Re: Poison's FREE Character Drawing Contest - #1
Well, assuming the contest is still open, here is Nadia, my teen champions super.
Nadia Dragulescu
Twilight
Teen Champions game (15 years old)
Val Char Cost
8 STR -2
14 DEX 12
9 CON -2
8 BODY -4
14 INT 4
17 EGO 14
15 PRE 5
20 COM 5
4/12 PD 0
4/12 ED 0
4 SPD 16
4 REC 0
30 END 6
25 STUN 8
6" RUN 0
2" SWIM 0
1 1/2" LEAP 0
Characteristics Cost: 62
Cost Power
5 Dhamir Blood: Elemental Control, 10-point powers
5 1) Unnatural Existence: Life Support (Longevity: 400 Years; Safe in High Radiation; Safe in Intense Cold) (6 Active Points)
2 2) Ghost Touch: Affects Desolidified One Special Effect of Desolidification (+1/4), Transdimensional (Single Dimension; +1/2) for up to 8 Active Points of Strength, Inherant (+1/4), Reduced Endurance (0 END; +1/2) (10 Active Points); Side Effects, Side Effect occurs automatically (works both ways; -1), Always On (-1/2)
3 3) Wraith Sight: Detect A Class Of Things: Ghost, spirts, invisible vampires, etc. 12- (Sight Group), Perceive into a single other dimension (10 Active Points); Always On (-1/2)
3 4) Voices From Beyond: Detect A Class Of Things: Ghost, spirts, invisible vampires, etc. 12- (Hearing Group), Perceive into a single other dimension (10 Active Points); Always On (-1/2)
3 5) Grave Touch: Detect A Class Of Things: Ghost, spirts, invisible vampires, etc. 12- (Touch Group), Perceive into a single other dimension (10 Active Points); Always On (-1/2)
5 6) Nightwalker: Nightvision, Perceive into a single other dimension (10 Active Points)
5 7) Liminal Esistence:: (Total: 8 Active Cost, 8 Real Cost) Armor (2 PD/2 ED) (Real Cost: 6) plus +2 Mental Defense (7 points total) (Real Cost: 2)
4 8) Regeneration: Healing 1d6, Can Heal Limbs, 12 Recoverable Charges (Recovers Under Limited Circumstances; one charge for every body done with Soul Drain or Bite; +0) (15 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2) [Notes: No Healing Max (see FREd p. 120).]
4 9) +7 REC (14 Active Points); 3 Recoverable Charges (Recovers Under Limited Circumstances; one charge for every body done with Soul Drain; -1)
15 Necromancy: Multipower, 35-point reserve, (35 Active Points); all slots Requires A Skill Roll (-1/2), Incantations (-1/4), Gestures (-1/4), Side Effects (-1/4)
1u 1) Ghost Walk: Clairsentience (Sight Group And Normal Hearing), Mobile Perception Point (can move up to 6" per Phase), Transmit (32 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2), Blackout (-1/2)
1u 2) Soul Drain-Body: Killing Attack - Ranged 1d6-1, +4 Increased STUN Multiplier (+1), Attack Versus Limited Defense (power defence; +1 1/2) (35 Active Points); No Knockback (-1/4)
1u 3) Bribing the Reaper: Healing BODY 1d6, Can Heal Limbs, Resurrection (35 Active Points); Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Resurrection Only (-1/2)
1u 4) Blood gift: Healing BODY 2d6, Can Heal Limbs (25 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes same abount of damage as healed; -1/2)
1u 5) Banish: Dispel Summons 11 1/2d6 (35 Active Points)
1u 6) Death's Grip: Entangle 2d6, 2 DEF, works vs ego not strenght (+1/4), Takes No Damage From Attacks Limited Group (vs pd and ed; +1/4) (30 Active Points)
1u 7) Skeletal Guard: Summon 175-point creatures (35 Active Points)
1u 8) Skeletal Brute: Summon 175-point creatures (35 Active Points)
1u 9) Skull Guardian: Summon 175-point creatures (35 Active Points)
1u 10) Bone Horror: Summon 175-point creatures (35 Active Points)
1u 11) Skeletons: Summon 4 125-point creatures (35 Active Points)
1u 12) Speak With Dead: Universal Translator 12-, 1 Continuing Fuel Charge lasting 6 Hours (+1/4) (25 Active Points); Limited Power Power loses about a third of its effectiveness (Only works With the Dead; -1/2), Costs Endurance (Only Costs END to Activate; -1/4)
1u 13) Detect Magic: Detect A Single Thing 12- (Unusual Group), Discriminatory, Analyze, Perceive into any dimension (28 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)
Necromancy, all slots Requires A Skill Roll (-1/2), Incantations (-1/4), Gestures (-1/4), Side Effects (-1/4)
9 1) Death's Wings15/30 mph: Flight 10" (20 Active Points); Requires A Skill Roll (-1/2), Incantations (-1/4), Gestures (-1/4), Side Effects (-1/4)
13 2) Dark Miasma: Force Field (8 PD/8 ED/2 Mental Defense/5 Power Defense), 1 Continuing Fuel Charge lasting 6 Hours (+1/4) (29 Active Points)
