Jump to content

Mr_Yuck

HERO Member
  • Posts

    86
  • Joined

  • Last visited

About Mr_Yuck

  • Birthday 01/22/1968

Profile Information

  • Biography
    Avid role-player since the early 1980's!
  • Occupation
    IT Professional

Mr_Yuck's Achievements

  1. Re: Stealing Powers Hahahaha! Somehow I just KNEW EDM or Transform were gonna get thrown out. Sean just beat me to it!
  2. Re: Value of a Disadvantage? I dunno bro... I think if you are going to have it where the character is *always* the first targeted... I think perhpas an Extreme reaction wouldn't be out of line. We had a player with a character concept like this. He became disenchanted with the character after a few battles because he was tired of always getting stunned or taken out first in the fight. The super villains would percieve him and recognize the threat he was and salvo him silly. It depends on what the bricks defenses are vs the attacks he is facing. If he has uber defenses and can stand there and shrug off most attacks, then I'd say it wouldn't be worth as much and no Extreme reaction. If there is really danger that he may became the sacraficial lamb at every fight, then heck ya... compensate that dude for the beatdowns that are gonna follow! (Make sure the player *realizes* the rammifications of this disad!)
  3. Re: Duplication... but different Yeah... I think this is how I would do it too.
  4. Re: How To Build: Jedi Force Slam Man, these boards move fast! Don't you people work!?!?!?!?! (j/k) I agree with the rest... TK is the best way to do this.
  5. Re: Repackaging Character Disadvantages Hahahaha!!! That is the most astute observation yet!
  6. Re: Repackaging Character Disadvantages Yeah... I've seen players go out of their way to try to take disads that would affect them as little as possible. In a recent campaign, I required all the characters have a vulnerability. One of these players tried to convince me his character should be allowed to take a vulnerability to Flashes vs Taste!!
  7. Re: Power Thresholds My experience with Mentalists is that you have to be very careful with them. They are one of the few archetypes that can really run willy-nilly on a campaign with several of their powers. (Imagine a villain trying to conceal a plot affecting fact from a mentallist with Telepathy!) I've seen both sides of this though... The mentallist is very effective and has a wide range of powers to use. The GM becomes disillusioned with the character due to his extreme effectiveness and suddenly most everyone has at least some mental defense or high Ego. This made the player of said mentalist feel like the whole campaign was 'rigged against his character'. I personally don't like the idea of everyone having the base Ego/5 Mental Defense. I've always felt the average normal was an open book to a mentalist... But I think the mentallist is one that you have to plan very carefully for if you are going to have one in the campaign. Just my $0.02 on this!
  8. Re: Dark Elves: Compelling? Hahahahah!!! You forgot the smell of sweat akin to unwashed and oft used gymn socks. Seriously! I walked into a local gaming store where they have open games you can host or join. I walked back to see if there was any HERO action going on and was nearly bowled over by the stink of BO and BBQ. (Someone was devouring some hot wings). Peeeeeuuuuuwwwwwwwwww! (I vacated the establisment immediately) Some RPGers just have no concept of hygiene... but they can easily discuss the mechanics of their preferred game down to the minutia!
  9. Re: Is the Hero the Ultimate System? It is for me and those I game with. I have retired all my other gaming material and now play only HERO.
  10. Re: What are "vitals" I've always felt the majority of the evidence points to the kiwis and surrounding area. Otherwise it is too arbitrary to determine *where* exactly that shot hit and *if* there was or was not armor present.
  11. Re: Invisibility Questions Hmmmmm... Sounds like someone has been playing Assassin's Creed from the sounds of this character concept! Am I right? (I love the game... even if it is repititious)
  12. Re: 2008 Projects Atlantean Age: 5 PS 238: 5 Ultimate Base: 5 Scourges of the Galaxy: 5 Lucha Hero: 5 Urban Fantasy Hero: 5 Book of the Destroyer: 5 Ultimate Gadgeteer: 5 Champions Beyond: 5 Ok, so I'm a completist!!! I'm most excited about the Atlantean Age, Ultimate Base and new Destroyer book. (in no particular order)
×
×
  • Create New...