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dialNforNinja

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Everything posted by dialNforNinja

  1. See, I knew folks were sitting on some great stuff! Once upon a time on another board I made a topic, "If you were a B-list supervillain, what villain would you be?" My own entry was HVAC, Master of the Elements! (pronounced aitch-vack) who could raise or lower the ambient temperature by fifteen degrees and control wind speed and direction up to fifteen miles per hour (That's total speed if against the wind, or added to existing wind speed.) His signature job was burglary with the getaway planned via hot air balloon, proclaiming "NONE SHALL DENY THE POWER OF HVAC! My mastery of the elements ensures that I can outrun any other balloon!" and his common takedown was being pursued by any other method than in a balloon. e: I remembered another of them just after posting - Smalltime had the ability to make poeple's skin look young and healthy, though it would wear off after a month or so... and rather than use this directly to make money, would open beauty shops and repackage cheap product into custom bottles to sell for premium prices claiming that it was his secret formula lotion that caused the effect, under the (admittedly not implausible) theory that rich old ladies were more likely to go for that than letting someone use superpowers on them as such.
  2. One of the things I particularly liked about GaoGaiGar was that the components of the main super-robot actually do set up a barrier to keep enemies from disrupting the combination process... and at least once or twice, a boss type got through the barrier and wrecked some face until the supporting cast could come to the rescue.
  3. I've noticed that the covers on Champions Complete and Champions Powers feel really light weight even compared to older paperback game manuals like Mekton Z or the BESM series, so I thought about converting them to hard covers. I know there are professional businesses that handle such things, but oddly enough they want to get paid for their time and I'm kinda broke, especially when there's so many parts of this collectible textbook game I haven't got yet So, I turned to the repository and font of all human knowledge, YouTube! After a couple hours of poking around and staunchly resisting getting sidetracked, this appears to be the most concise yet useful video on the topic, since it specifically addresses so-called "perfect bound" (IE single pages glued together at the spine, easy to manufacture but also prone to losing single pages or breaking into smaller chunks as they wear) paperbacks: Repairing a paperback book to hard cover Has anyone else tried such an operation? How did it turn out? Any tips or warnings to share?
  4. Fighting blind has a default penalty that you'd use with Darkness, so I figured you'd set it up as fractions of that per increment, or half outright if doing it the reduced-bookkeeping way. My personal inclination would be to take whatever the effect radius is and divide that by two, so there would be effectively four bands if you were looking through it, the outside where you have 1/4 the penalty, the near inside with 1/2 the penalty, the far inside with 3/4, and beyond that total concealment. This gives a reasonably graduated effect without lots of gnarly math and a huge table to check against. Three bands would also be effective enough mechanically but halves and quarters tend to be more intuitive than thirds. I guess you could do 25%-50%-100% but that would probably be a smaller Limiter, -3/4 or -1/2.
  5. Why would you not just use Darkness with a Limiter, say -1, for Partial Effect? Then apply the modifer-per-hex and duration however you've decided to do it anyway. I ask not because I think the suggestion above is wrong, but choosing the best right way seems to be the trick to grokking Hero System and I'd like to know the decision process for why Change Environment is better for the purpose.
  6. That one could be just as much of a problem, though - say he annoys a grouchy old lady and she grabs his ear, or starts smacking him with her handbag... better hope he can pull that reflexive murderfist response! I'm not saying to just do it out of the blue like a jerk, of course, but including an NPC who doesn't like supers and thinks the modern generation is too disrespectful etc. is perfectly fair game, and blowing the RP (or at least some social checks in lieu of RP as it's entirely unsurprising if a gamer is not a social genius IRL) and having her become irate is legit too. People like that pester the heroes all the time in genre media, if perhaps mostly because bad things tend to happen when they try it on villains.
  7. Didn't Western Hero just get a new release? I'm sure I saw something about that... maybe it was just an official PDF version without a system update?
