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Tclynch

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Posts posted by Tclynch

  1. Re: 6E Rules changes confirmed so far

     

    I have to agree. I see no real "earth shaking" changes here. I'll most likely get the core books, but will I use them.....doubtful.

    None of the thus-far-released changes seem like anything that would make me want to "upgrade" to 6E. Quite the contrary. Too much of this looks to me like change for the sake of change. But I'll wait until I've bought and read it before I make any final decision.

     

    The only change I like is switching to meters rather than hexes - something I was always amazed wasn't obvious way back in 1982.

  2. Re: Absorption Thoughts? Opinions?

     

    In the game we're running, MPs must use an END Reserve. Sorry for the confusion and thanks for your input! :)

    Note that this isn't correct; MP's _can_ use an END Reserve' date=' but _they don't have to_ and don't by default.[/quote']
  3. I've been looking at powers in the Hero System core rules and I was reading the absorption power

     

    Acording to the description, Absorption takes damage done in combat and acts sort of like Aid in that it can be directed to a characteristic such as strength, PD and so on. It didn't mention it, and I don't know enough about it to make an educated guess, but could you direct these points into the END Pool of a multipower construct? I know that the benefit would fade at 5 points a turn, unless you buy a slower fade rate, but I also understand that those points are the first used in a situation such as STUN or END and if they are used before they fade, they are effectively gone and can't fade.

     

    So, the ultimate question is, could Absorption be used to bolster an END pool? For example, if the END pool is at 88 out of 100 and you send 12 points of absorbed damage into the END pool, would it jump back to 100, then fade to 95 on segment 12 and so on, or until used?

     

    Did I make any sense? The reason that I'm asking is that I'm building a cleric just for the heck of it; to see if I can and how difficult it is to build spells and this one seemed like a possibility. I thought about an absorption that went into REC, giving the character a higher recovery of STUN and END, but multipowers use an END pool, so it would really only help stun.

     

     

    This is from a friend of mine and I was curious at others reaction and opinions, as is he.

  4. Ok, this is about the softcover, not the hardcover. My book is falling apart. I've barely used it at all. Anyone else having this problem? My Fantasy Hero books has seen alot of use and is great shape...wtf???

  5. Re: Necromancy School

     

    There's also my own d20 conversions to HERO' date=' that include Necromancy School Spells in each of the 5 levels... and I think that Cleric 1-4 is done and those also have Death/Necro spells in them as well.[/quote']

     

     

    Link?

  6. Re: Build this Spell...

     

    Yeah, we were playing and had killed an npc who's knowledge might have been useful. So, somehow we joked about my character creating a spell where she'd gain knowledge from consuming the brain of the recently dead.... I think it came about by my saying that she couldn't contact the dead (ie, speak with ghosts and such).

     

    Thanks for the assist. Oh, now, would the spell cause the character not to be able to control his/ herself while "remembering"? Also, I'd think it would take longer than a minute to open a skul and eat a human sized brain (not that I KNOW that...).

  7. Ok, this came up in our FH game this week. A necromantic spell that you enable the caster to know the victims memories (what he/ she knows), maybe for a limited time, recent past, whatever....casting would entail consuming the brain of the "victim" (taking lots of extra time). So....any takers wanna have a go at it?

  8. Re: Western Hero

     

    Well, I did run a Western Hero game a couple weeks ago and have posted an "After Action" report on my blog (for those interested, it's at- http://thereport.wordpress.com/ ). I think everyone had fun. The one thing I'd do differently next time is ignore the different rranges for guns in WH 4th and just use the standard in 5th (with +s and -s for different guns). Thanks for everyones help!

  9. Re: TA: Turkarian age campaign level

     

    I'm playing a "Mage" in a TA game and, due to Str minimums, I don't wear alot of armor (I think I currently have 2 PD armor right now). The GM has never had to come up with spell restrictions to get me or other spell casters not to wear armor. Me? I just make sure I'm either surrounded by friendly fighters or WAY back from the fight :)

  10. Re: Western Hero

     

    Going to be running my Western for the 1st time this weekend. I did a 75pts + up to 50 pts in disadds to start.

    This is the first time most of us have done a western game in Hero. What should a typical character look like (points wise in Characteristics, skills, etc).

    I have one player wanting to put 48pts into Combat skills (gun skills, hth, etc). Another is putting over 100 into characteristics (21 STR!!! :eek:) to represent a really strong ex-slave.

     

    Suggestions?

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