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Robyn

HERO Member
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Everything posted by Robyn

  1. Re: How to build a factory in Hero? If he runs the mint, metallurgy (perhaps smithing or a more refined metalcrafting skill).
  2. Re: Suppress Nastiness.... This did occur to me. I was thinking that Inherent might handle it, since (with so much in Advantages already) the cost isn't really much more. Speaking of cost: to determine the exact strength of this power (Xd6), we have to look at Power Defense - specifically, what it has not been able to overcome. Now, who do we know that has survived the death of a universe? Galactus. It needs to be unable to overcome his Power Defense. I've also thought of just a couple more tweaks this would need to be realistic; the first is Extra Time (or perhaps Gradual Effect), because if the power drained even one pip (1 point) every Turn, we would all be feeling it, a lot more than we are. The other would, unfortunately, have to be a custom Advantage; how much Power Defense does a planet or star have? If a normal person (well, okay, an immortal) were Drained of an amount necessary to minutely affect a planet/star, wouldn't they feel it much more? The change I'm thinking of is: effect is multiplied by area covered, or rather, effect takes place upon each hex and this is cumulative for whatever is larger than a hex. This way, immortals are Drained for maybe an XP point or two every great once in a while (most people die before they directly experience entropy), and it blends right in with the normal variance in what XP they get; but planets and stars, over the same length of time, lose energy over their entire surface area (which can be different than the volume hexes, but at least it's astronomically consistent). Overthinking. Take a break, do something else for a while, come back to it later
  3. Re: How to build a factory in Hero? From the answers here, I would say that you need to buy the appropriate skill for the base as a lab, and put an AI (also with the skill) in charge of it. Hopefully, the recent Ultimate Skill book will have guidelines on how long it takes to actually manufacture something once the skill roll is made.
  4. Re: Alignment Issues He would punish someone for insubordination or failing him. You don't get much more professional than that
  5. Re: If Hero was linear Linear allows for greater granularity; with exponential, if you want a character who is 5x as strong, you pay for 8x as strong, and so you might as well take the 8x. To maintain some level of equivalency with costs, perhaps the price for formerly exponential values would go down for higher levels?
  6. Re: SPD inflation obesrvation & solution Could be a level of Rapid on their normal sight, plus an AOE with Selective.
  7. Re: How does a world die? Natural disasters?
  8. Re: The Genesis of +5 = 2x power? Hybrid? As in F . . . ?
  9. Re: Alignment Issues Another contradiction: if someone has power, isn't it Chaotic to use it? At least, in a consistent manner? The truly Chaotic warlord would alternate between seizing power and giving it all away to charity. Only a Lawful warlord would use force to dictate how other people should behave
  10. Re: Alignment Issues I'll offer a more detailed definition later, after I get some sleep For now, I'll just make a few brief responses to the more notable replies in this thread: This presupposes a definition of Chaotic where "lawless" inevitably means "evil"; or perhaps I misunderstood your definition? Physical force is one type of power, but economic power can also factor into how "strong" someone is. If you produce something valuable (like food: everyone needs to eat!), especially something that noone else can, you (may) have the power to withhold it from others, and that is a power all your own! It may not be the power to harm or kill other people, but even without such ability (directly or by proxy of "authority"), one can be "in power". First there's Lawful: he follows a personal code (if he deviates from it, well, the Dark Side isn't known for mercy), strives to maintain order (by crushing the rebels who would dare seed dissent in the name of revolution!), and wants to spread it further. Then there's Good: not greedy or selfish at all, his first loyalty is to the Empire but that's not his only loyalty; he also loves his son and doesn't seem entirely happy with bringing Luke before the Emperor. But then, is this not a function of Chaotic alignment? To have the freedom to respect, or not, as they (individually) choose? On the other hand, a Lawful society doesn't force people to have respect. Come to think of it, in a Lawful society, people might still respect someone, even when such respect hasn't been formally established as due. So if you were playing a paladin, you'd essentially be a pacifist? (Can't slaughter those orcs, even if they are evil, even if your church ordered you to do it; that would be murder, just like Darth Vader did to those rebels.) Isn't that what "supporting the Lawful society" means, though? They grit their teeth and do it anyway, because that's the law? Careful - but for that "probably", you're falling into the habit of doing exactly what Phil did, stereotyping alignments without regard to their personal interest. A thought - if Robin Hood were Lawful Evil, he would probably have listened to society while growing up, heard that people like him (evil) were murderers and rapists, respected that, and become a murderer and rapist! But if he were Chaotic Evil, he would have heard what society said, and then another factor would have entered the equation: his own, personal, desires (if he wasn't interested in those, he wouldn't have felt compelled to engage in them anyway).
  11. Re: How does a world die? The passage of time finally brought the sun close to going out in The Dying Earth.
  12. Re: Putting my finger on it Zornwil - thanks Adding to this: I'd like to see a "game balance" handbook listing the various restrictions that have been recommended, and at least one example of a "broken" build, and an explanation of how that would constitute "abuse". Perhaps, after everything else has been published, they can take examples of abuses from those. It could be called "The Ultimate Munchkin" or something __________________ Now gathering petitions for The Ultimate Munchkin
  13. Re: The Genesis of +5 = 2x power? Interesting . . . so, if the first d6 is 1 unit (of whatever), the second d6 is 2 units, and the third is 4 . . . do you see where I'm going with this? The final measure of power is equal to the number of dice you are using, doubled, minus 1.
  14. Re: The Genesis of +5 = 2x power? A theory, which some of us are still coming up with support for (but as we are still in the process of reverse-engineering, these pieces do not prove anything; they will only be useful if we can fit them together with enough other pieces).
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