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JohnBear

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Everything posted by JohnBear

  1. First chance I had to log back in. And just wanted to say "Thanks". You folks helped a lot when we were thinking about how the caps would work, what would be a debugging tool and what restrictions we might want to relax after testing. Thanks again.
  2. ::cough choke cough wheeze:: I read that just as I was swallowing a cup of coffee. ::cough hack::
  3. Thanks Ghost. I'm already familiar with Resource points from another game we were playing until just recently. In fact we had to really focus on that for a while because we were playing a heroic game and one character had unlimited wealth. FWIW here's our starting conditions: Many of the limits I'm putting in place are primarily geared towards the startup and while we're in the "debug" period. Then we can re-evaluate. Plus, this will be my first time as a Hero GM (we're converting a pathfinder campaign over). I've been a D&D DM since '79, so I have to get up to speed on things as GM here. After reading the various settings from DOJ and the enchanted items guide I think I can see how they were intended to work so that's what I'm going for.
  4. Thanks guys, We're testing out some new rules for (heroic) fantasy hero (homebrew campaign) and so yes, we did put in DC limits and there AP limits do apply to "magic" equipment. You want the stock Longsword? Or Pike? No problem (even though a pike exceeds the limits). But just by asking that question Hyper-man you helped me start thinking about this... As we build our "test" characters we just allocated a pot of character points the players can use for equipment to represent what they have at start (before I start worrying about cash cost for magic items - yeesh another can o worms) Because when you buy equip (a sword) with cash you get a HKA which is what will happen once the game starts. Much to think about Thanks again
  5. Active Point caps and Naked Advantages Just curious as to how anyone has handled this in the past (both in heroic and superheroic games). Assume a 60 point cap Do I allow them to combine or have the power drop down so the fit the cap? Example of combining: 60 point HKA (4d6 killing) with an Armor Piercing Naked Advantage = 90 points Example of drop down: 40point HKA (2 1/2 d6 killing) with an Armor Piercing Naked Advantage = 60 points While this is obviously my choice as gm I'm looking for additional input. Thanks
  6. That doesn't mean they need points for it. It could be just like any other special effect, only in this case related to psych lims and personality.
  7. One question I have to ask is what is the purpose of this feature? Is it supposed to limit the character? To benefit the character? Both? Or just be something there? Maybe a change environment (aura of innocence)?
  8. Had you any humility I would urge you to dispense with such mortal matters pronto! Thank you Sir. JohnBear
  9. I'm sure *somebody* is working on it *somewhere* It would only make sense
  10. You fine folks are exceedingly awesome :hail: I don't care what everyone else says about you! Thank you. As for Errata m'lord, The Main Rulebook, Fantasy Hero, The Bestiary and MMM come to mind as the most relevant to me at the moment. Though whatever other books I don't have I should have soon (I think I have most of the 5th ed books already from my latest spending spree). So whatever you can easily find would be much appreciated. Thank you all again. JohnBear
  11. Hi Folks, Does anyone know of any archives for the 5th edition version of the rules discussions? FAQs. Errata, downloads, etc.? I realize the current version of the game is 6, with work going on somewhere about version 7. I just happen to be playing 5edR (my group did not like 6th - and I had to drag them off 4th). Obviously if it's lost it's lost. Would be a shame if it was though. Thanks in advance, JohnBear
  12. This. I know when I was first starting as a GM looking for stand alone cities was useful (anyone remember the "Free City of Haven" or "Sanctuary"?). However it didn't take very long to start pulling them apart and using the bits (sometimes with the serial number filed off, sometimes not) in my own cities. More than one version of "The Vulgar Unicorn" or "Bloody Sams" has appeared in my games. In fact maybe a product with various iconics that can be dropped almost anywhere with a few plot devices and varations on a theme. The archetypical Inn in the Nobles Quarter with backgrounds on the staff. Throw in some varied plots (who is spying on / sleeping with who and why) and you have an instant campaign generator.
  13. Hi Folks, Just curious, is this ("Costs END Only To Change Shape") just a renaming of the "costs endurance only to activate" advantage? Because I can't seem to find where in the books (5th revised) it's hiding. So either I'm blind or it didn't make the revision. Thanx, JB
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