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SteelCold

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  1. Like
    SteelCold reacted to Christopher R Taylor in 6th Edition Conversions   
    Sirius, a mage that can shapeshift into an Irish Wolfhound.  I couldn't find a good Irish Wolfhound picture, so I used this wolf instead.  They don't really look alike at all.
     
    Sirius (human form)   Val Char Cost  15  STR    5          Lift: 200kg; Damage 3d6  23  DEX   26  23  CON  13  10  BOD   0  13  INT     3          Perception Roll: 12-  20  EGO 10  15  PRE   5          Presence Attack: 3d6   7   PD     5           With Force Field: PD 17; rPD 10  10  ED     8           With Force Field: ED 20; rED 10   5   SPD 30  14  REC 10  45  END   5  30  STN   5   OCV:    7 DCV:    7 OMCV: 7 DMCV: 7   12m RUN   0   4m SWIM 0   6m LEAP 1 Characteristics Cost: 200   Cost Power  46    Wolfhound Form: Multiform (230 Character Points)  15    Sense Magic: Detect Magic 12- (Unusual Group), Discriminatory, Range   8     Light Spell: Sight Group Images, Area Of Effect (1m Radius; +1/4), Reduced Endurance (0 END; +1/2) (17 Active Points); No Range (-1/2), IAF (Amulet of Warding; -1/2)   4     Strong Will: Mental Defense (10 points total) (Base MD) (6 Active Points); IAF (Amulet of Warding; -1/2)    27    Magic: Multipower, 67-point reserve,  (67 Active Points); all slots Requires A Roll (Skill roll, -1 per 5 Active Points modifier; -1), Gestures (-1/4), Incantations (-1/4)  2f     1)  Flamebolt: Blast 8d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points); Requires A Roll (Skill roll, -1 per 5 Active Points modifier; -1), Gestures (-1/4), Incantations (-1/4)  3f     2)  Sleep: Drain STUN 3d6, Reduced Endurance (1/2 END; +1/4), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (67 Active Points); Requires A Roll (Skill roll, -1 per 5 Active Points modifier; -1), Gestures (-1/4), Incantations (-1/4)  2f     3)  Charm: Mind Control 8d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points); Requires A Roll (Skill roll, -1 per 5 Active Points modifier; -1), Gestures (-1/4), Incantations (-1/4)  1f     4)  Shield: Resistant Protection (10 PD/10 ED) (30 Active Points); Requires A Roll (Skill roll, -1 per 5 Active Points modifier; -1), Costs Half Endurance (-1/4), Gestures (-1/4), Incantations (-1/4)  1f     5)  Levitate: Flight 20m, Reduced Endurance (1/2 END; +1/4) (25 Active Points); Requires A Roll (Skill roll, -1 per 5 Active Points modifier; -1), Gestures (-1/4), Incantations (-1/4)  2f    6)  Healing Spell: Healing Body and Stun 4d6, Expanded Effect (x2 Characteristics simultaneously) (+1/2) (60 Active Points); Requires A Roll (Skill roll, -1 per 5 Active Points modifier; -1), Gestures (-1/4), Incantations (-1/4)  1f    7)  Mind Touch: Telepathy 4d6 (20 Active Points); Requires A Roll (Skill roll, -1 per 5 Active Points modifier; -1), Gestures (-1/4), Incantations (-1/4) Powers Cost: 112   Cost Skill   1     Alchemy 8-   3     +1 Multipower   3     Computer Programming 12-   2     KS: English Literature 11-   2     KS: English History 11-   3     Language:  French (English is native) (completely fluent)  21    Magic Skill 21-   2     PS: Teacher 11-   3     Riding 14-   1     TF:  Small Motorized Ground Vehicles Skills Cost: 41   Total Character Cost: 353   Pts. Complication  20   Hunted:  Genocide Infrequently (Mo Pow; NCI; Harshly Punish)  10   Hunted:  Nycademos Infrequently (As Pow; Harshly Punish)  10   Hunted:  Blackjack Infrequently (As Pow; Harshly Punish)  15   Psychological Complication:  Code vs Killing (Common; Strong)  10   Psychological Complication:  Claustrophobic (Uncommon; Strong)  15   Social Complication:  Secret Identity Frequently, Major   5    Unluck: 1d6  10   Vulnerability:  1 1/2 x STUN Drains & Transfers (Common)  10   Watched:  Canadian Government Frequently (Mo Pow; NCI; Limited Geographical Area; Watching) Complication Points: 105   And her shapeshift form:   Sirius (Wolfhound)   Val Char Cost  15  STR    5           Lift: 200kg; Damage 3d6  17  DEX   14  23  CON  13  10  BOD   0  13  INT     3           Perception Roll: 14- (smell 15-)  17  EGO   7  15  PRE    5          Presence Attack: 3d6   9   PD      7   8   ED      6   5   SPD  30  10  REC   6  45  END   5  30  STN   5   OCV:    6 DCV:    6 OMCV: 6 DMCV: 6   18m RUN   6   4m SWIM 0   6m LEAP 1 Characteristics Cost: 161   Cost Power  15    Bite: Killing Attack - Hand-To-Hand 1/2d6 (1 1/2d6 w/STR), Reduced Endurance (0 END; +1/2) (15 Active Points)   6     Keen Senses: +2 PER with all Sense Groups   2     Wolfhound Nose: +1 PER with Smell/Taste Group  10    Wolfhound nose: Discriminatory with Smell/Taste Group  10    Wolfhound nose: Tracking with Smell/Taste Group Powers Cost: 43   Cost Skill   3     Stealth 12-   2     KS: English Literature 11-   2     KS: English History 11-   3     Language:  French (English is native) (completely fluent) Skills Cost: 10   Cost Talent  16    Combat Sense 13- Talents Cost: 16   Total Character Cost: 230   Pts. Complication  15   Accidental Change:  to Human Form when magic dispelled 14- (Uncommon)  10   Physical Complication:  Limited Fine Manipulation (Infrequently; Slightly Impairing)  15   Psychological Complication:  Code vs Killing (Common; Strong)  10   Psychological Complication:  Claustrophobic (Uncommon; Strong)  15   Social Complication:  Secret Identity Frequently, Major Complication Points: 65  
     

