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Deadman

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  1. Like
    Deadman reacted to Christopher R Taylor in New Dark Champions Book: Lords of Chaos   
    Great idea for a Dark Champions book
  2. Like
    Deadman got a reaction from Steve in New Dark Champions Book: Lords of Chaos   
    RIDING THROUGH THIS WORLD…
    …BUT NOT ALONE.  The Outlaw Biker world is an enigma to many of us.  From the outside it appears lawless and violent, but on the inside it has its own set of rules.  Lords of Chaos is an organization book detailing biker culture and focusing on a fictional Outlaw Biker Club located near Hudson City.  An homage to the Outlaw Biker TV shows that have recently come into our living rooms you can bring your Biker games to life.  Immerse your PCs in the exciting and turbulent world of Outlaw Bikers.  Included in this package is a 95-page PDF detailing 12 club members and associates for your Hero System Campaign, 29 Hero Designer Files for all included Characters, Vehicles and Bases, Full Color Front and Back Covers, 20 Full Color Counters, and 8 quality PNG Maps suitable for use in your Virtual Tabletop games. This bundle gives you everything you need to incorporate the club into your campaign.  LET’S ROLL!

  3. Like
    Deadman got a reaction from Christopher R Taylor in New Dark Champions Book: Lords of Chaos   
    RIDING THROUGH THIS WORLD…
    …BUT NOT ALONE.  The Outlaw Biker world is an enigma to many of us.  From the outside it appears lawless and violent, but on the inside it has its own set of rules.  Lords of Chaos is an organization book detailing biker culture and focusing on a fictional Outlaw Biker Club located near Hudson City.  An homage to the Outlaw Biker TV shows that have recently come into our living rooms you can bring your Biker games to life.  Immerse your PCs in the exciting and turbulent world of Outlaw Bikers.  Included in this package is a 95-page PDF detailing 12 club members and associates for your Hero System Campaign, 29 Hero Designer Files for all included Characters, Vehicles and Bases, Full Color Front and Back Covers, 20 Full Color Counters, and 8 quality PNG Maps suitable for use in your Virtual Tabletop games. This bundle gives you everything you need to incorporate the club into your campaign.  LET’S ROLL!

  4. Like
    Deadman got a reaction from Christopher R Taylor in Muggers, Maniacs, and Murderers Vol. 1   
    MONSTERS ARE REAL…
     …AND THEY LOOK LIKE PEOPLE.  Monsters are among us, and they might be standing right next to you.  Muggers, Maniacs, and Murderers is a new series developed to expand your Cinematic Action RPG campaign.  Pit your PCs against the worst that humanity has to offer.  Volume One expands on Hero Games’ Hudson City campaign book and includes several new villains to challenge your PCs.  Are you going to let Evil win?  Included in this package is a 94-page PDF with 21 new adversaries for your Hero System Campaign, 26 Hero Designer Files for all included Characters and Equipment, Full Color Front Cover, 22 Full Color Counters, and 4 quality PNG Maps suitable for use in your Virtual Tabletop games.  This bundle gives you everything you need to incorporate the villains into your campaign.  Find out if your PCs are up to the challenge.
     
    Author/Company: Haymaker and EZ Hero alumni, Deadman, is, after many years, breaking his public silence by starting Deadman Press.  His first release is Muggers, Maniacs, and Murderers Volume 1, an Enemies tome for your Cinematic Action and/or Dark Champions campaign.  Deadman Press hopes to follow this book with several other releases for the Cinematic Action genre.  Deadman has been involved with the Hero System nearly since its inception and hopes to provide new, high-quality books for the Cinematic Action genre.  Will other genres follow?  Anything is possible.
     
    Available Now in the Hero Games store.
     

  5. Like
    Deadman reacted to Steve in Muggers, Maniacs, and Murderers Vol. 1   
    Bought the book. I recommend buying it here rather than DriveThruRPG as they only have the PDF for $15, and not the package deal offered in the Hero store.
     
