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Robyn

HERO Member
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Everything posted by Robyn

  1. Robyn

    Super Origins

    Re: Super Origins It's not that they've happened a lot, though; just that we're looking at a portion of the population which is significantly biased towards them. It's like going to the support group for a disease only affecting 1 in 10,000 people; if you only spend your time with them, it begins to look less rare.
  2. Re: WWYCD?: Champions Universe Zombies I don't think the new Holocaust is good; in desperate need of allies/vassals, perhaps, but not rescuing potential assistance out of the goodness of his heart.
  3. Re: Limitations as Vulnerabilities: modelling Advantages from the other side
  4. Re: New guy here, wondering about hero system No. The system targets "generic toolkit". Its terminology is drawn from superhero gaming, but don't be fooled; if a word confuses you, just substitute a nonsense word like "smergle" for "Block" (or whatever it is that brought you confusion) and look at what the rule does, not what it is called. There is more support for superhero gaming because this is what most people like to play (characters more powerful than we are), but this isn't part of the system. Templates for how to organize the system, and entire books published for various genres; if you don't want to play them, don't worry about buying them.
  5. Re: System cap on creativity I hadn't realized you wanted my input (I thought you were just making an observation) . . . I'll have to lean towards the former, with an emphasis on Limitations in published characters/constructs. If it can be seen in the core rulebook, it specifically can be considered part of the core ruleset; anything else, only generally.
  6. Re: Bullet Time? Or in the first Spider-Man movie, when Peter's senses suddenly sharpen (try saying that three times fast! ), allowing him to hear the buzz of a fly down the hall, and showing the bully's fist moving as if in slow-motion.
  7. Re: The Genesis of +5 = 2x power? It gets more complex from there: If we assume the epidermal layer (which covers the whole body) to be an equivalent of a "full coverage suit of armor", we can give it the "mass" Limitation. We can then reverse-engineer from 800 tons that the natural "thick-skinned" DEF should be 36*. *Math was not checked. See page 487 in 5ER, under "Buying Armor", for details.
  8. Re: Frameworks modifying frameworks True, the system does care, as you said: But those are derived from the SFX; to identify anything as such, I generally ask myself "If this sentence were to be transplanted into an entirely different system, such as AMBER, would there be any relics of the HERO system that stood out as not belonging there?" If, on the other hand, it still makes sense, it's an idea/concept - SFX. To elaborate on, and hopefully clarify, what I see as the difference between idea/concept, SFX, and system/rules: an idea/concept is what we had before we even knew about HERO - when the system tries translating this to rules, it gives that idea/concept the name of "SFX" to distinguish it from the mechanics.
  9. Re: Frameworks modifying frameworks Because the whole point of having a system (any, not just HERO) is to have a framework that can objectively represent ideas. Players may differ in their idea of what something does, and will probably differ on how things interact; by translating their concepts into something the system will support, they can use that system to answer such questions without games devolving into endless arguments of "No, it goes MY way!" The system doesn't predate the concept, though. Gamers didn't say "Gee, let's invent a hypothetical framework that serves no purpose." and then try to come up with ideas to justify their work; they started out with some ideas and specifically tried to create a framework that would support as many of these ideas as possible. Since these ideas did predate the system, it is entirely possible for them to be conceptually valid but unsupported by the rules. Where the rules fail to support an idea, this is extremely relevant to the System Discussion forum, because it's a failure of design intent! We're not talking about any Special Effects that are specific to a genre, however. The arrow SFX could be done in Fantasy (medieval) or Dark Champions (street level) or Champions (superheroes), just to name what comes to mind.
  10. Re: Frameworks modifying frameworks Yes, that's the one! Thank you.
  11. Re: Re-Imaged Hero(ines) Oh. Too obscure
  12. Re: What's with all the points Not yet, she needs to settle her identity crisis first
  13. Re: What's with all the points According to the Location entry, Mhoram is in Ogden Utah
  14. Re: New Spells for a New Player in a New Campaign I think you'd better ask the player what they have in mind. The intention could easily be to not just have Megascale-range Teleport, but to be able to teleport across the room, and Megascale doesn't allow that.
  15. Re: Frameworks modifying frameworks But, again, you completely miss the point! Mike W wasn't talking about the rules or the system. At. All. He was discussing the "common sense" and "real-world physics" difficulties, which fall squarely under the aegis of - here we are again! - Special Effects.
  16. Re: Quote of the Week from my gaming group... Reversing your perspective on things so you can see matters from two sides? __________________ Or perhaps you harbor a "secret" desire to go both ways . . . ?
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