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Squall

HERO Member
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Everything posted by Squall

  1. Re: Looking for HERO stats for: "Bullseye" Holy Thread Comic-Book-Death, Batman! Is six years a new record?
  2. Re: My Failed Project
  3. Re: My Failed Project
  4. Re: Domino costume All I meant was...ah, nothin'. I wasn't trying to argue, so much as share my own thoughts on general superhero disguises and the "realism" of them. Anyways, never mind. Didn't mean to come off snarky, don't want to keep going and come off as even more snarky, so I'll just bow out. Had a long day, guess I'm coming off as crankier than I mean to.
  5. Re: "Normals" gaining superpowers: how would they change in terms of mentality? So would you go by Wolverdevil, or Dareverine?
  6. Re: Domino costume
  7. Re: Domino costume What works, scientifically and forensically, in real life only works in comic books when the writer wants it to. Methods Batman uses to track down a bad guy and move the plot forward don't necessarily work when a supervillain is trying to figure out Batman is Bruce Wayne, in other words.
  8. Re: I'm curious, why is Dex still more expensive than other characteristics? Well, in fairness, his answer is right there in that sentence. "So they are all [of?] comparable value."
  9. Re: Supers vs. Military Why would Kitty have to phase through the ground, when she can just phase through the explosion? And don't forget, the (recent) X-Men are one of the most mobile teams in comics. They've got a plethora of teleporters, capable of moving the bulk of the team at pretty long ranges in a single jump. They'd be a tough nut to crack.
  10. Re: Champions Universe PDF And CP In Store Sweet!
  11. Re: "Leadership" multipower I recently made a Cap homage, and gave him "Tactical Leader: Aid OCV 3d6, AOE 4m radius, Selective, Requires a Tactics Skill Roll, Limited Power (affected allies must be able to hear command and must follow it), Incantations" So as a 1/2 action he can shout something for his teammates (within 4m of him) to do, makes a Tactics Skill roll (and you can ditch that part if you want, to cut down on rolling), and if it works everyone gets 3d6 cp towards their ability to punch the bad guy in the face (for almost always a +1 to hit, and really good odds for a +2). For the points, it came out pretty well, I think. Something similar might work for what you have in mind.
  12. Re: "Normals" gaining superpowers: how would they change in terms of mentality? I'd say the answer depends on (a) your general thoughts towards the morality and decency of humanity in general, ( your thoughts on the morality and decency of the specific person/character in question, and © the tone of the game you're wanting to run.
  13. Re: room filled with water So, in all seriousness, pretend you're GMing a Champions game. You have a character that wants the power "fill a room with water." How do you have him stat it up, what power does he use for it, and how many points does he pay for it?
  14. Re: Supers vs. Military The problem with trying to model comic book reality is that...well...comic book reality varies wildly, and not even Age to Age, or even month to month, but just title to title. Writers are far from consistent, even with the same character(s). So many of them power their characters to exactly the level the plot needs, there's very little you can do to mimic "comics" just right. Sometimes Batman holds his own against Karate Kid, sometimes Batman gets whacked in the head by one of Penguin's lame umbrellas. Sometimes Wolverine heals himself from a few scraps of meat left on a skeleton (in just a few panels), sometimes he flounders and struggles against a large number of mundane ninja. Individual issue? Individual story arc? Sure, maybe. I'm all for grabbing Winter Soldier or Batman: Year One as a stand alone, and trying to settle down to make a character. But when you try to do the same thing with all of Cap or Batman's history -- including crossovers and team titles where their power level fluctuates even more as they suddenly hang with guys like Thor and Superman -- is when it gets pretty teeth-gnashingly impossible. Better to stick to a single example of a character you like, one good fight scene, a few specific feats or fights, IMHO.
  15. Re: room filled with water I'm sure I'm about to sound more dickish than I mean to...but seriously, is anyone else having trouble following Ayinde?
