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Surrealone

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  1. Like
    Surrealone got a reaction from Prefers2Lurk in Cool Guns for your Games   
    Today I bring you the LMT CSW, an integrally-suppressed confined space weapon (CSW) chambered in .300 AAC. Your military-equipped personnel will appreciate the reduced recoil, muzzle flash, and noise levels that come with this 24inch OAL rifle when using it to defend confined spaces such as bunkers, ships, and similar locations. The platform easily meets SOCOM’s SURG ("suppressed upper receiver group") requirements and passes the SURG high performance stress test, offering rifle caliber force in a substantially smaller, suppressed profile. 
     
    Spare no expense when it comes to the lives of your men; give them the equipment they need: the LMT CSW - for the ultimate defense in hyper-close/confined quarters.  Starting at $3999 per unit...
     

     
  2. Like
    Surrealone got a reaction from Prefers2Lurk in Cool Guns for your Games   
    S&W 629 .44 Magnum Performance Center Edition (with a crappy UTG optic that comes with it; I think they should and could have done better than this).  This one's for the modern-day gunslinger in your campaign...
     

  3. Like
    Surrealone got a reaction from Prefers2Lurk in Cool Guns for your Games   
    The GSL Pillbox appears to rely on wipes, which is basically Vietnam-era tech (with modern materials used for the wipe, of course).  I can't say I'm a fan of wipe-based suppressors given that wipes must be replaced -- usually within 3-4 magazines worth of ammo in order to maintain the same effectiveness as they had with the first round fired.  The fact that the wipe changes over time (due it being shot through) and the fact that the exiting bullet touches the wipe … always has me wondering what wipes do to POI, especially over time/reuse of the same wipe.  Still, it's interesting to see a suppressor THAT small!
  4. Like
    Surrealone got a reaction from Prefers2Lurk in Cool Guns for your Games   
    Sure -- if using K11's or K31's!
     
    The Schmidt-Rubin K11 (and later, the K31) are Swiss-made, straight-pull bolt action rifles designed by Rudolf Schmidt, a mechanical engineer who understood that two motions (pull back, push forward) instead of 4 motions (lift up, pull back, push forward, push down) would result in a halving of the time to actuate the bolt … thereby nearly doubling the rate of fire with no change in or loss of accuracy.
     
    In addition to the straight-pull bolt, these rifles also have amazingly crisp triggers and free-floated barrels.  Considering the K11 was first produced in 1911 and was arrived at from improvements on designs dating back to 1889, the K11 was revolutionary in terms of speed and accuracy in bolt-action guns of the day.  The K11 easily put Lee Enfields of the same era to shame … without really trying.  Aside from the really long takeup on the K11, the crispness of the 100+ year old trigger on my own bone-stock K11 actually puts the non-adjustable triggers of most modern rifles to shame, too, IMHO.

    The downside was the cost and complexity to manufacture the rifle … which is why this type of action likely isn't common, today.  The Swiss, of course, did it both right … and well.
     
     
  5. Like
    Surrealone got a reaction from Prefers2Lurk in Cool Guns for your Games   
    This article was somewhat comical.
     
    From the article:
    Integral suppressed basically means the suppressor and barrel work together to make the suppressor perform better, it reduces the speed of the bullet to below the speed of sound. (The speed of sound is about 768 miles per hour at sea level) and for the record, James Seto has been heard many times saying, “It’s as quiet as a mouse fart.” )
     
    I hate to tell these people, but the suppressor and barrel aren't magically working together to achieve better performance.  Instead, the barrel has been ported and the suppressor mounted over the ports in a way that reduces the speed of supersonic rounds to subsonic speeds thanks to the reduced gas pressure behind the bullet as it is expelled from the barrel.  That's not better performance, at all, it's just a means of rendering the shots super quiet (due to the elimination of the supersonic 'crack' produced by breach of the sound barrier) when supersonic ammunition is used.  It's a very SPENDY way to do it, too, since a regular suppressor that's not welded to the barrel atop ports in the barrel (which can be used on different guns BECAUSE it's not welded to one gun) … can achieve the EXACT same effect as long as the user of the firearm selects 147gr 9mm ammunition, which is subsonic.
     
