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dialNforNinja

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  1. Like
    dialNforNinja reacted to steriaca in Looking for Character creation help 5E not 6th: Dark Mysterio   
    Either work. I was thinking of it being a "gun", as a badly written noir detective would always have a gun on him, even if the writer doesn't go on to describe it other than "a gun". The writer wouldn't know or care about how many bullets it would hold. I see it as a three slot Multipower (energy blast, range killing attack, and a Hand-to-hand attack with a pistol whip special effect). He can be disarmed (the disarmed gun is always empty), but he can always pull out another gun.
  2. Like
    dialNforNinja reacted to DShomshak in Bonus Character for Shared origins: Dynatron   
    I'm sorry to say it, but... almost certainly not. Sales were piddling, both here and on DriveThruRPG. Not worth the work -- especially the illustration. I am not an artist. I can sort of fake it sometimes, but it's like pulling my own teeth. Taking care of my mother in her declining years has also been an impediment.
     
    It's a shame, because I do have more Shared Origins I'd like to complete. The Parallax Event for the Shared Accident: A bit of stolen alien technology goes kaboom, and the wave of hyperspacial energy gives random people super-powers -- especially the people nearest, who form a supervillain team called the Constellation. Or there's Wreck of Empire: Professor Proton was one of the world's most powerful villains, but his ruthlessness led to his death. Some of his lieutenants try to keep his criminal empire going, but many of his agents, bases and weapons are up for grabs, creating Spinoff Characters. And for a Power-Granting Artifact I have the Doomsday Cross created by the Warlock, which pulls various lesser demon lords out of Hell to possess unwitting mortals. A few more. But they are all stalled at various points. At least you've got the concepts now, to develop for yourself.
     
    Gladiator6c.pdf
     
     
    And I see the attached file vanished at some point. Here it is again, I think.
     
    EDIT: Old files detached.
     
    Dean Shomshak
    Gladiator6c.pdf
  3. Haha
    dialNforNinja reacted to Susano in Quote of the Week from my gaming group...   
    This exchange occured in last night's Feng Shui game:
     
    GM: "It's a topless bar..."
    Tasha: "Is this where I interviewed eariler?"
    Cassie: Excuse me?"
  4. Haha
    dialNforNinja reacted to Ellis in Quote of the Week from my gaming group...   
    Love em and leave em
     
    This happened while they were investigating, and managed to get way off track. The PC with Shrinking was about 3" tall and sneaking through the unsuspecting suburban family's home, when he came upon the young boy's bedroom. He failed his stealth. The little boy made his PER, cried out "Someone got me a Altura doll??!! Cool!!"
     
    The character realized he'd been spotted and froze in place, allowing the kid to grab him and carry him around. The kid sneaked into his sister's room and was about to start abusing her Barbie doll, when his mother called him to eat. He tossed our hero and Barbie onto the bed in Barbie's "house" and ran to eat.
     
    After waiting til the kid was gone, Altura got up, then told Barbie, "I'll call you."
     
    The rest of our group was in stitches.
  5. Haha
    dialNforNinja reacted to oberon in Quote of the Week from my gaming group...   
    Playing Earthdawn, the party had just defeated the evil cult in the nick of time, preventing the nasty demon from fully entering reality. As it is struggling to make it through the portal, but being inevitably drawn back;
     
    Dwarf (Me): You should taunt it. Go on, it's helpless.
    Saurial (drops his pants): Hey! If you're REALLY nice to me, I'll let you suck on this before you're destroyed!
     
    The GM then made a roll. The demon made a last effort, thrust itself forward and clamped its jaws together. Everyone except the saurials player thought the look on his face was priceless
     
     
    oberon
  6. Like
    dialNforNinja reacted to Nuadha in Quote of the Week from my gaming group...   
    One of the players in my monthly Changeling game loves writing down the funny quotes and later emailing them to everyone. Here are some highlights from one of the sessions:
     
    "You're nice. Why are you (working) here?" -- Abigail to Maevren, Drusilla's groundskeeper
     
    "I check to see if there's anything out of the ordinary." --Samuel Titus
    "Other than the elf and the vampire, no." -- GM
     
