Jump to content


HERO Member
  • Content Count

  • Joined

  • Last visited

Everything posted by Pyre-Archer

  1. I spent a lot of time with GURPS Supers before discovering HERO, and a brief run with Heroes Unlimited. But yeah, HERO is probably my first go to. Marvel Heroic was pretty good if you're looking for a more narrative style game.
  2. Understand completely. You've probably gotten a ton of advice already, so I'll just say that I'll be looking forward to 2.0!
  3. I'm really sorry to hear that! Can you rebuild from memory, or just let it rest for a while?
  4. That’s really neat! Did you have any problems mapping the SPECIAL stats into the Hero system (apologies if I missed a post; I’m doing this on my phone) with figuring things like Combat Value, hand to hand damage, defenses and the like? And what did you do for Luck? I’d love to see a character sheet!
  5. I think you've got everything you need listed; there's a good 80 year gap between Fallout 1 and 2 (And about 50 between 2 and 3), so I wouldn't worry too much about trying to integrate everything. And most of the perks can be easily translated into relevant skill levels and minor powers (ie +10 Power and Energy Defense, only vs radiation, +2 Damage classes vs. opposite sex, +10 PRE when talking to Children, Karma can be handled as a Reputation) I have to confess, I'm coming from the other direction (Played New Vegas, Fallout 4, then 3, just scratched the surface of 1 and I have 2 in the offing
  6. Depends; do they still sing songs of the great Ewok hunt? (Apologies to all DS9 fans out there!)
  7. Sorry for stepping in: It helps that the really powerful weaponry, such as the Gatling Laser, Fat Man (or the Nuka-Pult, as I call it) and plasma weapons tend to have ammunition that is both expensive and scarce, and the weapons themselves are rather heavy by comparison. If the PCs are not paying points for their gear, it should be easy enough to keep the really damaging stuff under control. And if you want to enforce the breakage rules, you could always add Jammed or Burnout as limits on the weapons, with the rolls degrading as the weapon keeps getting used (Say, drop by 1 point per game
  8. Thanks for everything, Eddie. He introduced me to the HERO system, way back with the 4th Edition. And to so many bad puns...
  9. All 3 Red Panda books by Gregg Taylor (Android Assassin, Mind master, and The Crime Cabal), also =plannign to re-read one of the Spider novels, The City Destroyer. Further down, I'd like to look into some of the Operative #5 books.
  10. Re: [Retro] COTN 5th edition proposal I know it'll never happen (copyright and all), but a nod to the Red Panda (And pre WWII Toronto)? Definitely worth my money.
  11. Re: Tokusatsu HERO...building a setting. For what it`s worth, the Zen Team from the 4th ed Allies book had their heightened stats and powers bought as Only in Hero ID, plus they had an OIF Instant change. Maybe set up a list of basic abilities (stat boosts and armor) as a sort of package deal? For the Sentai saide (Apologies in advance; I`m not as familiar with the Kamen Rider series), I would probably add in an accidental change back to normal when the Sentai in question takes a certain amount of damage. Powers are typically martial arts or gadget related (natch), but you do see
  12. Re: "Neat" Pictures "By the power of Boom-Gun, I HAVE THE LOCK ON!"
  13. Re: Rifts HERO? Just our of curiosity, how would you simulate the lost of magical ability when a Rifts mage wears heavy armor? A limitation on the power framework, or a disadvantage on the character, such as a Susceptibility (3d6 Drain on all APs in magical abilities) or a Physical limitation?
  14. Re: Tuala Morn Real Life has intruded, so no session this week . With luck, things will go better next week.
  15. Re: Tuala Morn Good heavens, don't encourage us!
  16. Re: Tuala Morn It's a blast, to be sure. And we had a bit of a twist this past session... Anyway, Lloyd and Partha, along with the prince and the few surviving defenders after last episode's mass clash, pull back to the castle to talk strategy. What Loengrins survived left their armor behind and rode for help. The Vulkring send a demand for the king to surrender. After considering the options (Lloyd suggets courting the help of the faerie; which was back burnered, to the best of everyone's knowledge) The King sends the Prince and a small band (9, including Lloyd and Partha)
  17. Re: Tuala Morn Most recent session (May 7, IIRC): Mass combat started. And...well, Lloyd wound up pinned to the ground with a spear through the shoulder (ow!), but I get ahead of myself... Picked up where we left off. Partha had drawn a line in the sand, and one of the Vulkring stepped up to fight. The duel was short and bloody; the Vulkring drew first blood, while Partha, bloodied, managed to stun him, then follow up for a good finisher. Naturally, the Vulkring were sore losers, and charged. Mass combat started. Lloyd gave a good demo of Two Weapon combat (Sweep, thre
  18. Re: Champions Online - Server Names Well, if we can get Lucky in, I'm game Seriously, though, I'll be taking a look at it, and I'd love to see some familiar 'faces'. If only to kvetch about how we built HERO characters 'in the old days'...
  19. Re: Tuala Morn Most recent session (March 26, 2009) recap: (POV: Lloyd) Were found by the royal guard, which afforded us a good night's rest and some decent meals for a change, in between some trading of tales and not a few jibes. It was a fair sight better than running, riding our horses into the ground, and cold, hastily-prepared travel rations. It was a two day ride to the castle, where we saw warbands from several of the nearby clans making ready for war. It turns out that the faerie had passed some words of warning on to the other Tualans, not to mention a few dire s
  20. Re: Tuala Morn The fine detail has worn away, so the order and specifics might be out of whack. My own fault, for waiting so long to do this. QM/Evil One, corrections are definitely welcome. After spending a night in The Whispering Woods (and being watched by every Fae critter contained therein, especially one rather creepy Bone Faerie(?)), we woke to find ourselves transported to the far end of the wood. The village we had been through the prior night had already been razed, leaving nothing but ash and a tower of smoke. We hurried on, suffice to say, prince and princess in t
  21. Re: Order of the Stick Given the barely controlled power V's tapping, plus the stricture (no divine magic)... Bad end, almost for sure.
  22. Re: Sapphire up Not too bad, the bit about Foxbat is (as always) a nice touch. Because anything is better with Foxbat ;-)
  23. Re: Tuala Morn Nearing the end of his apprenticeship, Lloyd MacCallahan was one of the first to spot it, his instructor and Huntmaster. Vulkring ships, red of sail and fairly loaded with raiders, bore down on his home. His warning came only moments ahead of the war-horns which bade the citizens to flee for safer lands, the soldiers to man the walls. OOC Note: Our town druid just got KO'd (Either magical backlash, hostile mage, which would be -darn odd- considering it's the Vulkring coming at us) and took a nasty spill off the wall he was standing on. The ships, slowed by his
  24. Re: The Great Movie Serials: any favorites? I have somewhere an old VHS of a Green Hornet serial, with Keye Luke as Kato. Fun stuff, with a neat twist on the criminal mastermind at the end.
  • Create New...