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Ndreare

HERO Member
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Everything posted by Ndreare

  1. I don't, but am subscribing because I want to know the answer.
  2. Awesome. I am green with envy. But the real question is did you sign your own copies?
  3. 1: don't have the link, but look for Killer Shrike's Hero Stuff 2: lots of people still play previous versions, no worries. 3: 75+75 (150) is a fine starting value. But honestly it can be any value you want. 4: If you post your characters people will definitely offer feedback. 5: I will not opine on this. 6: require all spells to take. Full Minute to activate, Gesture, Incantation, Trigger, Usable by Others. 7: Your welcome 8a: Hero alreadyin had an endurance economy, I would just ignore power points and use the hero endurance economy. 8b: I would do corruption as either a Complication or as a Side Effect. But most likely as a Side Effect.
  4. I would say anything more than 4" I would ignore the DCV penalty and instead apply that only called shots for head and shoulders hit.
  5. Unfortunately no. A framework slot cannot ever affect another framework slot or a framework. So you simply cannot make an Aid from within a framework and have it boost the framework or any other slots. If you tell me what version you play. I can give you a page reference.
  6. Ndreare

    Harn Magic

    Here is his site, http://www.killershrike.com/
  7. Ndreare

    Harn Magic

    I think killershrike had a conversion on his site.
  8. You can use it as a single action and walk away to do other stuff. However they get breakout rolls. If you choose to continue paying them they do not get the breakout rolls. Which version are you using and I can get you a page number for reference.
  9. Yes, page 411 very last sentence.
  10. This sounds more like a Disadvantage than a power limitation.
  11. We have always said a natural 18 is automatic failure. Some time ago (around when FRED came out) we added a natural 3 did maximum effect. A sudden brutality was added to a small percentage of cambat encounters.
  12. I would like to come in here just a little bit. If you are playing Heroic level games do not use the Endurance rules. Many things in Hero can be considered optional or removed without much effort. The endurance rules are one of those things that in 20 years of play we really only track for Supers. As for Encumbrance I agree a quick look will help you see why only very strong people wear plate armor. For the rest the answers are already given. I hope you okay and enjoy the game.
  13. Oh, that setting sounded cool. Glad you are able to get it up and going.
  14. Sounds really cool. I really like the idea of the mad scientist. What type of fantasy setting will this be for?
  15. I am glad we were not on the boards in those days. Our group was playing Fantasy Hero and Fantasy Hero 2 with characters that also had those nasty power frameworks. It perfectly represented the magic system my game Master wanted. Heck he even have all my spells a Focus because I had to prepare them from a book.
  16. I love the fact that they don't take damage. Cinematic abilities that allow players to do cool stuff he/she sees in films are awesome. As a game master I normally don't like movement usable against others but I would definitely allow this power.
  17. The Shannara series is based on the two mixed together as 90% of the series take place in the far future and old tech is oftentimes the obstacle to overcome.
  18. It helps that he is simply put the best Fantasy Author alive.
  19. In either case pretty much anything you do at home for yourself is covered under fair use. You do not start breaking the law until you begin distributing the material. As for cutting and pasting small portions of the rules, that can be done in limited extent for reviews and discussions. The law is vague about quantity but I imagine a few lines would be fair. However copying whole paragraphs, sections or even potions of pages as some have done is definitely out. www.copyright.gov is a really good place to start if curious about details. As an aside Steven S Long was a lawyer before transcending to full time writer so I am certain the good folks at Hero know when to stop us.
  20. I am also one of those guys that hate Zero to Hero. I have done it so many times and it usually becomes Zero to Zero plus a little. Then the GM gets board and wants to move on.
  21. The write ups are almost identical. Some minor math edits so they may be a few points off.
  22. We don't deal with much of that at our table because it gets eliminated by two universal rules at my house: 1: Wheaton's Law 2: All characters must be approved by your fellow players first.
  23. Eh, I guess experiences vary. Really what matters most to me is the players having fun and some players really enjoy those tweeks. If you as a GM don't, I won't say you are wrong. But we definitely don't have the same play styles and play concerns.
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