    Sirius (human form).hdc
    Sirius (Wolfhound).hdc
  2. Like
    SteelCold reacted to Christopher R Taylor in 6th Edition Conversions   
    Ambrosia, the team's chemical-based mentalist.  She technically has mental powers, but some of them work through air born chemicals and all are associated with a scent and chemical effect.  Shockingly beautiful and French Canadian, she's a brilliant scientist but puts on as being not very bright.
     
    Ambrosia
     
    Val Char Cost
     10  STR    0          Weight: 100kg; Damage: 2d6
     18  DEX   16
     18  CON   8
      9   BOD   -1
     13  INT     3          Perception Roll: 12-
     20  EGO  10
     20  PRE   10         Presence Attack: 6d6
      5   PD      3          With Pacifism Field: PD 15; rPD 10
      9   ED      7          With Pacifism Field: ED 19; rED 10
      5   SPD   30
      8   REC   4
     35  END   3
     24  STN   2
     
    OCV:    6
    DCV:    6
    OMCV: 7
    DMCV: 7
     
    12m RUN   0
      4m SWIM 0
      4m LEAP 0
    Characteristics Cost: 154
     
    Cost Power
      5     Strong Will: Mental Defense (9 points total) (Base MD)
      5     Keen Senses: Discriminatory with Normal Smell
      5     Chemical Protection: Power Defense (5 points)
     40    Weaken Will: Drain EGO 2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1) (40 Active Points)
     24    Thought Reading: Telepathy 4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Perceivable (Slight scent; -1/4)
     30    Pacifism Field: Resistant Protection (10 PD/10 ED)
     
     40    Mental Chemical powers: Multipower, 50-point reserve,  (50 Active Points); all slots Perceivable (Slight scent; -1/4)
     4f    1)  Bliss Effect: Entangle 3d6, 3 PD/3 ED, Alternate Combat Value (uses OCV against DMCV; +1/4), Works Against EGO, Not STR (+1/4) (45 Active Points); Perceivable (Slight scent; -1/4)
     3f    2)  Influence: Mental Illusions 10d6 (50 Active Points); Only for pleasant and non damaging effects (-1/2), Perceivable (Slight scent; -1/4)
     2f    3)  Influence: Mind Control 6d6 (30 Active Points); Perceivable (Slight scent; -1/4)
     1f    4)  Influence Men: Mind Control 4d6 (20 Active Points); Only vs men (-1/2), Usable only with Influence (-1/2), Perceivable (Slight scent; -1/4)
    Powers Cost: 159
     
