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About Psillias

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  1. Have you tried Sci-Fi City near 50 and 436? They've been around forever and have a locator board up.
  2. That appears to have done the trick. Compound power with the second half being a limited power. Thanks Gnome and sentry0!
  3. Thanks Gnome. So make two separate powers? The RKA and then the Limited Power with the vine if it activates?
  4. So a limitation of an activation roll for the second half of the compound power then?
  5. So...I'm still trying to convert all of the Gamma World 4e creatures into Hero. I'm currently stuck on a power that seems like a compound power...but has a weird conditional requirement: "The porcupine plant attacks by firing 1 quill per available segment. Each quill causes 2d6 RKA and is coated with a destructive poison. A hit of 4 or above on the required to hit roll harpoons the target, lodging a barbed quill in the victim. The horl choo then retrieves its prey with a tough, thin vine which is attached to the base of the quill, dragging the character to itself with an effective strength of 15. Strong characters can resist the horl choo's pull and characters not entangled can try to sever the vine." I can make the compound power of the barb + the vine...but how do I add the condition of needing 4 or above on the required to hit roll? Thanks for any assistance anyone can provide!
  6. Psillias

    GenCon 2019

    Wish I would have checked this board/feed prior to going. Played in the Champions Fantastic Four tournament run by Jon Cazares and Dan Wolf. Great time and great game! Didn't recall seeing any of the ones you described @Rapier but will definitely look for them next year. Note: This was my first GenCon and I intend to make it an annual tradition. Such a blast!
  7. Because they're very basic. Paramedic and survival to me are more advanced and the characters would need to pay for that next level upgrade.
  8. Probably still just me. 😜 I'm actually working on converting the rest of the creatures over and have a pretty fleshed out campaign. Just this weekend I converted over some of the scenarios to work within my own campaign. Note that I've based mine on 4e rules. I started my players with 200 points and 35 points of complications. Seems to have worked out nicely. There's a good mix and the HERO system is absolutely perfect for Gamma World scenarios/campaigns. Here's what I sent my players prior to starting: "Here are the important things to remember and create your characters by: - Be original! It's a radiated wasteland after all! - Make several characters; combat is lethal (that being said, I'll adjust if it's getting ridiculous) - 200 points to build with/35 points of complications NOTE: Ensure you flesh out your character! You may be a combat god...but if you don't know poison gas from swamp gas and/or you don't know how to find water...you're SOL - Learn the Cryptic Alliances! It may just save your life! http://gammaworld.wikia.com/wiki/Category:Cryptic_Alliance NOTE: You may belong to a Cryptic Alliance and it will come with positives (additional gear for example) and negatives (Hunted by members of other diametric alliances) - You may be Pure Strain Human, Engineered Human, Mutated Human, Mutated Animal, Mutated Plant, or Android NOTE: Your choice will only affect your character points if you choose the benefits associated with that choice (i.e.; Androids can choose to take "takes no stun") - Everyone starts with the following "Everyman/woman/plant/animal/thing" skills: - Climbing - Conversation - Language: Common - Language: <Yours> (If you play something other than Human; Wolf Howls if playing a mutated wolf for example - Knowledge Skill: <Starting City> (To be named later) - Knowledge Skill: <Cryptic Alliance> (If you belong to one) - Knowledge Skill: First Aid (Very basic) - Knowledge Skill: Firestarting (Very basic) - Professional Skill: <Pick Your Profession> - Transport Familiarity: Horse and Wagon for Humans NOTE: You must buy familiarities that you want (i.e.; polearms, modern firearms, laser weapons, tracked vehicles, etc.) - The campaign starts in a port city regardless of what your origin is; plan accordingly NOTE: the starting city has a fairly bustling trade industry based on commercial fishing; it also has a limited power source (in this case, natural gas); it is well defended; many cryptic alliances have set up recruiting centers; there is a great deal of political intrigue; the current "city council" consists of three major players It's up to you if you want to say that you're all graduates of the same school in the port city (the militia school for instance), or if you want to have individual starts. Let me know what you decide as a team. If you decide to start individually, then I'll schedule time with each of you towards the end of the year to walk you through your initial creation and how you came to be in the starting city. If there are any questions please feel free to let me know."
  9. How did you come up with your 'handle' (forum name)? I used to play the Age of Empires online with friends of mine back in '97 and I would routinely play the Babylonians and use Priests to great effect. Psillias was a name I came up with that sounded Babylonian (at least in my mind). The best part is that it had a double meaning: the P is silent so it actually sounds out as "silly-ass". What was the first tabletop RPG you played? Basic boxed set of Dungeons & Dragons circa '80ish What was the first tabletop RPG you GMed? Advanced Dungeons & Dragons. We had a neighborhood group that played pretty regularly and we all took turns GMing. What are you currently playing/GMing? Currently playing Champions but getting ready to take over for the existing GM and run a Gamma World game utilizing the Hero system.
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