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Agkistro

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  1. Thanks for the help guys. The only limitation I'm seeing to Dive for Cover is that you quickly run out of speed enough to use the power regularly. So I may have to look at one of your builds after all.
  2. Dive for Cover looks like it covers 99% of what I want out of this. I think I'll by some increased movement speed with a limitation "Can only be used to dive for cover to take a hit for somebody else" and let that be the end of it. The whole 'teleport and return to starting location' bit was just fluff anyway. I'm assuming there's no issue using Absorption at the same time as one aborted to dive for cover?
  3. I've been using the HERO system off and on for some years, and I came across a power I have no idea how to simulate. I'm creating a character that is essentially an animated mannequin, and one of it's powers is the ability to take damage for other people- the effect would be a brief teleport where they appear in front of their target just in time to be hit by the bullet/fist/whatever, then appear back where they were. If possible I'd like this linked to an Absorption. The two main difficulties are designing a power that affects others AFTER a hit roll has been made by the enemy, but before damage is applied, and actually having the damage actually be applied to the mannequin. Anyone have an idea how to do it?
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