    Cost Skill
      3     Acting 13-
      3     Charm 13-
      3     Combat Driving 13-
      8     +1 DCV
      3     +1 Multipower
      3     Conversation 13-
      2     Language:  English (fluent conversation)
      3     Persuasion 13-
      3     Science Skill:  Biochemistry 12-
      3     Science Skill:  Cosmetology 12-
    Skills Cost: 34
     
    Cost Talent
      6     +2/+2d6 Striking Appearance (vs. all characters)
    Talents Cost: 6
     
    Total Character Cost: 353
     
    Pts. Complication
      0    Dependence:  Human Contact Takes 1d6 Damage (Easy To Obtain; 8 Hours)
     10   Distinctive Features:  Extremely beautiful and pleasant aura (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
     20   Hunted:  Viper Infrequently (Mo Pow; NCI; Harshly Punish)
     15   Hunted:  Purifier & Genocide Infrequently (Mo Pow; Harshly Punish)
     10   Negative Reputation:  Theif turned actress and Sentinel, Frequently
     20   Psychological Complication:  Code vs Killing (Common; Total)
     10   Psychological Complication:  Nervous around killing attacks (Common; Moderate)
     10   Psychological Complication:  Impulsive (Common; Moderate)
     10   Social Complication:  Public Identity (Frequently, Minor)
     10   Vulnerability:  Physical Killing Attacks (Common)
      5    Vulnerability:  1 1/2 x STUN Chemical Attacks (Uncommon)
     10   Watched: Canadian Government Frequently (Mo Pow; NCI; Limited Geographical Area; Watching)
    Complication Points: 130
     

    Ambrosia.hdc
  3. Like
    SteelCold reacted to Christopher R Taylor in 6th Edition Conversions   
    Incidentally, here's a set of Paper miniatures of the Sentinels.  I have all the art done for them because after Christmas I was pretty much flat on the couch feeling awful and it was something I could do other than watch TV.  Although I did get a lot of Hercule Poirot shows watched.
     

    SentinelsPaperMinis.pdf
  4. Like
    SteelCold reacted to Christopher R Taylor in 6th Edition Conversions   
    Adamantine, the brick of the Toronto Sentinels.  Its interesting how builds shifted to this edition from before; the Strike Force builds had a different emphasis, with the newer ones adding a little ego and more resistant defenses.  This is the era of Champions I am most familiar with, although I started back before Champions II came out.
     
