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Pyre-Archer

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Everything posted by Pyre-Archer

  1. Re: The NEW Champions of Vancouver -- What Would You Like To See? Hmm, thanks, I think you might be right. At the very least, I'm skirting the edge. I'll print off a copy and go over it tonight. Eh, if nothing else, I have some freed up points to play with. Got some ideas the other night for future expansions and enhancements. Telemechanics, wheee....
  2. Re: The NEW Champions of Vancouver -- What Would You Like To See? VIPER Infighting, Minute Men and Mechanon bots. Yeah, we did kinda leave that one hanging last time around, didn't we? Looks like I'm getting out the sniper hat for this one...
  3. Re: The NEW Champions of Vancouver -- What Would You Like To See? Hmm, indeed. My original thought in picking Musketeer's combat style was 'No Kung Fu/Karate' stereotype. Looking through the Raven Arts site, I can see that I could take him in a lot of different directions. I could also easuily see his OIF being one of the 'training' Navaja blades. Probably Trainer B, judging from the image (http://www.sevilliansteel.com/images/trainers.jpg). And he could expand that greatly. Especially if Lucky's science geek friend survived... Thank you very much!
  4. Re: The NEW Champions of Vancouver -- What Would You Like To See? Looks fun. I can see a couple of 'Cover me while I Entomb Grond' scenarios come up. And Engulf looks evil. A little worried it's not Selective though... And we both have the IHA and VIPER ticked off at us. All we need is for someone to have Dr. Destroyer hunting him/her and we're set:D. And not the good one, either. The New Millenium one, ressurected and out for vengeance.
  5. Re: I am a comic book dinosaur. If by 'old feel', you mean the heroes are heroic, the villains are dastardly, and there's no excessive retconning, then yes. It's *good* oldschool heroes. I'll confess to being vaguely tempted to pick up World War Hulk, but I'll pass until the GN comes out. And a good review. FWIW, I've pawed through some of the JLU comics, and they don't seem half bad. One even had the Crimson Avenger, another the Golden Age Flash. Pyre-Archer -"And you know I'm all about old school" Bill, Kill Bill v.2
  6. Re: The NEW Champions of Vancouver -- What Would You Like To See? He's growing on me too, and I haven't played him yet. As I said in the questionaire I sent to QM, This guy has, horror of horrors, a motivation, which Pyre Archer kinda lacked.
  7. Re: The NEW Champions of Vancouver -- What Would You Like To See? Would that be a 'High C' adventure? Just to get back on topic, I was hoping that posting my character might spur some interest from the rest of the potential Champs of Vancouver. Even if it's a 'No, that's MY character!' reply.
  8. Re: The NEW Champions of Vancouver -- What Would You Like To See? Well, I suppose I did ask for that. At least someone's Alvin a good time at my expense...
  9. Re: The NEW Champions of Vancouver -- What Would You Like To See? Thanks. QM? That be OK? I wasn't sure that was legal, given that the Multipower has more than three slots in it, and that three wouldn't benefit from it.
