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Rick

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Everything posted by Rick

  1. Re: Clone Wars Jedi. I enjoy the samuri Jack show and Wuxia too, it doesn't fit in Star Wars though. Jedi shouldn't be ripping Droid landers out of the sky, knocking over tanks or any such non-sence. It would make it a lot harder to buy when Jango caps one, or that anything short of another Jedi/sith could take one. I like my Star Wars where it is. Jedi aren't supermen, just badass ones. This is all taste, but I'm glad to get what I want . As to shaak Ti, that was pretty good, but watching Yoda pull down Droid Drop ships sort of walks all over it. You run into the why didn't she just nail Greivous, she is indeed powerful enough.
  2. Re: Clone Wars Jedi. IT's just old fashion 350-400 point champs. Personally I can't stand the power level of the Clonewars Jedi; no grace, no subtelty, way to samuri jack (a show I do indeed like, not for starwars though).
  3. Re: light saber color signification Except that yoda has a green sabre and is a proponent of the unifying force. Green and Blue are just aesthetic choices they equal the white hat. Red equals the black Hat. SLJ just wanted be able to pick himself out in the wide areana shots, plus purple's a cool color to add to the mix, I've never been a fan of the yellow color. Sorry and everyone is right about green, that was ILM's input.
  4. Re: Pulp Film Recommendations TailSpin!!!!! Crap I loved that, sends me back to 6-8th grade. Great vision in the realm of the Airship based fantasy world. Make all of the of the characters human and you have SkyCaptain and Red Skies.
  5. Re: Does wearing armor need a skill ? There already are DCV modifiers for wearing armor. I haven't found a need to compound them.
  6. Re: (Silliness But Interesting Dep't) Build an Alarm Clock! I didn't realize the build needed to be silly, I thought that the concept of building an Alarm clock was silly.
  7. Re: (Silliness But Interesting Dep't) Build an Alarm Clock! Images, Hearing group: put put on a Trigger.
  8. Re: An exercise in World Building (My new game) Hmmm, If you like these I understand you'll probably enjoy the Dresden Files as well...http://www.jim-butcher.com/ this is the author's website...
  9. Re: Points or $ Holy cow!!! In 4th edition didn't armor only give rPD. I just read the fantasy hero section on armor and I'm suprised. I've a hard time seeing Plate mail protecting you from Fire, cold or (HA!!!) Electricity...but hey this is why we house rule things..... By the rules armor gives you Def not just rPD. It does mention in the first paragragh that in more realistic campaigns armor maybe should only provide 1/2 Def verses energy, and I'm all for removing it altogether in my games, but that's my sandbox, not everyone else's.
  10. Re: Points or $ Or if Mages and spell slingers are supposed to sling spells, make the spells very affordable. My Spell system. Every Caster in the realm of magic must have the Power skill Magic. They run their spells off of an end reserve and when that runs out they can use their personal at x2 the normal cost. ALL magic spells require a spell skill roll, -1/10 ap to the spell roll. All spells cost 1pt each, period, no matter how many active points in the spell. The balancing point is, if your character has managed to find and learn a 360 ap spell can he make his skill -36 and pay 36 end for it's casting. Now suddenly mages are a lot more versital....and the warriors sword, levels and martial arts, and the mages spell book are on par. P.S. there are other details to my system, for instance; some locals give bonuses to magic end reserves and negatives, As well as modifiers for skill rolls.
  11. Re: Points or $ This may not be exactly what you're talking about, but it has a great dicussion on magical weapons and whether or not they should/could cost points: http://herogames.com/forums/showthread.php?t=28989
  12. Rick

    Healing....

