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Psillias

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  1. Like
    Psillias reacted to Fedifensor in Gamma World HERO Revisited   
    I'm close to finally (over 10 years later) having a second go at Gamma World HERO!
     
    Here's some streamlined stat blocks of possible foes to encounter:
     
    Wabbids
    STR 5, DEX 13, SPD 3, OCV 5, DCV 8
    PD/rPD 4/1, ED/rED 3/1, CON 5, BODY 6, STUN 12
    Bite (1d6+1 K, reduced penetration - avg 12 STUN, 2x2 BODY, +2 OCV vs hit location penalties)
    Camouflage (Invisibility, only when not moving), Nightvision.
    5" Run, 7" Jump
    Perception 12- (14- hearing), Concealment 14-, Stealth 16-
    These are carnivorous rabbits the size of small dogs, that can blend into their surroundings.
     
    Badclaws
    STR 10, DEX 13, SPD 3, OCV 4, DCV 6
    PD/rPD 6/2 (Hardened), ED/rED 4/2, CON 11, BODY 11, STUN 22
    Claw (1d6+1K AP - avg 12 STUN, 4 BODY) or by weapon
    Nightvision
    5" Run, Tunneling 2" vs DEF 6
    Perception 11-, Concealment 13-, Stealth 14-
    Badclaws are 1 meter tall humanoid badgers with exceptionally-sharp claws and humanlike fingers.  Their skin is resistant to their own claws and similar attacks.
     
    Brushers / Coys
    STR 13, DEX 13, SPD 3, OCV 4, DCV 5
    PD/rPD 6/2, ED/rED 4/2, CON 13, BODY 13, STUN 28
    Bite (1 1/2d6K, reduced penetration, avg 15 STUN, 3+2 BODY)
    Enhanced Senses (Tracking and Targeting for Smell)
    9" Run
    Perception 12- (15- smell), Concealment 14-, Stealth 14-
    Brushers are mutated coyotes.  They often function as mounts or hunting partners for Badclaws.
     
    Brute Squad
    STR 25, DEX 11, SPD 2, OCV 4, DCV 2
    PD/rPD 12/4, ED/rED 10/4, CON 18, BODY 18, STUN 40
    War Club (7d6N - avg 24 STUN, 7 BODY) or Rock (5d6 N, +2 OCV vs range, avg 17 STUN, 5 BODY)
    +1" Reach, -3" KB, Regeneration 1 BODY/Hour
    9" Run
    Perception 10-
    Mutated humans acting as muscle for hire in the Blasted Lands.
     
    Stargazer Cultists
    STR 12, DEX 11, SPD 3, OCV 4, DCV 4. 1 combat level
    PD/rPD 6/3, ED/rED 6/3, CON 11, BODY 12, STUN 25
    Club (4d6N - avg 14 STUN, 4 BODY), Bolt-Thrower (1d6+1K, +2 OCV vs range, avg 12 STUN, 4 BODY)
    Some cultists may have minor beneficial mutations - add as needed
    6" Run
    Perception 11-, Climbing 11-, Riding 11-, Survival 11-, Teamwork 11-, KS: Stargazers 11-
    A religious cult that believes the tech of the ancients to be responsible for the Apocalypse.
     
  2. Like
    Psillias reacted to HeroGM in Gamma World HERO Revisited   
    Find a decent copy of ADnD1 DMs Guide. It has a conversion for Gamma World (plus Boot Hill). Do a side trip for the fantasy players.
  3. Like
    Psillias reacted to Mathew Robert Ignash in Gamma World HERO Revisited   
    The Gamma World racial and occupational packages I created are archived here: 

    http://mattcave.mypressonline.com/champions.html#packages
  4. Like
    Psillias got a reaction from Cancer in Gamma World HERO Revisited   
    Probably still just me. 😜
     
    I'm actually working on converting the rest of the creatures over and have a pretty fleshed out campaign.  Just this weekend I converted over some of the scenarios to work within my own campaign.  Note that I've based mine on 4e rules.
     
    I started my players with 200 points and 35 points of complications.  Seems to have worked out nicely.  There's a good mix and the HERO system is absolutely perfect for Gamma World scenarios/campaigns.
     
    Here's what I sent my players prior to starting:
     
    "Here are the important things to remember and create your characters by:
       - Be original!  It's a radiated wasteland after all!    - Make several characters; combat is lethal (that being said, I'll adjust if it's getting ridiculous)    - 200 points to build with/35 points of complications           NOTE: Ensure you flesh out your character!  You may be a combat god...but if you don't know poison gas from swamp gas and/or you don't know how to find water...you're SOL    - Learn the Cryptic Alliances!  It may just save your life!  http://gammaworld.wikia.com/wiki/Category:Cryptic_Alliance           NOTE: You may belong to a Cryptic Alliance and it will come with positives (additional gear for example) and negatives (Hunted by members of other diametric alliances)    - You may be Pure Strain Human, Engineered Human, Mutated Human, Mutated Animal, Mutated Plant, or Android           NOTE: Your choice will only affect your character points if you choose the benefits associated with that choice (i.e.; Androids can choose to take "takes no stun")    - Everyone starts with the following "Everyman/woman/plant/animal/thing" skills:       - Climbing       - Conversation       - Language: Common       - Language: <Yours> (If you play something other than Human; Wolf Howls if playing a mutated wolf for example       - Knowledge Skill: <Starting City> (To be named later)       - Knowledge Skill: <Cryptic Alliance> (If you belong to one)       - Knowledge Skill: First Aid (Very basic)       - Knowledge Skill: Firestarting (Very basic)       - Professional Skill: <Pick Your Profession>       - Transport Familiarity: Horse and Wagon for Humans           NOTE: You must buy familiarities that you want (i.e.; polearms, modern firearms, laser weapons, tracked vehicles, etc.)    - The campaign starts in a port city regardless of what your origin is; plan accordingly           NOTE: the starting city has a fairly bustling trade industry based on commercial fishing; it also has a limited power source (in this case, natural gas); it is well defended; many cryptic alliances have set up recruiting centers; there is a great deal of political intrigue; the current "city council" consists of three major players      It's up to you if you want to say that you're all graduates of the same school in the port city (the militia school for instance), or if you want to have individual starts.  Let me know what you decide as a team.  If you decide to start individually, then I'll schedule time with each of you towards the end of the year to walk you through your initial creation and how you came to be in the starting city.    If there are any questions please feel free to let me know."    
     
  5. Haha
    Psillias reacted to HeroGM in Gamma World HERO Revisited   
    Not stolen, sourced.
  6. Like
    Psillias reacted to Chris Goodwin in Gamma World HERO Revisited   
    These are people who have managed to survive to adulthood in an environment that is actively trying to kill them in at least a thousand different ways.  I'd give them the familiarities with the full skills.
  7. Like
    Psillias reacted to Jkeown in Gamma World HERO Revisited   
    I may have some notes around here somewhere... 168 pages in 11 point type. Stolen Sourced from every nook and cranny of Gamma Terra itself. 
     
    https://1drv.ms/b/s!AnjlOlt_p61acI2-Bsn-jy6sf-g?e=M6C0Wa
     
    There's a lot of stuff in there that I forgot about stealing... wow. Any complaints and it comes out immediately. Or faster. 
     
    EDIT: Looks like I posted this about 3 years ago. This is an updated file. 
     
  8. Like
    Psillias got a reaction from HeroGM in Gamma World HERO Revisited   
    Probably still just me. 😜
     
    I'm actually working on converting the rest of the creatures over and have a pretty fleshed out campaign.  Just this weekend I converted over some of the scenarios to work within my own campaign.  Note that I've based mine on 4e rules.
     