  8. Not... every "weird" character concept is sex related, right? I mean, even my two were "tentacle monster but without the rape" and "her nickname was F-Bomb" but... we can be creative without involving procreation? Reaching back further, one of Ten-tickles' precursors was called Traveler Among Strange Angles, an academic who discovered hints of intelligent life in other dimensions, became obsessed with studying it and proving his hypotheses right when they were ridiculed, and eventually mutilated himself to better fit in and fled to our dimension when certain deeds that had been necessary (if distasteful, at least until his morality shifted closer to the strange beings he had discovered as well) at the time but which were completely unacceptable among his own kind led to an angry mob descending on his isolated laboratory just as the means to finally open a portal suitable for physical transport were completed. Traveler had a generally similar schtick of only communicating telepathically, though with the more explicit SFX of forming glowing ideograms around himself and then blasting them at the target(s), but a less refined humanoid form that was more a matter of having cut the trunk of his treelike natural body in half partway up to become "legs" and vivisected and stitched his two major tentacles back together around an implanted framework to form arms with defined shoulders, elbows, and fingers. I figured that was a little too much body horror for a supers game that wasn't Rob Liefeld 90s style Rustiest Grimiest Bloodiest Pouchiest Iron Age (Yes, TASA wore a bandoleir and several arm/leg/etc. bands with pouches for personal items, since the defunct extra stomach his species normally uses for such a purpose was in the part of his body cut in half. Even Ten has a utility belt like that, but hidden under the flowing cloth of his sash) and cleaning out the Lovecraftian madness eventually turned into lampshading H-anime cliches for humour. Though I did resist the urge to name Ten's Armor Piercing attack "Penetrating Tentacle" somehow, up to now. Seriously, though, there's gotta be more stories to tell than this. We're gamers! We live for our weird game night stories! I know you've got 'em, so come on, spill!
  9. Wait, Lucha Libre Hero? Really? That's awesome. And not just because I've always wanted a story where a Luchadore beats up Bane and takes his mask for shaming the spirit of Lucha (he uses guns, and both uses and sells drugs) and that's why Nolanverse Bane has that goofy fang-face instead of looking like the comics and animated versions.
  10. If he's the GM and the general concept has been approved anyway, why not just use a VPP, when it's the kind of situation it's designed for? Multiform can certainly work, of course, and might even end up more cost-efficient depending on what a VPP Pool and Control Costs end up needing to be to cover all the bases. Edit: Thinking about Multiform got me thinking about a Kamen Rider build, and raised a point that could easily apply with powers-form-a-book: What about having a vehicle in some but not all of a Multiform's slots? For a Rider I was thinking that it could be justified by saying it still exists but advanced forms are too powerful/physically strong/etc. to use it safely, but for powers obtained from a book it could be some kind of force/energy projection, a Summon in game terms perhaps. Does it sound legit?
  11. Oh, that is SO getting yoinked the next time I do an actual speedster build. I've got a big grinchy grin and can barely resist the desire to cackle and rub my palms together just thinking about it.
  12. Oh super very NO on just one player having that kind of power, no matter the relative point cost. Like I said before, probably the only way it would ever get in game is a "Speed Force Masquerade" sort of deal where anyone relevant to the plot is just as fast and they have their own society of some sort going that only indirectly affects the Slow World, or something like that, and at that point it's campaign SFX and properly a freebie since everyone gets it. Even for a PBEM it would take up too much of the GM's time and attention from the rest of the players, and while it could work in solo mode if you're just going to write prose you might as well not bother with game mechanics as such, whether it's your OC Wheelz the Donut of Steel or just plain Flash fanfic. It was just an attempt to explore the envelope of the system, pretty much.
