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unclevlad

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Everything posted by unclevlad

  1. I'm thinking Florida State is heading for a cliff dive belly flop.
  2. Everyone always forgets that halving rule with Healing...myself included, quite often. But, yes. Healing is and Adjustment Power, and BODY is one of the "half effect rule" elements. Interesting take that STUN Only is +1/4 and -1/4. Hadn't thought about it, but yes, it makes sense. STUN Only is a very nice advantage for supers trying to be Good Guys, and thus needing to be concerned with collateral damage.
  3. Good catch on the fact that Selective is NOT needed for the Blast, with the possible exception of having undead allies yourself. OK, I've read all 4 of L. G. Estrella's Unconventional Heroes series...where the main characters are...necromancers. Who use lots and lots and LOTS of zombie allies. (They're insanely silly and funny.) I don't think I'd give -1 for "does no damage." Not given that it's such a small attack. Very little would be applying anyway. But...combine that with undead/demons only? OK, I can see -1 1/2 net for it. As noted above, from a points standpoint, it won't make much difference. The problem won't be real points, tho. It'll be active points. 4d6 with +3/4 is still 35 active; with Reduced END, it'd be 40 points. Then the cost of the healing. You're still at 85 active. I don't think you can take standard effect for the KB roll, can you? Lessee...6E1 133. It says you can apply it to a power...but the knockback isn't a power. I'd consider allowing Std Effect...4 BODY for the Blast...and "average" for the KB roll, that'd be 7. That means 1m of KB against anything medium sized. Normally, I wouldn't care for it, but it's what this power's designed to *do*. And it's not game-breaking by any means. Mmmm...note that this power doesn't work against Desolid undead.......unless their defensive hole is Divine Magic, which certainly would be well within fantasy tropes.
  4. I occasionally consider Clairsentience for a character. One thing I noticed...in 5E, I couldn't see 2 significant adders...multiple perception points, and mobile perception points. Argh. Finally decided to check the 5E template. Yes...the adders are there, under Clairsentience. So...why are they not showing? Ohhhhhhhhhh...... The Source for those 2 adders is the UNTIL Database...and only that source. Even tho the descriptions cite the page references for Revised 5E...they're not listed as sources. If you go to Files -> Preferences -> Template, there's a page for Allowed Source Books (5th Edition Rules only) And...yes indeed, there's the UNTIL Superpowers Database. Click that to include it. I didn't try that per se, I went the other way. Edit the template. Simply copy the <SOURCE> line that's for 5th Ed Revised and paste it over the UNTIL source line. That got those 2 to show up...but I have no idea of any other situations like this. So...if you have a head scratcher like this..."why is this not showing up, it's in the 5E revised book!" It may be a source issue in the template, and you may just need to tweak your preferences, if you don't feel like editing the template.
  5. Blast does BODY damage. It's versus normal defenses, not resistant, but it still does BODY damage, unless you specifically tack on Stun Only. Oh, but that would eliminate knockback. Oops.
  6. IF we can get through this period without imploding. That's not clear yet. And for those of us here, now? We get to live in interesting times. Lucky us.
  7. https://fullpresscoverage.com/2023/12/17/chip-kelly-all-college-football-should-be-independent/#:~:text=I think we should all,and we play each other. Yeah, the problem is that the 4 team CFP is MUCH more strongly related to the conferences. FSU gets nailed because the ACC is Not Very Good. I'm not sure his plan is really any better. There just isn't time to get a diverse schedule, not with so many teams. Next season it's gonna be MUCH!!!! worse, tho, because you can't have a full round robin. The Big 10 already has this. 9 conference games? That's 6 against division foes, 3 against the other division. There will be times when that creates serious scheduling imbalance. And expanding to 16? it's gonna get considerably worse. The SEC is in the same position.
  8. So true. I'm just hoping it's not overly violent. In some ways, where we are now is somewhere we'd end up at, sooner or later. SOMEONE was gonna push the envelope and force some of these points forward. Trump's just gone 10 or 12 steps beyond what anyone else has done, and thus forced consideration of a WHOLE lot of issues.
