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Mancer

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  1. Re: Major NPCs from your campaign...who got ganked before their time. Funny this came up, I just got done posting this on another thread, but here are the relavent portions; "Citizen Supreme," basically an 'ode-to-superman' ripoff, villain style, "Virtually invulnerable, strong enough to lift (erm..well, lift anything a 75 STR will let you lift ), psychic abilities which mimic a host of super-senses, enough flight to make him the fastest moving object in a 1950s sky, a crap-load of minor "brick-trick" style powers, AND the pyrokenetic ability to pretty much melt anything he can see, makes Supreme enough to make any group of 250 pt heroes wanna crap themselves." What was supposed to be a fight the PCs would probably never be able to win turned into a fluke-fest when one of the PCs (Coldfront) decided it was his lucky night; first rolling 52 pts of DMG on a single 9d6 roll, and then rolling a 3 to hit with his next 9d6 3 shot autofire attack (which in our game, always means max DMG, so 3 hits for 54 pts of stun and one for 52, well you get the point). Needless to say, after being hit by a car (Driven by the "at-the-time" powerless but no less feisty Avatar) and taking a series of (rather crappy) 17d6 move throughs by the teams Brick, the rather surprised Supreme didn't stand a chance, heh. Not sure what the "cross-posting" etiquette is, so I apologize in advance if I'm breaking some kind of rule =)
  2. Re: Project XIII: images from my campaign A powerful and shadowy figure in the "Universal State" timeline, The Grandmaster is dedicated to rebuilding the "Order of the Crimson Dragon" and dispersing his agents throughout the US Government and within its populace. His motivations are ambivalent and unclear, and his organization rarely overtly acts directly against the government. Instead, he watches them from within and without, waiting for some small window of opportunity to put one of his many grand schemes into action. The Grandmaster keeps a somewhat high profile secret ID as a US Senator, and in this capacity sometimes seems to act contrary even to his own goals; however, his genius, meticulous nature, and patience ensure that most outcomes are exactly what he had planed all along. The Grandmaster is a longtime student of Eastern mysticism and various eastern styles of martial arts. His abilities in such regard are in the realm of the supernatural, and he is known to be able to see spirits, paralyze or kill with a single touch, and on at least one occasion, heal a life threatening wound with his bare hands. At the end of the scenario involving the "Universal State" timeline, the Grandmaster aided the PCs in returning to their own dimension, taking the opportunity to rid his world of the Sentinels of the Republic, who are now trapped in the PCs timeline because of his machinations. The Grandmaster is an alternate earth version of "The Crimson Dragon" who originally appeared as a PC in a pre-WWII pulp hero campaign run by etherio. The Grandmaster seems to have shared much of the Crimson Dragon's original life and story up until the events which led the timelines to differ shortly after the start of WWII. Here is a link: http://www.herogames.com/forums/showpost.php?p=1029401&postcount=220 Grandmaster Note: etherio thinks his coloring is too "pastel," but its chinese silk damnnit =P
  3. Re: Project XIII: images from my campaign The foot soldiers of the Universal State, the Purifiers, are Neodrenaline enhanced super-soldiers whose task it is to hunt down and "arrest" superhumans or anyone else the government determines to be an aberration from the norm. The Purifiers of this timeline are based on Purifiers of yet another timeline which Project XIII had previously traveled to (and which etherio seems to have not put pics up for ) Link to Neodrenaline: http://www.herogames.com/forums/showpost.php?p=365560&postcount=115 Purifier
  4. Re: Project XIII: images from my campaign Last, but not least, Citizen Supreme is the real reason why the fascist US Government has little choice but to work with the Sentinels of the Republic. Amongst the most physically powerful known mutants in any world (alternate or otherwise) Supreme tempers his off-the-charts metahuman abilities with a profound sense of patriotism and duty (think scaled down TAS superman.) Virtually invulnerable, strong enough to lift (erm..well, lift anything a 75 STR will let you lift ), psychic abilities which mimic a host of super-senses, enough flight to make him the fastest moving object in a 1950s sky, a crap-load of minor "brick-trick" style powers, AND the pyrokenetic ability to pretty much melt anything he can see, makes Supreme enough to make any group of 250 pt heroes wanna crap themselves. Fortunately, the Heroes discovered that unlike Maiden, Supreme is unwilling to kill, and will disengage from combat to assist someone who is in mortal danger. Here is the link to The Patriot, the Golden Age character that Supreme is an alternate version of (played by me of course ), from etherio's now long finished WWII campaign: http://www.herogames.com/forums/showpost.php?p=495428&postcount=179 Citizen Supreme Funny note: What was supposed to be a fight the PCs would probably never be able to win turned into a fluke-fest when one of the PCs (Coldfront) decided it was his lucky night; first rolling 52 pts of DMG on a single 9d6 roll, and then rolling a 3 to hit with his next 9d6 3 shot autofire attack (which in our game, always means max DMG, so 3 hits for 54 pts of stun and one for 52, well you get the point). Needless to say, after being hit by a car (Driven by the "at-the-time" powerless but no less feisty Avatar) and taking a series of (rather crappy) 17d6 move throughs by the teams Brick, the rather surprised Supreme didn't stand a chance, heh.