3 Telekinesis (2 STR), Line Of Sight (+1/2) (4 Active Points); Linked (Ghost Walk; -1/2)
4 +2 Ego rolls: +2 with single Characteristic Roll
Powers Cost: 96
Cost Skill
0 Acting 8-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Paramedics 8-
1 Streetwise 8-
0 Persuasion 8-
0 Shadowing 8-
3 Stealth 12-
3 Lockpicking 12-
6 PS: Musician, gutar, 15-
6 PS: singer 15-
6 KS: music 15-
2 PS: song wrighter 11-
3 Language: english (completely fluent)
1 Language: Latin (basic conversation)
0 Language: Romany (idiomatic) (4 Active Points)
3 High Society 12-
3 Cryptography 12-
3 KS: Arcane and Occult Lore 12-
3 KS: Necromancy 12-
9 Power: Necromancy 15-
Skills Cost: 52
Cost Perk
5 Money: Well Off
1 Fringe Benefit: Passport
5 Follower
Perks Cost: 11
Cost Talent
3 Perfect Pitch
Talents Cost: 3
Total Character Cost: 224
Pts. Disadvantage
10 Dependence: must drink blood or loose powers and grow week -30 Active Points from Affected Power (Common, 1 Day)
15 Psychological Limitation: Nobilise Obligae (Common, Strong)
10 Social Limitation: secret ID (Frequently, Minor)
15 Hunted: The acadimy 11- (Mo Pow, NCI, Watching)
5 Magda (a 17th century warlord ancestor that Nadia was haunting Nadia, but Nadia has reincarnated as her twin and is trying to reform her. Nadia is the creapy one, Magda is the scarry one)
5 Dependent NPC MAGDA: 14- (As powerful as the PC; Useful Noncombat Position or Skills)
5 Reputation: that strange transavania chick, 8-
10 Social Limitation: Minor less than 16 (Frequently, Minor)
20 Succumbing to the Darkness [Notes: Every time Nadia uses the Necromantic powers a 1d6 Cumulative based on Ego Transform is used agianst her. Nadia to Evil Nadia. Recover 1pt per hour, unless the transform compleats]
5 Susceptibility: Holy, 1d6 damage Instant (Uncommon)
Disadvantage Points: 100
Base Points: 100
Experience Required: 24
Total Experience Available: 24
Experience Unspent: 0
Born of a wealthy and powerful Romanian family, Nadia grew up privileged and in the shadow of the Drăgulescu name. An old family, the Drăgulescu has kings, scholars, generals, and powerful necromancers in their past. Long ago, dark liaisons tainted the family’s blood with that of the undead.
This dark influence gives Nadia her potential for the necromantic arts. Her family enrolled her in the Romanian Royal Academy of Magic at a young age. She was in and out of trouble often, sometimes her talent and family prestige the only thing keeping her in the school. Wishing to get away from the stifling atmosphere of the old world, and an old family, Nadia decided to study abroad. After reading the letters from her brother, who was attending M.I.T. (Michigan Institute of Thaumaturgy), she decided to study in America. It took a lot of persuasion but she finally convinced her family to let her attend the Ravenswood academe in Millennium City.
Nadia has a strong sense of nobilise obligae, and a strong desire to have fun. As befitting a girl of her birth she plays a musical instrument, she is classically trained in the Guitar. However her favorite instrument is the old electric guitar she bought at a second hand store. She knows how to deal with the social obligations of high society, but prefers to avoid it. Nadia’s constant contact with the netherworld gives her an understanding of things no teenager should have to face. She may seem cold, but this is only a this shell covering a passionate person.
“Now this is the point we really get in trouble.”
Nadia is a Petite girl of eastern European blood. Because of her blood link to the netherworld, she has a pale deathly parlor to her skin, an almost white complexion. When in public she uses makeup to conceal her complexion. She has Black hair just beyound her sholders and Green eyes. When not in her school uniform, she dresses in black dresses and skirts. Growing up a Aristrocratic family, she has alwies worn more formal clothing than most people. Combine this with her desire to express herself her clothing, and you get what others would call goth clothing.
Costume: Leather look like (the costume is armored) Bodice over a high collared shirt with a lacy neck and sheaves. She wears a Large ornate pendant and ear rings. Her hair is down, just past shoulder lenght. Some light black armor pieces on the shoulders, arms and lower legs. Tall lace up boots lead up to a skirt. Leather pouches on her belt hold the few tools she needs. (communicator, and some mundane items)