Jump to content

SangurianSoul

HERO Member
  • Posts

    15
  • Joined

  • Last visited

Recent Profile Visitors

148 profile views

SangurianSoul's Achievements

  1. I understand, thank you. I guess its more of a rules question then to have the core books contradict themselves. Thanks for the info Dan!
  2. Okay, that's fine. Im not saying that HD is wrong or anything. Just strange as both Fantasy Hero and Equipment Guide say these things about shields. Heck, even HERO Vol.2, the core rulebook says to build a shield as DCV with OAF and STR Min. Also, thank you for your quick responses!
  3. Also, I don't mean to be overbearing or come off as rude, I'm just trying to make sure i understand correctly. Even if the answer is "Weird... Just overrule it.", cool. Just trying to get it to make sense in may head. Because even in HERO Vol 2: "Build shields as +1 (or more) DCV with the Focus (OAF) and STR Minimum Limitations applied to them. For every 5 points (or fraction thereof) a shield’s user’s STR is below the shield’s STR Minimum, reduce the DCV bonus it provides by 1." Also, when I brought the DCV out of the Multipower, is still don't have access to the limitations.
  4. Well I'm confused... then by RAW, how are you supposed to replicate this? If one rule says no, but then this is how you are supposed to do it? Equipment Guide pg.237 - In game terms, a shield is bought as a two-slot Multipower. The first slot provides bonuses to DCV, bought as DCV Levels with the OAF (-1), Real Armor (-¼), Mass (Normal Mass; -1), and STR Minimum Limitations. For every 5 points (or fraction thereof) a shield’s user’s STR is below the shield’s STR Minimum, reduce the DCV bonus it provides by 1. Additionally, the wielder may apply his shield’s DCV bonus as a bonus to his OCV for purposes of Blocking (see 6E2 58). -
  5. I am using the Heroic Template unfortunately.
  6. First bit, I apologize if this has been explained already, I could not find it if it was. Now, honestly, I hoping I'm just doing something wrong, and the answer is just sitting in front of my face. But when i go to build a shield as per the explanations in the Equipment Guide, HD wont let me. When building the DCV portion of the Multipower, I can not add Real Armor, Mass, or STR Min Reqs, without force adding. Not that i cant just do that, but it seems silly when this is how your build a shield...
  7. Hello everyone, ive been trying to find the answer to this for hours. Combed through the APG 1+2, and the Equipment Guide. I can not figure this out... Im starting a monster hunter (van helsing, witcher, castlevania style) campaign with my group. We mutually decided on using Resource Points for our equipment, that worked well in a Fantasy game we just finished. But this question came up. How much does a "clip" (or equivalent amount of bullets for a full reload) cost? Say, on a given mission, our gunslinger decides to bring four reloads worth of bullets with him? Should the gun with the appropriate amount of clips just be mathed out each time? Does the little box in the EG pg 70 about not using MPs have any merrit? Thoughts?
  8. Both fair points. I may be just looking into it a little to much. I guess the only times where the amount of water really makes a difference (in the show) is when there is so much that they just launch a deluge at someone. That can just be TK. So (in your opinions) the capacity to freeze standing water is really just an SFX? Or maybe even just a Power Skill for basic use? I guess it really does kind of come down to the "Does it actually do something to alter the flow of the game? If yes, then its worth points"
  9. Hey fellow gamers, ive got something to run past you all. I asked over in the rules section at the end of May, but Mr.Long hasnt responded to anyone (i really hope he is doing well). So i thought id bounce over here and ask all of you. I apologize if this has been asked/explained before, but my google-fu seems to be running weak on this topic, and i simply cant seem to find the appropriate places in the rule books. My group has had a revitalized feeling for Avatar: The Last Airbender and wish to play a campaign. Trying to bring the world to life in a Heroic setting, i want to bring a sense of realism and balance. My only real road block at the moment is water. The waterbenders of the Avatar world can manipulate water through the use of their chi. But this is far more of a manipulation of existing water rather than just "water powers" Which brings me to my two issues: the BODY of water for Transform (Or a better way to do this) and how to properly scale things like a (Water)Blast based off of the available amount of water. Move Water (Telekinesis), and the like are all easy enough. But what about things like Transform? to change water into ice? or vice-versa? how much BODY does water have? the weight of water for things like Telekinesis can be figured out through volume and math. But many abilities require certain amounts of water. and while we can create limitations, (can only use 1d6 of Water Blast per liter of available water) or some such, i think knowing a somewhat appropriate amount of body for water would help with transform, or it being evaporated away by a Firebender's blast. There are plenty of