    "I'm not going to shoot you, you're my groundskeeper. I don't want to mow." -- Drusilla to Maevren
     
    "Welcome to Undead Animal Farm." -- GM to the group, as Drusilla gleefully contemplates breeding an army of undead scarabs
  7. Haha
    dialNforNinja reacted to Bud Gray in Quote of the Week from my gaming group...   
    Here's another.
    I was running a fantasy hero game a while back. The heroes had found an evil cult that had been kidnapping the locals for sacrifices. Thae PCs made their way to the main chamber where the cult was about to start a big cerimony. Of course, a fight ensued. While the priest held off the undead, the wizard decided to start tossing molotov cocktails down the hole that the giant leeches (that the cult fed captives to) came out of. This caused the complex to catch fire. Meanwhile, the knight had come accross an evil knight and the two were having an honor duel. Right in the escape path. As the rest of the group came rushing up, trying to escape the flames, the dwarf's player remarked:
    "Will you just take him as a disadvantage so we can go!"
  8. Haha
    dialNforNinja reacted to Bud Gray in Quote of the Week from my gaming group...   
    I did a revamp of Los Asesinoes (dropped a couple members, added a couple new ones, and rewrote a couple) and used them a henchmen to the new Professor Muerte. For a couple weeks I had Stalker seduce the PC, Diva. After they had, ahem, consummated the relationship, he invited to a big party full of rich people, where stalker and his team promptly took everyone hostage as a distraction to Professor Muerte's real plan. Stalker offered to make Diva a vampire and live with him forever. She refused and was taken captive. When the rest of the team showed up and freed her, the big fight began. The french warewolf, Loupe Garou, jumped Horus, the armored hero, and brought him to the ground, but before he could rip his armor open, Horus let loose with his helmet's laser (RKA), killing the warewolf outright, promting this exchange:
     
    GM (me): "You now have a dead werewolf on top of you."
    Xander (team mentalist): "Wouldn't he revert back to his true form when he died?"
    GM (me): "You're right." (to Horus) "You now have a naked dead man on top of you." (turning to Diva's player) "I guess your character would know what that's like."
     
    She promtly jumped up and chased me around the room with a foam LARP sword.
  9. Like
    dialNforNinja reacted to Susano in Quote of the Week from my gaming group...   
    For a while I was running an anime-inspired ghost-hunters game (and hope to restart it real-soon-now![tm]). Think HELLBOY mixed with HELLSING.
     
    Anyway, the cast was a mixed bag of characters, including Lin Foo Wong the ghost, Mack Williams ex-NYPD, Yuki Hari the ghost-hunter, and Alexander Maxamillian the sorcerer.
     
    Some lines I noted down as amusing:
     
    Lin Foo Wong: "I'm glad I'm not a superstitious ghost."
     
    Yuki's player, responding to unwanted comments: "Shut up! I'm being cinematic!"
     
    Uncredited (but about a villian I think...): "Special, as in 'mommy thinks I'm special'."
     
    Agent Thompson [indicating blue-skinned and white-haired Lin]: "Who is she?"
    Mack: "One of our agents."
    Agent Thompson: "*What* is she?"
    Belinda: "And acrobat from Peking."
     
    Mack also made me break up by telling a talking corpse: "You're dead! What do you need treasure for?" Which just so happened to be virtually Hellboy's same exact line in the HELLBOY story I swiped the plot from. He got +1 EXP for that.
  10. Like
    dialNforNinja reacted to Killer Shrike in Quote of the Week from my gaming group...   
    Forgot about this one. In yesterdays session the PCs had a small press conference, thier first, and the media asks Gravitic, the Grandmaster of Graviolis what the source of his superhuman powers are.
     