    There are 21 Heroic characters broke out (by my count) in the following way, in order of point totals but not how they appear in the book:
    1 built on 100 + 40 Complications
    1 built on 175 + 50 Complications
    1 built on 175 + 50 Complications (+20 xps)
    1 built on 225 + 75 Complications
    1 built on 225 + 80 Complications
    12 built on 275 + 100 Complications
    1 built on 275 + 100 Complications (+85 xps)
    1 built on 275 + 100 Complications (+250 xps)
    1 built on 275 + 100 Complications (+280 xps)
    1 built on 275 + 100 Complications (+525 xps)
     
    I'm still going through the builds, but they cover quite a range of types and abilities.
     
    Despite the low point total, the first character, The Muffin Man, is quite a vicious piece of work.
     
    The top-pointed one seems suitable for espionage drama, although more like a Mission Impossible movie villain than a James Bond one.
  6. Like
    Deadman got a reaction from Steve in Muggers, Maniacs, and Murderers Vol. 1   
    MONSTERS ARE REAL…
     …AND THEY LOOK LIKE PEOPLE.  Monsters are among us, and they might be standing right next to you.  Muggers, Maniacs, and Murderers is a new series developed to expand your Cinematic Action RPG campaign.  Pit your PCs against the worst that humanity has to offer.  Volume One expands on Hero Games’ Hudson City campaign book and includes several new villains to challenge your PCs.  Are you going to let Evil win?  Included in this package is a 94-page PDF with 21 new adversaries for your Hero System Campaign, 26 Hero Designer Files for all included Characters and Equipment, Full Color Front Cover, 22 Full Color Counters, and 4 quality PNG Maps suitable for use in your Virtual Tabletop games.  This bundle gives you everything you need to incorporate the villains into your campaign.  Find out if your PCs are up to the challenge.
     
    Author/Company: Haymaker and EZ Hero alumni, Deadman, is, after many years, breaking his public silence by starting Deadman Press.  His first release is Muggers, Maniacs, and Murderers Volume 1, an Enemies tome for your Cinematic Action and/or Dark Champions campaign.  Deadman Press hopes to follow this book with several other releases for the Cinematic Action genre.  Deadman has been involved with the Hero System nearly since its inception and hopes to provide new, high-quality books for the Cinematic Action genre.  Will other genres follow?  Anything is possible.
     
    Available Now in the Hero Games store.

  7. Like
    Deadman got a reaction from BigJackBrass in Muggers, Maniacs, and Murderers Vol. 1   
    MONSTERS ARE REAL…
     …AND THEY LOOK LIKE PEOPLE.  Monsters are among us, and they might be standing right next to you.  Muggers, Maniacs, and Murderers is a new series developed to expand your Cinematic Action RPG campaign.  Pit your PCs against the worst that humanity has to offer.  Volume One expands on Hero Games’ Hudson City campaign book and includes several new villains to challenge your PCs.  Are you going to let Evil win?  Included in this package is a 94-page PDF with 21 new adversaries for your Hero System Campaign, 26 Hero Designer Files for all included Characters and Equipment, Full Color Front Cover, 22 Full Color Counters, and 4 quality PNG Maps suitable for use in your Virtual Tabletop games.  This bundle gives you everything you need to incorporate the villains into your campaign.  Find out if your PCs are up to the challenge.
     
    Author/Company: Haymaker and EZ Hero alumni, Deadman, is, after many years, breaking his public silence by starting Deadman Press.  His first release is Muggers, Maniacs, and Murderers Volume 1, an Enemies tome for your Cinematic Action and/or Dark Champions campaign.  Deadman Press hopes to follow this book with several other releases for the Cinematic Action genre.  Deadman has been involved with the Hero System nearly since its inception and hopes to provide new, high-quality books for the Cinematic Action genre.  Will other genres follow?  Anything is possible.
     
    Available Now in the Hero Games store.

