Greetings,
I'm working on a low-powered Teen Champions campaign and I've got a question I can't find the answer to.
I have a villain that I created that is using the following power:
Blast 3d6, Custom Adder, STUN Only (+0), Affects Desolidified Any form of
Desolidification (+½), Jumping Blast (Blast jumps to closest target within 5m, reducing
damage by 1d6 per jump; +1 ½) (45 APs); Increased Endurance Cost (x3 END; -1), Extra
Time (Delayed Phase, -¼)
Jumping Blast is my own creation - feel free to critique it also. The frame of mind I was using was a lightning blast that jumps from target to target within a short range and diminishes in power as it jumps.
I also put in the power "Extra Time - Delayed Phase"
My plan for this power, since I'm working with characters with low speed scores, was to initiate this power on the villain's phase 4 and give the heroes a chance to interrupt it on their average phase of 6 (thinking they would most likely take SPD 2 characters) before it goes off on Phase 8.
I haven't seen any rules for interrupting a power. Is that possible or if not, does anyone have any advice or ideas how I could work it in?
Thanks in advance....
T