    Adamantine     Val Char Cost 10/50 STR     0         Lift: 100kg/25 tons; Damage 2d6/10d6 13/20 DEX     6 13/33 CON    3 10/12 BOD    0   18   INT      8         Perception Roll: 13-   14   EGO   4 10/20 PRE    0         Presence Attack: 2d6/4d6    2    PD      0         As Adamantine: PD 24; rPD 16    3    ED      1         As Adamantine: ED 24; rED 16     3/5   SPD  10  5/17  REC   1 25/65 END   1 22/56 STN   1   OCV:    4 (as Adamantine: 7) DCV:    4 (as Adamantine: 7) OMCV: 5 DMCV: 5   12m RUN   0   4m SWIM 0   4m LEAP 0 Characteristics Cost: 57   Cost Power          Hero Form Stats, all slots Only In Alternate Identity (-1/4)  48    1)  +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); Only In Alternate Identity (-1/4)  11    2)  +7 DEX (14 Active Points); Only In Alternate Identity (-1/4)  16    3)  +20 CON (20 Active Points); Only In Alternate Identity (-1/4)   2     4)  +2 BODY; Only In Alternate Identity (-1/4)   8     5)  +10 PRE (10 Active Points); Only In Alternate Identity (-1/4)   6     6)  +6 PD, Hardened (+1/4) (7 Active Points); Only In Alternate Identity (-1/4)   5     7)  +5 ED, Hardened (+1/4) (6 Active Points); Only In Alternate Identity (-1/4)  16    8)  +2 SPD (20 Active Points); Only In Alternate Identity (-1/4)  10    9)  +12 REC (12 Active Points); Only In Alternate Identity (-1/4)   6    10) +40 END (8 Active Points); Only In Alternate Identity (-1/4)  14   11) +34 STUN (17 Active Points); Only In Alternate Identity (-1/4)     3    Instant Change: Cosmetic Transform 1d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates; +3/4) (5 Active Points); Limited Target Clothes worn by character (-1/2)   5    Reduced Endurance (0 END; +1/2) (5 Active Points) applied to STR  38   Resistant Protection (16 PD/16 ED) (48 Active Points); Only In Alternate Identity (-1/4)  19   Absorb Kinetic Energy: Absorption 24 BODY  (physical, to Resistant Protection PD) (24 Active Points); Only In Alternate Identity (-1/4)  19   Absorb Energy: Absorption 24 BODY  (energy, Resistant Protection ED) (24 Active Points); Only In Alternate Identity (-1/4)   3    Dense: Knockback Resistance -4m (4 Active Points); Only In Alternate Identity (-1/4) Powers Cost: 229   Cost Skill   8     +1 with HTH Combat   3     Computer Programming 13-   1     Language:  French (basic conversation)   2     PS: Researcher 11-   3     Scientist   3     1)  Science Skill:  Mathematics 14- (4 Active Points)   2     2)  Science Skill:  Physics 13- (3 Active Points)   3     3)  Science Skill:  Subatomic Physcs 14- (4 Active Points) Skills Cost: 25   Total Character Cost: 311   Pts. Complication  10   Accidental Change:  To human form if takes Body damage 11- (Uncommon)  10   Dependent NPC:  Friend and lab assistant Helen Brady Infrequently (Normal)   5    Distinctive Features:  metallic flesh (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)  20   Hunted:  VIper Infrequently (Mo Pow; NCI; Harshly Punish)  10   Hunted:  Radium Infrequently (As Pow; Harshly Punish)  20   Psychological Complication:  Code vs Killing (Common; Total)  20   Psychological Complication:  Protect Innocence at all costs (Common; Total)  10   Psychological Complication:  Fear of Heights (Uncommon; Strong)  15   Social Complication:  Secret Identit Frequently, Major   5    Vulnerability:  1 1/2 x STUN Sonic and Vibration attacks (Uncommon)   5    Watched:  Canadian Government Infrequently (Mo Pow; NCI; Limited Geographical Area; Watching) Complication Points: 130   Adamantine.hdc
  5. Like
    SteelCold reacted to Christopher R Taylor in 6th Edition Conversions   
    Welcome to the Great White North, eh?  First up is A-Man, the Amorphous Man!  Member of the Toronto Sentinels, one of Canada's 3 official government-monitored superhero teams.  Reporter and shapeshifter, he's often the first face visiting superheroes meet of the Sentinels.
     