examples on the body of rock and stone, and the thickness of walls, for Earthbenders. But no listings anywhere that i can find for good examples of water or ice. Would just using the BODY Object Table based on the amount of water in question? is this the simplest route? or is there something more appropriate for water or ice? I could be thinking too literal in this case, but if someone can give me other ideas on how to easily go about water=ice 'transforms' easily and realistically, thats fine too. The though for attack powers with water, (in a realistic sense) the more water you throw at someone the more it hurts. Would a Limitiation like what i mentioned above (only 1d6 per litre of available water) work? would it be balanced? or would something like a series of 1d6 Blasts that are required to have 1 litre of water, Linked in a series work? Only being able to go as high as the water you have? I could have missed something very obvious, or thinking about this all wrong (or far to realistically) . id love to hear any other suggestions on how to go about this.
  10. Hey fellow gamers, ive got something to run past you all. I apologize if this has been asked/explained before, but my google-fu seems to be running weak today, and i simply cant seem to find the appropriate places in the rule books. I also am using this site on mobile, so i apologize if im in the wrong place for posting this, or if i have some spelling errors. My group has had a revitalized feeling for Avatar: The Last Airbender and wish to play a campaign. Trying to bring the world to life in a Heroic setting, i want to bring a sense of realism and balance. My only real road block at the moment is water. The waterbenders of the Avatar world can manipulate water through the use of their chi. But this is far more of a manipulation of existing water rather than just "water powers" Which brings me to my issues. Water Blast (Energy Blast), Move Water (Telekinesis), and the like are all easy enough. But what about things like Transform? to change water into ice? or vice-versa? how much BODY does water have? the weight of water for things like Telekinesis can be figured out through volume and math. But many abilities require certain amounts of water. and while we can create limitations, (can only use 1d6 of Water Blast per liter of available water) or some such, i think knowing a somewhat appropriate amount of body for water would help with transform, or it being evaporated away by a Firebender's blast. There are plenty of examples on the body of rock and stone, and the thickness of walls, for Earthbenders. But no listings anywhere that i can find for good examples of water or ice. Would just using the BODY Object Table based on the amount of water in question? is this the simplest route? or is there something more appropriate for water or ice? I could have missed something very obvious, or thinking about this all wrong. id love to hear any other suggestions on how to go about this.
  11. Mmkay, yes i think on that. I did! okay now that i see that the math adds up now. Goodness this has been a journey. Thank you so much!
  12. Ahha, okay. I see what your saying there. Okay, i think i see what you mean. I am relearning the system after a good number of years (from back when it was just "Champions") and trying to teach it to six others, so it been a little nuts. AH! Size and Weight Templates! i found them, alright yes. this is much better that messing with the powers. okay. Thank you! Sorry, another quick question here, im just happy to finally be getting to the bottom of some of these issues with someone who really knows the system. the character has a roar, that adds +30 to PRE for a PRE attack only. So i purchased the +30 PRE with Extra Time (-1/2) and Costs END (-1/4)to simulate the effort in the action. Am i doing this right? I feel there needs to be something with the "Only with PRE attacks" or some such here. Also, im getting a Real Cost of 4 points from the Designer and i truly dont understand how the Designer is coming to that conclusion.
  13. If i may pick your brain for a moment, i have a player with an old fantasy troll character. Stone skin and all that. I have Density Increase and Growth on him. Both 0 END, Persistent, Inherent, Always On. The Density increase properly increases the Characteristics, but the Growth does not. Nor can i find the option or checkbox like Den-Inc has in its power options. Is it because its technically a size buff? am i missing an option? or is this just something the player has to keep track of separately?
  14. Okay, thank you, ill work on that. I guess with Possession being listed i was confused why the others weren't.
  15. Im terribly sorry if this has been discussed before, but i simply could not get a good search result to find the answer. Where or how, do you access the additional powers in the ADV guides in HERO Designer? I see Possession, but where are the Powers such as Extra-Dimensional Space or Probability Alteration? I am still getting used to using HERO Designer, but i wanted to use it help speed up character creation math and double check some of the player characters i have in my game. Which, currently, i have players using the previously mentioned powers.
×
×
  • Create New...