  10. Re: The NEW Champions of Vancouver -- What Would You Like To See? Just to keep the ball rolling... Thomas Barret/The Musketeer Player: Patrick O'Shea Val Char Cost 15 STR 5 23 DEX 39 13 CON 6 13 BODY 6 14 INT 4 20 EGO 20 15 PRE 5 14 COM 2 8/28 PD 5 9/29 ED 6 5 SPD 17 8 REC 4 46 END 10 48 STUN 20 25" RUN 8 2" SWIM 0 5" LEAP 2 Characteristics Cost: 159 Cost Power 16 Boosted Willpower: Mental Defense (20 points total) 13 Kinetic Baton: Multipower, 20-point reserve, (20 Active Points); all slots OIF (-1/2) 1u 1) Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2) 1u 2) Killing Attack - Hand-To-Hand 1d6+1 (2d6+1 w/STR) (20 Active Points); OIF (-1/2) 50 Psychokinesis: Multipower, 50-point reserve 5u 1) Variable Load: Killing Attack - Hand-To-Hand 1d6+1 (1 1/2d6 w/STR), Variable Advantage (+3/4 Advantages; +1 1/2) (50 Active Points) 5u 2) Kinetic Bolt: Energy Blast 10d6 (50 Active Points) 4u 3) Telekinesis (15 STR), Affects Porous, Fine Manipulation (43 Active Points) 5u 4) Kinetic Wall: Force Wall (10 PD/10 ED) (50 Active Points) 5u 5) Buckler: Force Field (20 PD/20 ED) (Protect Carried Items) (50 Active Points) 4u 6) Kinetic Control - Friction reduction: Running +15" (29" total), x8 Noncombat (40 Active Points) Powers Cost: 109 Cost Martial Arts Maneuver Sevillian Knife-Fighting 1 1) Weapon Element: Clubs (Blades default): Clubs, Default Element 4 2) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 3) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 5 4) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike 5 5) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 3d6 Strike Martial Arts Cost: 19 Cost Skill 3 Acrobatics 14- 3 Breakfall 14- 3 +1 with Psychokinesis MP 9 +3 with Sevillian Knife Fighting 4 Computer Programming (Hacking and Computer Security, Personal Computers) 12- 3 Conversation 12- 3 Defense Maneuver I 1 Fast Draw 8- 2 KS: Institute For Human Advancement 11- 2 KS: Sevillian Knife Fighting 11- 3 Oratory 12- 3 Paramedics 12- 3 Penalty Skill Levels: +2 vs. Range Modifier with a single attack 3 PS: Guitar: Busker 12- 1 Language: Spanish (basic conversation) 3 PS: Writer: Journalist 12- 3 Security Systems 12- 3 Shadowing 12- 3 Teamwork 14- 2 TF: Common Motorized Ground Vehicles 3 WF: Common Melee Weapons, Handguns Skills Cost: 63 Total Character Cost: 350 Pts. Disadvantage 15 Enraged: Subjected to Mind COntrol (Uncommon), go 11-, recover 11- 20 Hunted: Institute for Human Advancement 11- (As Pow, NCI, Harshly Punish) 10 Hunted: GMO Nemesis 8- (As Pow, Harshly Punish) 20 Hunted: VIPER 8- (Mo Pow, NCI, Harshly Punish) 5 Money: Poor 15 Psychological Limitation: Won't Harm Innocents (Common, Strong) 20 Psychological Limitation: Code versus Killing (Very Common, Strong) 5 Psychological Limitation: Uncomfortable around Telepaths (Uncommon, Moderate) 10 Psychological Limitation: Refuses to talk about past (Common, Moderate) 15 Social Limitation: Secret ID (Tom Barret): (Frequently, Major) 10 Vulnerability: 2 x STUN Sonic Attacks (Uncommon) 5 Vulnerability: 1 1/2 x Effect Sonic based powers (Flashes, mind control, entangles, etc) (Uncommon) Disadvantage Points: 150 Base Points: 200 Experience Required: 0 Background: His earliest memories are of men in medical outfits looking over him, nodding with an odd mix of disgust and satisfaction in their eyes. After that came what seemed like an eternity of fighting, and a repeated need to kill all mutants. That changed when Tom (To this day, he isn't sure if that's his real name), all of 12 years old, was rescued from the facility by a psychic named the Highwayman, who quickly took the boy under his wing, trying to deprogram him. Tom had four happy years as the Highwayman's sidekick until the IHA caught up with the two and killed his mentor, leaving the young man on his own. He fled, eventually making his way to Vancouver where he hoped he could stay low and get strong enough to fight the IHA directly. Quote:"It's amazing how many people forget about the 'musket' part of Musketeer." Campaign Use: The Musketeer was part of an IHA project to train infant metahumans. Had the project been successful, the IHA could have placed undercover operatives on known superteams and triggered them to either take out their teamates at a given time, or become supercriminals and disgrace the team in general. It left him with an minor distrust of telepaths, and a combat-oriented powerset. As far as he knows, the project (already unpopular with IHA hardliners) was cancelled after The Highwayman broke Tom out. The IHA has hunted him, as a loose end with dangerous knowledge about their organization. -- What do you think sirs?
  11. Re: The NEW Champions of Vancouver -- What Would You Like To See? Quite the list there; Though I can't see PRIMUS or SAT having too much of a foothold in Vancouver, being american agencies and all. Barring cross-border crimefighting sprees or sinister takeover attempts by an overzealous Gold Avenger (I read Classic Organizations;)), of course. Not that I'm offering any plot ideas... -- Pyre-Archer Sig under construction...