  9. That, to me, violates the metarule that an limitation that isn't limiting, isn't worth points. I will grant, tho...there's some rules that work the other way. If you want this...it's a 5E build, BTW: Teleportation 15", No Relative Velocity, Position Shift, x8 Noncombat, Reduced Endurance (1/2 END; +1/4) (69 Active Points) and this: Cross Country Jump (2-300 km): MegaScale (1" = 10 km; +1/2), Can Be Scaled Down 1" = 1km (+1/4) for up to 41 Active Points of Teleport (31 Active Points) You technically have to pay for the megascale on the entire 69 points...even tho the x8 NonCom is invalidated. This build's purely for my amusement, so I don't care. And I *could* structure it differently...the non-coms can be isolated as a naked adder. So it's not that big a deal to allow the No Range, overall...and heck, it's Fantasy Hero anyway. Pile on every limitation you possibly can, got to get those costs down!!!!! UGH.
  10. Nope, it's one roll, on the total. 6E1 390, under Determining the Active Point Penalty. It's a compound power, so they can't be treated separately. But to get to an 11- with a -9? That's a 20- skill roll, which means 17 points if the roll's based on an 18 INT, PRE, or EGO. Increasing the limitation for demons/undead only from -1 to -1 1/2 won't greatly change the active point cost. Other points: the Healing is No Range, ergo the compound power is no range. Therefore, you can't take No Range on the Blast, IMO; it's implied. Also, in a compound power, both powers always go off, so Linked is implicit too. Lessee...the healing side doesn't change. Blast 5d6, Double Knockback (+1/2), Area Of Effect (4m Radius; +1/4), Selective (+1/4) (50 Active Points); Only vs. Undead and Demons (-1), Gestures (Requires both hands; -1/2), Incantations (-1/4) is -1 3/4...18 points. Blast 5d6, Double Knockback (+1/2), Area Of Effect (4m Radius; +1/4), Selective (+1/4) (50 Active Points); Only vs. Undead and Demons (-1 1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4) is -2 1/4...15 points. So, no, upping the limited powers value isn't particularly helpful, and leaves the door open for the GM to use them more often, so you get value for it. Remember, if this is a multipower, the multipower reserve must be large enough to cover the active points of the largest power...regardless of its limitations. You *can* get a break on that, with Common Modifiers on the MP...common limitations will apply to ALL slots, but by the same token, all the slots MUST have them. You can't include a spell without verbal or somatic components. This may not be an issue here, but it's something to remember. And note that if the rest of your powers in the MP are...oh, shall we say 50 points. Everything does get the the -1 1/4, for argument, for the gestures/incants and skill roll. 50 with -1 1/4 is 200/9 or 22 points for the MP. 95 points with -1 1/4 is 380/9 or 42 points. If you want a 13-, say, for the 50 point powers, you have a 9- for the 95 point power. On the flip side...sure, you can buy the power skill so you have, let's say, a 12- for the 95 point power...meaning 16- for the rest...but it's also still costing another 6 points. So this compound power is forcing you to dedicate 26 points to it *alone* in the MP reserve and the skill roll. Mind, this COULD all be OK. A 95 point MP reserve, with most of the powers in the 30-50 point range, could mean you can have multiple slots active most of the time......except for when you need to use this one.
  11. Is this really going to be frequent? I'll grant, if it's a known weakness, that helps...but what percentage of opponents can cast a healing spell? Is it greatly impairing? Yeah, if we try to translate it to active points on the healing spell, it's a lot...but...from the undead's perspective, how much damage are we really talking about, what's the likelihood of even knockdown? Next rules question...what's the defense here, against the BODY and STUN? I bring these up to point out...building the complication is just plain MESSY. These aren't hard questions per se, but I will always prefer a simpler approach where they don't need to arise.
  12. Fair. It is somewhat cheaper, and definitely lower active points (could be quite important.) I'd be worried, tho...4m radius isn't that big, so how often are you going to actually get enough people in the AoE? Perhaps I'm being a pessimist. Plus, the notion of a "front line" cleric is likely to be pretty hard to do in a reasonable number of points. Looks OK, but... --9 END per use. Might be OK, as it's plausible it won't be used that much. --the skill roll...is this a power skill roll, or a straight activation roll? A skill roll shouldn't report 11-, but an activation roll doesn't normally include "divine skill". Either way, this is NOT!!! going to be a very reliable power, most likely. The skill roll will be at -9, because of the total active points; an 11- fails over 1/3 of the time. And even if you don't make the roll...you still burn 9 END. If it's a power skill, you have to buy the skill to 20- just to get to 11-. This won't be cheap. --In general, how are the other powers structured? Again...if this is going into a multipower, for various 'divine' spells/powers...that multipower is going to be fairly pricey. You may well be able to slap the gestures, incants, and skill roll as common mods onto the MP itself...that'll help a lot, but the base MP size is still gonna have to cover the total active point cost of the compound power.
