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SteelCold

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  1. Like
    SteelCold got a reaction from Christopher in Aphorisms for a Superhero Universe   
    It's a sad day when cosplayers dressed even better than the real superheroes.
  2. Like
    SteelCold reacted to death tribble in Supers Image game   
    He is known as The Sad Monk. He is drawn to conflict and stands up against the oppressors. He has seen evil and stands up to it. He has been shot,stabbed and blown up but remarkably he has returned to fight against bullies, tyrants, despots. Whereeever there is evil you may see the Sad Monk coming to put a stop to it.
  3. Like
    SteelCold got a reaction from BoloOfEarth in Superhero Images   
    That is so cool.
     
    Robin: "Holy Wright Brothers, Batman! It's not a bird, it's not a plane, it's......"
     
    Batman: "Control yourself, old chum! He is just trying to deny Bruce Wayne's meeting with that out of town reporter, Clark Kent! If only I can reach my utility belt and use my Bat-Kryptonite ray gun on that flying scoundrel in time."
     
    Will Batman use the Bat-Kryptonite? Will Superman stop his reckless flying along the highway and frightening Gotham motorists? Will Robin become the Boy Super?
     
    Tune in Tomorrow! Same Bat Time, Same Bat Channel.
  4. Like
    SteelCold got a reaction from bubba smith in Superhero Images   
    That is so cool.
     
    Robin: "Holy Wright Brothers, Batman! It's not a bird, it's not a plane, it's......"
     
    Batman: "Control yourself, old chum! He is just trying to deny Bruce Wayne's meeting with that out of town reporter, Clark Kent! If only I can reach my utility belt and use my Bat-Kryptonite ray gun on that flying scoundrel in time."
     
    Will Batman use the Bat-Kryptonite? Will Superman stop his reckless flying along the highway and frightening Gotham motorists? Will Robin become the Boy Super?
     
    Tune in Tomorrow! Same Bat Time, Same Bat Channel.
  5. Like
    SteelCold reacted to urbwar in Superhero Images   
    As seen by stuff I've posted here, I like translating public domain characters. I found a group of villains who had fought Captain Marvel Jr. in the Golden Age called the Black Ace Gang. They were nowhere near as interesting as The Royal Flush Gang, but card based characters can be interesting. After some back and forth with Joe Singleton, we came up with a modern version of the concept. The original group was non-powered, but 2 members of this version do have actual powers
     
    From left to right is Queen of Hearts, King of Clubs, Jack of Diamonds and Black Ace, the Black Ace Gang:
     

  6. Like
    SteelCold reacted to wcw43921 in Superhero Images   
    Alex Ross again--
     

  7. Like
    SteelCold reacted to Christopher R Taylor in 6th Edition Conversions   
    Last conversion for Watchers this batch, with the brother/sister team of Iron and Gold.
     