  13. It's entirely possible that's my misunderstanding, but while however many actions you get per turn are resolved on the specific phases they fall on for game purposes, do they not supposedly still fill the whole twelvish seconds in-universe? Perhaps this is another artifact of my perspective being to look at what happens in character and only then poke at the parts bin of mechanics to see what can make that happen, rather than pulling some shiny factory-fresh rules out of their wrappers and slotting them together, then trying to figure out what in-character effects will tie them all into a theme and signature schticks. Putting it like that sounds sort of derisive, but I'm trying not to be - it's just that the latter seems to be the standard approach for Hero veterans, but it's more alien to me than ... than a gate to Qliphoth, to use a Champions setting reference. That at least I could toss a paper airplane through with a note conveying my Champions Online character Lady Cthulu's disregards (If that cow Ao'Qepoth thinks she's going to conquer Earth and take all the chocolate for herself, she has another thought coming! ) but coming at character design without designing the character first is just bizarre. All of your other points were interesting too, but I don't really have anything meaningful to say about them. Basically I just nodded along saying "Okay, yeah... yeah... that makes sense..." etc. I do appreciate you taking the time for the analysis though!
  14. Those two problems were addressed, between shifting over to a Speed Force dimension and using Transdimensional senses and Strength to affect "the real world," and adding Spatial Awareness as tachyon perception with the Discriminatory, Sense, and ... whatever the third adder was that I can't remember to be what he's perceiving things with. Being in the Speed Force presumably also takes care of relativistic mass causing problems with local gravity, too.
  15. All right, we're clearly thinking at cross purposes - "he is fast, so he can do this" versus "he can do this, so he is fast," and "he's using massive END so how could this even be played" versus "he has Life Support: Does Not Age and centuries to recover END between uses, my god this is even more abusive than I thought and can never be played." Beyond that, some web searches (ignoring everything with a rem.uz address because I'm still being stubborn about that 🙄) reveals that what I need is APG2, which (at least judging by the reviews and a Q&A thread from a couple years ago) essentially does exactly what I came up with here, in pages of detail because that's just how Steve rolls. "It's horribly expensive and probably no GM will ever allow it" sure sounds familiar at any rate As for Hero not having "I win" buttons... well, that's obviously untrue, as in nearly any point-buy toolkit type system, and most others as well. Nixing those is (part of) what the GM is for, because otherwise all you need to have one is an attack that's far above the defence levels of the campaign, or an NND whose special defence isn't available.
  16. I don't really see why you think I haven't defined what I want to do "in Hero system terms." I want a character who acts and reacts ten trillion times faster than normal. Period. No make an Xd6 attack and call it "punched 500 times in a second" if he wants to punch you 500 times he punches five hundred times, and probably takes a break every two or three to read a book so his knuckles don't get sore. If he wants to run to NYC to pick up a genuine New York Thin Crust pizza, he doesn't break out Life Support: Does Not Require Food (8hrs, UOO) he runs to NYC and buys a pizza. Why is this hard to understand? e: Sorry, I lost my temper a bit. Expletives deleted.
  17. Being literal is the point, so you actually are fast enough to see light move like the camera in that video, so you have three hundred thousand years per second to do whatever, even if you'd usually use far less than that for any purpose that involved interaction with slow events. Though I did forget to account for only having SPD 2 normally, so add another +10 to EDM: Enter the Speed Force to account for being spread out over six phases rather than just happening in one, making the final result 357cp. edited: Life Support to avoid aging instantly and needing all the food and water in the world, plus the Absolute Time Sense and Eidetic Memory talents sound like good investments for the highly limited remaining point budget, too
  18. Wow, nothing? I guess that means I get to try weaving a silk purse on my own then... Alright, standard modifier for powers is +5cp to double non-damage effects, but looking at the time chart it's more like x4-5 per step after you get to an extra turn so call the base effect one turn per external phase and +10cp per step after that. That still ends up being something like +130cp for a subjective century in a phase, but you're getting a century in a single second so it's hard to complain. Even that is only a factor of about three billion to one, not ten trillion, though, so we have to go deeper (foghorn!) 317,019 years precisely, so following the 1-5-25-100 pattern that's 500, 2500, 10k, 50k, 250k, close enough to five more steps, so 202cp total on EDM, plus Spatial Awareness: Tachyon Perception (32cp) given the Discriminatory (+10cp,) Sense (+2cp,) and Targeting (+10cp) modifiers along with Rapid x13 (+39cp,) for 93cp and a total (still not including Transdimensional on whatever needs it though) 295cp. Let's see, Transdim is +1/2, so that makes our non-photonic Tachyon sense cost 139cp. I'll be merciful and say normal STR is "indirect" enough to just get Transdim applied on its own instead of requiring TK with Fine Manipulation and a bunch of skill levels to make the roll meaningless, so just 6cp there for a minimal superhero STR of 13. 202+139+6=347cp Ouch! But it is just barely possible within a standard 400pt build, if you don't raise Characteristics much above the baseline and let your actual ten-trillion-times-normal super speed be the whole of your powers. Well, we knew going in this wasn't going to be cheap. I guess you could just ignore the photon speed issue much like it ignores air friction and put Rapid and Transdimensional directly on Sight to save a hundred or so points, but when the point is to be able to dodge laser beams like they're nothing but snails that seems to violate the internal logic of the power, let alone our measly earth-logic, and even when powers make no earthly sense I still feel they should have internal consistency. What do you think, does it pass the sanity test? It would break the game completely to actually use, but as a construct within the rules, I mean.