  8. Like
    Deadman got a reaction from Duke Bushido in Muggers, Maniacs, and Murderers Vol. 1   
    MONSTERS ARE REAL…
     …AND THEY LOOK LIKE PEOPLE.  Monsters are among us, and they might be standing right next to you.  Muggers, Maniacs, and Murderers is a new series developed to expand your Cinematic Action RPG campaign.  Pit your PCs against the worst that humanity has to offer.  Volume One expands on Hero Games’ Hudson City campaign book and includes several new villains to challenge your PCs.  Are you going to let Evil win?  Included in this package is a 94-page PDF with 21 new adversaries for your Hero System Campaign, 26 Hero Designer Files for all included Characters and Equipment, Full Color Front Cover, 22 Full Color Counters, and 4 quality PNG Maps suitable for use in your Virtual Tabletop games.  This bundle gives you everything you need to incorporate the villains into your campaign.  Find out if your PCs are up to the challenge.
     
    Author/Company: Haymaker and EZ Hero alumni, Deadman, is, after many years, breaking his public silence by starting Deadman Press.  His first release is Muggers, Maniacs, and Murderers Volume 1, an Enemies tome for your Cinematic Action and/or Dark Champions campaign.  Deadman Press hopes to follow this book with several other releases for the Cinematic Action genre.  Deadman has been involved with the Hero System nearly since its inception and hopes to provide new, high-quality books for the Cinematic Action genre.  Will other genres follow?  Anything is possible.
     
    Available Now in the Hero Games store.

  9. Like
    Deadman got a reaction from Setherak in Deadman's Heromachine Archive   
    Here are my latest designs.
     
    From Mutant Files, Ghoul

     
    From Enemies III, Demonfire

     
    From Dystopia, Piledriver, Fire & Ice, Ultraviolet and Diamond

     
    From Champions 3E Rulebook, Brick

  10. Like
    Deadman got a reaction from Setherak in Deadman's Heromachine Archive   
    Ask and Ye shall receive.
     
    The Champions (4th Edition)
     
    Seeker, Obsidian, Quantum, Jaguar, Defender and Solitaire
     

  11. Like
    Deadman got a reaction from Setherak in Deadman's Heromachine Archive   
    The Conquerors...
     

  12. Thanks
    Deadman got a reaction from PhilFleischmann in Confused Old Timer   
    Okay, let me take a stab at this.
     
    These are my assumptions of what is written.
     
    First to define Combined attack we should look at what it won't let you do.
    It won't let you Combine powers in a Multipower or VPP over the Pool cost You can only use up to the Total Pool points in any give Phase You could use two Variable slots up to the total pool points if you chose This is important since many characters tend to buy all of there offensive attacks in a Multipower. It won't let you make two HTH attacks using Strength for both (that would be a Multiple Attack) You could combine a Punch with a Hand Attack but if you had two weapons you couldn't use each of them as a combined attack since you would be using Strength twice and that would be a Multiple Attack You could do a Punch and fire an Energy Blast at the same time though, paying END for each It won't let you fire the same attack twice (as evidenced with Strength above) It won't let you fire at multiple targets However, it will let you shoot two AoE attacks at the same hex Firing at multiple targets requires Multiple Attack You can't combine Combat Maneuvers (this would also be Multiple Attack) You couldn't do a HTH Grab and a Strike as a Combined attack (this would be using Strength twice) So then what is a Combined attack for?
    If your character had two powers that he paid for independently he could use both of them at the same time For example, Flare has an Energy Blast and a Flash attack which were bought independently she could use them both in the same phase at the same target If Neutron had a Telekinetic attack and an Energy Blast (bought separately) he could both Grab the target and shoot at him in the same Phase It should be noted that the target will not suffer the DCV penalties against the EB since he actually hasn't been grabbed yet (until the successful to hit roll) If your character wanted to Combine a Multipower attack with a power that wasn't in the Multipower he could do that as a Combined attack Flare has several Energy blasts (bought as fixed slots) in a Multipower and a Flash attack bought independently She could fire attacks up to the total of the Multipower pool and the Flash as a combined attack Some notes on using Combined Attack
    As I mentioned previously the effects of one attack do not take place before the other This means that if your character has a PD drain and you use it as a Combined attack with a punch it doesn't drain the PD before the damage of the punch The effects take place at the same time so one does not get the benefit of the other So what is the difference with the Linked Limitation?
    With Linked you Have to use the other attack You cannot use the Linked power independently (that is the Limitation) For example in the case above with Flare If her Flash attack was linked to an Energy Blast she couldn't fire the Flash by itself, she must fire the Energy Blast as well Cinematically, this represents a character using two attacks at the same time.  It might be two different Energy Blasts or Flash and an Energy Blast or Telekinesis or whatever.  It is done all the time in movies and TV Shows.  Think of an Energy Blaster using both hands to attack a target.  That could be two different attacks (if it is the same attack twice then that is Multiple Attack).
     