    IRON   Val Char Cost  23  STR   13  22  DEX   24  20  CON  10  13  INT     3  15  EGO   5  15  PRE    5   7   OCV  20   7   DCV  20   5   OMCV  6   5   DMCV  6                       8   PD      6                    With Armor: PD 18; 10rPD   8   ED      6                    With Armor: ED 18; 10rED   5   SPD  30  10  REC   6  40  END   4  12  BOD   2  36  STN   8   12m RUN    0   4m SWIM  0 26m LEAP 11 Characteristics Cost: 185   Cost Power  20    Suit of Armor: Resistant Protection (10 PD/10 ED) (30 Active Points); OIF (-1/2)  25    Array: Aid  OCV and DCV 3d6, Reduced Endurance (0 END; +1/2), Invisible Power Effects (Invisible to sight and sound; +1/2), Expanded Effect (x2 Characteristics or Powers simultaneously) (+1/2), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (63 Active Points); Only to Aid Self (-1), Only when within 10m of sister (-1/2)    30    Sword of Iron and Blood: Multipower, 60-point reserve,  (60 Active Points); all slots OAF (-1)  2f    1)  Swordblade: Killing Attack - Hand-To-Hand 1 1/2d6 (2 1/2d6 w/STR), +1 Increased STUN Multiplier (+1/4), Reduced Endurance (0 END; +1/2) (44 Active Points); OAF (-1), No Knockback (-1/4)  1f    2)  Martial Spirit: Aid  Presence 5d6 (30 Active Points); Only to Aid Self (-1), OAF (-1)  3f    3)  Enchanted Pommel: Hand-To-Hand Attack +6d6, Reduced Endurance (0 END; +1/2), Double Knockback (+1/2) (60 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4)  2f    4)  Telekinesis (25 STR), Reduced Endurance (1/2 END; +1/4) (49 Active Points); OAF (-1), Affects Whole Object (-1/4) Powers Cost: 83   Cost Martial Arts Maneuver   8     +2 HTH Damage Classes   1     Weapon Element:  Blades, Empty Hand   4     The Conundrum of Fate:  var Phase, -1 OCV, -2 DCV, 48 STR to Escape; Grab Two Limbs   3     Hammering Fist of Sun Seng:  1/2 Phase, +0 OCV, +2 DCV, Strike    3     The Perpelexing Lock of Liang Yu:  1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 43 STR for holding on   4     The Placid Stream of Kun Lieh:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort   3     Reaping Technique:  1/2 Phase, +2 OCV, +1 DCV, 6 1/2d6 Strike; You Fall, Target Falls   4     Shih Te's Merciful Hand:  1/2 Phase, -1 OCV, +1 DCV, 3d6 NND   5     The Stone-Smashing:  1/2 Phase, -2 OCV, +1 DCV, 10 1/2d6 Strike Martial Arts Cost: 35   Cost Skill   6     +2 DCV when coordinating with sister   6     +2 Sword of Iron and Blood Multipower   3     Acrobatics 13-   3     Breakfall 13-   3     Concealment 12-   3     Interrogation 12-   2     KS: Drugs and Drug Smuggling 11-   2     KS: Kung Fu 11-   2     KS: Interrogation Techniques 11-   2     Language:  English (fluent conversation)   3     Paramedics 12-   2     PS: Drug Smuggler 11-   2    Science Skill:  Chemistry 11-   3     Stealth 13- Skills Cost: 42   Cost Perk   9    Contact:  Illegal Drug Ring (Contact has useful Skills or resources), Organization Contact (x3) (9 Active Points) 11-   2    Fringe Benefit:  Leading Member of the Red Banner   3    Money:  Well Off Perks Cost: 14   Total Character Cost: 359   Pts. Complication   5    Distinctive Features:  Red banner tattoes on arms (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)  15   Enraged:  If sister is badly hurt (Uncommon), go 11-, recover 11-  15   Hunted:  The Police Infrequently (As Pow; NCI; Harshly Punish)  20   Hunted:  Chinese Government Infrequently (Mo Pow; NCI; Harshly Punish)  20   Psychological Complication:  Cruel and Sadistic (Very Common; Strong)  20   Psychological Complication:  Completely Loyal to the Cult of the Red Banner (Very Common; Strong)  15   Social Complication:  Secret Identity (Frequently; Major) Complication Points: 110     GOLD   Val Char Cost  15  STR    5  25  DEX   30  18  CON   8  18  INT     8  12  EGO   2  15  PRE    5   8   OCV  25   8   DCV  25   4   OMCV  3   4   DMCV  3   8   PD      6          With Armor: PD 10; rPD 10   8   ED      6          With Armor: ED 10; rED 10   5   SPD  30   8   REC   4  35  END   3  10  BOD   0  30  STN   5   12m RUN   0   4m SWIM 0 22m LEAP  9 Characteristics Cost: 177   Cost Power  20    Suit of Armor: Resistant Protection (10 PD/10 ED) (30 Active Points); OIF (-1/2)  25    Array: Aid  OCV and DCV 3d6, Reduced Endurance (0 END; +1/2), Invisible Power Effects (Invisible to sight and sound; +1/2), Expanded Effect (x2 Characteristics or Powers simultaneously) (+1/2), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (63 Active Points); Only to Aid Self (-1), Only when within 10m of sister (-1/2)    30    Sword of Gold and Blood: Multipower, 60-point reserve,  (60 Active Points); all slots OAF (-1)  2f    1)  Swordblade: Killing Attack - Hand-To-Hand 1 1/2d6 (2d6+1 w/STR), +1 Increased STUN Multiplier (+1/4), Reduced Endurance (0 END; +1/2) (44 Active Points); OAF (-1), No Knockback (-1/4)  1f    2)  Martial Spirit: Aid  Presence 5d6 (30 Active Points); Only to Aid Self (-1), OAF (-1)  3f    3)  Enchanted Pommel: Hand-To-Hand Attack +6d6, Reduced Endurance (0 END; +1/2), Double Knockback (+1/2) (60 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4)  2f    4)  The Light of Gold: Sight Group Flash 4d6, Area Of Effect Nonselective (14m Cone; +1/4), Reduced Endurance (0 END; +1/2) (35 Active Points); OAF (-1) Powers Cost: 83   Cost Martial Arts Maneuver   8     +2 HTH Damage Classes   1     Weapon Element:  Blades, Empty Hand   4     The Conundrum of Fate:  var Phase, -1 OCV, -2 DCV, 40 STR to Escape; Grab Two Limbs   3     Hammering Fist of Sun Seng:  1/2 Phase, +0 OCV, +2 DCV, Strike    3     The Perpelexing Lock of Liang Yu:  1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 35 STR for holding on   4     The Placid Stream of Kun Lieh:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort   3     Reaping Technique:  1/2 Phase, +2 OCV, +1 DCV, 5d6 Strike; You Fall, Target Falls   4     Shih Te's Merciful Hand:  1/2 Phase, -1 OCV, +1 DCV, 3d6 NND   5     The Stone-Smashing:  1/2 Phase, -2 OCV, +1 DCV, 9d6 Strike Martial Arts Cost: 35   Cost Skill   3     Acrobatics 14-   3     Breakfall 14-   3     Charm 12-   6     +2 OCV when coordinating with brother   6     +2 Sword of Gold and Blood Multipower   2     KS: Kung Fu 11-   2     KS: Fashion 11-   2     KS: Art 11-   2     Language:  English (fluent conversation)   3     Lockpicking 14-   3     Security Systems 13-   3     Stealth 14- Skills Cost: 38   Cost Perk   2     Fringe Benefit:  Leading Member of the Cult of the Red Banner   3     Money:  Well Off Perks Cost: 5   Total Character Cost: 338   Pts. Complication   5    Distinctive Features:  Red banner tattoos on arms (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)  15   Enraged:  If brother is badly hurt (Uncommon), go 11-, recover 11-  15   Hunted:  The Police Infrequently (As Pow; NCI; Harshly Punish)  20   Hunted:  Chinese Government Infrequently (Mo Pow; NCI; Harshly Punish)  20   Psychological Complication:  Code of vengeance against any insult or injury to self, family, or friends (Common; Total)  20   Psychological Complication:  Completely Loyal to the Cult of the Red Banner (Very Common; Strong)  15   Social Complication:  Secret Identity (Frequently; Major) Complication Points: 110  
    Iron.hdc
    Gold.hdc
  8. Like
    SteelCold reacted to Christopher R Taylor in 6th Edition Conversions   
    Krystal Blue, who isn't really a bad guy at all but is hunting one in a scenario. She's so guilt shocked if hit by a hero she's even got a vulnerability.  How could you??  She started out as faking a hero fight to get media and theatrical agent attention but it went tragically wrong.
     