  5. Re: Project XIII: images from my campaign The PCs don't know much about this next NPC, except her remarkable similarity to another, well known, Super; Valkyrie (of Both Project XIII and Liberty Legion fame) An actual immortal valkyrie from Norse mythology, Maiden is a super-strong, violent, and extremely dangerous villain. Maiden wields a magic sword in combat, with which she can cleave through almost anything (including most of the PCs ) She also has a set of magical armor and a shield which makes her already incredible defenses that much more powerful (about a base 25-30ish PD BEFORE Armor and DCV from shield). Also, unlike her "Earth 0" counterpart she has the ability to fly (an ability that seems to be tied to her magical armor). Maiden has little or no loyalty to Dr. Sinuous or the US Government, and in fact had spent her first decade on "Midgard" helping the Nazi's take control of Europe. Only her desire for and loyalty to the last of the Sentinels has kept her in the employ of the US government, and she has at best a disdain for most mortals. Here is a link to the golden age Valkyrie: http://www.herogames.com/forums/showpost.php?p=495436&postcount=180 Here is a link to the Valkyrie of the current timeline: http://www.herogames.com/forums/showpost.php?p=306723&postcount=14 Maiden
  6. Re: Project XIII: images from my campaign Leader of the Sentinels, by virtue of his domineering personality and towering intellect, Dr. Sinuous is one part mad scientist, one part government bureaucrat. His ability to build devices and machines that border on the mystical allow him great leeway with a US government that barely tolerates his existence. Although he loathes personally becoming engaged in combat, when forced, he can inflict a remarkable amount of chaos on his opponents with a wide variety of strange abilities in the form of his "devices." Oh yeah, and did I mention he's a "stretchy guy," with the full compliment of powers that you would expect a "stretchy guy" to have Dr. Sinuous first appeared as a DNPC of the Flexible Man, the scientist who invented the "Flexo Ray" which gave the Flexible Man his powers (It was a golden Age campaign, heh) Obviously, in this alternate timeline, the doctor used the ray on himself, making it so that the Flexible Man never existed. Here is the Link to the Flexible Man http://www.herogames.com/forums/showpost.php?p=495464&postcount=182 Dr. Sinuous
  7. Re: Project XIII: images from my campaign This next group of NPCs, known as the "Sentinels of the Republic", were encountered by the PCs while they were trapped in one of the many alternate timelines that permeated etherio's original campaign. The Sentinels were not meant to be fought as a team (i.e. all at once) since each member was built to vastly out-scale the heroes in power level, (something that I think the players would agree I accomplished in spades), but still be beatable through the use of creativity, teamwork, and just the tiniest bit of help from some NPCs. The basic premise of the setting is a post WWII America (circa mid 1950s -- think Vice President Mccarthy) where a fascist US Government (known as the "Universal State" of America, which remained neutral during the "Second Great War") struggles to keep its place in the world behind a Nazi dominated Europe and the Asia spanning Empire of Japan, all the while keeping at bay the ever present "spectre" of communism born out of a diminished, but no less defiant Soviet Union. In this setting all "aberrant humans" are hunted down and "disposed of," all save a few of the most powerful, who have joined with the Government "Purifiers" in order to help hunt their brethren. All the NPCs are "alternate versions" of PCs, NPCs, or in one case, a DNPC, that once appeared in various campaigns, I'll link to them as I put the pics up.
