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tikiman

HERO Member
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Everything posted by tikiman

  1. I don't understand...if this was going to be a problem why did you let a PC like this into the campaign at all? Did I miss something?
  2. How about super heroes just being a new thing altogether?
  3. A lot of this talk seems to assume a PC or group of PCs should be able to defeat the big-deal villain in combat. It seems to me that a major trope of comic books is heroes who have to outwit the more-powerful villain rather than beat him in a fair fight.
  4. Can't imagine a new Star Wars will be any good. They should have just left it at three and moved on. Guess too much money to be made.
  5. A lyre made from a human skull sounds like a pretty cool artifact for some evil cult to use. Maybe the melodies summon their dark lords or some such. Neat.
  6. Is that a book or something online? I see there's something called Fantasy Hero Compendium, anybody know what that is?
  7. Are you looking for non-gaming related stuff? if so I recommend the Gentlemen Bastards, and Mistborn that will allow you to see the two most extreme forms of fantasy. No idea what those are. Novels? Only seeking game materials/aids. Do you want ubiquitous magic? No. Magic is rare, seldom understood, wonderful and frightening. Are PC's allowed access to magic? Yes. But only one would be allowed to be an actual wizard. Anyone else might learn a trick or two given time and experience. Do you have a setting in mind? Harryhausen Sinbad mixed with Conan, no elves/dwarves/hobbits, vaguely Middle Eastern locale, human-centric and occasional monsters. Most enemies are your fellow man. GURPS Arabian Nights is on hand for some of the background/setting. What level of challenge are you thinking for the players, fighting bandits on the road or fighting evil wizards bent on world destruction? All of the above as they gain in influence and power and if they are interested in it. Does character growth matter? If you plan to run 10 sessions then growth will be very limited in any game, but if you plan to run for a year then it may be a good idea to start low and go up. PCs start just a cut or two above the man in the street and progress from there. No "super heroes" like Aragorn and Legolas in the LOTR movies. A beginning party of four should think twice before taking on a dozen bandits.
  8. Hello, I have played Hero for a few genres but have never played/owned/used Fantasy Hero. I do not like D&D and class/level straitjackets and am thinking Hero may be a good alternative as many players enjoy the fantasy genre. I don't own 6th ed. Hero but have every other version, but prefer 4th and could probably do 5th if need be. Any ideas what material would be good for someone new to fantasy via Hero? Note: not interested in any published settings, just basic stuff to help get into the game, as I make my own from scratch with a pinch of whole cloth.
  9. That's an interesting perspective. I have found that one can translate plots from any genre in to LLH as luchador movies run the gamut from horror to Bondesque spies to sci-fi to mafia/crime to mystery to super hero to pulp (Raiders of the Lost Ark style), etc. I think you may be selling it short based on the scenario presented in the book, as if you ever get to see the movies there's a lot more than that.
  10. I don't even think it matters if all PCs are built on the same number of points as long as everyone has something to do and is satisfied. I stopped doing the math long ago and just eyeball character sheets for abuses. Of course, this requires mature players who aren't just trying to min-max and a game that isn't just punch-ups. This works just fine if everyone is mature enough for it. Character points really don't matter.
  11. Thanks for the information. As 4th is my go-to edition, this may be worth getting.
  12. And what little product we get is nearly always "Weird West." Apparently the genre is unpopular in the RPG world; or else no one has come up with the formula to bring in the fans. Aces & Eights was too rules-heavy for me and the alternate history default setting was a turnoff. I still resort to Boot Hill as GURPS Old West I didn't find to be very good. Any opinions on Western Hero? I saw a used copy I am thinking about getting.
  13. I sometimes like to stir the pot; I'm not advocating for one over the other.
  14. A guy ranting and raving about how an auto accident wasn't his fault despite the fact that both his version and the other driver's version would be his fault.
  15. That new Musketeers show on BBC America. Not great, but not awful. Waiting to see if the 2nd installment is better than the 1st.
  16. Yes, it's far better to leave the evil mind undiagnosed and untreated and let it go on a shooting rampage at an elementary school. Modern morality is a noble thing.
  17. Having read every novel and short story Fitzgerald ever wrote, I still disagree. Asimov and Clarke were too busy trying to impress the sci-fi community with their high concepts to bother with exciting stories. I think your statement reflects the accepted wisdom that adventure stories are inherently less worthy than "serious" literature. It's the same nonsense that means a comedy cannot win Best Picture at the Academy Awards.
  18. That actually means the opposite: it is mainstream and an indicator of cultural shift away from traditional RPGs and toward "storytelling games."
  19. Yes, many people have difficulty with things not always going their way. They probably shouldn't get involved too deeply in a game of chance. And yes, I'm well aware that Hero didn't invent "Action Points."
  20. This is part of why I love Lucha Libre Hero and think it' s the best book Hero has ever done. It has all the rules you need and shows you how to play in the genre and also has some adventure material to get you going. If Hero would publish more books that put it all together, it would be more appealing. It would help if the "core" book(s) weren't so dry and textbook-like as well.
  21. That's exactly why I would never use them. Let the dice fall as they may, says I.
  22. The first three Captain Alatriste books by Arturo Perez-Reverte. All very entertaining and darkly comic, full of swashbuckling-era fun.
  23. Lucha Libre Hero is by far my all-time favorite Hero product. Is anyone else out there bursting with love for Lucha Libre Hero and the genre it was made for? I have a hard time getting anyone to play Hero, let alone Lucha Libre Hero, so I'd love to hear tales from your games or information about resources you've used for the game. I have some toy masked wrestlers I bought in Tijuana that I think would be handy for a tabletop game, plus some books about the films and real-life luchadores.
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