    I started my players with 200 points and 35 points of complications.  Seems to have worked out nicely.  There's a good mix and the HERO system is absolutely perfect for Gamma World scenarios/campaigns.
     
    Here's what I sent my players prior to starting:
     
    "Here are the important things to remember and create your characters by:
       - Be original!  It's a radiated wasteland after all!    - Make several characters; combat is lethal (that being said, I'll adjust if it's getting ridiculous)    - 200 points to build with/35 points of complications           NOTE: Ensure you flesh out your character!  You may be a combat god...but if you don't know poison gas from swamp gas and/or you don't know how to find water...you're SOL    - Learn the Cryptic Alliances!  It may just save your life!  http://gammaworld.wikia.com/wiki/Category:Cryptic_Alliance           NOTE: You may belong to a Cryptic Alliance and it will come with positives (additional gear for example) and negatives (Hunted by members of other diametric alliances)    - You may be Pure Strain Human, Engineered Human, Mutated Human, Mutated Animal, Mutated Plant, or Android           NOTE: Your choice will only affect your character points if you choose the benefits associated with that choice (i.e.; Androids can choose to take "takes no stun")    - Everyone starts with the following "Everyman/woman/plant/animal/thing" skills:       - Climbing       - Conversation       - Language: Common       - Language: <Yours> (If you play something other than Human; Wolf Howls if playing a mutated wolf for example       - Knowledge Skill: <Starting City> (To be named later)       - Knowledge Skill: <Cryptic Alliance> (If you belong to one)       - Knowledge Skill: First Aid (Very basic)       - Knowledge Skill: Firestarting (Very basic)       - Professional Skill: <Pick Your Profession>       - Transport Familiarity: Horse and Wagon for Humans           NOTE: You must buy familiarities that you want (i.e.; polearms, modern firearms, laser weapons, tracked vehicles, etc.)    - The campaign starts in a port city regardless of what your origin is; plan accordingly           NOTE: the starting city has a fairly bustling trade industry based on commercial fishing; it also has a limited power source (in this case, natural gas); it is well defended; many cryptic alliances have set up recruiting centers; there is a great deal of political intrigue; the current "city council" consists of three major players      It's up to you if you want to say that you're all graduates of the same school in the port city (the militia school for instance), or if you want to have individual starts.  Let me know what you decide as a team.  If you decide to start individually, then I'll schedule time with each of you towards the end of the year to walk you through your initial creation and how you came to be in the starting city.    If there are any questions please feel free to let me know."    
     
  9. Like
    Psillias reacted to JCR in Anyone know where to find local game groups?   
    I forgot it even existed because I went a bit over a year there w/ and friend and the people there were not helpful at all. I remember even asking for some info and all I got was a very dismissive "just check our facebook" reply. I will have to pass by again and check it out, maybe I will have better luck this time. Thanks for suggestion.
  10. Like
    Psillias reacted to dsatow in Build Question - Compound/Conditional Power   
    Another way to do this is to make the poison an NND and add another defense in that the killing attack needs to do 1 Body to the target in addition to the defenses like LS:Poison immunity.
  11. Like
    Psillias reacted to Rails in Build Question - Compound/Conditional Power   
    I'm not at home to be able to check my books, but I seem to remember some venoms in the Bestiary being written up as linked powers (Drains, I think, linked to HKAs) with "Only if HKA does body damage (-1/2)".  It seems like that approach would also work here.  The value of the limitation could change depending on how common resistant defenses are in the campaign, of course.
  12. Like
    Psillias reacted to Cassandra in 5th Edition 250 Points Superheroes Random Generator   
    Superhero Types List
     
    Brick (Air)
    Brick (Ground)
    Brick (Sea)
    Brick (Space)
     
    Energy Projector
    Energy Projector (Invisibility)
    Energy Projector (Sea)
     
    Gadgeteer
     
    Martial Artist (Air)
    Martial Artist (Ground)
     
    Mentalist 
    Mentalist (Sea)
     
    Metamorph [Density Increase]
    Metamorph [Growth]
    Metamorph [Multiform]
    Metamorph [shape Shift]
    Metamorph [shrinking] [Energy Projector]
    Metamorph [shrinking] [brick]
    Metamorph [stretching]
     
    Mystic
    Mysic [sea]
     
    Patriot
     
    Powered Armor
    Powered Armor [Entangle]
    Powered Armor [space]
     
    Speedster [Desolid]
    Speedster [Energy Projector]
     
    Weapons Master
     
     
    Skill Set List
     
    Actor/Actress
    Entrepreneur/Politician
    Inventor
    Investigator
    Physician/Nurse
    Playboy/Physician
    Royalty
    Scientist
    Soldier
    Spy
    Warrior
  13. Like
    Psillias reacted to Cassandra in 5th Edition 250 Points Superheroes Random Generator   
    Generic Superhero Generator
     
     
    Superhero/Super-Villain - Roll 1d6
     
    Superhero (1-5)
    Super-Villain (6) [Note: Roll for Superhero Type, then add Criminal Skill Set and appropriate Disadvantages]
     
     
    Superhero Type - Roll 2d6 For List.  Then Roll 2d6 For Superhero Type.
     
    List (2)
    Brick (2)
    Energy Projector (3)
    Gadgeteer (4)
    Martial Artist (5)
    Mentalist (6)
    Metamorph (7)
    Mystic (8)
    Patriot (9)
    Powered Armor (10)
    Speedster (11)
    Weapons Master (12)
     
    List (3)
    Energy Projector (2)
    Gadgeteer (3)
    Martial Artist (4)
    Mentalist (5)
    Metamorph (6)
    Mystic (7)
    Patriot (8)
    Powered Armor (9)
    Speedster (10)
    Weapons Master (11)
    Brick (12)
     
    List (4)
    Gadgeteer (2)
    Martial Artist (3)
    Mentalist (4)
    Metamorph (5)
    Mystic (6)
    Patriot (7)
    Powered Armor (8)
    Speedster (9)
    Weapons Master (10)
    Brick (11)
    Energy Projector (12)
     
    List (5)
    Martial Artist (2)
    Mentalist (3)
    Metamorph (4)
    Mystic (5)
    Patriot (6)
    Powered Armor (7)
    Speedster (8)
    Weapons Masters (9)
    Brick (10)
    Energy Projector (11)
    Gadgeteer (12)
     
    List (6)
    Mentalist (2)
    Metamorph (3)
    Mystic (4)
    Patriot (5)
    Powered Armor (6)
    Speedster (7)
    Weapons Master (8)
    Brick (9)
    Energy Projector (10)
    Gadgeteer (11)
    Martial Artist (12)
     
    List (7)
    Metamorph (2)
    Mystic (3)
    Patriot (4)
    Powered Armor (5)
    Speedster (6)
    Weapons Master (7)
    Brick (8)
    Energy Projector (9)
    Gadgeteer (10)
    Martial Artist (11)
    Mentalist (12)
     
    List (8)
    Mystic (2)
    Patriot (3)
    Powered Armor (4)
    Speedster (5)
    Weapons Master (6)
    Brick (7)
    Energy Projector (8)
    Gadgeteer (9)
    Martial Artist (10)
    Mentalist (11)
    Metamorph (12)
     
    List (9)
    Patriot (2)
    Powered Armor (3)
    Speedster (4)
    Weapons Master (5)
    Brick (6)
    Energy Projector (7)
    Gadgeteer (8)
    Martial Artist (9)
    Mentalist (10)
    Metamorph (11)
    Mystic (12)
     
    List (10)
    Powered Armor (2)
    Speedster (3)
    Weapons Master (4)
    Brick (5)
    Energy Projector (6)
    Gadgeteer (7)
    Martial Artist (8)
    Mentalist (9)
    Metamorph (10)
    Mystic (11)
    Patriot (12)
     