    I hope this clears things up a bit.  Again, I am no authority on the game but this is how I view the rule.
     
    Deadman
     
     
  13. Like
    Deadman got a reaction from Vanguard in Confused Old Timer   
    Okay, let me take a stab at this.
     
    These are my assumptions of what is written.
     
    First to define Combined attack we should look at what it won't let you do.
    It won't let you Combine powers in a Multipower or VPP over the Pool cost You can only use up to the Total Pool points in any give Phase You could use two Variable slots up to the total pool points if you chose This is important since many characters tend to buy all of there offensive attacks in a Multipower. It won't let you make two HTH attacks using Strength for both (that would be a Multiple Attack) You could combine a Punch with a Hand Attack but if you had two weapons you couldn't use each of them as a combined attack since you would be using Strength twice and that would be a Multiple Attack You could do a Punch and fire an Energy Blast at the same time though, paying END for each It won't let you fire the same attack twice (as evidenced with Strength above) It won't let you fire at multiple targets However, it will let you shoot two AoE attacks at the same hex Firing at multiple targets requires Multiple Attack You can't combine Combat Maneuvers (this would also be Multiple Attack) You couldn't do a HTH Grab and a Strike as a Combined attack (this would be using Strength twice) So then what is a Combined attack for?
    If your character had two powers that he paid for independently he could use both of them at the same time For example, Flare has an Energy Blast and a Flash attack which were bought independently she could use them both in the same phase at the same target If Neutron had a Telekinetic attack and an Energy Blast (bought separately) he could both Grab the target and shoot at him in the same Phase It should be noted that the target will not suffer the DCV penalties against the EB since he actually hasn't been grabbed yet (until the successful to hit roll) If your character wanted to Combine a Multipower attack with a power that wasn't in the Multipower he could do that as a Combined attack Flare has several Energy blasts (bought as fixed slots) in a Multipower and a Flash attack bought independently She could fire attacks up to the total of the Multipower pool and the Flash as a combined attack Some notes on using Combined Attack
    As I mentioned previously the effects of one attack do not take place before the other This means that if your character has a PD drain and you use it as a Combined attack with a punch it doesn't drain the PD before the damage of the punch The effects take place at the same time so one does not get the benefit of the other So what is the difference with the Linked Limitation?
    With Linked you Have to use the other attack You cannot use the Linked power independently (that is the Limitation) For example in the case above with Flare If her Flash attack was linked to an Energy Blast she couldn't fire the Flash by itself, she must fire the Energy Blast as well Cinematically, this represents a character using two attacks at the same time.  It might be two different Energy Blasts or Flash and an Energy Blast or Telekinesis or whatever.  It is done all the time in movies and TV Shows.  Think of an Energy Blaster using both hands to attack a target.  That could be two different attacks (if it is the same attack twice then that is Multiple Attack).
     
    I hope this clears things up a bit.  Again, I am no authority on the game but this is how I view the rule.
     
    Deadman
     
     
  14. Like
    Deadman got a reaction from Surrealone in Confused Old Timer   
    Okay, let me take a stab at this.
     
    These are my assumptions of what is written.
     
