard the hit is, they take two hits, they drop. And don't let bad guys recover unless they are important or have a role to play. Once they go down, they stay down. Treat stuns as knockouts for all but important enemies. No power pool changes unless you have the powers written up in advance. If someone can't figure out what to do in 30 seconds, they hold and go to the next on the hit list until they figure out what to do. Really familiarity with the system is the biggest key: if everyone knows their character and what they are doing, it goes smoother and quicker.
  12. I have never run any of the 6th edition villain builds in any campaign largely because they are wildly overpowered. They won't just knock out a hero they hit, they'll probably vaporize them. But I tended to run lower powered games than some do here at least, and as Liaden points out an old campaign with tons of xps probably can handle that sort of thing better.
  13. Make a hit list and stick to it, list everyone in order of dex and speed. I used to use the GSPC combat program and it worked like a charm, but I am guessing the newer programs are even better.
  14. Knock you down, wrap you up, blind you with debris their wings stir up, stomp you with area effect feet, bite limbs off, knock you flying, stun you with a roar, terrify you, cause you to at least temporarily go insane, destroy your equipment, off the top of my head.
  15. I think I have heard that rumor but I never saw the box set to know for sure.
  16. City of Heroes is really feeling its age though, could do with a graphical, gameplay, and setting update.
  17. Almost all legends have at least some slight basis in reality: there probably was a guy Robin Hood is based on (possibly more than one), for example. There probably was an Aurthurian king (not called arthur) but the later Norman stories are probably based at most on noble ideals, types of knights known in the past, etc rather than anything real. There was no Lancelot, but there probably were some knights people knew in the past that were that kind of ideal knight who failed because he took the chivalrous ideal of love too far with his noble lady.
  18. The origin of holidays is religious (Holy Day) so that would be a major contributing factor; the faith and religious traditions of a community determines which days they set aside as holy. Modern holidays tend to be noteworthy cultural events or the birth of someone we want to commemorate; in the past sometimes they were days for remembering some great military event or victory but that seems to have gone out of favor these days. It could rise again, with noteworthy victories given their special day. Tyrants in particular like to impose holidays to impose their ideas and cultural demands on a public: celebrate my birthday! Celebrate the foundation of our new 1000 year reich!
  19. I would love to have a lot of the old Hero covers as posters; Justice Inc, Danger International, Fantasy Hero (any of the editions), Lands of Mystery, Champions 4th edition as you say, there's been so many great ones.
  20. I usually use late medieval, but without gunpowder. So there are some advances like compass and even pocket watches, but no guns or cannons. If I was going to use a historical setting it would probably be the 14th century because it was such a turbulent, eventful time period. Always plenty to do.
  21. Right, if it could go either way, give it to the player character. If they probably wouldn't make it, let them just barely pull it off, gripping to the edge of the building with their fingernails. Use a DEX or appropriate roll to get up safely. This is HERO games, not chump games like real life where you'll probably fail and die.
  22. Well, that depends. Is the landing significantly lower than the launch point? If its even, then no, you fall through like Neo in the Matrix. Leaping does not gain from run speed. If you have a drop then you might make it, from sheer momentum as Rich McGee explains. As a GM I'd just wing it, this isn't supposed to be a physics simulator. My instinct would be to look at the angle and just guess, based on experience throwing and dropping things through life. You go this fast, you go this far before air resistance causes your forward momentum to slow and stop. If you have some roll like Acrobatics, I might give you a better chance of landing it parkour style. You'll still take fall damage from the difference in height but with breakfall you can mitigate it.
  23. As a more specific answer to this question; Flash does not deal any body damage, its not actually using the damage rules at all, it has a separate mechanic which uses the normal damage rules to count body, but only to determine the effect. Its like flipping a coin doesn't actually involve any payment or wealth, its just a device to determine an outcome.
  24. That's probably the easiest system: you can leap from any substance you can move through up to your normal leap distance. The problem with that is Flipper could jump x meters on land because he'd buy Leaping to jump out of water. And I think we can all agree that Flipper would never cheat. I think the previous mention of 1/4 your movement to leap from momentum out of water works fine as a quick ruling.
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