    List (11)
    Speedster (2)
    Weapons Master (3)
    Brick (4)
    Energy Projector (5)
    Gadgeteer (6)
    Martial Artist (7)
    Mentalist (8)
    Metamorph (9)
    Mystic (10)
    Patriot (11)
    Powered Armor (12)
     
    List (12)
    Weapons Master (2)
    Brick (3)
    Energy Projector (4)
    Gadgeteer (5)
    Martial Artist (6)
    Mentalist (7)
    Metamorph (8)
    Mystic (9)
    Patriot (10)
    Powered Armor (11)
    Speedster (12)
     
     
    Gender - Roll 1d6
     
    Male (1-3)
    Female (4-6)
     
     
     
    Brick
     
    Male Char Female
    50 STR 50
    15 DEX 18
    25 CON 25
    14 BODY 10
    13 INT 13
    10 EGO 11
    20 PRE 20
    18 COM 18
    25 PD 20
    15 ED 20
    4 SPD 4
    15 REC 15
    50 END 50
    52 STUN 48
    Total Characteristics Cost: 150 Points
     
    Cost Skills
    25 Skill Set
    Total Skills Cost: 25 Points
     
    Brick Type - Roll 1d6
     
    (1-2)
     
    Cost Powers
    10 Damage Resistance 10 rPD 10 rED
    15 EC [super-Strength]-15 Points
    35 1) EB 10d6
    15 2) Flight 10", 8x NCM
    Total Powers Cost: 75 Points
     
    (3-4)
     
    Cost Powers
    10 Damage Resistance 10 rPD 10 rEd
    16 ES: N-Ray Sight [Lead], Telescopic Sight +4
    30 Multipower (30 Points)
    3 u) Leaping +10", 8x NCM, No END (+1/2)
    3 u) Running +5", 8x NCM, No END (+1/2)
    3 u) Tunneling 6" DEF 6
    Total Powers Cost: 75 Points
     
    (5)
     
    Cost Skills
    2 Animal Handler [Aquatic Animals] 13-
    3 Bureaucratics 13-
    3 EM: Water
    3 High Society 13-
    3 Navigation [Air/Sea] 12-
    3 Oratory 13-
    3 Riding [Swimming Beasts] 12-
    2 Survival [Marine] 12-
    3 Tactics 12-
    Total Skills Cost: 25 Points
     
    Cost Powers
    10 Damage Resistance 10 rPD 10 rED
    20 ES: Active Sonar, UV Sight
    37 Flight 10", 8x NCM, Usable Underwater (+1/4)
    8 LS: Breathe Underwater, High Pressure, Intense Cold
    Total Powers Cost: 75 Points
     
    (6)
     
    Cost Skills
    3 Bump of Direction
    3 Bureaucratics 13-
    3 Combat Piloting [Combat Aircraft] 12- (M) or 13- (F)
    3 Computer Programming 12-
    4 EM: Zero-Gravity
    3 Navigation [Air/Space] 12-
    3 Systems Operation 13-
    3 TF: Large Aircraft, Science Fiction & Space Vehicles
    Total Skills Cost: 25 Points
     
    Cost Powers
    10 Damage Resistance 10 rPD 10 rED
    10 ES: Sight PER +2, Telescopic Sight +4
    30 Multipower (30 Points)
    3 u) FTL Travel 1000 LY/Year
    3 u) Flight 10", 8x NCM
    19 LS: High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum, Self Contained
    Total Powers Cost: 75 Points
     
    Total Cost: 250 Points
     
    150+ Disadvantages
    10 DNPC: Loved One (Normal) 8-
    10 Hunted: Arch Enemy (As Powerful) 8-
    10 Hunted: Evil Organization (As Powerful) 8-
    10 Hunted: Government Agency (More Powerful/NCI/Watch) 8-
    20 PsyL: Code Of The Hero (Very Common/Strong)
    15 PsyL: Overconfidence (Very Common/Moderate)
    10 SocL: Secret Identity (Occasionally/Major)
    15 Vuln: Ambushes/Treacherous Attacks, 1 1/2x STUN (Very Common)
    Total Disadvantages Cost: 250 Points
     
     
     
    Energy Projector
     
    Male Char Female
    20 STR 15
    18 DEX 20
    20 CON 18
    12 BODY 11
    18 INT 18
    11 EGO 14
    15 PRE 15
    18 COM 18
    6 PD 5
    4 ED 5
    4 SPD 4
    10 REC 8
    50 END 50
    32 STUN 28
    Total Characteristics Cost: 100 Points
     
    Cost Skills
    25 Skill Set
    Total Skills Cost: 25 Points
     
    Energy Projector Type - Roll 1d6
     
    (1-2)
     
    Cost Powers
    15 Armor +5 rPD +5 rED
    50 Multipower (50 Points)
    5 u) EB 10d6
    5 u) Entangle 5d6 DEF 5
    5 u) Force Wall 10 rPD 10 rED
    15 EC [Energy]-15 Points
    15 1) Flight 10", 8x NCM
    15 2) FF +10 rPD +10 rED, No END (+1/2)
    Total Powers Cost: 125 Points
     
    (3)
     
    Cost Powers
    15 Armor +5 rPD +5 rED
    15 EC [Energy]-15 Points
    35 1) EB 10d6
    15 2) Flight 10", 8x NCM
    15 3) FF +10 rPD +10 rED, No END (+1/2)
    30 4) Invisibility [sight], No Fringe, No END (+1/2)
    Total Powers Cost: 125 Points
     
    (4)
     
    Cost Powers
    15 Armor +5 rPD +5 rED
    50 Multipower (50 Points
    5 u) EB 10d6
    5 u) Flash [sight] 4d6, AE 3"r (+1), Personal Immunity (+1/4), 1/2 END (+1/4)
    5 u) Images [Sight/Hearing], PER -3, AE 8"r (+3/4), 1/2 END (+1/4)
    15 EC [Energy]-15 Points
    15 1) Flight 10", 8x NCM
    15 2) FF +10 rPD +10 rED, No END (+1/2)
    Total Powers Cost: 125 Points
     
    (5)
     
    Cost Skills
    2 Animal Handler [Aquatic Animals] 12-
    3 Bureaucratics 12-
    3 EM: Water
    3 High Society 12-
    3 Navigation [Air/Sea] 13-
    3 Oratory 12-
    3 Riding [Swimming Beasts] 12-
    2 Survival [Marine] 13-
    3 Tactics 13-
    Total Skills Cost: 25 Points
     
    Cost Powers
    15 Armor +5 rPD +5 rED
    15 EC [Energy]-15 Points
    35 1) EB 10d6
    22 2) Flight 10", 8x NCM, Usable Underwater (+1/4)
    15 3) FF +10 rPD +10 rED, No END (+1/2)
    10 4) HA +6d6, HTH Attack (-1/2)
    5 ES: UV Sight
    8 LS: Breathe Underwater, High Pressure, Intense Cold
    Total Powers Cost: 125 Points
     
    (6)
     
    Cost Powers
    15 Armor +5 rPD +5 rED
    50 Multipower (50 Points)
    5 u) EB 10d6
    2 u) HA +6d6, HTH Attack (-1/2)
    4 u) Telekinesis 30 STR
    4 u) Telekinesis 20 STR, Fine Manipulation
    15 EC [Telekinesis]-15 Points
    15 1) Flight 10", 8x NCM
    15 2) FF +10 rPD +10 rED, No END (+1/2)
    Total Powers Cost: 125 Points
     