    This is more about sharing my ideas on healing than asking questions. There are always questions about how to avoid D&D healing in Fantasy hero, heres how I deal with it: Starwars (This really is just fantasy), I never allow more than 2d6 healing aid to be immediate on the spot. Besides that Jedi healing can be much more dice but always have gradual effects so that it'll take several days or atleast many hours to heal fully. Bacta is a 1 body regen every couple of hours. There is no medical or force means known that can regenerate dismembered body parts. In my Homebrew Fantasy world: People who are given the gifts to perform miracles are truly a rare thing, 98% of any clergy are mundane priests and preistess. The Sisters of Hern are a very small group devoted to the Goddess Hern (the Breather of Life). Though other gods chosen can lay hands and save lives their abilities would never be seen as anything approaching the sisters (never more than 3d6 healing aid available immediatly, just enough to save lives). Only the Sisterhood knows the words, prayers and remedies that can repair grievous wounds, cure malities and poisons, heal the mind and remove the lasting effects of the most heinous of injures. They use Transforms for the Curing deseases and blindness type things, with verbal and foci aspects usually in small dice quantities and cumulative effects. For the healing of Grevious wounds they use large dice healing aid powers with gradual effects. They however have to attend to the patient regularly or the healing will stop at whatever point they leave off. In younger less experienced sisters they've a sideeffect to these powers that adds a fade rate to any healing that they stop in process. Where as under normal circumstances it cold take months to come back from the brink of death and a person may never be right again, the sisters can have a patient back on their feet in a matter of weeks and they'd be good as new. I've also played around with the idea of making these big healing powers a recover aid only to increase the amount of body recovered over a month or regeneration that takes a day or so per body. The sisters can regen linbs as well, but resurection takes they're highest sister convening atleast 5 of her peers and besieging her godess directly (i.e. A Favor). All of this is to make combat a dangerous way out of situations. I want my PC's to fight and be heroic I also want them to be smart. They'll realize that injuries aren't healed the next day by a rested preist but if they can find help (big if, depending on where they are) it'll still take atleast a day or so and often weeks in game time to get back on they're feet. They may have to suck it up on occassion and press on without healing... Hell for fun critic the outline of my healing strategies and/or post your own.
  13. Re: Re-imagining the Star Wars universe. It seems more like a voluntary thing on the parents part, especially for unwanted pregnancies that ended in Force sensative children or very poor families in the same boat.
  14. Re: Re-imagining the Star Wars universe. In aculture were melee weapons are common, people who don't have skill with the weapon won't usually just carry it around. Besides I've feeling there was a campaign of negative press about the Jedi and anyone carrying a Lightsaber (except vader) was probably killed or arrested on sight. Old Bens show in the Cantina certainly brought some serious attention from the storm troopers.
  15. Re: Does wearing armor need a skill ? The Skills for armor in our game are the points spent on penalty skill levels to negate the CV modifiers for wearing armor. If a character has experiece in armor already, I'd let them buy a level or 2 only to negate the DCV modifer for wearing there protection.
  16. Re: Re-imagining the Star Wars universe. It's never said that the midi-chlorians are what generates the force, I really think it was Goerge Lucas trying to create a "genetic marker" of sorts for those talented in the force. All they supposedly do is wisper the force's (a mysterious energy field) will to you. Now, as possibly the easiest star wars fan for Lucas to please (I love episodes I and II) I'm sort of neither here nor there about the midi-chlorian debate.
  17. Re: Re-imagining the Star Wars universe. Yep, that is true. So he wrote his own saturday morning serial, complete with stilted dialogue and ostencibly thin stories, though there is always something deeper or more sophisticated under the surface...
  18. Re: Re-imagining the Star Wars universe. That's probably true, I'm not familiar with those novels. The truth is this isn't what this thread is about and I'm a bit guilty of the slight thread Jack, it's about everyones own vision of starwars, no call for debate me thinks.
  19. Re: Re-imagining the Star Wars universe. No, Goerge Lucas openly credits his influences, he on many occasions talked about the Hidden Fortress and a New Hope and later the Phantom Menace. A New Hope wasn't an Homage to the Hidden fortress it was influenced and inspired by it, it was an Homage to the Flash Gordon serials.
  20. Re: Help me decide on a system for this game! I'd suggest Hero5th, W/starhero and maybe Fantasy Hero (if you want to run the game using hero rules instead of champions, buy equipment and all). Aswell as the Ultimate vehicle and the vehicle source book. The Fantasy hero book gives a bunch of different ways to write up power systems (magic, but I use that as inspirado for my Force powers in starwars) to make them work in low points games.
  21. Re: Help me decide on a system for this game! Ummm yeah, I don't know, how about...HERO!!!! By the way that bares some similarity to where I think the Halo story line is going.
  22. Re: Re-imagining the Star Wars universe. Ummm, this really isn't supposed to be a debate, but I'd consider hiding on the same planet as the Jedi temple right under their noses, creating, then playing, two sides of a massive civil war, manuvering the entire republic war machine against them and then at the right moment striking them down once the boy with all the power is ripe for turning, pretty damned ninja/sneaky/machevalean....
  23. Re: Down with active points To manage HA's, in Hero games I keep track of the body of the instrument and enforce weapon breaking rules. In Champs rules I just Hawk eye them and use common sence.
  24. Re: Re-imagining the Star Wars universe. Umm, yeah no. Not me. I actually like the Prequels, and the clone wars, they had there moments for sure (anakin Sith lady fight, Ob1 and Yoda were cool), were lacking as a StarWars things IMO, way to much Samuri Jack (Tartokavsy after all). Midi-Chlorians are neither here nor there for me. The Post Return of the Jedi stuff is just Scifi (starwars is really fantasy) with authors who don't really seem to realize what actually works in the movie. Yeah Ewoks routing StormTrooper legions and Jar Jar miss the mark, but the Broad story telling techniques and scope don't. I think sometimes Novels aren't the right way to tell a starwars story, the medium demands things that don't fit the milleu. Comics though are a great way to do, and some have been really good. There's a real simplicity to starwars, I think that elegance gets lost in most of the subsquent non-cinematic iterations.
  25. Re: Re-imagining the Star Wars universe. EU is the 'E'xpanded 'U'niverse, anything basically not on the Bigscreen.
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