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herrswags

HERO Member
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  1. I've got a few questions about skill ranks. Steve Long suggested I ask here since I have the HD files. I've got a character in my game who's basically resurrected 1930s pulp noir Batman. Since Batman knows all of the things Batman knows, we gave him +3 to all skill (limited to things from the 1930s). Once his HeroDesigner sheet, there's a 12-, 13- etc., next to all of his stats. If he's got a +3 to all skills, does that mean that his target number is whatever the linked stat is +3? I.e., if he's at a 13- for all Intelligence skills, with his +3 to all skills is he now at a 16-? I was trying to represent the fact that pulp noir superheroes know basically everything regardless of the fact that they're not powered, but I don't know if I did it right. Similar question. I've got a speedster (Godspeed file) with OCV 7, DCV 7. He's got +2 to all HTH skills. He's got a Power skill for his Speedster Tricks multipower, which includes various speedster tricks from the Champions powers books. There's the flurry of blows +9d6, hitting in a trail for +4d6, and a taser touch for 6d6NND. Standard stuff. With one rank in Power: Speedster tricks he's at 14-. Does his +2 to HTH make that a 16- for the attacks? It seems really high, but I honestly don't know. Godspeed.hdc Godspeed.pdf Silver Spectre.pdf Spectre.hdc
  2. I've got a character in my game who's basically resurrected 1930s pulp noir Batman. Since Batman knows all of the things Batman knows, we gave him +3 to all skill (limited to things from the 1930s). Once his HeroDesigner sheet, there's a 12-, 13- etc., next to all of his stats. If he's got a +3 to all skills, does that mean that his target number is whatever the linked stat is +3? I.e., if he's at a 13- for all Intelligence skills, with his +3 to all skills is he now at a 16-? I was trying to represent the fact that pulp noir superheroes know basically everything regardless of the fact that they're not powered, but I don't know if I did it right. Similar question. I've got a speedster with OCV 7, DCV 7. He's got +2 to all HTH skills. He's got a Power skill for his Speedster Tricks multipower, which includes various speedster tricks from the Champions powers books. There's the flurry of blows +9d6, hitting in a trail for +4d6, and a taser touch for 6d6NND. Standard stuff. With one rank in Power: Speedster tricks he's at 14-. Does his +2 to HTH make that a 16- for the attacks? It seems really high, but I honestly don't know.
  3. Since I'm a member, I can basically book out any room that's open at a given time slot. That said, Metro Seattle Gamers sounds neat, too, so I'd be willing to check that out. Did you guys have a date set as for what/when you were going to play?
  4. Hi. I like in Kirkland. I've been interested in HERO for a while, to the point where I recently (yesterday) started a 6E superhero campaign, but I can't fully say that I know what I'm doing or that I know the system. That said, I've always enjoyed playing it at conventions, so I figured why not. I'd really like to start another game to get a good handle on the system, so I'd be down to play if anyone needs an extra player. That said, I'm also a member of the Verne and Wells Club in Kirkland, which is kind of like a Boys and Girls Club for adults. That means that if need be I can reserve rooms where we can play the game, that sort of thing. Or I'm down to show up to a game store or something like that, too.
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