    Total Cost: 250 Points
     
    150+ Disadvantages
    10 DNPC: Loved One (Normal) 8-
    10 Hunted: Arch Enemy (As Powerful) 8-
    10 Hunted: Evil Organization (As Powerful) 8-
    20 Normal Characteristics Maxima
    20 PsyL: Code Of The Hero (Very Common/Strong)
    20 PsyL: Protective Of Innocents (Very Common/Strong)
    10 SocL: Secret Identity (Occasionally/Major)
    Total Disadvantages Cost: 250 Points
     
     
     
    Gadgeteer
     
    Male Char Female
    20 STR 15
    18 DEX 20
    20 CON 20
    12 BODY 10
    13 INT 13
    18 EGO 20
    15 PRE 15
    18 COM 18
    6 PD 5
    4 ED 5
    4 SPD 4
    8 REC 7
    40 END 40
    32 STUN 28
    Total Characteristics Cost: 100 Points
     
    Cost Skills
    25 Skill Set
    Total Skills Cost: 25 Points
     
    (1-2)
     
    Cost Powers
    45 Armor +15 rPD +15 rED
    50 Multipower (50 Points)
    5 u) EGO Attack 5d6
    5 u) EB 10d6
    5 u) Entangle 5d6 DEF 5
    5 u) Flight 10", 4x NCM, 8x NCM, 1/2 END (+1/4)
    5 u) FW 10 rPD 10 rED
    5 u) Mind Control 10d6
    Total Powers Cost: 125 Points
     
    (3-4)
     
    Cost Powers
    15 Armor +5 rPD +5 rED
    15 EC [Gadgetry]-15 Points
    15 1) Flight 10", 8x NCM
    15 2) FF +10 rPD +10 rED, No END (+1/2)
    35 3) Mind Control 10d6
    15 4) STR +30
    15 5) Stretching 4", No END (+1/2)
    Total Powers Cost: 125 Points
     
    (5-6)
     
    Cost Powers
    15 Armor +5 rPD +5 rED
    50 Multipower (50 Points)
    5 u) EB 10d6
    5 u) Entangle 5d6
    5 u) Mind Control 10d6
    15 EC [Gadgetry]-15 Points
    15 1) Flight 10", 8x NCM
    15 2) FF +10 rPD +10 rED, No END (+1/2)
    Total Powers Cost: 125 Points
     
    Total Cost: 250 Points
     
    150+ Disadvantages
    10 DNPC: Loved One (Normal) 8-
    10 Hunted: Arch Enemy (As Powerful) 8-
    10 Hunted: Evil Organization (As Powerful) 8-
    20 Normal Characteristics Maxima
    20 PsyL: Code Versus Killing (Very Common/Strong)
    20 PsyL: Protective Of Innocents (Very Common/Strong)
    10 SocL: Secret Identity (Occasionally/Major)
    Total Disadvantages Cost: 250 Points
     
     
     
    Martial Artist
     
    Male Char Cost
    20 STR 15
    18 DEX 20
    20 CON 18
    12 BODY 11
    18 INT 18
    11 EGO 14
    20 PRE 20
    18 COM 18
    8 PD 7
    6 ED 7
    4 SPD 4
    8 REC 7
    40 END 36
    32 STUN 28
    Total Characteristics Cost: 100 Points
     
    Cost Skills
    3 Acrobatics 13-
    3 Breakfall 13-
    10 CSL: HTH Combat +2
    3 Contortionist 13-
    5 Defensive Strike
    3 EM: Narrow Surfaces
    3 Lightning Reflexes
    3 3 Lightsleep 13-
    4 Martial Block
    4 Martial Disarm
    4 Martial Dodge
    3 Martial Throw
    2 Navigation
    Total Skills Cost: 50 Points
     
    Martial Arts Type - Roll 1d6
     
    (1-3)
     
    Cost Powers
    24 Armor +8 rPD +8 rED
    10 Clinging 20 STR (M) or 15 STR (F)
    15 EC [Martial Arts]-15 Points
    10 1) HA +6d6, HTH Attack (-1/2)
    15 2) Invisibility [Hearing], No Fringe, No END (+1/2)
    15 3) Running +5", 8x NCM, No END (+1/2)
    3 ES: PER +1
    8 Running +4"
    Total Powers Cost: 100 Points
     
    (4-6)
     
    cost Powers
    24 Armor +8 rPD +8 rED
    10 Clinging 20 STR (M) or 15 STR (F)
    15 EC [Martial Arts]-15 Points
    15 1) Flight 10", 8x NCM
    10 2) HA +6d6, HTH Attack (-1/2)
    15 3) Invisibility [Hearing], No Fringe, No END (+1/2)
    3 ES: Telescopic Sight +2
    8 Running +4"
    Total Powers Cost: 125 Points
     
    Total Cost: 250 Points
     
    150+ Disadvantages
    10 DNPC: Loved One (Normal) 8-
    10 Hunted: Arch Enemy (As Powerful) 8-
    10 Hunted: Evil Organization (As Powerful) 8-
    20 Normal Characteristics Maxima
    20 PsyL: Honorable (Common/Total)
    20 PsyL: Protective Of Innocents (Very Common/Strong)
    10 SocL: Secret Identity (Occasionally/Major)
    Total Disadvantages Cost: 250 Points
     
     
     
    Mentalist
     
    Male Char Female
    20 STR 18
    18 DEX 20
    20 CON 20
    12 BODY 10
    13 INT 13
    18 DEX 20
    15 PRE 15
    18 COM 18
    6 PD 5
    4 ED 5
    4 SPD 4
    8 REC 7
    40 END 40
    32 STUN 28
    Total Characteristics Cost: 100 Points
     
    Cost Skills
    25 Skill Set
    Total Skills Cost: 25 Points
     
    Mentalist Type - Roll 1d6
     
    (1-2)
     
    Cost Powers
    15 Armor +5 rPD +5 rED
    50 Multipower (50 Points)
    5 u) EGO Attack 5d6
    5 u) EB 10d6
    5 u) Mind Control 10d6
    15 EC [Mental Powers]-15 Points
    15 1) Flight 10", 8x NCM
    15 2) FF +10 rPD +10 rED, No END (+1/2)
    Total Powers Cost: 125 Points
     
    (3-4)
     
    Cost Powers
    45 Armor +15 rPD +15 rED
    50 Multipower (50 Points)
    5 u) EGO Attack 5d6
    5 u) EB 10d6
    5 u) Flight 10",  4x Mass, 8x NCM, 1/2 END (+1/4)
    5 u) Mental Illusion 10d6
    5 u) Mind Control 10d6
    5 u) Telepathy 10d6
    Total Powers Cost: 125 Points
     
    (5-6)
     
    Cost Skills
    2 Animal Handler [Aquatic Animals] 12-
    3 Bureaucratics 12-
    3 EM: Water
    3 High Society 12-
    3 Navigation [Air/Sea] 12-
    3 Oratory 12-
    3 Riding [Swimming Beasts] 12-
    2 Survival [Marine] 12-
    3 Tactics 12-
    Total Skills Cost: 25 Points
     
    Cost Powers
    15 Armor +5 rPD +5 rED
    15 EC [Mental Powers]-15 Points
    22 1) Flight 10", 8x NCM, Usable Underwater (+1/4)
    15 2) FF +10 rPD +10 rED, No END (+1/2)
    10 3) HA +6d6, HTH Attack (-1/2)
    35 4) Mind Control 10d6
    5 ES: UV Sight
    8 LS: Breathe Underwater, High Pressure, Intense Cold
    Total Powers Cost: 125 Points
     
    Total Cost: 250 Points
     
    150+ Disadvantages
    10 DNPC: Loved One (Normal) 8-
    10 Hunted: Arch Enemy (As Powerful) 8-
    10 Hunted: Evil Organization (As Powerful) 8-
    20 Normal Characteristics Maxima
    20 PsyL: Code Of The Hero (Very Common/Strong)
    20 PsyL: Protective Of Innocents (Very Common/Strong)
    10 SocL: Secret Identity (Occasionally/Major)
    Total Disadvantages Cost: 250 Points
     