  19. Well, that's why she's an archvillain. Fortunately she's also a patriot; in one campaign outline I wrote the fallback position if the party couldn't stave off an alien invasion was that Gaia would appear and have the remaining orbital defences allow a path through so the invaders would make their beachhead in Australia, so her most loving creatures could give them a taste of what to expect from their new nieghbors, so to speak. The Dread Emu would then have claimed the #4 spot in causing casualties among them, after snakes, spiders, and sheep, but edging out drop bears and gympie gympie shrubs (Dendrocnide moroides,) other human efforts only taking #6 combined.
  20. I want to say something about CLOWN being an absolutely essential organization to include, but basically I've seen the cover of their book and that's it.
  21. Looks like you have some good suggestions for the original question, but considering the theme I suggest a couple more sidekicks/wanna-bes, or perhaps copycats to provide a false lead for the party while they're trying to deal with these guys: Bushrabbit and Cane Toad They're a couple of my stock characters when superheroing leads down under, along with archvillain The Dread Emu and hero team Platypus Man, Argent Wombat, and Tassiewolf.
  22. So I'll start right off with the elevator pitch: Scorch is a ghost. Previously the fire-using heroine Firebomb (F-Bomb to certain close friends) she overloaded her powers to create an explosion big and hot enough to immolate a cloud of airborne bio-warfare nastiness when a certain villain's plot was not quite foiled in time, her only remnant a shadow etched into the sidewalk and up a wall. Some time later, however, that shadow peeled away... and Summer awakened to find herself in a strange twilight existence, less than paper-thin and able to stretch long distances like, well, a shadow on the wall. Despite this mostly immaterial nature she still interacts normally with the physical world, and can even be hurt by normal means. The only vestige of her former powers left is the ability to make herself burning hot, and sometimes burst into flame at moments of stress. Not that she lacks for stress, looking for her place in a world that knows her former costumed identity as a martyred hero, and no longer able to just take off the costume and be another civilian. I think this is probably the weirdest character concept I have ever had, or perhaps tied with Ten-tickles Therapist, a stereotypical H-anime tentacle alien who's actually just a sports medicine and massage specialist who crashed on earth after a hyperspace accident. F-Bomb was the character I made to try out Champions Online's fire blaster F2P character class, a tall black woman in a typical skimpy flame-themed uniform with an orange domino mask, a big also-flame-colors afro, and an F-logo belt that's one of the Foxbat costume parts you can get during the annual week-of-April-1st special event. Naturally, the whole character design grew out of trying to come up with something to do with Foxbat's stupid belt What are the oddest character ideas you (or your player group) have come up with?