  12. Re: The NEW Champions of Vancouver -- What Would You Like To See? Oh, we had fun. If nothing else, it taught me the value of getting a megascale move power. Especially when coming in late to the game. The 'chase the base' bit near the end was fun, too.
  13. Re: The NEW Champions of Vancouver -- What Would You Like To See? It was fun, and we missed all that (Referring to prior post)? Oi. Well, Pyre Archer was fun, but I think I'll retire him for a while and try a new character, if that's alright. I want to try a few things through HD, see how the concept works out.
  14. Re: [book Review] Champions Universe: News Of The World Thanks for the review, I'll definitely look into getting it. (plans course to nearest gaming store after work tomorrow:D) It is a shame about there being no Motor City Defenders update. And it sounds like Canada is still that impregnable bastion of untouchableness as it is in the movies (tongue firmly in cheek). At least, until Champions of the North is released. I'm a little surprised Reality Storm made it in; did any of the Silver Age Sentinel characters get mentioned, or was it all from the HERO-verse's persective?
  15. Re: The Things That I've Learned Facing Bricks 'Affects Desolid' on STR is a Brick's best friend. 'Double Knockback' is just mean-spirited Grabbed by a brick is bad. -Thrown- by a brick is worse. Throwing a car is a good way to take down a foe, but be prepared for the lawsuit that follows.
  16. Re: The Hero Forum's Hottest Woman in Comics. Hmm...Well, for hottest, I'd go with Emma Frost. That is not to say I'd spend any time with her, however...
  17. Re: The Hero Forum's Hottest Man in Comics. I'll second Nightcrawler. I've always liked grace and style over raw power.
  18. Re: How to get swords on your starship Swords on a starship... Well, as one part of the article pointed out, boredom could be a factor. Put in a fencing mat, toss in an epee or three, and you could set up a few fencing matches just to kill the time, keep the crew fit, and blow off some steam. Plus, as Piers Anthony noted in the Space Tyrant series (I think, it's been a while), poking a hole in someone's space suit with a rapier will take them out of the fight PDQ. Though not swords per se, I also mind the Valerian Space Axes from the Lensman series by Doc E. E. Smith. The Valerians were a high strength people, and, while they can carry heavier ranged weapons, why not put some of that high strength to use with a good old beatin' weapon? Just my 2 cents worth, apologies if it's already been raised here.
  19. Re: New Avengers are very Dark Champions I stand corrected, psm. Thanks!
  20. Re: New Avengers are very Dark Champions Well, there are a few street level mages that come to mind; Illyana/Magik (Currently dead, though a version is coming back) comes to mind; On earth, she can do astral projection and a few minor spells, if I recall her writeup correctly. Shaman (also recently deceased) also comes to mind. The Night Man took on some mystical overtones after the Malbu 'verse got (bleep)..I mean, taken over. Almost certainly, Wolverine will become a mage at some point. Why not, he's been everything else... Eh, it's not just Marvel. Rather than take the time to build up a new character, market him/her, place them carefully, and let the 'old guard' fade away gracefully, it's easier to keep the originals around, play to the existing fanbase. Which always baffled me. Marvel created some interesting characters, only to fritter them away and sideline them almost as quickly. Arana, Gravity, MC2, the list goes on...
  21. Re: Best ever reason NOT to be a sidekick(hero support) Your heroic code name is 'Nodwick' (http://en.wikipedia.org/wiki/Nodwick)
  22. Re: [Campaign] Champions of Vancouver So, last Thursday went off OK, with a special guest appearance by The White Monk! Gentlemen, we've just hit holo-covered. So, the group has a collective hit on it (Curse you, GMO Hunted!) We all nearly got gassed, and Krom's lack of a Code Vs Killing is gonna come back to bite us, I swear... Oh, and sticking your head up near an AP turret? Not a good idea. OW!
  23. Re: [Campaign] Champions of Vancouver Oooh...I like that. We'd just need 1 charge, Focus...
  24. Re: Your occupation, please. Pyre-Archer's a librarian, with varying degrees of success, thanks to repeated incursions from all sorts of metapowered scum and vileness. Over in Apocalypse Champions? Comic book artists/writer.
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