    A-Man
      Val Char Cost 20/35 STR 10          Lift: 400kg (w/Density Increase 3200kg); Damage 4d6/7d6  23  DEX   26  18  CON   8  10  BOD   0  13  INT     3           Perception Roll: 12-  14  EGO   4  15  PRE    5          Presence Attack: 3d6  12  PD    10          With Density Increase: PD 15  12  ED    10          With Density Increase: ED 15   5   SPD  30  10  REC   6  35  END   3  28  STN   4   OCV:    8 DCV:    8 OMCV: 5 DMCV: 5   20m RUN   8   4m SWIM 0   8m LEAP 2 Characteristics Cost: 191   Cost Power  12    Adhere: Clinging (26/41 STR)   6     Grip: Knockback Resistance -6m  10    Tireless: Reduced Endurance (0 END; +1/2) (10 Active Points) applied to Running   6     Elastic: Resistant (+1/2) (6 Active Points) applied to PD   6     Elastic: Resistant (+1/2) (6 Active Points) applied to ED  30    Elastic: Physical Damage Reduction, Resistant, 50%  13    Elastic: Life Support  (Safe in High Pressure; Safe in Low Pressure/Vacuum; Self-Contained Breathing)    40    Elastic: Multipower, 40-point reserve  3v    1)  Envelop: Entangle 4d6, 4 PD/4 ED (40 Active Points); No Range (-1/2), Costs END To Maintain (Full END Cost; -1/2), Damage dealt to Entangle hits A-Man (-1/2), Concentration (1/2 DCV; -1/4)  3f    2)  Compact: (Total: 27 Active Cost, 27 Real Cost) Density Increase (800 kg mass, +15 STR, +3 PD/ED, -6m KB), Reduced Endurance (0 END; +1/2) (18 Active Points) (Real Cost: 18) plus Shrinking (1 m tall, 12.5 kg mass, -2 PER Rolls to perceive character, +2 DCV, takes +6m KB), Reduced Endurance (0 END; +1/2) (9 Active Points) (Real Cost: 9)  1f    3)  Glide: Flight 20m (20 Active Points); Gliding (-1)  6v   4)  Extend: Stretching 25m, Reduced Endurance (1/2 END; +1/4) (31 Active Points) Powers Cost: 136   Cost Skill   3     Breakfall 14-   8     +1 with HTH Combat   3     Conversation 12-   3     Deduction 12-   2     Language:  French (fluent conversation)   4     PS: Journalist 13-   3     Streetwise 12- Skills Cost: 26   Cost Perk   1     Fringe Benefit:  Press Pass Perks Cost:    Total Character Cost: 354   Pts. Complication  10   Dependent NPC:  Jean Caldwell, reporter Infrequently (Normal)  10   Hunted:  Ergon Corporation Infrequently (Less Pow; NCI; Harshly Punish)  10   Hunted:  Multicorp Infrequently (Less Pow; NCI; Harshly Punish)   5    Hunted:  Canadian Government Infrequently (Mo Pow; NCI; Limited Geographical Area; Watching)  15   Psychological Complication:  Code vs Killing (Common; Strong)  15   Psychological Complication:  Inquisitive (Common; Strong)  10   Psychological Complication:  Distrusts large corporations, loves to dig up dirt on them (Common; Moderate)  15   Social Complication:  Public Identity Frequently, Major  10   Susceptibility:  Cold attacks and temperatures below freezing 1d6 drain Multipower reserve per Minute (Common)  10   Vulnerability:  1 1/2 x BODY Chemicals, solvents, and acids (Common) Complication Points: 110 Base Points: 354   A-Man.hdc
  6. Like
    SteelCold reacted to Christopher R Taylor in 6th Edition Conversions   
    Next up: The Champions of the North characters.
  7. Like
    SteelCold reacted to Christopher R Taylor in 6th Edition Conversions   
    Mirage is the leader of the Pacific Sentinels, a Royal Canadian Mounted Police (Mountie).
      Mirage   Val Char Cost  15  STR    5           Weight: 200kg; Damage 3d6  23  DEX   26  23  CON  13  10  BOD   0  13  INT     3           Perception Roll: 12-  14  EGO  4  18  PRE   8           Presence Attack: 3 1/2d6   8   PD     6           With Force Field: PD 15; rPD 7  12  ED    10          With Force Field: ED 20; rED 8   5   SPD  30  12  REC   8  45  END   5  30  STN   5   OCV:    8 DCV:    8/11 OMCV: 5 OMCV: 5   12m RUN 0 4m SWIM 0 6m LEAP 1 Characteristics Cost: 186   Cost Power   6     Light Control: Sight Group Flash Defense (6 points)  10    Soar: Flight 10m   5     Heat Sight: Infrared Perception (Sight Group)    65    Light Control: Multipower, 65-point reserve  8v    1)  Heat Exhaustion: Drain END 2d6, Reduced Endurance (1/2 END; +1/4), Personal Immunity (+1/4), Area Of Effect (6m Radius; +1/2) (40 Active Points) 10v   2)  Sight Group Flash 8d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points)  2f     3)  Force Field: Resistant Protection (7 PD/8 ED) (24 Active Points); Costs Endurance (-1/2)  2f     4)  Light Control: Reflection (60 Active Points' worth) (40 Active Points); Light powers only (-1)  1f     5)  Blur Effect: +3 DCV (15 Active Points); Costs Endurance (-1/2)  4f     6)  Light Control: Invisibility to Sight Group , No Fringe, Reduced Endurance (1/2 END; +1/4) (37 Active Points)  6f     7)  Light Weaving: Sight Group Images, -6 to PER Rolls, Reduced Endurance (1/2 END; +1/4), Area Of Effect (16m Radius; +3/4) (56 Active Points) Powers Cost: 119   Cost Skill   3     Bureaucratics 13-   2     AK: Vancouver 11-   2     AK: Edmonton 11-   3     Combat Driving 14-   3     +1 with Multipower   3     Criminology 12-   2     KS: Criminal Law 11-   2     Language:  French (English is native) (fluent conversation)   3     Paramedics 12-   2     PS: RCMP Officer 11-   3     Streetwise 13-   3     Tactics 12- Skills Cost: 31   Cost Perk   3     Fringe Benefit:  Federal/National Police Powers Perks Cost: 3   Total Character Cost: 339   Pts. Complication  15   Dependent NPC:  Daughter Michelle Infrequently (Incompetent)  15   Hunted:  Genocide Infrequently (As Pow; NCI; Harshly Punish)  15   Psychological Complication:  KIll only to protect others (Common; Strong)  10   Psychological Complication:  Fear of fliying except under own power (Uncommon; Strong)  15   Psychological Complication:  Strictly by the rules, likes to be firmly on the side of the law (Common; Strong)  15   Social Complication:  Secret Identity Frequently, Major  15   Susceptibility:  Darkness Fields 1d6 Stun per Phase (Uncommon)   5    Unluck: 1d6   5    Vulnerability:  1 1/2 x Effect Drains and Transfers (Uncommon)   0   Watched:  Canadian Government Infrequently (As Pow; NCI; Limited Geographical Area; Watching) Complication Points: 110     Mirage.hdc
  8. Like
    SteelCold reacted to Christopher R Taylor in 6th Edition Conversions   
    El Muerto Obscuro, the dark death.  A South American Ninja working for Columbian drug cartels, running from the nefarious Dr Lirby Koo and his ninja clan.  Not as unstable or out of control of his powers as the other characters, but he has horrifically bad luck.  His stats are also ridiculously inhuman for just a trained guy.
     
