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Surrealone

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Everything posted by Surrealone

  1. Concept: Telekinetic ability to perform multiple small tasks in the same or adjacent hexes using normal strength -- including tasks that entail the sense of touch (e.g. feeling one's way along a wall -- without touching it). Task examples: Pick something up and have it float to the character, type something, unlock a door, slide a bolt, flip the safety on a firearm (or even multiples), pick a lock, etc. -- potentially several of these at once. 5e Build: 8 Real, 10 Active: 100 Extra Limbs, IPE: SFX Only [+1/2], Indirect: Same Origin, Any Direction [+1/2], Non-Persistent [-1/4] I believe the power effects would be fully invisible with only the +1/2 IPE, specifically because the power is 0 END and the source is already considered invisible (at least per this thread: http://www.herogames.com/forums/topic/8954-extra-limbs-are-already-invisible/). Notes: * Primary intent is to simulate a TK capability much like Magneto exhibits in the X-Men movies -- where he's typically controlling metal near him just for amusement (example: the scene with Newton's cradle) or to save himself effort (example: TK'ing Wolverine's dog tag from Sabertooth in the same scene Newton's cradle is shown). * My goal is NOT reinvention of TK. TK has no sense of touch; this does. It's also highly limited in range although stretching with IPE would also be appropriate to extend its range. * If non-combat only were added to this as a limitation, would you give it [-1]? Thoughts?
  2. Yes, it's substantially different enough to warrant the deviation -- specifically because it's still just a Mind Control with a limited set of commands (a la "do not notice me"). Grailknight already obviated the chief ways it differs from invisibility (doesn't work on cameras, chances of being noticed in a crowd, the need for AE and its resulting cost, etc.). And, of course, breakout rolls would really limit the applicability of the command, especially if the intended individual (or group thereof) has a held action (meaning this segment can effectively be his 'next' phase) -- resulting in an immediate breakout roll (as I've seen it handled, anyway).
  3. As previously noted, I'm running a low (base) point VPP that's not quite cosmic. The VPP powers are only slightly limited in special effects -- specifically to things involving forces and energy states. Thus, I have control over forces/energy at all levels (i.e. particle, wave, quantum, weak force, strong force, etc.). This means I can redirect energy, convert energy to mass or even one type of mass to another (i.e. build bonds), convert mass to energy or other types of mass (i.e. break bonds), change the vector of a force, etc. In this case, the opponent in question has invisibility to sight with a fringe where light is bent in Predator-like fashion. Change environment with the above special effects could be used a number of ways on this. Some examples include: vectoring light waves within the AE of CE to make the fringe more apparent; ionizing the area to cause it to contain more particulate matter (like dust) that obviates the fringe; you get the idea. I intend to discuss with the GM the concept of the CE's negatives only offsetting bonuses gained by the opponent's invisibility -- that way CE sticks to its mechanics of applying negative modifiers. I also feel visibility of the fringe and PER rolls at more than 1" distance are appropriate as long as the opponent is within the AE of the CE. Thoughts?
  4. Hyper-Man: Thanks for the quick response. Drain, suppress, and dispel are all at my disposal, as I'm running a low (base) point VPP that's not quite cosmic. VPP powers are only slightly limited in special effects -- specifically to things involving forces and energy states. The character basically has control of forces/energy at all levels (i.e. particle, wave, quantum, weak force, strong force, etc.) and can redirect it, convert energy to mass (i.e. build bonds), convert mass to energy (i.e. break bonds), change the vector of a force, etc. So, it'd be easy to shut down invis by simply redirecting the flow of light so that it does NOT bend around the opponent. However, I'm specifically looking for an indirect/environmental counter to invisibility -- akin to throwing flour on the floor such that an invis character's footprints are left in it when he traverses it. (This could be accomplished with change environment by simply ionizing an area to attract more dust to it, for example -- or a cosmetic AE transform on the environment would also cover it, by breaking the bonds of local matter to form a fine dust in the desired area.) The hard part is that the opponent is flying (or possibly clinging; not sure, as I can't see it), so I need a three dimensional indirect/environmental solution​ -- like a mist, dense air/gel that would expose movement through it (like walking through coloured water), etc. I DO NOT want to counter the opponent's invis -- I simply want to cause the opponent's passage to be obviated (while leaving the opponent invisible). Images are an option that might fit the bill, as the character can certainly manipulate energy to produce them, but this should be a passive thing (I might need to slap a trigger on it for that). What were you thinking as it pertained to images? Any other ideas?
  5. In a heroic 5th Ed. game where Invisibility to normal sight is VERY powerful due to lack of other targetting senses, can Change Environment be used to good effect to expose/outline/reveal an invisible opponent? If so, what are some example power effects that DO NOT involve exposing footprints on the ground (like a powder or fluid might)? ​ I've come up against a flying opponent with invis ... and have change environment ... but am new to the power and struggling with ideas on how to use it effectively...
  6. Nathan bought Eliot as a sidekick at a higher point total than Nathan's own. He needed the muscle.
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