  16. Re: Animated JLA, 6th Edition Honestly, that's not a bad Batman at all for the points. The only thing that's really missing (off the top of my head) might be some HTH damage classes built into his Martial Arts. I know he tends to bust out some shock-gauntlet/knuckle type things for slugging it out with big guys (so I don't think it's a critical flaw/glaring weakness), but 6d6 feels a little low to me for his default attack. A few CSL's wouldn't kill him, either. All in all, for as much as you did manage to include, very well done. Any way to shave a few points off with a Skills-only VPP, and some Overall skill levels, maybe? He rarely uses all his skills at once, and they seem to be where the biggest points logjam comes up.
  17. Re: Looking at characters in Champions 6E
  18. Re: Amalgamated Champions The Juggler (Joker+Bullseye) -- this assassin-for-hire comes with a list of psychological disorders a mile long, and a kill record even longer. When his skin turned a chalky white and all his body hair was seared off by a chemical bath early in his criminal career, something deep in the psyche of this circus performer snapped. With self-inflicted scars turning his face into a perpetual manic grin, The Juggler is a lethal combatant with any sort of item that can be lifted and thrown; when he first showed up on law enforcement's radar he tended towards non-lethal weaponry (especially his balanced juggling pins, and occasionally an accurately flung cream pie), but as his clashes with superheroes continued, he grew darker and more lethal.
  19. Re: Amalgamated Champions The Warden -- philanthropic defense attorney Oliver Murdock does what he can to help the city's poor and overlooked by day, taking on legal cases pro-bono, making generous donations from his inherited wealth, financial activist groups, and taking a notoriously liberal stance in local politics. But by night, he dons his costume, grabs his bow, and uses his superhuman senses, martial arts skills, and zen archery to battle crime.
  20. Re: Rigging Elections in Champions A Madrox/Multiple Man type supervillain, set up with a bunch of false IDs, either spamming election centers or running for multiple offices across the country. Supervillains/VIPER/whatever bullying or intimidating folks away from voting. More of a fallout after an election than an actual rigging of it, but the electronic voting machines could infect people with a techno-virus, hypnotize them, or something similar.
  21. Re: So, are Bricks more expensive in 6th Edition? Urgh. Finally got a chance to settle down and re-make this guy, and wanted to post him (after graduating earlier today), and now I'm having some problems exporting (to just a text or document style format, so I can copy and paste) from Hero Designer. Curse you, technological convenience!
  22. Re: So, are Bricks more expensive in 6th Edition? It was strongly suggested to me by friends, just after they first got me to try the system, so I've used HD for as long as I've been playing HERO stuff. I'm a total addict, as a result. If someone just gave me a notebook and pencil and said to make them a character, I'd probably throw it at them, flail my arms helplessly, run around like I was on fire, or something similarly amusing. Okay, okay, so I'd knuckle down and make a character...but it'd involve a lot of erasing, a lot of head tilting as I tried to make my History-oriented brain do basic math, and it wouldn't be the most complicated of characters. Suffice it to say I'm pretty hooked on Hero Designer, partially because it's an excellent program and partially because it's just, well, how I learned to do it.
  23. Re: Only in Hero ID What? Edit: Sorry, sorry. I don't mean to be a jerk about it. Honestly, I can't make heads or tails of that post.
  24. Re: So, are Bricks more expensive in 6th Edition? Having finally gotten my desktop fixed, I'm now back in ye olde computer roome. My Hero Designer, somewhat ironically, is not. Lemme have a day or so to get stuff off my wife's laptop and back where it belongs, and I'll try to get my guy posted.
  25. Re: Only in Hero ID I'm not too crazy about that sort of thing. There's nothing about Batman or Daredevil that says they can't kick as much butt outside of their costume, they just tend to (occasionally) hold back in order to preserve their Secret ID -- which they're already getting points for. I can see the purchase of defenses for an armor lined costume, standard Focus stuff, sure. I can even understand the occasional PRE stat difference that some designers give those sort of guys, to reflect that there's increased poise, confidence, and "game face" going on (alongside the fact that Batman's cowl is designed to strike fear, that a known street vigilante might also have Reputation Perks to add to intimidation, or whatever)... but outright OCV, DCV, etc? I don't know if I'd let that fly, at my game table, just for someone changing their pants and putting a mask on.
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