    KRYSTAL BLUE   Val Char Cost  15  STR    5  29  DEX   38  18  CON   8  18  INT     8   8   EGO  -2  13  PRE    3   9   OCV  30   9   OCV  30   3   OMCV 0   3   DMCV 0   5   PD     3   5   ED     3   6   SPD 40  10  REC  6  35  END  3  10  BOD  0  28  STN  4   22m RUN  10   4m SWIM 0 16m LEAP  6 Characteristics Cost: 220   Cost Power    5    Radio Headband: Radio Perception/Transmission (Radio Group) (10 Active Points); OAF (-1)   11   Razor Tipped Shoe: Naked Advantage: Armor Piercing (+1/4) for up to 45 Active Points, Reduced Endurance (0 END; +1/2) (16 Active Points); OIF (-1/2) Powers Cost: 16   Cost Martial Arts Maneuver    5    Offensive Strike:  1/2 Phase, -2 OCV, +1 DCV, 9d6 Strike    5    Defensive Strike:  1/2 Phase, +1 OCV, +3 DCV, 5d6 Strike    4    Martial Strike:  1/2 Phase, +0 OCV, +2 DCV, 7d6 Strike    4    Martial Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort    4   Martial Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 35 STR to Disarm    8    +2 HTH Damage Class(es) Martial Arts Cost: 30   Cost Skill    3    Acrobatics 15-    3    Acting 12-   24   +3 with DCV    3    Paramedics 13- Skills Cost: 33   Cost Talent    6    +2/+2d6 Striking Appearance (vs. all characters) Talents Cost: 6   Total Character Cost: 305   Pts. Complication  15   Hunted:  Auto-Gunner Frequently (As Pow; Harshly Punish)  15   Psychological Complication:  Hunting Auto-gunner (Common; Strong)  20   Psychological Complication:  Code against killing (Common; Total)  15   Psychological Complication:  Protects Innocents (Common; Strong)  20   Vulnerability:  2 x STUN Attacks by heroes (Common)  10   Vulnerability:  2 x Effect Presence Attacks by heroes (Uncommon) Complication Points: 95  

