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prodigyduck

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  1. Like
    prodigyduck got a reaction from gojira in Rifts HERO?   
    Re: Rifts HERO?
     

    ROBOT VEHICLES (Mecha)


     
     
     
    All robot vehicles have the following features.
     
    Pts.
    Feature
    Power
    END
    30
    Nuclear Powered
    END Battery (500 END / 100 REC) (150 Active Points); OIF (bulky; -1), Side Effects (6 1/2d6 Killing Explosion if BODY damage done to engine; -1)
     
    18
    Radar
    360 degree Radar Sense + Multi-Tracking (up to 32 targets) (50 Active Points); OIF (bulky; -1), Sense Affected As Sight Group As Well As Radio Group (-1/4), Costs END (-1/2)
     

    5


    12
    Targeting Computer
    Detect (Enemy Targets), Locate, Radius, Full Analysis, Ranged (+1/2), Megascale (1†= 1 km; +1/4) (44 Active Points); OIF (bulky; -1), Sense Affected As Sight Group As Well As Radio Group (-1/4), Linked To Radar (-1/2), Limited Analysis Of Enemies Based On Databank Information (-1/2), Costs END (-1/2)
     

    4


    2
    Laser Targeting System
    +1 OCV with Ranged Attacks (5 Active Points); OIF (bulky; -1), Costs END (-1/2)
     

    1


    4
    Radio Communication
    HRRP (10 Active Points); OIF (bulky; -1), Sense Affected As Hearing Group As Well As Radio Group (-1/4), Costs END (-1/2)
     

    1


    5
    Loudspeaker
    Images (Normal Hearing) +4 PER rolls to notice (18 Active Points); Only To Amplify Character’s Voice, up to 80 decibels (-1), OIF (bulky; -1), Linked to Radio Communicator (-1/2)
     

    2


     
     
    4
    External Audio Pickup
    +3 PER Rolls with Hearing Group (9 Active Points); OIF (bulky; -1), Costs END (-1/2)
     

    1


     
     
    9
    Spotlights
    Change Environment (Light) +2 PER Rolls with Sight Group, AoE (12†cone; +1 ½), (28 Active Points); OAF (bulky; -1 1/2), No Range (-1/2)
     

    3


     
     
    5
    Ejection Seat
    Telekinesis (26 STR) (26 Active Points); OIF (bulky (-1), No Range (-1/2), Only To Throw Target Straight Up (-2), 1 Recoverable Charge (-1 ¼)
     
     
    63
    Self Destruct
    RKA 10d6, NND (ED force field; +1), Does BODY (+1), Trigger (spoken command authorization, +1/4) (487 Active Points); No Range (-1/2), Self Only (-1/2), Real Weapon (-1/4), Extra Time (once activated, takes 1 Minute to arm and detonate; -1 ½), 1 Charge Which Never Recovers (-4)
     
    7
    Voice-Actuated Locking System
    Sensor Operations (18-) (17 Active Points); No Range (-1/2), Self Only (-1/2), Only To Keep Vehicle Locked (bypassed with proper voice authorization; -1/2)
     
    9
    Environmental Pilot and Crew Compartment
    LS vs. Heat, Cold, Radiation, High Pressure, Low Pressure/Vacuum (17 Active Points); OIF (bulky (-1)
     
    8
    Oxygen Supply
    LS vs. Breathing, 1 Continuing Fuel Charge of 12 Hours (fuel is easy to obtain; +1/2) (15 Active Points); OIF (bulky (-1)
     
    3
    Polarized and Light Sensitive/Adjusting Visor
    Flash Defense 5 pts. (Sight Group) (5 Active Points); Only Protects Versus Exterior Flashes Against Interior Personnel (-1)
     
    179
    TOTAL
  2. Like
    prodigyduck got a reaction from Sketchpad in Rifts HERO?   
    Re: Rifts HERO?
     
    I to have been working on a few Rifts HERO writups, as I liked the setting but not the system (and not a lot of the later additions).
     
