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Taliseian

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  1. After looking at the options and talking to the player, we went with the Alter Density power from the Advanced Player Guide, Volume I. It made sense in the way she was thinking about how the power worked. Thanks everyone for their help and advice.... T
  2. Greetings, I'm looking over the rules and found Density Increase - but I'm striking out finding the reverse other than Shrinking. If I want to do that can I buy it with the Limitation "No Size Decrease" and use it as a Reduced Mass, or is there a better way to do it. Thanks.... T
  3. I would rather be the former than the latter T
  4. The drop in power is ok. I'm looking to keep things low - gangs, street thugs, and rarely a full power Super Villain. for example, the first set of adventures will be against some slightly juiced up Bloods/Crips with a Supervillain with the Gadgetry skill that gives a couple of them a gun... Lightning Gun -- Blast 5d6 (25 APs); 3 Charges which Never Recover (-3 ¼), OIF Fragile (-¾) (may work a little more on gun, but that's the general idea) The thugs have an OCV/DCV of 3 and a SPD 2 with a few 15s and mostly 10s in characteristics -- 25pts in Stats, 28pts in Skills/Perks/Talents, 5pt in Powers, 60pts in Complications -- 58pts Total for the thugs. Low powered, nothing really fancy -- just some thugs with a Supervillain to back them up. These are kids in High School so I'm playing up the melodrama and working on adventures at the street level -- no Doctor Destroyer or Ultron here. The head villain of this gang is a 200pt full on Supervillain - but they won't face him for a bit. T
  5. The character idea doesn't have any sort of precognition, so under stress would be a good limitation. I think the idea of pre-writing up what it can do will definitely be a big help in this case. Not sure about the "No Control Over Type of Change" - can you elaborate a little on why that would be in the power? Also, I've found a copy of the 5E Champions of the North, but not the 4E....could someone post the adaptive power that Polar Bear has so I could see it? Thanks.... T
  6. Greetings, My players are interested in playing a Teen Superhero campaign - and being the good GM I'm willing to run it I have access to the Teen Champions supplement from 5E and I'm curious if anyone has run such a game for 6E. I'm looking at keeping things on the low end - gangs, street thugs, and the occasional superpowered villain as a gang leader or mastermind. Does anyone have any suggestions as to the point limitations for such a game? The 5E book lists 100 base, 100 disadvantages for a total of 200pts, characteristic maxima of 10-30, SPD 3-5, etc. Thanks in advance for your suggestions.... T
  7. ...but can you interrupt a power that is on a Delayed Phase? I want to give the party a chance to interrupt, but not sure how do to it. If the villain takes damage, do they make an INT roll or something to keep the power going? T
  8. Greetings, I'm working on a low-powered Teen Champions campaign and I've got a question I can't find the answer to. I have a villain that I created that is using the following power: Blast 3d6, Custom Adder, STUN Only (+0), Affects Desolidified Any form of Desolidification (+½), Jumping Blast (Blast jumps to closest target within 5m, reducing damage by 1d6 per jump; +1 ½) (45 APs); Increased Endurance Cost (x3 END; -1), Extra Time (Delayed Phase, -¼) Jumping Blast is my own creation - feel free to critique it also. The frame of mind I was using was a lightning blast that jumps from target to target within a short range and diminishes in power as it jumps. I also put in the power "Extra Time - Delayed Phase" My plan for this power, since I'm working with characters with low speed scores, was to initiate this power on the villain's phase 4 and give the heroes a chance to interrupt it on their average phase of 6 (thinking they would most likely take SPD 2 characters) before it goes off on Phase 8. I haven't seen any rules for interrupting a power. Is that possible or if not, does anyone have any advice or ideas how I could work it in? Thanks in advance.... T
  9. Greetings all, I'm starting a 6E game and one of the players want to build a character with a form of Reactive Adaption... http://powerlisting.wikia.com/wiki/Reactive_Adaptation I was originally thinking of letting them get a VPP with some limitations, but I don't see that power available in 6E (unless I'm missing it). Does anyone have any ideas how I could work this in? (If it matters, this is a Heroic level - possibly Teen Champions - campaign so I'm looking at low power limits). Thanks in advance... T
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