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Arkham

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Everything posted by Arkham

  1. Re: shrinking characters I've played a character with body-morphing powers, including shrinking, growth, and stretching in the same multipower. His name was Bingo the Clowno. Unfortunately I only played him in a short-term game, and a convention game. The Shrinking was used to sneak up on an enemy before switching to growth and getting one attack on them from surprise. As a GM, I've written up, but never used a character with shrinking. I _have_ used one villain that was permanently an inch tall though. He was more of a mastermind than a direct combatant, but when he had to engage in combat, he had a toy plane he flew around in.
  2. Re: Here's the scenario Mr. Blackwings, having seen him, lets him run away. But then he will simply have all the crows in the city eventually wear him down wherever he may run. ( Unless he manages to get inside someplace a murder of crows cannot follow ) Of my PCs, he is the only one whose usual modus operandi is well suited to the task. N-Ray with scads of telescopic vision and rapid ( see through the eyes of all crows ), and his main attack powers being Line of Sight, Area of Effect, Indirect ( And low dice with reduced penetration. )
  3. Re: Wrath of God Continuous Transform - Living creatures to salt, AoE Radius.
  4. Arkham

    Cat Up a Tree

    Re: Cat Up a Tree Bingo the Clowno would reach up, extending his extendo-arms to grab the cat and bring it down. He would then proceed to struggle with the cat, roll about flailing helplessly as the cat refuses to remove its claws from his rubbery-hands. They would tumble around on the ground with a great deal of hissing ( from the cat ) and ouching ( from Bingo ), until the dust clears, Bingo is tied up in his own limbs, and the cat is cleaning its hind legs.
  5. Re: What power ideas/concepts do you get from these code names? Code Red: Highly-trained almost-normal, former special forces, lots of weapons. Danger sense. Pitch Black: Slightly elastic demi-brick with a sticky tar-like body. Livewire: Datacenter technician who in an accident during an electrical storm was fused to the massive bundles of wires. Computo/electrokinetic with a body made of wires. Throwback: Similar to Beast, an agile bestial demi-brick. Genetic researcher whose body ( but not mind, of course ) 'devolved' during an experiment-gone-wrong. White Out: Ice and snow powers, can create great blizzards. Voltage: While Livewire can control electronics and, through them manifest some electrical powers, Voltage can manifest pure electricity from nothing. Powerful EB. Supernova: Brick with explosive hand attacks. Revolution: Spinning speedster. Ultraviolet: Solid-light energy projector, similar to Green Lantern.
  6. Re: Tactile Metal Control powers Given that this is a touch range power, as described, the simplest and most flexible method would simply be 3d6 HKA only vs. Metal. Assuming the GM will allow it, this brick character would be doing 6d6 killing against metal foci and metal characters ( safe assumption the brick has at least 45 STR ), and their normal hand attack damage against everyone/thing else.
  7. Re: Help me Populate a Cirque de Hero! Another take on the Clowns. Duplicating gadgeteer, where each duplicate is a different clown with a different gadget. One carries a stack of pies, one has the perenial lapel flower, one has a horn, one juggles on a unicycle, and the main one has to control and focus them all purely with pantomime and mimicry.
  8. Re: Need another name for Juggernaut...
  9. Re: Critique my Character Please Assuming your 10d6 is the campaign standard, then 21 con with a 20 PD, 22 ED, AND a 14 REC should be more than sufficient.
  10. Re: Kill, jail, or rehabilitate, what happens to your villains? The way I tend to run things as GM is the villains that the PCs _WANT_ to kill and have the opportunity to try to kill, tend to be those that are inherently unkillable due to their powers or nature. Those the PCs might want to kill and _are_ killable, also have some of the best evasion possible and are perfectly willing to flee when things turn against them. Those that are killable and don't have phenomenal methods of escape are generally those who are just in it for the cash, and thus aren't gleefully firebombing daycare centers or the like. If I make a villain that breaks with type, being both killable, murderous, and without nefarious escape plans, I don't expect them to last more than one plotline with the PCs. Historically, all three have happened to villains at one point or another depending on the PCs, the particular villain and circumstances. I should note that my world doesn't have generic 'power supressors', requiring something specific to be created and tailored based on a given villains power set, often giving time for the villain to escape before something is created for them. But often they just sit there until broken out by someone who isn't incarcerated.
  11. Re: Does your California Superhero team need land an island for a base? Already used that island for a villain's hide out recently. So consider that an island base, slightly used. May contain malfunctioning portal to a dimension of samurai dinosaurs.
  12. Re: Quote of the Week from my gaming group...
  13. Re: cowboy brick He'd be a Texas-ninja with one throwing star that always returns to his hands.
  14. Re: Back to Normal ? Bingo would cry. And nothing is sadder than a crying clown. And then he would use his skills as the world's greatest clown detective to find out exactly what happened and restore the universe to the way it ought to be. Arc Angel doesn't have powers, just powered wings and a special body harness. He would make new ones and then go about finding out what happened. Mr. Blackwings would be both dismayed and overjoyed. Overjoyed that perhaps Hugin and Munin are finally done with him and will allow him to die. Dismayed that he is probably being messed with by some villain, and being blind without being able to see through the eyes of crows, would have considerable trouble tracking down the culprit.
  15. Re: Looking for playability criticisms
  16. Re: Quote of the Week from my gaming group...
  17. Re: Creating a "wake" side effect Sounds like nothing more than the Side Effects limitation.
  18. Re: Have you ever built the same character more than once?
  19. Re: Have you ever built the same character more than once? With PCs, no. Even if I had two characters with similar power sets ( not yet ), they would have different enough backgrounds, personalities, details and play styles to keep them well seperated. With NPCs/Villains, I accept redundancy and even embrace it. With at least 5,000 superpowered NPCs in the world, there is bound to be a great deal of overlap. ( Assuming the prototypical 1 in 1,000,000 distribution ) It allows rivalries and teamups between villains of similar builds. A group of the world's 'living flame' types could make for an interesting encounter. Though in all honesty, when just sitting down to fill out the NPCs of my world, I start with figuring out things that I am missing and going from there. But sometimes a name pops out at me demanding a certain concept/power set which is already represented.
  20. Arkham

    Armor Wars

    Re: Armor Wars Tanks can shell a location from miles away, power suits can't.
  21. Re: Have we ever seen the Hawken again? "Birdpeople"? Should have called them Garuda.
  22. Re: power to delete bank accounts 5d6 Suppress Wealth Standard Effect (15)
  23. Re: Pcs and the presidency This discussion makes me want to run a Super Sentai game with the PCs as the executive branch of the government. Super Executive Team Hyper Task Force Go! Advised by the Joint Chiefs, the President, VP, Secretary of State and Chief of Staff fight against injustice and threats to the United States from out of its borders, and out of this dimension! When they combine their forces, the can call on the powers of the White House, which transforms into a gigantic mecha which fires lasers from the marble columns. Needless to say, it would be rather silly.
  24. Re: Icons - The Costume and Superpowers Store How about Icons and Iconoclasts? Iconoclasts would be a decent name for such a store for those on the 'rougher' end of the moral spectrum.
  25. Re: Mentor Wanted Pick up a garbage can/bench/whatever you are strong enough to pick up, lead with that, then run up and beat them until they fall down. And don't forget to block when they get one of those symbols above their head.
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