    Here, for instance, it a Ley Line:
     
     
    LEY LINES
    Ley Line (Average): Forcewall -- 0 rPD / 0 rED, 20†Long, Transparent To Energy and Physical (+1/2), Megascale (MegaArea; 1†= 1 km; +1/4), RE to 0 (+1/2), Persistent (+1/2) (110 Active Points); Visible (-1/4). Real Cost: 88.
     
    Magical Energy: END Battery (100 END / 100 REC) (110 Active Points); Linked to Forcewall (-1/2). Real Cost: 73.
     
    Celestial Event Energy: Aid 10d6 to END Battery, Fade Rate 5/Day (+1 ½) (250 Active Points); Only During Celestial Events: Eclipses, Planetary Alignments, or Summer/Winter Solstace (-1). Real Cost: 125.
     
    Location of Magic: Change Environment (Area of Overwhelming Magic, -4 PER Roll to Magical Senses), AoE 20†Line (+1 1/4), Explosion (+1/2), Megascale (MegaArea; 1†= 1 km; +1/4), RE to 0 (+1/2) (60 Active Points); Linked to Forcewall (-1/2). Real Cost: 40.
     
    Rift: Extra-Dimensional Movement (to any one random dimension/world), x512 mass, AoE (13†radius; +1), Continuous (+1/2), RE to 0 (+1/2) (195 Active Points); Gate (-1/2), Visible (-1/4), Only On Ley Line Nexus Points (-1/2), Only During Celestial Events: Eclipses, Planetary Alignments, or Summer/Winter Solstace (-1). Real Cost: 60.
     
    Creatures From the Rifts: Summon (up to 1000 points of creatures), RE to 0 (+1/2) (300 Active Points); Activation Roll (11-; -1), Arrives Under Own Power (-1/2), Summoned Being Must Inhabit Locale (-1/2), Linked to Extra-Dimensional Movement (-1/2). Real Cost: 86.
     
    Total Points: 472.
  3. Like
    prodigyduck got a reaction from TheQuestionMan in Rifts HERO?   
    Re: Rifts HERO?
     
    I to have been working on a few Rifts HERO writups, as I liked the setting but not the system (and not a lot of the later additions).
     
    Here, for instance, it a Ley Line:
     
     
    LEY LINES
    Ley Line (Average): Forcewall -- 0 rPD / 0 rED, 20†Long, Transparent To Energy and Physical (+1/2), Megascale (MegaArea; 1†= 1 km; +1/4), RE to 0 (+1/2), Persistent (+1/2) (110 Active Points); Visible (-1/4). Real Cost: 88.
     
    Magical Energy: END Battery (100 END / 100 REC) (110 Active Points); Linked to Forcewall (-1/2). Real Cost: 73.
     
    Celestial Event Energy: Aid 10d6 to END Battery, Fade Rate 5/Day (+1 ½) (250 Active Points); Only During Celestial Events: Eclipses, Planetary Alignments, or Summer/Winter Solstace (-1). Real Cost: 125.
     
    Location of Magic: Change Environment (Area of Overwhelming Magic, -4 PER Roll to Magical Senses), AoE 20†Line (+1 1/4), Explosion (+1/2), Megascale (MegaArea; 1†= 1 km; +1/4), RE to 0 (+1/2) (60 Active Points); Linked to Forcewall (-1/2). Real Cost: 40.
     
    Rift: Extra-Dimensional Movement (to any one random dimension/world), x512 mass, AoE (13†radius; +1), Continuous (+1/2), RE to 0 (+1/2) (195 Active Points); Gate (-1/2), Visible (-1/4), Only On Ley Line Nexus Points (-1/2), Only During Celestial Events: Eclipses, Planetary Alignments, or Summer/Winter Solstace (-1). Real Cost: 60.
     
    Creatures From the Rifts: Summon (up to 1000 points of creatures), RE to 0 (+1/2) (300 Active Points); Activation Roll (11-; -1), Arrives Under Own Power (-1/2), Summoned Being Must Inhabit Locale (-1/2), Linked to Extra-Dimensional Movement (-1/2). Real Cost: 86.
     
    Total Points: 472.
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