    In his typical 4-color voice, Gravitic answers,
     

    "Why, my super HUMANITY, of course!"
  11. Like
    dialNforNinja got a reaction from assault in Looking for Character creation help 5E not 6th: Dark Mysterio   
    As a detective with shadow powers, you have no excuse if you do not include at least a couple meters of Stretching and call it "Long Arm of the Law." You know you want to.
  12. Haha
    dialNforNinja got a reaction from Duke Bushido in How would you build... The Indigestible Man!   
    Could well be - using the "flavor a meal" function to make the party members taste horrible so the wolf pack that attacked during the night would stop biting people long enough to get their armor on was what got me banned from replacing a wand of Prestidigitation when it ran out, back before I burned out on D&D and class/level systems in general. Alas, poor Least Wish. I knew it, Horatio. Biblically, even. :lol:
  13. Like
    dialNforNinja reacted to Duke Bushido in How would you build... The Indigestible Man!   
    If I recall-- and I may well not-- he was spat out instantly, leaving the Tick to deliver the pill, with all the amusing antics of getting his nigh-invulnerable head worked between the teeth, etc.
     
    Perhaps "foul flavor" is the secret to his indigestibility! 
     
     
  14. Like
    dialNforNinja got a reaction from Duke Bushido in How would you build... The Indigestible Man!   
    Well, he does jump into Dinosaur Neil's mouth carrying the antidote pill to make him shrink back down from kaiju-size, with dialogue that more or less states he doesn't expect to take any harm from it, so the acid resistance at least is almost certain. (Some kind of shrinking would not be unreasonable either given how rare kaiju battles tend to be...) I don't remember if he actually resisted being chewed or not; it's been decades since I saw the episode now.
  15. Like
    dialNforNinja reacted to Lightray in Quote of the Week from my gaming group...   
    I've got two from our decades-ago Champions games in high school -- they've become so infamous that our current group knows 'em.
     
     
    First, our team was fighting Mechanon, who knew all of our weaknesses since he used to be our team's AI. Mechanon was holding a hostage to shield himself from my (Lightray's) light blasts. Solar Sailor (= Silver Surfer clone) was hovering overhead.
     
    Mechanon: I know you are too weak to risk an insignificant organic like this woman!
    GM: You can't hit Mechanon without risking a hit on the hostage.
    me: Hey! Isn't Solar Sailor reflective?
    SS: What?
    GM: Yes, yes he is...
    me: I bounce my light blast off of Solar Sailor to hit Mechanon!
    GM: Okay. Roll.
    SS: Hey!
    (I blast Mechanon)
    Mechanon: (fails PER roll. blasts SS)
    SS: Hey!
     
    From then on, I bounced my energy blast off of Solar Sailor at every opportunity -- "I bounce my light blast off of Solar Sailor!" became Lightray's signature quote, much to SS's dismay.
     
     
     
    Second, when I was starting up my own campaign in the same shared world. The heroes had not met, but suspected something was going to happen at the charity ball being held. Unbeknownst to the players, two of them had asked each other to the ball -- in their secret IDs.
     
    GM (me): (description of villains appearing and unleashing mayhem).
    Witch: I duck under the table and Instant Change!
    Enforcer: I duck under the table and Instant Change!
    GM: You each duck under the table. Your date is under there, too, looking at you oddly.
    E: Um, I lost my contact!
    W: I dropped my napkin!
    (they realize who their date of the night actually is)
    GM: (description of more mayhem and the other superheroes showing up)
    W: Oh, heck. I'm a superhero, okay?
    E: Uh, yeah, me too.
     
    To this day, everyone wants to duck under tables to Instant Change -- it's our version of Superman's phone booth. When evil beckons it's "I duck under the table and change!"
     
    (BTW, Enforcer and Witch never did live that incident down; for the rest of the campaign they were teased by their team. they were even a frequent in-joke of the other campaigns in that shared world. I was so proud. )
  16. Like
    dialNforNinja reacted to Killer Shrike in Quote of the Week from my gaming group...   
    Why dont you call somebody in charge?
     
    This happened in yesterday's champions session.
     
    One of the players is the Silver Avenger of Millenium City, John Wrath (Agent of PRIMUS!!!!).
     
    The player was up all night trying to get several projects wrapped up, making last minute changes to an emulator due on Monday (he's a UCSD Computer Science student), and his car disintegrated the day before as well. He's frazzled and off his game, and had to show up a couple of hours late because he was getting his car taken care of (but hey, he showed, which is more than some players would have done ), so he's joined the game in progress and hasn't quite gotten his brain fully engaged yet.
     
