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tmutant

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Everything posted by tmutant

  1. Re: Quote of the Week from my gaming group... Ok that earns some rep.
  2. Re: Longest Running Thread EVER Repped and .... wow.
  3. Re: Longest Running Thread EVER Is the water too cold for swimming?
  4. Re: Longest Running Thread EVER I like cream of wheat. With maple syrup.
  5. Re: Quote of the Week from my gaming group... Star Wars campaign. Sheila Lowspeed is an alcoholic failed Jedi. An unidentified NPC walks into the bar where the PC's are meeting, collapses, and repeats over and over "I been drugged". The PC's and various NPC's try to get more information from the distressd NPC. "I been drugged" is the only response. Sheila Lowspeed: "Let me through! I speak Drunk!" The game stopped for about 10 minutes due to soda spewing from noses, etc.
  6. Re: Quote of the Week from my gaming group...
  7. Re: Quote of the Week from my gaming group... Best presence attack E-V-E-R!
  8. Re: Longest Running Thread EVER Sounds like a supervillain.
  9. Re: Quote of the Week from my gaming group... Never mock machine guns.
  10. Re: "Super Heroes" That your character doesn't/wouldn't like My character, Force, is a cop, and would have trouble with anyone operating outside the law.
  11. I saw something in another thread that got me thinking. (I know. Me. Thinking. Hardly ever the case.) What sort of problems have you GM's had with power mismatches in your groups? For example, say you have Black Canary, The Question, and Nightwing matched up with Captain Marvel (DC version). Or you have Thor, Silver Surfer, and Doctor Strange matched up with Night Crawler. My own experience with it was pretty positive, from a players perspective. I usually run bricks, but for a while I was in a campaign where the characters were heavy on firepower and low on detective-type skills. Hard to fight the bad guys if you can't find them. I ran a detective/agent-killer (Figure of speech. No killing.) My character had about 8 dice max, and that was all HTH, no ranged attacks. The rest of the group started at 12 dice and went up. My GM just made sure everybody had something to do. I always got to sneak around the edges of a fight, defusing bombs, or knocking over agents, while the rest of the team bashed the Big Bad. Out of combat, they would run a danger room session, while I tracked down the Big Bad. And a good time was had by all.
  12. Re: Who would win? Writer's choice
  13. Re: Who was the LAMEST? The Human Fly -"The Greatest Superhero of Them All. Because He's Real" KISS. (Okay, I win).
  14. Re: Master List of Distinctive Features I'm not sure how to word this. "Obviously Out of Place". Meaning that in any culture or social setting but his own the character cannot even remotely appear to "fit in". "You ain't from these parts are ya" or variations are words he can expect to hear a lot.
  15. Re: The cranky thread Shucky-darn! The Trek-RPG.net site is closing. I had a lot of fun over there. Puts me in a crappy mood for the rest of the day.
  16. Re: Need a name for a hero... Cutter (slang for surgeon) Doctor Hope (If you make him fly) Dustoff Rescue Doc Danger (how's that for cheesy?)
  17. Re: Cool Names for a Superman Tribute Character? Titan Titania Titan-Lad (Titan-Lad seems kinda lame. Let me think on it) Alpha Alphagirl Alphaboy
  18. Re: Whats your favorite Attack? The Flying Brick Move Through. Though a good haymaker is also fun.
  19. Re: Criminals Fear My Cool New Smiley!! That'll be when Steve does Dudley Dooright Hero
  20. Re: Stargate weapons The President of Second Chance Body Armor demonstrated using 7.62 NATO Armor Piercing fired into the level IV body armor he was wearing at point blank range. While standing on one foot. He didn't even stumble. It's amazing stuff.
  21. Re: 'Empire': a cliché? The Sten books by Allan Cole and Chris Bunch deal with the idea that an Empire is always going to be a bad thing. Power corrupts, and an Emperor will eventually rise who will abuse his power. If real checks and balances exist to keep your interstellar governing body from becoming a totalitarian state then call it a commonwealth, or grand alliance.
  22. Re: Name for villain? You could go redneck (in a light hearted game): Skeeter. Or Man-Mosquito. (Inspired by Batman vs. Man-Bat) Sucker Syringe Winged-Death Buzz Blood Sucking Fiend
  23. Re: We're Gonna Need Guns There is a version of the MP-5 that has a non-detachable silencer. With sub-sonic ammo the sound of the action cycling is the loudest sound it makes. That's still fairly substantial, easily heard 50 feet away. The weapon has an action lock that prevents the action from cycling, turning into a very quiet single shot. The action is then cycled by hand. Used only when maximum stealth is needed. Some handguns with similar capability have been made. In Vietnam, a 9mm Smith and Wesson Mod. 39 was modified to use subsonic ammo, fitted with a silencer and and action lock, and dubbed the Hush Puppy because one use was to take out sentry dogs from a great enough distance to keep them from alerting, with a low enough sound signature to prevent detection. The SOCOM .45 is supposed to have a similar function, quietly removing guards, dogs and such during a Special-Ops raid.
  24. Re: We're Gonna Need Guns You can alloy the silver to make it softer, or use a sabot made of plastic which drops off after the round leaves the barrel.
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