     
     
    Metamorph
     
    Male Char Female
    20 STR 15
    18 DEX 20
    20 CON 18
    12 BODY 11
    13 INT 13
    11 EGO 14
    20 PRE 20
    18 COM 18
    6 PD 5
    4 ED 5
    4 SPD 4
    10 REC 8
    50 END 50
    32 STUN 28
    Total Characteristics Cost: 100 Points
     
    Cost Skills
    25 Skill Set
    Total Skills Cost: 25 Points
     
    Metamorph Type - Roll 1d6
     
    (1)
     
    Cost Powers
    15 Armor +5 rPD +5 rED
    8 Armor +4 rPD +4 rED, Linked [Density Increase] (-1/2)
    15 EC [Metamorph]-15 Points
    22 1) Density Increase: Mass 6400kg, STR +30, KB -6", PD +6, ED +6, Cost END Only To Activate (+1/4)
    35 2) EB 10d6
    15 3) Leaping +10", 8x NCM,  No END (+1/2)
    15 4) Tunneling 6" DEF 6
    Total Powers Cost: 125 Points
     
    (2)
     
    Cost Powers
    15 Armor +5 rPD +5 rED
    20 Armor +10 rPD +10 rED, Linked [Growth] (-1/2)
    15 EC [Metamorph-15 Points
    35 1) EB 10d6
    22 2) Growth: Height 4", Width 2", Mass 6400kg, BODY/STUN +6, DCV -4, PER +4, Reach +2", STR +30, KB -6", Cost END Only To Activate (+1/4)
    15 3) Running +5", 8x NCM, No END (+1/2)
    3 ES: Telescopic Sight +2
    Total Powers Cost: 125 Points
     
    (3)
     
    Cost Powers
    15 Armor +5 rPD +5 rED
    50 Multipower (50 Points)
    5 u) EB 10d6
    5 u) Multiform: 250 Points
    5 u) Multiform: 250 Points
    15 EC [Metamorph]-15 Points
    15 1) Flight 10", 8x NCM
    15 2) FF +10 rPD +10 rED, No END (+1/2)
    Total Powers Cost: 125 Points
     
    (4)
     
    Cost Powers
    45 Armor +15 rPD +15 rED
    15 EC [Metamorph]-15 Points
    15 1) Flight 10", 8x NCM
    30 2) Shape Shift [sight/Hearing/Touch], Limited Group of Shapes [Humanoid], Imitation, Cost END Only To Change Shape (+1/4)
    15 3) STR +30
    5 Transform: Instant Change [Any], Linked [shape Shift] (-1/2)
    Total Power Cost: 125 Points
     
    (5)
     
    Cost Powers
    30 Armor +10 rPD +10 rED
    25 EC [Metamorph]-25 Points
    25 1) EB 10d6
    25 2) Shrinking: Height .125m, Mass .025kg, PER -8, DCV +8, KB +12", Cost END Only To Activate (+1/4)
    20 Flight 10", 8x NCM, No END (+1/2), Linked [Shrinking] (-1/2)
    Total Powers Cost: 125 Points
     
    (6)
     
    Cost Skills
    3 Breakfall 
    5 CSL: HTH Attack +1
    3 Concealment
    3 Contortionist 
    5 Cramming
    4 Double Joined
    2 Navigation [Air] 
    Total Skills Cost:  25 Points
     
    Cost Powers
    45 Armor +15 rPD +15 rED
    10 Clinging 20 STR (M) or 15 STR (F)
    15 EC [Metamorph]-15 Points
    10 1) Desolid, Cannot Pass Through Solid Objects (-1/2), Does Not Protect Against Damage (-1)
    15 2) Flight 10", 8x NCM
    15 3) STR +30
    15 4) Stretching 4", No END (+1/2)
    Total Powers Cost: 125 Points
     
    Total Cost: 250 Points
     
    150+ Disadvantages
    10 DNPC: Loved One (Normal) 8-
    10 Hunted: Arch Enemy (As Powerful) 8-
    10 Hunted: Evil Organization (As Powerful) 8-
    20 Normal Characteristics Maxima
    20 PsyL: Code Of The Hero (Very Common/Strong)
    20 PsyL: Protective Of Innocents (Very Common/Strong)
    10 SocL: Secret Identity (Occasionally/Major)
    Total Disadvantages Cost: 250 Points
     
     
     
    Mystic
     
    Male Char Female
    20 STR 15
    18 DEX 20
    20 CON 20
    12 BODY 10
    13 INT 13
    18 EGO 20
    15 PRE 15
    18 COM 18
    6 PD 5
    4 ED 5
    4 SPD 4
    8 REC 7
    40 END 40
    32 STUN 28
    Total Characteristics Cost: 100 Points
     
    Cost Skills
    25 Skill Set
    Total Skills Cost: 25 Points
     
    Mystic Type - Roll 1d6 
     
    (1-2)
     
    Cost Powers
    15 Armor +5 rPD +5 rED
    50 Multipower (50 Points)
    5 u) EB 10d6
    5 u) Mental Illusion 10d6
    5 u) Telepathy 10d6
    15 EC [Magic]-15 Points
    15 1) Flight 10", 8x NCM
    15 2) FF +10 rPD +10 rED, No END (+1/2)
    Total Powers Cost: 125 Points
     
    (3-4)
     
    Cost Skills
    2 Animal Handler [Aquatic Animals] 12-
    3 Bureaucratics 12-
    3 EM: Water
    3 High Society 12-
    3 Navigation [Air/Sea] 12-
    3 Oratory 12-
    3 Riding [Swimming Beasts] 12-
    2 Survival [Marine] 12-
    3 Tactics 12-
    Total Skills Cost: 25 Points
     
    Cost Powers
    15 Armor +5 rPD +5 rED
    15 EC [Magic]-15 Points
    22 1) Flight 10", 8x NCM, Usable Underwater (+1/4)
    15 2) FF +10 rPD +10 rED, No END (+1/2)
    10 3) HA +6d6, HTH Attack (-1/2)
    35 4) Mental Illusion 10d6
    5 ES: UV Sight
    8 LS: Breathe Underwater, High Pressure, Intense Cold
    Total Powers Cost: 125 Points
     
    (5-6)
     
    Cost Powers
    45 Armor +15 rPD +15 rED
    50 Multipower (50 Points)
    5 u) EB 10d6
    5 u) Mental Illusion 10d6
    5 u) Telepathy 10d6
    5 u) Teleport 10", 4x NCM, 8x NCM, 1/2 END (+1/4)
    10 ES: N-Ray Sight [Lead]
    Total Powers Cost: 125 Points
     
    Total Cost: 250 Points
     
    150+ Disadvantages
    10 DNPC: Loved One (Normal) 8-
    10 Hunted: Arch Enemy (As Powerful) 8-
    10 Hunted: Evil Organization (As Powerful) 8-
    20 Normal Characteristics Maxima 
    20 PsyL: Code Of The Hero (Very Common/Strong)
    20 PsyL: Protective Of Innocents (Very Common/Strong)
    10 SocL: Secret Identity (Occasionally/Major)
    Total Disadvantages Cost: 250 Points
     
     
     
    Patriot
     
    Male Char Female
    20 STR 15
    20 DEX 23
    20 CON 20
    15 BODY 10
    18 INT 18
    14 EGO 18
    20 PRE 20
    18 COM 18
    8 PD 7
    6 ED 7
    4 SPD 4
    10 REC 7
    50 END 40
    35 STUN 28
    Total Characteristics Cost: 125 Points
     