    First to define Combined attack we should look at what it won't let you do.
    It won't let you Combine powers in a Multipower or VPP over the Pool cost You can only use up to the Total Pool points in any give Phase You could use two Variable slots up to the total pool points if you chose This is important since many characters tend to buy all of there offensive attacks in a Multipower. It won't let you make two HTH attacks using Strength for both (that would be a Multiple Attack) You could combine a Punch with a Hand Attack but if you had two weapons you couldn't use each of them as a combined attack since you would be using Strength twice and that would be a Multiple Attack You could do a Punch and fire an Energy Blast at the same time though, paying END for each It won't let you fire the same attack twice (as evidenced with Strength above) It won't let you fire at multiple targets However, it will let you shoot two AoE attacks at the same hex Firing at multiple targets requires Multiple Attack You can't combine Combat Maneuvers (this would also be Multiple Attack) You couldn't do a HTH Grab and a Strike as a Combined attack (this would be using Strength twice) So then what is a Combined attack for?
    If your character had two powers that he paid for independently he could use both of them at the same time For example, Flare has an Energy Blast and a Flash attack which were bought independently she could use them both in the same phase at the same target If Neutron had a Telekinetic attack and an Energy Blast (bought separately) he could both Grab the target and shoot at him in the same Phase It should be noted that the target will not suffer the DCV penalties against the EB since he actually hasn't been grabbed yet (until the successful to hit roll) If your character wanted to Combine a Multipower attack with a power that wasn't in the Multipower he could do that as a Combined attack Flare has several Energy blasts (bought as fixed slots) in a Multipower and a Flash attack bought independently She could fire attacks up to the total of the Multipower pool and the Flash as a combined attack Some notes on using Combined Attack
    As I mentioned previously the effects of one attack do not take place before the other This means that if your character has a PD drain and you use it as a Combined attack with a punch it doesn't drain the PD before the damage of the punch The effects take place at the same time so one does not get the benefit of the other So what is the difference with the Linked Limitation?
    With Linked you Have to use the other attack You cannot use the Linked power independently (that is the Limitation) For example in the case above with Flare If her Flash attack was linked to an Energy Blast she couldn't fire the Flash by itself, she must fire the Energy Blast as well Cinematically, this represents a character using two attacks at the same time.  It might be two different Energy Blasts or Flash and an Energy Blast or Telekinesis or whatever.  It is done all the time in movies and TV Shows.  Think of an Energy Blaster using both hands to attack a target.  That could be two different attacks (if it is the same attack twice then that is Multiple Attack).
     
    I hope this clears things up a bit.  Again, I am no authority on the game but this is how I view the rule.
     
    Deadman
     
     
  15. Like
    Deadman got a reaction from Hugh Neilson in Confused Old Timer   
    Okay, let me take a stab at this.
     
    These are my assumptions of what is written.
     
    First to define Combined attack we should look at what it won't let you do.
    It won't let you Combine powers in a Multipower or VPP over the Pool cost You can only use up to the Total Pool points in any give Phase You could use two Variable slots up to the total pool points if you chose This is important since many characters tend to buy all of there offensive attacks in a Multipower. It won't let you make two HTH attacks using Strength for both (that would be a Multiple Attack) You could combine a Punch with a Hand Attack but if you had two weapons you couldn't use each of them as a combined attack since you would be using Strength twice and that would be a Multiple Attack You could do a Punch and fire an Energy Blast at the same time though, paying END for each It won't let you fire the same attack twice (as evidenced with Strength above) It won't let you fire at multiple targets However, it will let you shoot two AoE attacks at the same hex Firing at multiple targets requires Multiple Attack You can't combine Combat Maneuvers (this would also be Multiple Attack) You couldn't do a HTH Grab and a Strike as a Combined attack (this would be using Strength twice) So then what is a Combined attack for?
    If your character had two powers that he paid for independently he could use both of them at the same time For example, Flare has an Energy Blast and a Flash attack which were bought independently she could use them both in the same phase at the same target If Neutron had a Telekinetic attack and an Energy Blast (bought separately) he could both Grab the target and shoot at him in the same Phase It should be noted that the target will not suffer the DCV penalties against the EB since he actually hasn't been grabbed yet (until the successful to hit roll) If your character wanted to Combine a Multipower attack with a power that wasn't in the Multipower he could do that as a Combined attack Flare has several Energy blasts (bought as fixed slots) in a Multipower and a Flash attack bought independently She could fire attacks up to the total of the Multipower pool and the Flash as a combined attack Some notes on using Combined Attack
    As I mentioned previously the effects of one attack do not take place before the other This means that if your character has a PD drain and you use it as a Combined attack with a punch it doesn't drain the PD before the damage of the punch The effects take place at the same time so one does not get the benefit of the other So what is the difference with the Linked Limitation?
    With Linked you Have to use the other attack You cannot use the Linked power independently (that is the Limitation) For example in the case above with Flare If her Flash attack was linked to an Energy Blast she couldn't fire the Flash by itself, she must fire the Energy Blast as well Cinematically, this represents a character using two attacks at the same time.  It might be two different Energy Blasts or Flash and an Energy Blast or Telekinesis or whatever.  It is done all the time in movies and TV Shows.  Think of an Energy Blaster using both hands to attack a target.  That could be two different attacks (if it is the same attack twice then that is Multiple Attack).
     