    Cute 9mm carbine … but it's ultimately a solution in search of a problem, IMHO.
     
    Surreal
     
    P.S. I have an integrally suppressed .22 rifle -- purchased specifically because .22 subsonic ammunition is more expensive (for less powder charge) than the supersonic rounds … and because .22 subsonic ammunition often has issues cycling .22's semi-autos.  Thus, I looked into a solution that would be super quiet despite use of supersonic ammunition, which I wanted to use to ensure the action cycled.  147gr 9mm ammunition that is subsonic has no such issue, as it typically costs the same as 124gr supersonic ammunition … and it reliably cycles 9mm semi-autos.  
  6. Like
    Surrealone got a reaction from Prefers2Lurk in Cool Guns for your Games   
    Given your 'significant range' remark, I get the sense you feel I'm worried about the wipe having only minor alterations of POI (which, of course, become more pronounced at longer ranges).  While this is, of course, a concern due to 'normal' contact between the bullet and wipe as the bullet passes through the wipe, it is the 'abnormal' contact that most worries me.  The primary example of such 'abnormal' contact is when a chunk of the wipe breaks off during bullet/wipe contact -- which happens fairly regularly after the first mag or two is fed downrange.  Because the amount of the wipe that breaks off tends to vary … and because it's unclear how much of it adheres to, unbalances, or otherwise affects the bullet -- POI shift would seem to be a major concern.
     
    It's a non-issue for minute-of-badguy shooting at any given distance, but if you want to punch paper quietly (which is what I consider most .22 shooting to be good for), it's something that I'd be prone to considering and worrying over.
  7. Like
    Surrealone got a reaction from Prefers2Lurk in Cool Guns for your Games   
    A suppressed 9mm CZ Scorpion Evo 3A1 with short barrel and folding stock.  Hey, you said cost was not a major factor ... and this isn't something I can afford in any variant except the civilian CZ Scorpion Evo 3S1 varietal.  Worth a quick look:

     
    P.S. You said personal defense; you didn't say what kind​ of personal defense!  Obviously this wouldn't be holstered, but belongs more on the homestead.
  8. Like
    Surrealone got a reaction from Prefers2Lurk in Cool Guns for your Games   
    I've had the DP-12 in my hands and man, that thing is monstrously large/heavy compared to, say, the KSG.  It's also strange only having to pump every other shot.  Personally, I don't care for the DP-12.

    Crye's Six12 is also an oddity as a standalone shotgun -- primarily because the cylinder is awkward.  However, it's insanely cool as an under-barrel shotty mated to an AR-15 platform.  Here's a taste of that:

     
     
    And then there's the American-made UTAS XTR-12 AR-style semi-automatic 12 gauge.  No Saiga clone, here.  I can only imagine this thing with a Slide Fire stock and a 24 round drum mated to it.  And you just -know- someone will make a drum for it...



     
  9. Like
    Surrealone got a reaction from Prefers2Lurk in Cool Guns for your Games   
    Today I bring you The Big Bang Pistol Set by Cabot Guns.  Fashioned into a pair of 1911-style pistols from a meteorite that was billions of years in the making, your Filthy Rich hero can have this set for all of his/her demon slaying and/or alien defense needs for a mere US$4.5 million.  A unique gift with a finish the likes of which you won't find anywhere else on planet Earth, The Big Bang Pistol Set -- for the discerning hero who has everything...
     
     

     

     

     

  10. Like
    Surrealone got a reaction from Prefers2Lurk in Cool Guns for your Games   
    And for something completely different, here's a 2-man, crew-served gun with programmable 25mm airburst grenade capability.  The XM307...
     

  11. Like
    Surrealone got a reaction from Prefers2Lurk in Cool Guns for your Games   
    So this has been around for a while but never had much 'splash'.  It's the CZ Bren 2, a 5.56 NATO chambered sub-machine gun featuring a super-short gas system allowing it to work well with barrels as short as 8 inches -- when suppressed. Weight is 7.5 lbs; magazine capacity is 30; and the rate of fire is 850 rounds/min.