    Cost Skills
    2 AK: Home Country 11-
    3 Breakfall 13-
    3 Bureaucratics 13-
    3 Defense Maneuver I
    2 Navigation [Ground] 13-
    3 Oratory 13-
    3 Paramedic 13-
    3 Tactics 13-
    3 Teamwork 13- (M) or 14- (F)
    Total Skills Cost: 25 Points
     
    Patriot Type - Roll 1d6
     
    (1-3)
     
    Cost Powers
    24 Armor +8 rPD +8 rED
    50 Multipower (50 Points)
    5 u) EB 10d6
    2 u) Leaping +10", 8x NCM
    3 u) Missile Deflection [All Ranged Attacks] +5
    2 u) Running +5", 8x NCM
    3 u) STR +30
    3 ES: PER +1
    8 Running +4"
    Total Powers Cost:  100 Points
     
    (4-6)
     
    Cost Powers
    24 Armor +8 rPD +8 rED
    50 Multipower (50 Points)
    5 u) EB 10d6
    2 u) Leaping +10", 8x NCM
    2 u) Running +5", 8x NCM
    3 u) STR +30
    6 KB Resistance -3"
    8 Running +4"
    Total Powers Cost: 100 Points
     
     
    Total Cost: 250 Points
     
    150+ Disadvantages
    10 DNPC: Loved One (Normal) 8-
    10 Hunted: Arch Enemy (As Powerful) 8-
    10 Hunted: Random Super-Villain (As Powerful) 8-
    20 Normal Characteristics Maxima
    20 PsyL: Code Of The Hero (Very Common/Strong)
    20 PsyL: Superpatriot (Common/Total)
    10 SocL: Secret Identity (Occasionally/Major)
    Total Disadvantages Cost: 250 Points
     
     
     
    Powered Armor
     
    Male Char Female
    20 STR 15
    18 DEX 24
    20 CON 18
    12 BODY 11
    18 INT 18
    11 EGO 14
    15 PRE 15
    18 COM 18
    6 PD 5
    4 ED 5
    4 SPD 4
    10 REC 8
    50 END 50
    32 STUN 28
    Total Characteristics Cost: 100 Points
     
    Cost Skills
    25 Skill Set
    Total Skills Cost: 25 Points
     
    Cost Powers
    45 Armor +15 rPD +15 rED
    15 EC [Powered Armor]-15 Points
    35 1) EB 10d6
    15 2) Flight 10", 8x NCM
    15 3) STR +30
    Total Powers Cost:  125 Points
     
    Total Cost: 250 Points
     
    150+ Disadvantages 
    10 DNPC: Loved One (Normal) 8-
    10 Hunted: Arch Enemy (As Powerful) 8-
    10 Hunted: Evil Organization (As Powerful) 8-
    20 Normal Characteristics Maxima
    20 PsyL: Protective Of Innocents (Very Common/Strong)
    20 PsyL: Superpatriot (Common/Total)
    10 SocL: Secret Identity (Occasionally/Major)
    Total Disadvantages Cost: 250 Points
     
     
     
    Speedster
     
    Male Char Female
    20 STR 15
    23 DEX 26
    20 BODY 18
    12 BODY 10
    13 INT 13
    11 EGO 14
    15 PRE 15
    18 COM 18
    6 PD 5
    4 ED 5
    6 REC 6
    10 REC 8
    50 END 50
    32 STUN 27
    Total Characteristics Cost: 125 Points
     
    Cost Skills
    25 Skill Set
    Total Skills Cost: 25 Points
     
    Speedster Type - Roll 1d6
     
    (1)
     
    Cost Powers
    15 Armor +5 rPD +5 rED
    15 EC [Super-Speed]-15 Points
    35 1) EB 10d6
    20 2) Flight 15", 8x NCM, Only In Contact With A Surface (-1/4)
    15 2) FF +10 rPD +10 rED, No END (+1/2)
    Total Powers Cost: 100 Points
     
    (2)
     
    Cost Powers
    15 Armor +5 rPD +5 rED
    15 EC [Super-Speed]-15 Points
    25 1) Desolid [Magic]
    20 2) Flight 15", 8x NCM, Only In Contact With A Surface (-1/4)
    15 3) FF +10 rPD +10 rED, No END (+1/2)
    10 4) HA +6d6, HTH Attack (-1/2)
    Total Powers Cost: 100 Points
     
    (3)
     
    Cost Powers
    15 Armor +5 rPD +5 rED
    15 EC [Super-Speed]-15 Points
    20 1) Flight 15", 8x NCM, Only On Contact With A Surface (-1/4)
    15 2) FF +10 rPD +10 rED, No END (+1/2)
    10 3) HA +6d6, HTH Attack (-1/2)
    22 4) Invisibility [Sight], No Fringe, 1/2 END (+1/2)
    3 ES: PER +1
    Total Powers Cost: 100 Points
     
    (4)
     
    Cost Powers
    45 Armor +15 rPD +15 rED
    15 EC [Super-Speed]-15 Points
    25 1) Flight 15", 8x NCM
    15 2) STR +30
    Total Powers Cost: 100 Points
     
    (5)
     
    Cost Powers
    15 Armor +5 rPD +5 rED
    10 Clinging 50 STR (M) or 45 STR (F)
    15 EC [Super-Speed]-15 Points
    15 1) Flight 10", 8x NCM
    15 2) FF +10 rPD +10 rED, No END (+1/2)
    15 3) STR +30
    15 4) Stretching 4", No END (+1/2)
    Total Powers Cost: 100 Points
     
    (6)
     
    Cost Skills
    2 Animal Handler [Aquatic Animals] 12-
    3 Bureaucratics 12-
    3 EB: Water
    3 High Society 12-
    3 Navigation [Air/Sea] 12-
    3 Oratory 12-
    3 Riding [Swimming Beasts] 12-
    2 Survival [Marine] 12-
    3 Tactics 12-
    Total Skills Cost: 25 Points
     
    Cost Powers
    15 Armor +5 rPD +5 rED
    15 EC [Super-Speed]-15 Points
    22 1) Flight 10, 8x NCM, Usable Underwater (+1/4)
    15 2) FF +10 rPD +10 rED, No END (+1/2)
    15 2) STR +30
    10 ES: Hearing PER +1, Telescopic Hearing +2, UV Sight
    8 LS: Breathe Underwater, High Pressure, Intense Cold
    Total Powers Cost: 100 Points
     
    Total Cost: 250 Points
     
    150+ Disadvantages
    10 DNPC: Loved One (Normal) 8-
    10 Hunted: Arch Enemy (As Powerful) 8-
    10 Hunted: Evil Organization
    10 Hunted: Government Agency (More Powerful/NCI/Watch) 8-
    20 PsyL: Code Of The Hero (Very Common/Strong)
    15 PsyL: Overconfidence (Very Common/Moderate)
    10 SocL: Secret Identity (Occasionally/Major)
    15 Vuln: Ambushes/Treacherous Attacks, 1 1/2x STUN (Very Common)
    Total Disadvantages Cost: 250 Points
     
     
     
    Weapons Master
     
    Male Char Female
    20 STR 15
    18 DEX 20
    20 CON 18
    12 BODY 11
    18 INT 18
    11 EGO 14
    20 PRE 20
    18 COM 18
    8 PD 7
    6 ED 7
    4 SPD 4
    8 REC 7
    40 END 36
    32 STUN 28
    Total Characteristics Cost: 100 Points
     
    Cost Skills
    25 Skill Set
    Total Skills Cost: 25 Points
     
    Weapons Master Type - Roll 1d6
     
    (1-3)
     