  8. Re: Project XIII: images from my campaign Strangely enough, they all have the same weakness...Physical Limitation, Total, Uncommon: Screwed when exposed to "Shrink Ray."
  9. Re: Project XIII: images from my campaign Before I post the next few guys, I just wanna say thanks to those who replied and those who took the time to rep my post, thanks guys. At least I know my time wasn't wasted posting this stuff =)
  10. Re: Project XIII: images from my campaign Glamor, has the ability to use mental illusions to disguise her true appearance and take on any form she desires in the mind of onlookers. Makes a great spy and general mayhem maker (think mystique, but not vs. cameras). The PCs never actually encountered her in her "true" form (so not much besides what they were told by NPCs is known about her), but they did manage to see the pic I made for her anyway...so up she goes. Glamor Next up: The Sentinels of the Republic...
  11. Re: Project XIII: images from my campaign Another of the escaped mutant test subjects gone bad, Haunt, has the ability to take on a psychic ghost-like form and "possess" people he can make contact with (as long as they don't have MD that is ) Haunt
  12. Re: Project XIII: images from my campaign Ok, here are a couple of one shot villains that appeared to capture our one shot PC Hellion ( http://www.herogames.com/forums/showpost.php?p=1722864&postcount=410 ). Cacophony, the leader of a small renegade band of mutants (all who were previously test subjects in the same mutant enhancing experiments that Hellion and Pandora were born out of). In a nutshell, the ability to alter normal sounds into the infrasonic and ultrasonic ranges to achieve a number of nasty effects on her victims (Warning: may induce nausea, vomiting, hallucinations, or death ) Cacophony
  13. Re: Project XIII: images from my campaign Last but not least, the most enigmatic, and by far the most powerful of the Titans lineup, Pandora has the peculiar ability to make pretty much anything happen. From turning the unlikely into coincidence to making the downright impossible probable Pandora's power would make her a goddess if not for her somewhat childlike skittishness and unstable mental state. She is also extremely "lucky", tending to be in the right place at the right time to avoid ever being truly harmed in combat. For game purposes Pandora has a large power pool with which she can pretty much do anything "coincidental" (e.g.: using other characters as the source of her indirect attacks -- copying their powers down to their sfx and advantages, having convenient things blow-up at the right time, or in at least one case, causing a massive and devastating undersea earthquake. (but no less "coincidental" ). Pandora is the only member of the Titans who did not have a previous criminal record, although she has spent time in a mental health facility. Although it has recently come to light that she is most likely a mutant whose powers have been amplified by experimentation. Pandora
  14. Re: Project XIII: images from my campaign Vulcan is able to generate massive amounts of heat around his own body (RKA Dmg SHield), and focus that heat into various effects with devices built into his costume. His gauntlets allow him to channel the heat he generates into shortwave burst capable of melting steel (4" cone AOE RKA) and flight through the use of miniature thrusters in his boots (per a as-of-yet unknown mechanism). The heat he generates is so intense that even small projectiles are likely to melt or burn up before they are able to do much harm to him. Of all the Titans Vulcan is pretty much the guy who is just happy to be along for the ride, and the most likely to run away if the going gets tough. (Fortunately for him, as the only member of the team who can pilot their flying vehicle, he gets to stay with the ship alot) Once known by the infinitely crappy name of "Melter," Vulcan spent most his years prior to joining the Titans as a guest of Stronghold, but occasionally found the time to hire himself out as superpowered muscle between stays. Vulcan
  15. Re: Project XIII: images from my campaign The token "Water-guy" of the Titans' team, Triton has a plethora of abilities that make him an incredibly deadly opponent -- in water (known, I believe, as the curse of Aquaman). Outside of an underwater engagement Triton is still a tough foe however, with his Armored "diving" suit (which can be electrified, of course) a "spear" gun capable of putting down a great white with one shot, and a steel-mesh net -- fired from one of his gauntlets -- capable of carrying the electric current from his suit to whoever, or whatever, is unfortunate to be tangled up in it. Triton also has access to a fairly large and sophisticated submarine, complete with a minor super-villainess first mate (Maco) and pirate underlings to do his bidding. Before becoming a member of the Titans of Justice, Triton was known as Devilfish, a privateer wanted for international piracy and all-around douchebaggery. Triton
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