     
    Now keep in mind, this is our 4th session of play. His authority has been well established heretofore. He's been to PRIMUS HQ on several occasions and the generals of that backdrop have been fleshed out, though not all the specifics have been ironed out as yet. The motor pool, R&D, and the Station Chief have all had some work, and some of the necessary facilities such as holding cells and questioning rooms, and private rooms from which to enter ones personal information in the process of getting sanctioned by PRIMUS have been covered, and other facilities alluded to. However, so far its been a place to stop in on in the pursuit of the story, rather than an ends unto itself. So, basically, as something comes up where it would make sense and serve the story, PRIMUS HQ turns out to have something suitable to support it.
     
    In this particular session, the party met up at PRIMUS HQ. ALL of the PCs other than John Wrath have a jealously guarded Secret ID and have no way of getting in touch with each other, and several of the members had initially refused to sanction in fits of paranoia. This has hampered the forward progress of the storyline considerably. To make a long story short, in game events lead to the group meeting at PRIMUS HQ, and the remainder of the PCs went through the sanctioning process. Then the group finally rallied together and moved forward in one direction, assisting the Silver Avenger in the investigation of the supercrime which had initially drawn them all out to combat in the 1st session.
     
    So they follow up a lead regarding a suspicious security guard who was fired from the plant that was struck in the 1st session, after one of the security guards at that location said it was kind of suspicious that the criminals seemed to know where all the cameras and security devices were located -- he suspected an inside job.
     
    The PCs find this guy, a total story-serving mook criminal, and after some questioning John Wrath takes him into custody.
     
    John Wrath gets a call from PRIMUS Dispatch notifying him that a superhuman wanted for questioning with a general APB out on him has been spotted overflying the city.
     
    John Wrath is harried from riding herd on the PCs and this is clearly one too many straws on his back. He says through his mike:
     
    "Uh....Why are you telling me? Dont you know I'm busy? Why dont you call somebody in charge?"
     
    Out of character we all laugh at him, one of the other players says Out of Character something the effect of "You are in charge, you idiot--You are the gawd damn SILVER FRICKING AVENGER! You are THE person in charge of handling crap like this for the entire CITY"
     
    So the player of John Wrath says, "What? Im obviously too incompetent for that kind of responsiblity! Besides, if Im in charge, why does the Station Chief keep yelling at me?"
     
    The group laughs at him
     
    The other players says "Because he keeps having to pick up your slack, thats why!"
     
    The the player of John Wrath says, "Well if Im in charge, I should have an office or something!"
     
    To which I reply, "You DO have an office -- the Office of the SIlver Avenger, Millenium City."
     
    The player is suprised and says, "Really? Where's that at? Do I have a secretary?"
     
    Pretty much the whole table bursts out at once with variations of, "ITS AT PRIMUS HEADQUARTERS YOU IDIOT"; where the entire party had just met up and left together from before all of this transpired.
     
    And I respond with something along the lines of, "Your office is at PRIMUS Headquarters on the top floor, and yes you have a secretary, but they cant keep the position filled because you are too much of a hard ass on the help, so they keep rotating admin personnel in and out. You are never actually in your office because you are too crusty and hard charging to do office work--thats for pencil pushers and sissys after all. You are JOHN WRATH, leader of the Growling RECONDOs in Vietnam, who followed that up with 10 years of teaching uneducated natives of pisshole countries how to overthrow thier oppresive governments for the benefit of the CIA, who's been a Silver Avenger for 18 frickin years; you're a FIELD OPERATIVE, a WORLD FAMOUS "SECRET" AGENT, with a liscence to kill and cigar. You live for this crap! Now are you going to respond to the APB or not?" (ie, I reminded him of his own character concept )
     
    Once he got his head in the game, things took off, but we all laughed ourselves silly over his initial confusion...
  17. Like
    dialNforNinja reacted to RDU Neil in Quote of the Week from my gaming group...   
    A powerful, flying brick... Tachyon... who had recently been mind controlled by the player charcter Locke (can't remember why... some small thing, actually) was asked how he feels. Tachyon blinks, and stammers, "Cats! I loved Cats! I'll see it again and again!" (Perfectly role played by Matt... who then broke into song with Rum Tum Tugger!)
     
