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Pyre-Archer

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  1. Thanks
    Pyre-Archer got a reaction from fdw3773 in "Old School" Superhero RPG Experiences...Guardians....Villains & Vigilantes/Mighty Protectors?   
    I spent a lot of time with GURPS Supers before discovering HERO, and a brief run with Heroes Unlimited. But yeah, HERO is probably my first go to.
     
    Marvel Heroic was pretty good if you're looking for a more narrative style game.
  2. Thanks
    Pyre-Archer reacted to HaukeaCanada in Fallout   
    I think I'm going to let it rest for a while. Lost everything - spreadsheets, lists (for FO 1, 2, 3, NV, Tactics; perks, items, at al), notes I was using for converting. Not that I can't redo it, just a lot of effort and not enough time as I had when I started it.
     
    On the plus side, I did/have learned more about the System than I realized, and when I do get to version 2.0 it should be more streamlined.
  3. Thanks
    Pyre-Archer reacted to HaukeaCanada in Fallout   
    Spreadsheet is in the home stretch here. Think I got Armor worked out, Weapons nearly done, and looking at Perks. The one thing I'm having a real hiccup on is perks that add damage. Can't seem to track down any specific rule that allows for adding Damage to existing attacks. What I want to do is be able to design something that adds, say +2 DC, versus robots only (-1). Closest I could come up with was that 1 DC equals 5 active points, and was thinking about doing it just like that, or maybe even 8 points (+1 CSL for all combat).
     
    Also trying to decide what kind of limitation "Limbs Only" would be: ie Adamantium Skeleton (in Fallout) offers 50% Damage reduction to limbs. I am designing it as: Physical and Energy Damage Reduction 50%, Limbs only (-???)
     
    Radiation Resistance has also become a slight sticking point, but I think I've managed to overcome that (perks, drugs, and armor-wise). In a nutshell, just add the two together, with a maximum of 95%. The values won't be correct, but the alternative would be recalculating the combined value everytime the situation changed.
  4. Like
    Pyre-Archer got a reaction from TheRealVector in Fallout   
    That’s really neat! Did you have any problems mapping the SPECIAL stats into the Hero system (apologies if I missed a post; I’m doing this on my phone) with figuring things like Combat Value, hand to hand damage, defenses and the like? And what did you do for Luck?
     
    I’d love to see a character sheet!
  5. Thanks
    Pyre-Archer reacted to TheRealVector in Fallout   
    This chart shows how I handled stats. My choices might not fit everyone's style, but it has been working very well in our game.
  6. Thanks
    Pyre-Archer reacted to TheRealVector in Fallout   
    Nice to see that I wasn't the only one interested in running a Fallout game. I love the flexibility of the Hero System, and knew that was the way to go when I got the idea. I've been running a Fallout game set in the New Vegas setting for some time now. There was a good bit of work to get it off the ground. So far, I've been able to create  all the Fallout Weapons in the Hero System. Also, I've imported nearly all the Perks, and have created several new ones along the way.
     
    Have you gotten you're game up and running? How are you're players liking it so far?
     
    I've had an unconventional approach to adapting Fallout to the Hero System rules. What I've done, to "simulate" the experience of playing the video games, is adapt the rules to the Fallout universe where possible.
     
    For example, my players have S.P.E.C.I.A.L. stats, skills organized into the FO categories, and get to choose a Perk every two levels. Adapting a level mechanic to the Hero rules was easy, and has worked well so far. Like the video game, it's a very skill and equipment based campaign. The only 'powers' are found within the Perks.
     
    Fire up FO3, New Vegas, or FO4, along with the creation kit, console command 'free camera' plus 'screen print' and I have endless tokens and tactical maps for roll20. Extract the sound files straight from the pc game files, and I have tons of authentic sounds for use in Syrinscape.
     
    The game has been a blast so far!   
  7. Like
    Pyre-Archer reacted to Starlord in Star Wars 8 complaint box   
  8. Like
    Pyre-Archer got a reaction from Hermit in Star Wars 8 complaint box   
    Depends; do they still sing songs of the great Ewok hunt? (Apologies to all DS9 fans out there!)
  9. Like
    Pyre-Archer reacted to Pattern Ghost in Star Wars 8 complaint box   
    #EwoksTasteGoodWithKetchup
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