  12. Like
    Surrealone got a reaction from Prefers2Lurk in Cool Guns for your Games   
    Start at 1min on each of the videos, as it's all useless chuffa up to that point in each video:
     

     

  13. Like
    Surrealone got a reaction from Prefers2Lurk in Cool Guns for your Games   
    The full barrel recoil system to which we are referring was CLEARLY employed to make that .50BMG platform man-shoulderable and man-fireable; nothing more.  If you think about it, that system makes little practical sense, since no sane, long-range shooter will use it to take long range shots from an unsupported, standing position with a shouldered rifle -- because too much accuracy is lost in a standing/unsupported, shouldered position.  Thus, the moment you put that platform down on the ground to get support from a bipod, you might as well have simply had a bipod and brake combination ... and a simpler platform that is less prone to failures thanks to reduced complexity. 
     
    With that in mind, I feel a full barrel recoil system on a .338 Lapua platform is even more of a solution in search of a problem, as there just isn't that much recoil to mitigate with .338 Lapua.  In case you doubt my 'solution in search of a problem' assertion, here's a youth shooting a suppressed .338 Lapua rifle with a bipod. Do you see any need for a full barrel recoil system on that rifle??  (I sure don't!)  Do you think follow-up shots are a problem on that rifle? (I sure don't!)  Change the platform from a bolt gun to a semi-auto and you'll have quicker follow-up.  Eliminate the suppressor and use a brake, and it's still VERY tame compared to .50BMG...  (For reference: .338 Lapua produces only ~3 times the recoil of a 7mm REM MAG, which is quite manageable.  .50 BMG produces a bit more than ~6 times the recoil of .338 Lapua ... i.e. ~18 times the recoil of 7mm REM MAG.)
     

  14. Like
    Surrealone got a reaction from Prefers2Lurk in Cool Guns for your Games   
    Ok, so this isn't actually a gun/firearm ... but the X15 flamethrower has a trigger, destroys things, is theoretically 48-state legal (note: I am not an attorney; consult your own for legal questions you have), and Internet orderable.  Recommended fuel mixture appears to be 90% diesel and 10% gasoline. It holds 3 gallons of fuel and uses a 20oz refillable/changeable CO2 tank to propel the fuel from the nozzle.  3 gallons will net the user about 1 minute of flamethrowing time ... slightly more if using their napalm mix (additive) -- which supposedly yields tighter and longer flame streams.
     
    Price point is USD$1600-$1750.  Outfit your mooks today!
     

  15. Like
    Surrealone got a reaction from Prefers2Lurk in Cool Guns for your Games   
    Here's the MCX Rattler -- the latest from Sig Sauer which it's billing as 'the world's smallest rifle'.  Currently available chambered in .300 BLK, which it will readily cycle whether suppressed or unsuppressed.  There's a 5.56 NATO version coming, but I think they got their default chambering right the first time on this one.
     

  16. Like
    Surrealone got a reaction from Duke Bushido in Villain Campaign?   
    VtM and other WoD titles are (at their cores) games of personal horror.  As an example: Vampires steadily edge closer to the beast as they lose Humanity/Road/Via …. or if they manage not to do so, Gehenna eventually arrives, resulting in the rise of the Antidiluvians (who then devour their childer).  i.e. Those games aren't about winning or heroics or anything else.

    Using Vampires as an example, again, VtM is ultimately about dealing with derangements, loss of humanity, youngsters and elders, alike, trying to eat you, and such -- and the story that arises from such things.  Hence the game (VtM) being about personal horror. (Political machinations are just minor distractions/hobbies/entertainment one engages upon whilst whiling away the centuries. )

    I kind of liken it to Call of Cthulu -- where all characters tend to end up either dead or insane.
     
  17. Thanks
    Surrealone got a reaction from Spence in Villain Campaign?   
    That's sad to hear, as my experience with VtM runs 180 degrees from yours.  I guess it's a matter of ST's.  TBH, I'm super picky about WoD ST's … and have tended to long-running games with a handful of what I consider really good STs for whom imagery and story pertaining to one's dehumanization … trump combat, politics, maneuvering, etc.  Not once have I seen PvP kills.  Keep in mind, I only play tabletop, never LARP.   (LARPs, I hear, tend to be really backstabby and PvP-like.)