    I hope this clears things up a bit.  Again, I am no authority on the game but this is how I view the rule.
     
    Deadman
     
     
  16. Thanks
    Deadman got a reaction from Gnome BODY (important!) in Confused Old Timer   
    Okay, let me take a stab at this.
     
    These are my assumptions of what is written.
     
    First to define Combined attack we should look at what it won't let you do.
    It won't let you Combine powers in a Multipower or VPP over the Pool cost You can only use up to the Total Pool points in any give Phase You could use two Variable slots up to the total pool points if you chose This is important since many characters tend to buy all of there offensive attacks in a Multipower. It won't let you make two HTH attacks using Strength for both (that would be a Multiple Attack) You could combine a Punch with a Hand Attack but if you had two weapons you couldn't use each of them as a combined attack since you would be using Strength twice and that would be a Multiple Attack You could do a Punch and fire an Energy Blast at the same time though, paying END for each It won't let you fire the same attack twice (as evidenced with Strength above) It won't let you fire at multiple targets However, it will let you shoot two AoE attacks at the same hex Firing at multiple targets requires Multiple Attack You can't combine Combat Maneuvers (this would also be Multiple Attack) You couldn't do a HTH Grab and a Strike as a Combined attack (this would be using Strength twice) So then what is a Combined attack for?
    If your character had two powers that he paid for independently he could use both of them at the same time For example, Flare has an Energy Blast and a Flash attack which were bought independently she could use them both in the same phase at the same target If Neutron had a Telekinetic attack and an Energy Blast (bought separately) he could both Grab the target and shoot at him in the same Phase It should be noted that the target will not suffer the DCV penalties against the EB since he actually hasn't been grabbed yet (until the successful to hit roll) If your character wanted to Combine a Multipower attack with a power that wasn't in the Multipower he could do that as a Combined attack Flare has several Energy blasts (bought as fixed slots) in a Multipower and a Flash attack bought independently She could fire attacks up to the total of the Multipower pool and the Flash as a combined attack Some notes on using Combined Attack
    As I mentioned previously the effects of one attack do not take place before the other This means that if your character has a PD drain and you use it as a Combined attack with a punch it doesn't drain the PD before the damage of the punch The effects take place at the same time so one does not get the benefit of the other So what is the difference with the Linked Limitation?
    With Linked you Have to use the other attack You cannot use the Linked power independently (that is the Limitation) For example in the case above with Flare If her Flash attack was linked to an Energy Blast she couldn't fire the Flash by itself, she must fire the Energy Blast as well Cinematically, this represents a character using two attacks at the same time.  It might be two different Energy Blasts or Flash and an Energy Blast or Telekinesis or whatever.  It is done all the time in movies and TV Shows.  Think of an Energy Blaster using both hands to attack a target.  That could be two different attacks (if it is the same attack twice then that is Multiple Attack).
     