  23. Hopefully since it's been a week now JK7 won't mind me using the thread for a different "how do you build...?" question; it seemed pointless to make a new one when this has a suitably descriptive yet generic title. So... let's talk about speed. Serious speed. Speed like The Flash for real, not just normal tricks with speed SFX. This kind of speed: http://www.youtube.com/watch?v=7Ys_yKGNFRQ As a reminder, I only have Champions Complete and Champions Powers (or the 4e BBB, if that butters your muffin more) to work from, so if it's already been addressed in, say, DOJ2331: Linear Algebra Hero, just pointing it out without explaining how it was done doesn't help much. Now, actually doing what they do in the video is relatively easy, Detect: Rapid for Sight, +3 per x10, so just count the zeroes on 10,000,000,000,000 and it's 13*3=39cp, and you too can have that camera for the low, low price of an Obvious Inaccessible Focus (-1/4), Immobile (-1), Not Expendable (0), Fragile (-1/4), Universal, total -1 1/2 aka 16 Real Points, whatever that works out to in Herobux. I know Fuzion is practically a cussword to most Hero fans, but porting it through Option Points would make that $80,000 I guess? No, can't be, given the point value of various example guns and vehicles. They never mention the cost of the system in the video AFAICT, but I must be remembering the conversions wrong. Actually doing things at that speed, though... I'm going to be stuck with Extra Dimensional Movement again to "enter the Speed Force" or something, aren't I? 20 Base Points for a single dimension, any physical location (+5cp) potentially, but only corresponding to the real world (-3cp), not dealing with time travel for sanity's sake (+0), so 22cp to start off with, but what does that actually get you? And of course you need Transdimensional on your senses (Well, probably on Detect: Spatial Awareness modified with Rapid as above since light is moving at a snail-like few millimeters per subjective second and sound doesn't exist) and STR and any other powers to see and affect the real world, but my question is how do you actually model the character having subjective hours or days (or realistically years if not centuries) to do stuff in the time it takes a normal bloke to throw a punch? Obviously there would be problems with this in a game setting unless the entire team was speedsters, but then the base level of the power would be free anyway since anyone relevant to the campaign has to have it and it's not actually an advantage unless they're better at it than the new waterline - but I'm not trying to build something for actual game use at the moment, just figure out how it could work at all. ... though now that I think about it, a story where someone gains ridiculous speed powers and discovers there's a Masquerade of speedsters going on in an otherwise frozen world would be kinda cool, if probably better in prose than a game. Maybe add that the speed is linked to Shrinking, so you have (relative to the mini-speedsters) the kind of massively huge planets often included in Xianxia web-novels to go with the trillions-of-years-old dynastic civilizations and so on. Going back to the realm of normal powers described as speed tricks, "I stepped off to the Speed Force dimension and built/retrieved/etc. this gadget" would be decent SFX for an equipment VPP, wouldn't it?
  24. While it is on my list of things to get I don't yet have the Martial Arts book, and as a big Abe Lincoln fan the lack of Chokeslam in my options is annoying the heck out of me. If someone has a free minute or five to look at the custom martial maneuvers system, could you? No "grab" like the Choke Hold because you're not holding them at the end of the attack, just a bit of NND damage for when you pick 'em up and shake 'em, then Opponent Falls for when you toss them on the ground like a litterbug with a used kleenex. Remember kids, always make sure your villains are placed in the proper receptacles! Maybe a DCV or OCV penalty if needed to make the points work, due to compromising your balance until you readjust. Because piracy is bad and the only Hero System book in my FLGS is the 5e Vehicle Sourcebook so I can't just flip to that page for five minutes "while browsing" myself, yanno? Really, it's such a classic bit for Bricks and physical archvillains, I'd have thought it would be in the main books long since.
  25. I know I love it! No thanks needed, it's what we're here for after all. I'm happy to help. On the subject of making stand-ups out of soda bottle plastic, I have a vague memory that is in fact the same kind of stuff Shrinky-Dinks used to be made out of, so while it would definitely need testing before you set your heart on it, you might be able to do that good old trick with it if you find the right oven temperature. I know that soda bottles actually start out as a thick little blobby thing attached to the molded neck and threads, then get heated and blown into a bottle-shape mold, so it is at least plausible. Hm, yup, this video does a lot of it, though using the flat top/bottom of the kind of plastic bin fresh sandwiches and salad greens get sold in rather than a bottle for the literal copy-the-Shrinky-Dinks-commercial segment. It's way too hot for me to try it at the moment, but I have like three of those sitting in my trash right now
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