    Cost Powers
    24 Armor +8 rPD +8 rED
    50 Multipower (50 Points)
    5 u) Darkness [Sight] AE 4"r, [12c/Duration 1 Turn] (+1/4)
    5 u) EB 10d6, [16c] (-0)
    5 u) EB 5d6, NND [LS: Self Contained] (+1), [16c] (-0)
    5 u) Entangle 5d6 DEF 5, [16c] (-0)
    2 u) Gliding 10", 8x NCM
    2 u) HA +6d6, HTH Attack (-1/2)
    2 u) Running +5", 8x NCM
    2 u) Swinging 10", 8x NCM
    5 ES: UV Sight
    10 LS: Self Contained
    8 Running +4"
    Total Powers Cost: 125 Points
     
    (4-6)
     
    Cost Powers
    24 Armor +8 rPD +8 rED
    50 Multipower (50 Points)
    5 u) EB 10d6, [16c] (-0)
    4 u) EB 6d6, AP (+1/2), [16c] (-0)
    4 u) EB 6d6, Explosion (+1/2), [16c] (-0)
    5 u) Entangle 5d6 DEF 5
    4 u) Flash [Sight] 6d6, Explosion (+1/2), [16c] (-0)
    2 u) HA +6d6, HTH Attack (-1/2)
    2 u) Running +5", 8x NCM
    2 u) Swinging 10", 8x NCM
    10 ES: Sight PER +2, Telescopic Sight +4
    5 Flash Def [Sight] 5 Points
    8 Running +4"
    Total Powers Cost: 125 Points
     
    Total Cost: 250 Points
     
    150+ Disadvantages
    10 DNPC: Loved One (Normal) 8-
    10 Hunted: Arch Enemy (As Powerful) 8-
    10 Hunted: Evil Organization (As Powerful) 8-
    20 Normal Characteristics Maxima
    20 PsyL: Code Versus Killing (Common/Total)
    20 PsyL: Protective Of Innocents (Very Common/Strong)
    10 SocL: Secret Identity (Occasionally/Major)
    Total Disadvantages Cost: 250 Points
     
     
     
     
    Skill Set List - Roll 2d6 For List.  Then Roll 2d6 For Skill Set  [Note:  A Number of Superheroes have Inherent Skill Sets]
     
    List (2)
    Actor/Acting (2)
    Driver/Pilot (3)
    Entrepreneur (4)
    Inventor (5)
    Investigator (6)
    Magician (7)
    Physician/Nurse (8)
    Playboy/Socialite (9)
    Scientist (10)
    Soldier (11)
    Spy (12)
     
    List (3)
    Driver/Pilot (2)
    Entrepreneur (3)
    Inventor (4)
    Investigator (5)
    Magician (6)
    Physician/Nurse (7)
    Playboy/Socialite (8)
    Scientist (9)
    Soldier (10)
    Spy (11)
    Actor/Actress (12)
     
    List (4)
    Entrepreneur (2)
    Inventor (3)
    Investigator (4)
    Magician (5)
    Physician/Nurse (6)
    Playboy/Socialite (7)
    Scientist (8)
    Soldier (9)
    Spy (10)
    Actor/Actress (11)
    Driver/Pilot (12)
     
    List (5)
    Inventor (2)
    Investigator (3)
    Magician (4)
    Physician/Nurse (5)
    Playboy/Socialite (6)
    Scientist (7)
    Soldier (8)
    Spy (9)
    Actor/Actress (10)
    Driver/Pilot (11)
    Entrepreneur (12)
     
    List (6)
    Investigation (2)
    Magician (3)
    Physician/Nurse (4)
    Playboy/Socialite (5)
    Scientist (6)
    Soldier (7)
    Spy (8)
    Actor/Actress (9)
    Driver/Pilot (10)
    Entrepreneur (11)
    Inventor (12)
     
    List (7)
    Magician (2)
    Physician/Nurse (3)
    Playboy/Socialite (4)
    Scientist (5)
    Soldier (6)
    Spy (7)
    Actor/Actress (8)
    Driver/Pilot (9)
    Entrepreneur (10)
    Inventor (11)
    Investigation (12)
     
    List (8)
    Physician/Nurse (2)
    Playboy/Socialite (3)
    Scientist (4)
    Soldier (5)
    Spy (6)
    Actor/Actress (7)
    Driver/Pilot (8)
    Entrepreneur (9)
    Inventor (10)
    Investigator (11)
    Magician (12)
     
    List (9)
    Playboy/Socialite (2)
    Scientist (3)
    Soldier (4)
    Spy (5)
    Actor/Actress (6)
    Driver/Pilot (7)
    Entrepreneur (8)
    Inventor (9)
    Investigator (10)
    Magician (11)
    Physician/Nurse (12)
     
    List (10)
    Scientist (2)
    Soldier (3)
    Spy (4)
    Actor/Actress (5)
    Driver/Pilot (6)
    Entrepreneur (7)
    Inventor (8)
    Investigator (9)
    Magician (10)
    Physician/Nurse (11)
    Playboy/Socialite (12)
     
    List (11)
    Soldier (2)
    Spy (3)
    Actor/Actress (4)
    Driver/Pilot (5)
    Entrepreneur (6)
    Inventor (7)
    Investigation (8)
    Magician (9)
    Physician/Nurse (10)
    Playboy/Socialite (11)
    Scientist (12)
     
    List (12)
    Spy (2)
    Actor/Actress (3)
    Driver/Pilot (4)
    Entrepreneur (5)
    Inventor (6)
    Investigator (7)
    Magician (8)
    Physician/Nurse (9)
    Playboy/Socialite (10)
    Scientist (11)
    Soldier (12)
     
     
     
    Actor/Actress
     
    Roll 1d6
     
    (1-3)
     
    Cost Skills
    3 Acting
    3 Conversation
    5 Cramming
    3 Disguise
    3 Mimicry
    2 Navigation
    3 Persuasion
    3 Seduction
    Total Skills Cost: 25 Points
     
    (4-6)
     
    Cost Skills
    3 Acting
    3 Conversation
    3 Disguise
    3 High Society
    5 Money: Well Off
    2 Navigation
    3 Oratory
    3 Persuasion
    3 Seduction
    Total Skills Cost: 25 Points
     
    Driver/Pilot
     
    Roll 1d6
     
    (1-3)
     
    Cost Skills
    3 Bureaucratics
    3 Combat Driving or Combat Piloting
    3 Concealment
    3 Mechanics
    2 Navigation
    3 Shadowing
    3 Systems Operation
    3 Tactics
    2 Transportation Familiarity:
    Total Skills Cost: 25 Points
     
    (4-6)
     
    Cost Skills
    3 Bump of Direction
    3 Bureaucratics
    3 Combat Piloting [Combat Aircraft]
    3 Computer Programming
    4 EM: Zero-Gravity
    3 Navigation [Air/Space]
    3 Systems Operation
    3 TF: Large Aircraft, Science Fiction & Space Vehicles
    Total Skills Cost: 25 Points
     
     
    Entrepreneur
     
    Cost Skills
    3 Bribery
    3 Bureaucratics
    3 High Society
    5 Money: Well Off
    2 Navigation
    3 Oratory
    3 Persuasion
    3 Trading
    Total Skills Cost: 25 Points
     
     
    Inventor
     
    Cost Skills
    3 Computer Programming
    3 Demolitions
    3 Electronics
    3 Mechanics
    2 Navigation
    2 Science:
    3 Security Systems
    3 Systems Operation
    Total Skills Cost: 25 Points
     
     
    Investigation
     
    Roll 1d6
     
    (1-2)
     
    Cost Skills
    3 Bugging
    3 Conversation
    3 Criminology
    3 Deduction
    2 FB: Local Police Powers or Private Investigator License
    3 Interrogation
    2 Navigation
    3 Shadowing
    3 Streetwise
    Total Skills Cost: 25 Points
     
    (3-4)
     