    El Muerto Obscuro   Player: NPC   Val Char Cost  25  STR   15          Lift: 400 kg; Damage 5d6  26  DEX   32  30  CON  20  15  BOD   5  10  INT     0           Perception Roll: 11-  14  EGO  4  20  PRE  10          Presence Attack: 4d6  11  PD      9          With Armored Costume: 21 PD; 10 rPD  10  ED      8          With Armored Costume: 20 ED; 10 rED   6   SPD  40  11  REC   7  60  END   8  44  STN  12   OCV:    9 DCV:    9 OMCV: 5 DMCV: 5   12m RUN 0   4m SWIM 0 10m LEAP 3 Characteristics Cost: 245   Cost Power  12    Ninja-To: Killing Attack - Hand-To-Hand 1 1/2d6 (3d6+1 w/STR) (25 Active Points); OAF (-1)  13    Shuriken: Killing Attack - Ranged 2d6 (30 Active Points); OAF (-1), Range Based On Strength (-1/4), 16 Charges (-0)  20    Armored Costume: Resistant Protection (10 PD/10 ED) (30 Active Points); OIF (-1/2) Powers Cost: 45   Cost  Ninjitsu Maneuver   4      Martial Strike:  1/2 Phase, +0 OCV, +2 DCV, 7d6 Strike   4      Killing Strike:  1/2 Phase, -2 OCV, +0 DCV, HKA 2d6 +1   5      Offensive Strike:  1/2 Phase, -2 OCV, +1 DCV, 9d6 Strike   4      Nerve Strike:  1/2 Phase, -1 OCV, +1 DCV, 2d6 NND   4      Martial Escape:  1/2 Phase, +0 OCV, +0 DCV, 40 STR vs. Grabs     1      Weapon Element:  Empty Hand, Ninja Weapons Martial Arts Cost: 22   Cost Skill   3     +1 OCV with ninja weapons   4     Language:  Japanese (idiomatic)   1     Language:  English (basic conversation)   7     Stealth 16- Skills Cost: 15   Total Character Cost: 327   Pts. Complication  10   Dependent NPC:  Family Frequently (Normal; Useful Noncombat Position or Skills)  20   Hunted:  Dr Lirby Koo and ninjas Frequently (Mo Pow; NCI; Limited Geographical Area; Harshly Punish)  10   Hunted:  Cartel forces Frequently (Mo Pow; NCI; Limited Geographical Area; Watching)  15   Hunted:  Green Dragon Frequently (As Pow; Harshly Punish)   5    Distinctive Features:  Cockroach Tattoo - mark of Dr Lirby Koo (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Uncommonly-Used Senses)  10   Negative Reputation:  Traitor to Dr Koo, Frequently (Extreme;  Known Only To A Small Group)  20   Psychological Complication:  Paranoid (Very Common; Strong)  10   Psychological Complication:  Fears Dr Koo and ninjas will get him (Common; Moderate)  15   Psychological Complication:  Loyal to Columbian Cartel (Common; Strong)  15   Social Complication:  Secret Identity Frequently, Major  15   Unluck: 3d6 Complication Points: 145   El Muerto Obscuro.hdc
  9. Like
    SteelCold got a reaction from Vondy in 6th Edition Conversions   
    Zodiac.
  10. Like
    SteelCold reacted to Storn in Storn's Art & Characters thread.   
    Three ladies and a.. a.. what.
     