    Krystal Blue.hdc
  9. Like
    SteelCold reacted to wcw43921 in Superhero Images   
    Alex Ross, doing what he does best--
     

  10. Like
    SteelCold reacted to phoenix240 in Superhero Images   
    Whiz Kid: Hyper kinetic thief and prankster, Whiz Kid seems to dance back and fourth across the hero/villain line as quickly as he does everything else. And for the same reason: lulz. This poster boy for reckless irresponsible youth is up for almost anything to slake his thirst for thrills and amusement. He's not violent, however, and doesn't try to kill or greatly injure his opponents (or the authorities) instead using his speed, agility and wicked but childish sense of humor to escape, evade and harass them instead. His juvenile attitude is understandable as Whiz Kids is actually 11 yrs old. His hyped up metabolism has him the build and development of a boy several years older.  Whiz kid is a frequent friendly rival/partner of the young Speedster heroine Velocity. To be clear, she is NOT his girlfriend. She is his friend who is a girl. 
     

  11. Like
    SteelCold reacted to phoenix240 in Superhero Images   
    Renaissance Smug arrogant super scientist who decided, in his magnanimous wisdom to bestow his gifts on the world of lesser beings.  A misguided hero/potential villain 
     

  12. Like
    SteelCold reacted to phoenix240 in Superhero Images   
    Iron Maus: Armored political statement. Despite his comedic appearance, Iron Maus is quite serious in his war against corporate dominance and its stranglehold on many endeavors especially the creative fields. And his (Iron Maus is presumed male but no one has seen his true appearance). armor is no joke either and is easily a match for some of the most formidable high tech battlesuits available. 
     