  13. It's also a potential harbinger of what will happen in the next few years. The top 40 or so schools create their football powerhouse group with their own rules, and where affiliation is ONLY in football. Or hey, let's go with 2 tiers...the top 32 play for the 12-team CFP. The next 50-60 play for the bowl games. The last 30-40 play FCS. And.....hey, promotion and relegation????? HMMM!!!! Wouldn't that be fun? Maybe not practical, but definitely bound to create massive buzz. Of course, this could *well* mean a conference reset based on geography rather than just the money grab, for Not-Football. EDIT: instead of 3 tiers, combine the non-CFP teams with the non-CFP bowls AND the FCS playoff system. You can expand the FCS playoffs to 48. Top 16 get byes; then there's 16 games that can be tied to the existing, early bowl games. Then 16 more for the second round. The downside might be time, but I think it's workable.
  14. Maybe, but note that this won't help with knockback, which is the stated goal. And...what kind of damage, how much? To me, the simplest approach is a Blast. Doesn't need rules contortions, very easy to understand, achieves the goal naturally. If you want it in a compound power? Fine, just expensive and kinda draining. 6E1, p. 22: an attack action is an action requiring or invoking an attack roll. The target MAY choose to avoid it, in which case Healing requires an attack roll. Therefore, Healing is an attack action. Does Knockback can be applied to ANY attack power. Therefore, Does Knockback can be applied to Healing, as a general statement...thus, HD lists it as an available advantage. HOW you determine the amount of KB is left open, per 6E1 333. CRT has a point...the critters would get hit with the Healing effect in order to be knocked back. I suppose you could put a Phys Lim...healing powers don't work. Not clean, but...ok. Then, as Doc points out, what you do is make the Does Knockback a Naked Advantage...which can now include separate limitations, so you don't knock down your buddies, just the undead. The base Healing, AND the naked advantage for the undead knockdown? They *can* be included in a compound power. However, if this is a spell in a multipower...you can't do it. A naked advantage is a special power, thus can't be included in a framework w/o permission. (HD has a setting to allow special powers in frameworks, but it's all or nothing.)
  15. I wouldn't even suggest a combined power, as it'll be a massive waste of points, on a power that may be horrifically expensive regardless. Healing starts with No Range...without Ranged, your 4m radius point of origin is the hex you're in. For the "knock down undead/demons"...yeah, just make it an Energy Blast, PD. Double Knockback is your friend here...and perhaps even 4x Knockback for a +1. (6E1 334...it's a GM's option. For this? I'd probably allow it. If nothing else, the visual is really cool.) AoE, selective, limited range, only vs. demons/undead...the value there is campaign-dependent. -1 sounds reasonable. But note that if this is a compound power...the correct term, combined is for combined attacks...you pay the END cost for both parts of the compound power, every time. That's SERIOUSLY wasteful, as each part will have a significant END cost. Use a multipower. Yeah, it can't do both at once, but how often will you want to? HERO is tied to its point-cost nature. Systems like D&D and Pathfinder ignore points completely, they use different limiting aspects. So sometimes, things you can do in those, just don't necessarily translate.
  16. Mmmm....well, we don't require them to be human Ungoliant, the Unlight
  17. Even here, how many people would even know Marvel has one?
  18. Next stop, US Supreme Court, but still...... https://apnews.com/article/trump-insurrection-14th-amendment-2024-colorado-d16dd8f354eeaf450558378c65fd79a2 It's a start!
  19. Injun Joe (from Tom Sawyer) And of course, for J, we can do none other than Joker.
  20. Ebenezer Scrooge...at the start of the book
  21. Well, that didn't take long... Texas passes a law allowing police to arrest immigrants yesterday. El Paso County sues the state today to block it, and have the entire measure declared unconstitutional, on grounds that immigration policy is a Federal matter.
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