     
    I got a really nice commission and a nice letter from a dad who was commissioning his daughter’s character, Ocean Princess, from their regular mutants and masterminds game.  She is 9 years old.  The dad said that they often use pics that i’ve posted over on the Green Ronin boards for their characters.
     
    So, here is the pic:  

     
    Next up, I did another Death Tribble commission, this time a victorian lady with what he called a “tricked up parisol”.  So, this is what i came up with, going for a femme fatale vibe.
     

     
    Then I got a chance to do a Star Trek commission…not something I do all that often.
     

     
    Lastly, this is a wee sketch, still trying out watercolor pencil, playing with digital watercolor on multiply layers.  This is something from a web comic idea that is slowly gestating in me head.  Hopefully, more to come…
     

  11. Like
    SteelCold got a reaction from Kirby in Aphorisms for a Superhero Universe   
    Superheroes and even supervillains would never work for the IRS in their secret or super identities.
  12. Like
    SteelCold reacted to steriaca in Aphorisms for a Superhero Universe   
    If it can talk and think, it is 'alive', and this trigers Code VS Killing.
     
    Exceptions: Demons. If they talk, just don't listen.
  13. Like
    SteelCold reacted to Lord Liaden in Real Locations that should be fantasy   
    Sorry for the necro, but there's no more appropriate place to post this find (and this thread is too cool to let languish).
     
    The Tiger's Nest Buddhist monastery, Paro Valley, Bhutan:
     
     



     
    Much larger and more detailed image here: http://images.summitpost.org/original/359162.JPG
  14. Like
    SteelCold reacted to Escafarc in Real Locations that should be fantasy   
    Re: Real Locations that should be fantasy
     

  15. Like
    SteelCold reacted to Nevenall in Real Locations that should be fantasy   
    Re: Real Locations that should be fantasy
     
    This thread will live!
     

     
    Gaping Gill is a cave in Yorkshire where a stream falls into the main cavern.
  16. Like
    SteelCold got a reaction from Christopher in Aphorisms for a Superhero Universe   
    Aliens who claim "We have come in peace." usually either leave Earth or themselves in pieces.
  17. Like
    SteelCold reacted to The Arc in A DC Animated-style HeroMachine   
    Strata
     
    Strata is a uberhuman who's super strong, but only when she's in contact with the ground. Pick her up and she's as strong as a normal girl. She's an orphaned refugee from Azambia, a small country in Africa ruled by the President for Life the Witch Doctor.
  18. Like
    SteelCold got a reaction from tkdguy in A DC Animated-style HeroMachine   
    The green girl is thinking why the redhead took her ax.
  19. Like
    SteelCold reacted to The Arc in A DC Animated-style HeroMachine   
    Steel Mamba
     
    Steel Mamba, like Thunderfist is an escapee from the gladiator pens.
  20. Like
    SteelCold reacted to The Arc in A DC Animated-style HeroMachine   
    The Impaler
  21. Like
    SteelCold reacted to The Arc in A DC Animated-style HeroMachine   
    The Fallen
  22. Like
    SteelCold reacted to The Arc in A DC Animated-style HeroMachine   
    Death Dealers
  23. Like
    SteelCold reacted to The Arc in A DC Animated-style HeroMachine   
    Captain Mexico
  24. Like
    SteelCold reacted to The Arc in A DC Animated-style HeroMachine   
    Saint Mary Euphrasia Pelletier's School for Wayward Girls
  25. Like
    SteelCold reacted to Shadow Hawk in Aphorisms for a Superhero Universe   
    Never ask a female metahuman, villian or hero, how she keeps her top from falling down.
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