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About Pyre-Archer

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    Very Powerful Hero

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  1. Understand completely. You've probably gotten a ton of advice already, so I'll just say that I'll be looking forward to 2.0!
  2. I'm really sorry to hear that! Can you rebuild from memory, or just let it rest for a while?
  3. That’s really neat! Did you have any problems mapping the SPECIAL stats into the Hero system (apologies if I missed a post; I’m doing this on my phone) with figuring things like Combat Value, hand to hand damage, defenses and the like? And what did you do for Luck? I’d love to see a character sheet!
  4. I think you've got everything you need listed; there's a good 80 year gap between Fallout 1 and 2 (And about 50 between 2 and 3), so I wouldn't worry too much about trying to integrate everything. And most of the perks can be easily translated into relevant skill levels and minor powers (ie +10 Power and Energy Defense, only vs radiation, +2 Damage classes vs. opposite sex, +10 PRE when talking to Children, Karma can be handled as a Reputation) I have to confess, I'm coming from the other direction (Played New Vegas, Fallout 4, then 3, just scratched the surface of 1 and I have 2 in the offing and boy, Wasteland looks neat...) so I'm not as familiar with the older games as I really should be. If you're looking for lore notes, Oxhorn on Youtube has done a whole whack of Fallout videos, starting with 4 and now he's well into Fallout 3
  5. Depends; do they still sing songs of the great Ewok hunt? (Apologies to all DS9 fans out there!)
  6. Sorry for stepping in: It helps that the really powerful weaponry, such as the Gatling Laser, Fat Man (or the Nuka-Pult, as I call it) and plasma weapons tend to have ammunition that is both expensive and scarce, and the weapons themselves are rather heavy by comparison. If the PCs are not paying points for their gear, it should be easy enough to keep the really damaging stuff under control. And if you want to enforce the breakage rules, you could always add Jammed or Burnout as limits on the weapons, with the rolls degrading as the weapon keeps getting used (Say, drop by 1 point per game week unless the PC spends at least an hour on weapon repairs) How are you handling Radiation damage? My instinct (when I tried to do a full conversion a few months ago) was to treat it as a Drain on the PC's REC and Stun, and keep a tight limit on how high they could buy Power Defense.
  7. All 3 Red Panda books by Gregg Taylor (Android Assassin, Mind master, and The Crime Cabal), also =plannign to re-read one of the Spider novels, The City Destroyer. Further down, I'd like to look into some of the Operative #5 books.
  8. Re: "Neat" Pictures "By the power of Boom-Gun, I HAVE THE LOCK ON!"
  9. Re: Rifts HERO? Just our of curiosity, how would you simulate the lost of magical ability when a Rifts mage wears heavy armor? A limitation on the power framework, or a disadvantage on the character, such as a Susceptibility (3d6 Drain on all APs in magical abilities) or a Physical limitation?
  10. Re: Order of the Stick Given the barely controlled power V's tapping, plus the stricture (no divine magic)... Bad end, almost for sure.
  11. Re: City of Heroes - Online Hero Game Still sticking around, I believe (I always get my servers mixed up) I can be found irregularly on the Triumph server, playing Archer Jeanne recently. Really wish they'd do something to include super vehicles...
  12. Re: A Game Of Questions There was a topic?
  13. Re: What Are You Listening To Right Now? Yuusha-oh Tanjyou - Grand Glorious Gathering FINAL version by Maasaki Endo. I am such a geek...
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