    We fell about the room. Took 20 minutes to get back to the game, and it became the catch phrase. "How do you know Locke has been here?" Glazed looks all around, and everyone mutters, "Cats! I loved Cats! I'll see it again, and again!"
     
    -----------
     
    One of the last "all nighters" we ever pulled... back in '93... group of eight or nine players, with two GMs switching off between two simultaneous battles going on in separate parts of the city. Jim has been asleed for a good half hour at this point, as it's like 4:30 am and we've been playing since 7:00 pm. There is a lull in the talking for a moment, and suddenly Jim's head snaps up from the table eyes still closed, drooling, face slack with sleep and gasps, "I'm so WIRED!" and then his head slams back down to the table... out like a light.
     
    We cried.
     
    -----------
     
    During a big invasion of a VIPER base, the heavy hitters went to the lowest level to engage in battle with the big baddies. One hero, Vengeance, a master of sword and gun, stayed behind on the floor above, to distract and hold off all the agents. He spent his entire combat in or near the elevator shaft, throwing smoke bombs, shooting and beating up agents. He'd just taken one of their M-203s and launched several concussion grenades back down the hall, out of his smoke cloud. He stood there laughing, hearing the explosions and screams... when suddenly three grenades came "thunk, plunk, tink, rollllll" right back INTO his now fading smoke cloud. The troops had been afraid to fire into their own guys up to that point. Vengeance makes a mad dash for the open elevator shaft, makes a brilliant acrobatics roll, and swings up the ladder, just above the open door, so the explosion goes under him. Seconds pass... smoke clears, and I describe the remaining agents poking their heads up to look at the devastated hallway, littered with the bodies of their comrades, low fires burning... no sign of Vengeance.
    A couple of them mutter... "Man! Who WAS that guy?" when Vengeance (perfectly timed by Paul) calls out "Hey! Send more guys! I'm getting bored here!"
     
    The whole play group let out a cheer at that one, it was such a perfectly timed, in character line. Even though he didn't declare it as such... I made it a Presence Attack against the agents. Most ran... the others gave up. It was brilliant!

  18. Like
    dialNforNinja reacted to Enforcer84 in Quote of the Week from my gaming group...   
    GM: Crenshaw (Nasty villain, a Vampire Silver Avenger...don't ask me how, just play along) is standing infront of the elevator. Its doors' open revealing the corpses of the stationed guards. He is looking intently at you.
     
    Vanguard(Me): Golden Avenger! Thank God you're here!
     
    Crenshaw (Turning to look back): What!?! Now you sho up you-
     
    Me: I shove him in the elevator, close the doors, weld them with my heat vision and break the cables!
     
    GM: I hate you. I really Hate you.
  19. Like
    dialNforNinja reacted to steriaca in How would you build... The Indigestible Man!   
    Advanced Players Guide, Damage Reduction, page 87. 100% Resistant Damage Reduction is 120 points. 100% means he will never take damage from either physical or energy effects. It is extremely expensive, but idea for reduction via limitations (like one effect only) into a more reasonable price. 
  20. Like
    dialNforNinja reacted to Jhamin in To Save The World   
    In my game world the amusement park was shut down after all the murders Black Harlequin committed on opening day.  The show took a ratings hit when the guys who ran the biggest fan forum were killed by a detonating rollercoaster and thus the fan community was unable to unite in their time of grief.
     
    My PCs saved lives, but were fairly traumatized by the whole thing.....
    Foxbat swore vengeance on BH because some things just aren't cool.
  21. Like
    dialNforNinja reacted to novi in The strangest character concepts   
    Once had a player play Fromage, master of cheese magic.  Based on a very silly GURPS article.
     