  13. Like
    SteelCold reacted to DShomshak in Magical Tombs & Sacred Texts   
    If anyone wants lore as well as titles, one might be able to adapt some of the occult texts I used in my Supermage campaign. As well as the tomes cited in The Ultimate Mystic/The Mystic World, here are some ones I created:
     
    SUPERMAGE OCCULT TEXTS
     
    SEPHER GILGALIM
    The "Book of Whirling Motion" teaches thaumaturgy from a foundation of Hebrew Kabbalism. Mages have kept it secret for centuries. Understanding the Sepher Gilgalim requires an expert knowledge of kabbalism. The book is specially meant to carry on from the Sepher Yetzirah or "Book of Formation," which tells how cosmic forces link the realm of archetypes to the worlds of physical manifestation, but a student who wants to study the Sepher Gilgalim also ought to read other kabbalistic texts such as the Sepher Raziel, Sepher Sephiroth and of course the great Zohar. Sepher Gilgalim tells how to put this theory into practice.
     
    LIBER ASCLETARIONIS
    The "Book of Ascletarion" is the grimoire of a Roman mage. It has become one of the most popular handbooks for thaumaturgy in the Western world, thanks to the copious annotations added by later mages. Ascletarion was an early Neo-Platonist and describes his magic in those terms. The later commentators added comparisons to Hermetic and kabbalist magic theory.
     
    Ascletarion's grimoire is a good source of information about magical doings in 1st century Rome, because the magus tossed in anecdotes about supernatural people and events around him. Ascletarion was also a prophet: He correctly predicted that the emperor Domitian would be eaten by dogs after his death. Liber Ascletarionis includes twenty prophecies about the future, all of which have been fulfilled. The last one to be fulfilled concerned the establishment of a lineage of Guardians of Light to oppose a lineage of Sons of Darkness. [Reference to a PC in my Supermage campaign, and to the Sylvestri clan.]
     
    PATTERNS OF GEOMETRICAL SYMBOLISM
    This eight-volume monograph by folklorist I. O. Morlinger (Oxford University Press, 1922) is one of the last examples of a particular academic genre: the exhaustive, cross-cultural study that attempts to Explain It All. Modern anthropologists and ethnologists reject this universalist approach and charge that the 19th and early 20th century savants who used it relied on their imaginations more than on hard data. Nevertheless, Morlinger's book is the most definitive study of its kind.
     
    Morlinger studied the meanings that different cultures ascribe to shapes and patterns such as circles, triangles, stars, crossed lines, and so on. He drew his examples from dozens of archaic and modern cultures, including their occult traditions. Morlinger claimed to find universal patterns of such symbolism. Some he decided were the result of common experiences: For instance, the horizon is circular, so every culture uses the circle as a symbol of totality and completion. He thought that other patterns of symbolism, however, indicated a "primitive and intuitive awareness of forces and motions in the æther," with some rather strained comparisons to physics.
     
    A thaumaturge realize that Morlinger almost figured out some of the basic principles of thaumaturgy. His book is useful for magicians who investigate the fundamentals of their craft.
     
    DU PLESSIS CANON
    The premier thaumaturgical textbook of the occult society called Tetragrammaton was written in 1638 under the patronage of Cardinal Armand du Plessis, Duc de Richelieu. The famous Cardinal Richelieu was not himself a sorcerer, but his librarian Jacques Gafferel was. Even master thaumaturges find political connections and royal funding useful: Tetragrammaton and Richelieu allied to curb the Spanish and Austrian Hapsburgs and the Hermetic ritual magicians they supported. When Gafferel and other Tetragrammaton members wrote a new textbook of thaumaturgy and mystical cosmology, they dedicated it to their patron.
     
    The Du Plessis Canon consists of six thick volumes, organized according to Zoa cosmology and the six days of creation. The first volume, associated with the 1st day's creation of light, deals with magic that does not call upon extradimensional beings. The succeeding four volumes introduce the Four Zoas and magic that calls upon dimension lords aligned to each Zoa. Volume Two associates Urthona (Art) with the 2nd day (separation of waters). Volume Three associates Tharmas (Nature) with the creation of dry land and plants. Volume Four (creation of sun, moon and stars) is linked to Urizen (Order). Volume Five (birds and fish) is linked to Luvah (Chaos). Volume Six (beasts and man) discusses various unaligned dimension lords and magic that calls upon them. Much of the symbolism in the Canon is Christian Kabbalist; for instance, the Four Zoas are described as the four Holy Living Creatures from Ezekiel's vision, while dimension lords are called Sons of God.
     