    Ok, this is way off topic, so I'm done with the tangent.  It was fun while it lasted, thanks Duke, for the left turn!
  18. Like
    Surrealone reacted to Deadman in hudson city:map of areas controlled by villians   
    Page 159 of the Hudson City book is what you are looking for I believe.
     
    Page 162 breaks down Chinatown.
     
    Regards,
     
    Deadman
  19. Haha
    Surrealone reacted to Spence in Villain Campaign?   
    Over the years I've allowed myself to get talked into so called 'villain' campaigns. As a rule they all started as small heists and rapidly rolled into full bore mass murder hobo.  And then the wailing and crying when they were captured. 
     
    Villain campaigns sound great, especially nowadays when superheroes have pretty much disappeared from comics, being replaced by all the murder hobo idols like Deadpool or the craptacular revisionism of Harley Quinn.
     
    Villain campaigns are almost impossible to run for a GM.  They are usually just sandboxes without the luxury of being able to just drop a mob of monsters from the Monster Manual and randomly rolled 'treasure'.  And the run of bank/armored car/ jewelry store heists gets boring. 
     
    If you take the time to actually work up a detailed heist, in other words requiring a modicum of planning a bit of actual danger, it suddenly becomes nothing but the common cry of the fake gamer murder hobo munchkin 'railroading' delivered in a weasily nasal tone.   Now I have experienced a real actual railroading GM.  And 99.999999999% of what the wankers call railroading isn't.  But I am getting off topic.
     
    Bottom line.  If you and your players think their 10th level party repeatedly butchering 20 goblins is the hight of fantasy RPGing, then you may well love a villain campaign.  But if they enjoy a little bit of actual adventure and thinking, a villain campaign tends to run dry very very quickly.
     
    Just an opinion of course.
  20. Like
    Surrealone reacted to Duke Bushido in Villain Campaign?   
    Tried it with two different groups; can't recommend it. (inspired by a then-new game whose name escapes me-- was it super villains?  Anyway, it was a brittish import, and like the cars, only bits and pieces made with finest British craftsmanship would be seen falling off of it randomly.  Seriously: terrible game.  Dont know why trying it again on Champions running gear seemed like it would help (though, for the record, it really did)). 
     
     
    In my own--and because this is the internet, I must actually take the trouble to write this disclaimer out longhand, less I be crucified by the perpetually hard of thinking for claiming some sort of expertise:  this is, by every single thing I have said in the very first sentence, poorly-researched and completely anecdotal...! - - 
     
    Yeah; I know the folks here are above the curve on reading comprehension, but I've done some surfing tonight, and I swear to you people are getting dumber the longer they're out here.....   :(. I have also learned the there are levels of stupid that can scar you just for observing from the sidelines.... 
     
    Anyway, back to happier things like memories of gaming and sharing them! 
     
    In my own experience, players _love_ this, once they get their mindset shifted to it.   They love it _way too much_!      even your least-immersive, most wallflower player will totally get into being the villain in remarkably few sessions. 
     
    A couple of things:
    Being the villain is a level of freedom.  I didn't really think that through until it was too late.  It is "Me!" time all the time for each and every player, because the villain simply ignores the rules (societal and conventional: not the game rules). 
     
    Think you've outsmarted the guy bent on burning down the eastern seaboard and steered him in roughly the direction you want him to go?  Nope!  Hell just scale down and start knocking over liquor stores.  When that doesn't work out, they'll settle for random acts of terror and casual street murders, no matter what lofty ideals they held at the char gen party..... 
     
    And absolutely do not expect cooperation,  at least not for more than a session or two.  At first, uniting against the big bad seems like a necessary thing, then they realize that if they feed each other to the big bad, they can still run away, have less competition, and take all of dead guy's stuff! 
     
    Or even worse: uniting with the big bad.  They really like to do that, figuring to double-cross the big bad once the big bad wipes out the competition or provides a massive powerup. 
     
    Essentially-again, in my experience--it brings hack-and-slash murder hobos to the table, and they will fight tooth and nail to keep it in there, no matter what you do. 
     