    http://www.sjgames.com/pyramid/sample.html?id=510
  22. Like
    dialNforNinja reacted to Christopher R Taylor in The strangest character concepts   
    Probably cheaper, but less foolproof.  Affects desolid is fairly cheap and not that uncommon in a lot of campaigns.  With an image, everyone thinks the person is there, but they simply cannot be harmed.  A mentalist could figure it out and attack through the link, though, I built it that way.
  23. Like
    dialNforNinja reacted to Christopher R Taylor in The strangest character concepts   
    My favorite latest one was a quadriplegic who used mind scan, clairvoyance, and mental powers to project an image of a hero to a location with the other heroes, pretending to be a teleporting wizard.   He stayed home controlling a remote, distant projection that did the hero work.  The cost was so much that even with 400 points the hero wasn't real powerful but had a lot of AVAD attacks and such to make up for it.  The GM didn't even respond to my character submission
  24. Like
    dialNforNinja reacted to Sailboat in The strangest character concepts   
    Necro-ing this topic to add a few characters.  I never made a player character who was too weird, but during 10 years as a GM, I made some strange NPC concepts.
     
    I did play one PC who wasn't especially weird, but his concept came out of my own contrarian response to something in the rules.  The Extra Limb rules in early editions said you could get a bonus to OCV by attacking unexpectedly with the extra limb(s), but not to DCV, obviously, because that makes no sense.  Well, I set out to imagine an extra limb that could plausibly help with dodging but *could not possibly* deal damage...and thus Flying Squirrel was born.  He was a successful and popular character in a years-long campaign.
     
    For NPCs, possibly the strangest was the Gerrymander.  When subjected to stress and fear, milquetoast political consultant/campaign manager (picture Rick Moranis) Gerald Manders would involuntarily turn into the Gerrymander, a weird, flat, segmented dragon-like monster that was constantly twisting, folding and unfolding, and producing extra appendages with claws.  The apparently mindless, raging monster absorbed physical blows and energy, putting the points into Duplication....when a sufficient point total was reached, it would divide into two Gerrymanders, and so on.  I statted him out to 8 total duplcates, but the most we ever got into play was 2.  He also had a big self heal that was bought as some sort of permanent thing, but linked back to the Duplication, so it essentially only went off once each time he duplicated (so that the duplicates would be scary instead of nearly dead).  The secret to defeating the beast was to stop beating on it and employ gentler means of absorbing the rage....one time they hurled it into deep water.  (Unlike the illustration in the Wikipedia article, my version lacked wings.)  The players developed a much better approach -- keep Gerald Manders safe and blissfully ignorant of conflict and stress.  In a few adventures, babysitting Gerald and keeping him unaware of scary things was considered a prestigious and critical job.  "What was that loud crash!?"  "Oh, it's trash pickup day, Gerald.  Now tell me about the demographics of District 11, that sounded fascinating."
     
    My hands-down favorite NPC was Stevie Far-Traveler.  Stevie had pretty over-the-top time travel powers, the kind you never let players get their hands on.  He was also a Down Syndrome kid.  Sweet, innocent, friendly kid who didn't usually recognize when he was being manipulated by bad guys.  Clearly, an existential threat to the timeline and a complete wild card.  Possibly the safest thing to do would be to lock him up, despite the moral repugnance of doing so -- his power was vastly dangerous.  However, no government or villain could control him for long, as he was for all practical purposes invulnerable (being able to see everything coming) and could disappear into time and space on a whim.  He showed up periodically through the campaign, smiling like a cherub, sometimes remembering the players (the first time they met, he remembered them as friends) and sometimes "before" he had met and grown to trust them.  He arrival was usually associated with some high-pucker-factor threat like a railgun tank from the far future (he thought the touchscreen controls were a video game, and was happily blowing up the landscape), or "Hey guys, wanna see a Tyrannosaurus?"  Sometimes villains would attempt to bribe, nab, trick, or control him.  The players tried to be protective of him, but he was never around for long, as his attention span was too short and there were so many interesting things to see.
     
  25. Like
    dialNforNinja got a reaction from Beast in Reasons to buy into 4th edition?   
    The Growth and Shrinking powers are more granular, dealing with a linear increase in height rather than doubling, with less things rolled in automatically if I remember the explanation someone gave in another thread recently, and accompanying lower cost for intermediate heights. I'd prefer to calculate mass as the cube of the linear dimensions rather than the listed... doubling I think? But that's not a (puts on sunglasses) big deal comparatively.
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