    Authentic copies of the Du Plessis Canon are written in Latin. They bear the Richelieu arms on the cover, and the books are enchanted so that they reveal their true contents only to someone who touches the heraldic device and says the four Guiding Words of the Magus: Scire (To Know), Velle (To Will), Audere (To Dare), Tacere (To Keep Silent). Otherwise, each volume appears to be a copy of Richelieu's autobiography.
     
    SELEUCID SCROLLS
    During the Hellenistic period, the School of Antioch was the largest alliance of thaumaturges in the Western world (just as the School of Alexandria was the largest alliance of proto-Hermetic ritual magicians). The School of Antioch preserved thaumaturgical texts dating back all the way to Shamballah and Agharti, including texts from empires that were erased from history. The thaumaturges included extensive commentaries on the elder texts as well as accounts of all sorts of supernatural events in the eastern Mediterranean. Some of these books are noteworthy enough to receive titles of their own.
     
    Later magicians call the books collected and written by the School of Antioch the Seleucid Scrolls because the School flourished most during the 4th-3rd centuries BCE when Antioch was the largest city of the Seleucid Empire. Tetragrammaton estimates that it owns about 1/3 of the Seleucid texts. The others are lost and most probably destroyed. Tetragrammaton goes to considerable lengths to recover lost Seleucid Scrolls, if any should turn up.
     
    BLOOD ANNALS
    This ancient book is a first-hand account of vampiric activity in the eastern Mediterranean region. The author, a vampire called Enceladus, dwelled in Antioch during the 3rd century B.C. In his diary, Enceladus records the activities of himself and other vampires. Since Antioch was one of the largest and most important cities of the Hellenistic world, nearly every Western vampire passed through the city at least one in that century. They gave Enceladus reports of their activities from Persia to Spain. Even better for later scholars, Enceladus compared accounts and pointed out where they contradicted each other or information he gained from mortal travelers.
     
    In passing, Enceladus gave much information about the origin and history of vampires, their relationship to the Dragon, and all manner of other supernatural events in the Hellenistic world -- including the School of Antioch, which was a continual threat to the city's vampires. According to the Blood Annals, the 3rd century B.C. saw a struggle between vampires who remained loyal to the Dragon and undead who sought power for themselves alone; Enceladus himself was an independent vampire of little ambition who preferred to keep a low profile.
     
    According to the introduction to the Blood Annals, the School of Antioch eventually destroyed Enceladus and added his diaries to the Seleucid Scrolls. The Blood Annals remain the single best source of information about vampires in the Classical world.
     
    TESTAMENT OF IALDABAOTH
    Occult scholars believe that the mage Menander, a pupil of Simon Magus, wrote this anonymous Gnostic gospel and grimoire. The Testament calls the Four Zoas and other cosmic conceptual entities the Pleroma -- the sum of the truly transcendent powers -- and refers to the gods of Greater Earth as the Aeons. The Testament describes the Aeons as "reflections" of the Pleroma within the "mirror" of human thought and the Astral Plane. Yahweh is another name for Ialdabaoth, the most powerful of the Aeons. Although Ialdabaoth and the Aeons try to limit humanity and bind souls to themselves, powers from the Pleroma sometimes possess Aeons to reveal higher truths to saints and prophets. The Testament presents itself as one such revelation, granted by the Christ through the medium of Ialdabaoth. (NB: If this leaves you confused, I have adequately captured the style of Gnostic thology.]
     
    Both thaumaturges and ritual magicians find the Testament useful -- if they can make sense of its opaque writing, which combines allusions to Jewish, Christian, Greco-Roman and Egyptian myths and gospels with the obscure jargon of Gnosticism itself. The Testament tells how magical power flows from the Upper Planes through the Outer planes to the Inner Planes and ultimately to Earth. It also describes the state of the spirit world in the Classical era. Many grimoires tell how to call upon spirits, but the Testament stands out among Classical texts in explaining precisely how ritual shapes the Astral Plane and compels spirits to serve.
     