    I hope this clears things up a bit.  Again, I am no authority on the game but this is how I view the rule.
     
    Deadman
     
     
  17. Like
    Deadman got a reaction from Steve Long in hudson city:map of areas controlled by villians   
    Page 159 of the Hudson City book is what you are looking for I believe.
     
    Page 162 breaks down Chinatown.
     
    Regards,
     
    Deadman
  18. Thanks
    Deadman got a reaction from Joe Walsh in A "hole" in my collection   
    Herogames #435 was supposed to be "The Assassin's Directory" by David "Lightfinger" West, Cliff Christiansen and Jeff Andrysik, the same authors that did "Murderer's Row" #433.  You can read about the ill-fated project if you go to the Wayback Machine and put in the URL http://members.cox.net/~lightfinger/west/champions/assdir.htm
     
    I am something of a completionist as well and researched what happened a long time ago.  This is just one of the number of books that were scheduled but never made it to print.  When I.C.E. had control of the product line there were several that were skipped.  Numbers 33, 37, 43, 45 and 49 weren't used.  Think of all that Hero goodness that could have been ours.
     
    Regards,
  19. Thanks
    Deadman got a reaction from Duke Bushido in A "hole" in my collection   
    Herogames #435 was supposed to be "The Assassin's Directory" by David "Lightfinger" West, Cliff Christiansen and Jeff Andrysik, the same authors that did "Murderer's Row" #433.  You can read about the ill-fated project if you go to the Wayback Machine and put in the URL http://members.cox.net/~lightfinger/west/champions/assdir.htm
     
    I am something of a completionist as well and researched what happened a long time ago.  This is just one of the number of books that were scheduled but never made it to print.  When I.C.E. had control of the product line there were several that were skipped.  Numbers 33, 37, 43, 45 and 49 weren't used.  Think of all that Hero goodness that could have been ours.
     
    Regards,
  20. Like
    Deadman got a reaction from Surrealone in hudson city:map of areas controlled by villians   
    Page 159 of the Hudson City book is what you are looking for I believe.
     
    Page 162 breaks down Chinatown.
     
    Regards,
     
    Deadman
  21. Like
    Deadman got a reaction from Lord Liaden in Attacking 'from behind'   
    Well this thread turned into something of a flamefest.  I will go back to your original post and see if I can make some sense of it.
     
    In 5th Edition, you are correct, little is mentioned about attacking from behind.  There are two places you should look.  I am using the Revised copy so my page numbers will be different if you don't have that edition.  On page 373 in the DCV Modifiers table there are two entries which elude to being attacked from behind.  They essentially say that if a character is attacked from behind while in combat he is 1/2 DCV.  This is consistent with other modifiers imposed to suggest that you cannot see the attack coming (darkness, invisibility, etc.).  The second condition is attacked from behind when OUT of combat which means the character is both 1/2 DCV AND Hit Location Penalties are halved.  On page 380 in the Surprised section it is confirmed that the character is "Surprised" and will also take 2x Stun from the attack.
     
    As far at the abuse that you cite in other posts, it is up to the GM.  If a character could completely break off the engagement and get behind the character without being seen then I suppose he could attack the character at 1/2 DCV.  This is somewhat unlikely in most games and as you mention, impossible in the real world..  My ruling would be that just because you can take a position behind a character does not necessarily mean you get the "from behind" benefit.  The half DCV suggests that the defender is not aware that you are there (but still moving defensively because he is expecting attacks).
     
    Combat is not meant to be this series of start and stop motions where a character can do absolutely nothing.  His head still moves and in fact he is still moving as this is exactly what his DCV represents.  Ultimately, there is no game in the world that can perfectly mirror how things happen in the real world.  The rules exist to provide a framework for the characters to use to simulate combat they do not suggest that it is in any way just like reality.
     
    I hope that helps,
     
    Deadman
  22. Like
    Deadman reacted to TranquiloUno in What happened to HERO?   
    I'm not sure that's true....
     
