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Robyn last won the day on March 30 2006

Robyn had the most liked content!

About Robyn

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    Double Millennial Master
  1. Re: Quote of the Week from my gaming group... You can probably get the files there more quickly from The House Of Games; when you get bored with that, you can all play against each other over the internet with one of the sequels
  2. Re: Quote of the Week from my gaming group... Reversing your perspective on things so you can see matters from two sides? __________________ Or perhaps you harbor a "secret" desire to go both ways . . . ?
  3. Re: Cthulhu-esque suggestions?
  4. Re: Big Blue in control: WWYD It doesn't concern Kaja at any point during all this, unless he receives orders to the contrary. He'll probably go along with whatever the team wants.
  5. Re: Nitro Injection System For Motorcycles Can't rely on it to consistently deliver an exact level of speed? If not for that I'd think Boostable charges.
  6. Re: Quote of the Week from my gaming group... It may become clear when a few more Digital HERO articles are published.
  7. Re: Am I being an abhorrent munchkin? Extra skill levels, Limited to only apply to the Knowledge and Language skills from Ancient Greece?
  8. Re: Quote of the Week from my gaming group... Deja vu . . . I knew I'd seen this before: http://www.herogames.com/forums/showthread.php?p=1004206#post1004206
  9. Re: Quote of the Week from my gaming group...
  10. Re: Quote of the Week from my gaming group... I didn't read about any agreement. If the GM assumed that everyone would obey, but didn't follow up on it, IMO he deserves to have his secret be known.
  11. Re: Indirect discussion Those who were already part of the group, would not have to re-justify their position. It is the independents, loners, and freelance agents who, looking to join a group, would pick one of their own power level (or, failing that, the group might decide to reject new applicants, based on not wanting to be overshadowed by their new sidekicks). Of course, if the other players are comfortable with the idea, and their characters are too, the GM can consider whether this satisfies any other elements in their personal meta-system. This isn't about characters, actually; as I said, part is to characters. But part is to players. The players were involved with the game; their (character's) rewards, and consequences, are justified. True, and as I said, HERO could use more flexibility in that respect.
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