    AVERNUS CHRONICLES
    This book tells about demonic and Satanic activity in 17th century Italy. The author was a Florentine apothecary whose brother channeled Zontar Bok in a partnership that lasted almost 30 years. The Avernus Chronicles tell about the rise of the Sylvestri clan. They also give an account of Caibarien of Agharti, who possessed a Florentine woman and deceived Zontar Bok into becoming her lover for a short time.
     
    PROPHECIES OF HYDATIUS
    In the late 10th and early 11th centuries, the Byzantine monk Hydatius wrote this book of prophecies about events a millennium in the future. Hydatius describes airplanes, automobiles, genocides, skyscrapers and superbeings, though he focuses on supernatural events such as the greater plots of the Devil's Advocates. He included a prophecy about the end of the Guardians of Light lineage and the concomittant Second Coming of Christ -- or the birth of the Antichrist, he's not sure which. [sorry, another reference to my campaign.] Hydatius did not understand much of what he saw, and so his poetic imagery is hard to interpret.
     
    Hydatius was burned as a heretic. His manuscript has remained little-known since then, chiefly because sorcerers who knew of it also knew that it would not become relevant for centuries to come.
     
    RECORD OF THE BIAFRAN WORKINGS
    From 1969-70, Archimago dwelled in Nigeria, where the Biafran Civil War caused massive death from war and starvation. Archimago used the concentrated misery to power many potent rituals, including rituals of prophecy. He wrote accounts of 12 times in the next 100 years when the world could end. Naturally, he wrote his prophecies in deliberately obscure fashion, using a code of symbolism keyed to Satanic, Edomite and Qliphothic cults and magic. Archimago meant the Biafran Workings to be an instruction book, not a warning. In the ensuing decades, however, copies of the Biafran Workings fell into the hands of sorcerers who did not want an apocalypse. As usual with these things, the prophecies only make sense once it is almost too late.
     
    I also created some Call of Cthulhu forbidden boods, but they might be less adaptable for a pure Fantasy campaign.
     
    Dean Shomshak
  14. Like
    SteelCold reacted to Storn in Storn's Art & Characters thread.   
    Back from the ashes of yesterday... 
     
    After years of hiatus, I will be in the Champions game (RDU: Red Dragon Universe) run by Neil C. again.  We are putting the band back together, using Roll20, Skype and such, hopefully starting soon.  We've been doing tons of emails back and forth.  
     
    I have been inspired to draw the characters, although I only have 3 done.  I have to switch gears slightly to finish some interiors for Golden Age Champions.  
    The New Pioneers are a group brought together after a decade long alien invasion of our original game.  My character, Hope,  is actually the daughter of my first RDU character, Vector.  Her red sleeve represent Mars, where she grew up and the blue one represent Earth.  Her powers are strength, mini-brick from her grandfather, Ultraman and light powers from her grandmother, Lady White.  She has some empathic abilities and strong mental defenses from her mom.  I eschewed telekinesis, because I played her dad, Vector, for years.  I've done pretty much everything I ever wanted to do with telekinesis over that time.  
     
    The Terran, played by Joe C, is a martial artist, with earth shaping abilities.  Picked by the Gaea like force to heal the world.  We haven't played yet, so I don't know all he can do.  
     
    Krys is a being of pure Crystaltech, given sentience during the long alien invasion.  Crystaltech was a HUGE plot point for years in RDU.   Played by Bill S.  He has the ability to mimic almost any energy ability.  
     
    The campaign will be trying to rebuild Earth and reconnect it to the Mars colony.  Mankind has been devastated, population is down to 1 billion souls.  I am really looking forward to the next chapter of RDU.  