    Certainly people don't buy an RPG *just* for the art but I have also certainly bought any number of RPGs over the years sheerly based on cover and interior art. 
     
    I think any pile of words can be a functional game system. I don't think people buy RPGs because of the words.
     
    I think the book has to spark something in the person. Blue and yellow don't spark nuthin' for me.
     
    Dr. D vs Seeker made me want to play that game without ever reading it.
     
    I remember loads of Classic Enemies based on their art.
    I remember buying Champions in 3d based almost solely on the cover art.
     
    Since we're a bunch of Hero nerds here I know we all love our system of choice but I don't really think a system has ever sold a game.
    I think art sells games.
     
    Art invokes creativity.
    Art informs potential buyers\players about all kinds of things about the game without them having to read a proverbial thousand words.
    Art actually gets potential players to read those thousand or more words of the rules to actually play the game.
     
    Shadowrun? Battletech? Bought 'em for the art.
    Warhammer\40k? Art. In fact Warhammer and it's family are probably the best case for art being the only thing that really matters. IMO.
    All those terrible Palladium games I used to play? It was the art that did it for sure.
    Talislanta? Barely remember the system. Loooooove the art and the world and still wanna play that game solely based on the art.
     
    Rules are bullshit (to an extent)\no plan survives contact with the enemy.
     
    But pretty pictures are always pretty.
     
    Art sells product.
     
    IMO at least.
     
    Gets pricey tho!
     
     
  23. Like
    Deadman got a reaction from BoloOfEarth in Quadcopter   
    Here is a simple drone that we worked up for our Dark Champions Campaign.  Keep in mind we use Segmented Movement in the campaign so the move is different.  This one doesn't have a microphone but it can be easily added.
     
    Ryze Drone:  Clairsentience (Sight Group), Mobile Perception Point (can move up to 100m per Turn), Telescopic:  +2 (36 Active Points); OAF Fragile (-1 1/4), 4 clips of 1 Continuing Charge lasting 20 Minutes (Increased Reloading Time: 1 Turn; Drone Must Return to User to Replace Clips; -3/4), Concentration, Must Concentrate Throughout Use of Constant Power Or Limited To Specific Path (1/2 DCV; -1/2), Requires A Roll (Drone Piloting Skill Roll; -1/2), Radio Controlled Device (Requires Controller and Drone To Operate; May Be Jammed Or Hacked; -1/2), Sense Affected As Sight And Radio Groups [any other Sense] (-1/4), Limited Range (100m; -1/4), Normal Sight Only (Drone Provides Night Vision; -1/4)
  24. Like
    Deadman got a reaction from Scott Ruggels in Quadcopter   
    Here is a simple drone that we worked up for our Dark Champions Campaign.  Keep in mind we use Segmented Movement in the campaign so the move is different.  This one doesn't have a microphone but it can be easily added.
     
    Ryze Drone:  Clairsentience (Sight Group), Mobile Perception Point (can move up to 100m per Turn), Telescopic:  +2 (36 Active Points); OAF Fragile (-1 1/4), 4 clips of 1 Continuing Charge lasting 20 Minutes (Increased Reloading Time: 1 Turn; Drone Must Return to User to Replace Clips; -3/4), Concentration, Must Concentrate Throughout Use of Constant Power Or Limited To Specific Path (1/2 DCV; -1/2), Requires A Roll (Drone Piloting Skill Roll; -1/2), Radio Controlled Device (Requires Controller and Drone To Operate; May Be Jammed Or Hacked; -1/2), Sense Affected As Sight And Radio Groups [any other Sense] (-1/4), Limited Range (100m; -1/4), Normal Sight Only (Drone Provides Night Vision; -1/4)
  25. Thanks
    Deadman got a reaction from Scott Ruggels in Blast From The Past Pt. 3 Rogues Gallery #39 Article on Gun Shows   
    Here you go Scott.
     
    Regards,
     
    Deadman
    GoingToAGunShow.pdf
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