    Cost Skills
    3 Bugging
    3 Bureaucratics
    3 Concealment
    3 Criminology
    3 Deduction
    2 Forgery
    2 Navigation
    3 Streetwise
    3 Tactics
    Total Skills Cost: 25 Points
     
    (5-6)
     
    Cost Skills
    2 AK: Home City
    3 Bribery
    3 Bureaucratics
    3 Conversation
    5 Eidetic Memory
    1 FB: Press Pass
    2 Navigation
    3 Shadowing
    3 Streetwise
    Total Skills Cost:
     
    Magician
     
    Cost Skills
    3 Concealment
    3 Contortionist
    2 Gambling
    3 High Society
    3 Lockpicking
    2 Navigation
    3 Oratory
    3 Sleight of Hand
    3 Ventriloquism
    Total Skills Cost: 25 Points
     
     
    Physician/Nurse
     
    Cost Skills
    3 Bureaucratics
    3 Conversation
    3 Deduction
    3 Forensic Medicine
    1 FB: Medical License or Registered Nurse
    2 Navigation
    3 Paramedic
    2 Professional Skill: Physician or Nurse
    2 Science: Medicine
    3 Seduction
    Total Skills Cost: 25 Points
     
     
    Playboy/Socialite
     
    Roll 1d6
     
    (1-3)
     
    Cost Skills
    3 Bribery
    3 Bureaucratics
    3 Combat Driving
    3 Conversation
    3 High Society
    5 Money: Well Off
    2 Navigation
    3 Seduction
    Total Skills Cost: 25 Points
     
    (4-6)
     
    Cost Skills
    3 Bureaucratics
    5 FB: Member of the Aristocracy
    3 High Society
    2 Navigation
    3 Oratory
    3 Riding
    3 Seduction
    3 Tactics
    Total Skills Cost: 25 Points
     
    Scientist
     
    Cost Skills
    3 Computer Programming
    3 Deduction
    5 Eidetic Memory
    3 Lightning Calculator
    2 Navigation
    3 Paramedic
    3 Science[INT]:
    3 Systems Operation
    Total Skills Cost: 25 Points
     
    Soldier
     
    Cost Skills
    3 Breakfall
    3 Bureaucratics
    3 Climbing
    3 Concealment
    3 Demolitions
    2 Navigation
    3 Stealth
    2 Survival
    3 Tactics
    Total Skills Cost: 25 Points
     
     
    Spy
     
    Cost Skills
    3 Acting
    3 Cryptography
    2 Deep Cover
    3 Disguise
    3 Lockpicking
    2 Navigation
    3 Persuasion
    3 Security Systems
    3 Seduction
    Total Skills Cost: 25 Points
     
     
    Super-Villain Option
     
    Criminal
     
    Cost Skills
    3 Concealment
    2 Forgery
    3 Interrogation
    3 Lockpicking
    3 Security Systems
    2 Navigation
    3 Persuasion
    3 Stealth
    3 Streetwise
    Total Skills Cost: 25 Points
     
     
    Brick
    Speedster
     
    150+ Disadvantages
    20 Hunted: Government Agency (More Powerful/NCI) 8-
    20 Hunted: Superhero Group (More Powerful/NCI) 8-
    15 PsyL: Greedy (Common/Strong)
    15 PsyL: Obsessive (Common/Strong)
    20 PsyL: Showoff (Very Common/Strong)
    10 SocL: Secret Identity (Occasionally/Major)
    Total Disadvantages Cost: 250 Points
     
     
    Energy Projector
    Gadgeteer
    Martial Artist
    Mentalist
    Metamorph
    Mystic
    Patriot
    Powered Armor
    Weapons Master
     
    150+ Disadvantages
    20 Hunted: Government Agency (More Powerful/NCI) 8-
    20 Normal Characteristics Maxima
    15 PsyL: Greedy (Common/Strong)
    15 PsyL: Obsessive (Common/Strong)
    20 PsyL: Showoff (Very Common/Strong)
    10 SocL: Secret Identity (Occasionally/Major)
  14. Like
    Psillias reacted to Christopher R Taylor in What is this weapon called?   
    ITs the wrist-mangler, designed to slash and gouge into your arm and fingers with every maneuver.  It twists in your grip to stab you as you try to wield it because you have no leverage and its so front-heavy
  15. Haha
    Psillias reacted to Ternaugh in Google Dice   
    So, you're Holding Out for a Hero?
  16. Haha
    Psillias reacted to IndianaJoe3 in Google Dice   
    Only 'til the end of the night.
  17. Like
    Psillias reacted to Cancer in Google Dice   
    https://www.random.org
     
    See their "Die roller" among one of the sets of free services.
  18. Like
    Psillias reacted to eepjr24 in Google Dice   
    roll20.net works great as well.
  19. Like
    Psillias reacted to Hermit in Google Dice   
    I'll wait until there's a duckduckgo dice site. They respect my privacy more
  20. Thanks
    Psillias reacted to Lord Liaden in Just wanted to say...   
    Welcome back to the fold, GTO! Yes, the Hero System continues to march on. We aren't a big player base, but we're pretty passionate, relatively creative, and quite welcoming to newcomers to our online community.
     
    Regarding the "ease of access for new players" issue, various parties have created a variety of helpful free game aids to ease them in, which you can download from this website. For example:
     
    https://www.herogames.com/files/file/4-intro-to-the-hero-system/
     
    https://www.herogames.com/files/file/439-hero-in-2-pages/
     
    https://www.herogames.com/files/file/323-cards-for-helping-to-calculate-roll-to-hit-and-dcv/
     
    https://www.herogames.com/files/file/445-champions-quick-reference-6e/
     
    https://www.herogames.com/files/file/479-fantasy-hero-basic/
     
    https://www.herogames.com/files/file/367-fantasy-hero-primer/
     
  21. Like
    Psillias got a reaction from sentry0 in Build Question - Compound/Conditional Power   
    That appears to have done the trick.  Compound power with the second half being a limited power. 
     
    Thanks Gnome and sentry0!
  22. Like
    Psillias reacted to sentry0 in Build Question - Compound/Conditional Power   
    Maybe an Activation roll at 17-.  It should equal the same chance of failure at 0.46%.
  23. Like
    Psillias reacted to Hermit in Hero-Champions-RPG Discord Server   
    Glad to see Champions and other Hero games thriving in other parts of the net too. Lots of room for all.
     
     
  24. Like
    Psillias reacted to zslane in Hero-Champions-RPG Discord Server   
    I support the idea of a Discord for Hero System/Champions players to chat in real-time. These forums are invaluable for long-form discussions where you want the content to be searchable and to endure for years. A Discord is good for casual conversation where anything said doesn't need to last any longer than the few minutes it will remain on screen before getting scrolled off by newer comments.
  25. Like
    Psillias reacted to bigdamnhero in Experiences teaching people Hero Game system   
    So I probably go a tad overboard with this, but I'm convinced that good GM prep is the key to running Hero combat without it getting bogged down.
    I have a one-page printout for that scenario's NPCs, with all their stats, attacks, damage tracks, etc. So rather than shuffling multiple papers, everything's on one page. (Of course this was easier to read before Physical Complication: Middle-Aged Eyes kicked in.) I have a corresponding page for the PCs. On my laptop, I have Hero Designer open, in case I need to look up some more detailed information about exactly how I built this power of that defense. Also on my laptop, I keep an Excel spreadsheet of the Speed Chart, with each character's actions plotted out by SPD & DEX. You'd be amazed how much it speeds up combat if you don't have to do the "OK, who goes on Phase 4? What's your DEX?" dance every Phase. I've also started having my iPad available for passing around maps, pictures, documents to the PCs, tho that's not really a combat thing. Lots of soda. Obviously.
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