    More to come, perhaps next week.  I still have Myrk, Shocks and The Blue to still do.  And oh yeah, I want to do a pic of our shuttle craft too.  
  15. Like
    SteelCold reacted to Storn in Storn's Art & Characters thread.   
    I shared a couple of pics from my upcoming Champions game earlier.  I’ve gotten a couple more done and now that is up as a Clip Art portfolio from LPJ Designs for publishers who might need some super hero art.  You can preview all 5 pics before you purchase.  And I have several fantasy and super hero clip art collections that might fit publishers needs in addition to the newest one.
     
    http://www.rpgnow.com/product/202529/Image-Portfolio-Platinum-Edition-38-Storn-Cook?
     
    Here are a couple of the pics that have not been posted yet that are in that collection.
     
    We have The Blue, a Lemurian immortal mage, now coming out of seclusion to help rebuild the world.  Played by Geoff.  An extensive multipower of water based magics.
     

     
    And we have Myrk, a hybrid of two alien races, one of which looks quite huminoid, the Tresselaines.  The published Herculon from Champions Enemies is a Tresselaine (I believe).  He was on Earth during the 10 year Invasion War fighting for Earth.  He is a brick with certain fungus and plant abilities like stretching due to vines and spikes.  Played by Rick.
     

  16. Like
    SteelCold reacted to Deadman in Deadman's Heromachine Archive   
    Ask and Ye shall receive.
     
    The Champions (4th Edition)
     
    Seeker, Obsidian, Quantum, Jaguar, Defender and Solitaire
     

  17. Like
    SteelCold reacted to Deadman in Deadman's Heromachine Archive   
    This time I am going back to 3e with The Protectors from "To Serve and Protect".  An adventure that I recently ran in my Champions: The Mutant Chronicles campaign.
     
    The Protectors
     
    Quasar, Ace, Renegade, Dr. Wraithe, Huntsman, Helios, Maelstrom, Silverfist, Brainstorm and Doc Sonic
     

  18. Like
    SteelCold reacted to Deadman in Deadman's Heromachine Archive   
    I am going to finish up with my Champions drawings with Eurostar.  I think most of you want to see originals so that will be coming soon.
     

  19. Like
    SteelCold reacted to Deadman in Deadman's Heromachine Archive   
    The Conquerors...
     

  20. Like
    SteelCold reacted to Deadman in Deadman's Heromachine Archive   
    Thank you!  I will certainly be posting some originals but I want to exhaust the ones that I have done for Champions first.  Here are a couple of Solo Supervillains, Dragon Master and Bulldozer.
     

  21. Like
    SteelCold reacted to Deadman in Deadman's Heromachine Archive   
    For the past several years I have run a lot of different games in various genres.  As a result have collected a HUGE number of HeroMachine images that I use for counters in my games.  I thought it was about time that I start sharing them with others.  Otherwise they are mostly just taking up space on my server, right?  Some of these are pics of published Champions characters so if there are any copyright issues please let me know and I will immediately remove them.  Others are original creations and you can just take what you want and have some fun with them.  If you aren't already using it, I highly recommend using Heromachine for those that want to create, relatively, quick and easy pics.  I personally use HM3 which has a steeper learning curve but use whichever version works best for you.  I have become relatively competent with it over the years but I guess I will leave that up to you.
     
    Let me know what you think and if this is well received I will share more...
     
    Without further ado....here are The Ultimates...
     

  22. Like
    SteelCold reacted to Deadman in Deadman's Heromachine Archive   
    More Favorites from 4th Edition.
     
    The Raiders
     
    Bullet, Big John and Starseer
     

     
    Panda and Raccoon
     

  23. Like
    SteelCold reacted to Enforcer84 in Superhero Cosplayers   
    https://imgur.com/gallery/Xd3Wf
     
    Some Kevin Matchstick Cosplay, 2 more pics in Gallery

  24. Like
    SteelCold reacted to Christopher R Taylor in Superhero Cosplayers   
    Squirrel Girl, the early years
     

  25. Like
    SteelCold got a reaction from phoenix240 in Supers Image game   
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