    The worst part, though, had to be the reason that both games were scrapped: eventually, one (or more) of them _will_ make a play for big power (I still remember you, Davien!) , and it devolves to very unfriendly player-versus-player stuff that takes a _while_ to smooth over. 
     
     
    Your mileage will, I hope, vary, but I'm never going to do it again. 
     
     
    Duke
  21. Like
    Surrealone got a reaction from Prefers2Lurk in Cool Guns for your Games   
    A pop-up turret only makes sense when you want/need a heavily-armed (and usually armored) vehicle that doesn't freak out drivers of most other vehicles around it.  (Obviously air vehicles can tell.)  Private security organizations are the most likely consumers of such a mount.  Check this video out, especially from 1:19 to 1:48 relative to my remarks.
     
     
  22. Like
    Surrealone got a reaction from Prefers2Lurk in Cool Guns for your Games   
    For those of you whose mooks need more firepower, I bring you mini-gun punch without mini-gun fuss.  Meet the Empty Shell Defense XM556, a suitcase-sized, electrically driven "microgun".  Simply equip each of your mooks with the gun and a backpack containing a battery and a crap-ton of belted ammunition, and they'll give the opposing heroes a night to remember.  Weighing in at a paltry 16lbs (unloaded weight) and measuring a mere 22" in length, this microgun is smaller than most shoulderable firearms and comes with a point and click interface (see that red button?!). Availability is limited to your nearest military prototype test range, so consider a quick smash & grab to obtain upgrades for your mooks.
     
    The ESD XM556 -- proof that good things DO come in small packages!
     

     
     
  23. Like
    Surrealone got a reaction from Prefers2Lurk in Cool Guns for your Games   
    Today I bring you the CAA RONI-STAB non-NFA pistol carbine conversion kit for Glocks. Your mooks will love flying under the NFA radar with this legal upgrade that provides SBR-like capabilities for their Glock pistols with none of the typical SBR hassles.  Need it quickly?  No problem, buy it online and have it shipped to the doorstep!  Need to conceal it?  No problem, as the use of a brace instead of a stock means the pistol remains a legally-concealable pistol (assuming one has a concealed carry permit)! Need to shoulder it in order to take minute-of-opposition shots with a pistol at 50-100 yards? No problem, as the BATFE's recent reversal on the shouldering of braces equating to constructive intent means anyone can misuse the brace all s/he likes without any fear of consequences!
     
    The CAA RONI-STAB, RONI and Micro RONI ... for discriminating mooks and their villainous masters who require SBR capabilities from their Glock pistols. (RONI-STAB pictured below; RONI and Micro RONI have a built-in angled grip area ahead of the trigger guard. May not be legal in all states. Not permitted for export. Some assembly required. May cause liberal frustration. Manufacturer not responsible for potential or actual loss of life or blood.)
     

     
    Article Link: https://www.shootingillustrated.com/articles/2016/5/25/caa-offers-a-non-nfa-roni-stabilizer/
  24. Like
    Surrealone got a reaction from Prefers2Lurk in Cool Guns for your Games   
    Take an ugly, stamped, unreliable Ingram MAX-11 9mm, replace the bolt, stock, and upper with appropriate Lage Manufacturing parts, and voila, you have an inexpensive, highly-reliable, accurate, and modern 9mm SMG that easily fits in a briefcase … for a price far lower than transferable 9mm Uzis, MP5's, and similar form-factor SMG's.
     
     
     
     
  25. Like
    Surrealone got a reaction from Prefers2Lurk in Cool Guns for your Games   
    For those heroes with military backgrounds who have already transitioned to the M17 … and for those using the SIG 320 series … I bring you the Flux Defense MP17. This drop-in upgrade for either of the aforementioned allows you to utilize your existing duty magazines and firearm more accurately at longer ranges … without needing to field new weapons or acquire new training/muscle memory. In addition, the MP17 is holsterable in a mated retention holster that is suppressor-ready.

    Available for $399 in both SBR and pistol brace versions to suit all your tacticool needs, the Flux Defense MP17 has got you covered.  (Some assembly required. Optional $199 holster not included. Tax stamp for SBR version not included. Ammunition not included. Common sense not included.)
     
     
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