Jump to content

Banakles

HERO Member
  • Posts

    82
  • Joined

  • Last visited

Everything posted by Banakles

  1. I also plan to remove the apparent enchantment on Gunsmokes Colt Navy Revolver, something along the lines of the enchantment gradually wears off outside of the dreamtime, this will probably cause the player and character some anguish, wondering whether or not his regeneration and resistance powers will fade as well. I'm thinking along the lines of technological objects not being able to permanently hold a dreamtime enchantment, but biological objects/creatures can. I don't intend just to take it off him without replacing it with something, If the player doesn't think of it, I have talked to Knifepoint's player, to have Knifepoint suggest that Gunsmoke might be able to sell the gun as a valuable antique. If he sold it to Eddie Collins, Collins would probably give him a fair amount in trade. (I intend to give the player a number of resource points as a replacement, and a few hours in Collins' Guns and Surplus, any suggestions on a reasonable amount of resource points for an antique in fairly new condition?)
  2. How did you come up with your 'handle' (forum name) It's a character name from David Gemmell's Troy Trilogy What was the first tabletop RPG you played? Basic D&D What was the first tabletop RPG you GMed? Traveller (LBB version) What are you currently playing/GMing? Currently playing in a Chivalry & Sorcery Campaign (30+ years so far) GMing a slightly confused and haphazardly assembled Street Level Champions Campaign (with Dark Champions outlook) I have titled it "Something Wicked This Way Will Come" although I haven't decided what that something wicked will be yet.
  3. I was asked recently to run a Heroes Unlimited Campaign for my Sister-in-Law and her family, but I didn't want to use the palladium rules, so I looked around and found Hero System. I'd heard of it before but never used it, had a quick read of the rules and thought I'd give it a go. So I established a setting using the Wold Newton Timeline as background and history. The city I chose to set it in was my home city Brisbane, Australia. Decided to run the game every second Friday night, unfortunately the first night no one showed up because of family issues. During the next fortnight I changed some things in the setting, I decided it would be a heroci level game with characters having 175 character points and 50pts min. complications. I also decided to have the eastern seaboard of Australia struck by a meteor shower in the late 50's/early 60's devastating communities in Victoria, New South Wales and Queensland. The recovery was aided by an international effort to rebuild, corporations and other organisations from around the world cooperated in order to provide succor to the victims, restore services and rebuild infrastructure. The Australian Government also relaxed it's immigration laws and offered incentives to corporations, and individuals to remain in Australia and apply for citizenship after the rebuilding effort. Additionally the shock of such a catastrophe had a similar effect on society as World War II did, and population growth figures soared immediately after and have declined only marginally. This increased birth rate and higher immigration levels has eneabled the population to reach levels comparable with our earth's version of Australia. Why did I do this to Australia? I wanted to use Hudson City: The Urban Abyss as a replacement for Brisbane with minimal changes. The meteor strikes and subsequent rebuilding and immigration allows for a massive influx of various ethnic groups, along with their respective criminal elements, and it sped up the americanisation of Australian culture. So New Brisbane City (Hudson City) is designed and layed out along the lines of american cities because the largest group of corporations involved were american. The culture has changed due in part to the racial backgrounds of the population, the white population is 40% American, 20% European and 40% Australian, while the black population is roiughly 50/50 between african american and aboriginal, and due in part to increased ties with the U.S. resulting from the American dominance of Australian industry. I sold this setting to my son and his mates, we started the next fortnight. However because I was still learning the system and my son and his mates had never even heard of it, we spent the entire night creating characters (only three of the four were completed as one player got bored and gave up) and didn't actually play. As a result one player dropped out because he didn't want to learn a new system, another dropped out due to work commitments leaving me with two players, my son and one mate. Because I had told them they could make any character they could think up, we ended up with "Knifepoint", "Shinigami" and "Maverick". Knifepoint - after some tweaking to fit the setting is an ex-terrorist, one of Gaea's Commandos, with two secret identities, Chet Manly (yes he is a fan of Archer) and Damien Kirwan. Enhanced STR, DEX, CON and PER with all Senses, and Acrobatics 19-. Damien Kirwan abandoned his team and taking his sister, they adopted new names and fled. He is Hunted by W.E.B. and should he be identified as Damien Kirwan he will have a host of law enforcement agencies from around the world hunting him. The character was built around the assassin package deal and martial arts: knifefighting. Shinigami - The son of Japanese immigrants, he is a mutant with shadow melding and shadow stepping powers. Sent to Japan to study Kenjutsu under his grandfather as a way to develop the self-discipline to control his powers. Secret identity: Natsu Iko (yes he chose the name in order to be a descendent of the Kage Ryu founder). Returning to New Brisbane because his parents died in a house fire, he discovers that they were actually murdered, witness statements place the Blue Moon Killer at the scene. If he killed them, why? If he didn't what was he doing there? Has the Perk: accredited Instructor Kage Ryu Kenjutsu. Maverick - was based very closely on Marvel's Gambit. But the player had to drop out because of work commitments. Leon - A were-lion recently infected and just learning to control the transformation and bestial side. Player showed up on the third session and will probably play on rare occasions only. Gunsmoke - A budding Bushranger who accidentally stumbled into the dreamtime while fleeing from his first coach holdup and stepped back out into New Brisbane in the year 2015. A very confused and scared individual. The time spent in that dimesion has had some strange effects on him, he is resistant PD/ED, and regenerates injury and after a year in the dreamtime has gained Distinctive Features: Ritual Scarring. Additionally he has a Colt Navy Revolver which has apparently been mystically endowed as well (no charges required). This player was the bored guy in the second session, lured back by the writeup of the third sessions game events. Tweaking the characters and tying them further into the setting has increased their point totals to approximately 200 CP. Shinigami, Knifepoint and Leon knew each other as children, so all three were present at the funeral of Shingami's parents. After the funeral they went to a nearby bar and drank for a while, reminiscing and catching up. On the way back to the subway station they ran into some gang thugs who figured they'd be easy marks, the brawl that followed was short and brutal, but difficult enough for each of them to force them to use their powers in front of the others. Realising that they all had some special abilities, previously vague ideas began to coalesce into a purpose, Shinigami sought answers about his parents' murder, Knifepoint sought to atone for his terrorist past, and Leon needed to find the creature that cursed him. The three of them determined to work together to achieve their goals. A week or two later Shinigami attended the reading of his parents' wills and discovered that his father owned a warehouse and there was a modest savings account as well. Later the group went to check out the warehouse at night, planning to start their new crimefighting career by patrolling the neighbourhood afterwards. They actually surprised three would be arsonists, Leon began to transform before they went in, (the player had to leave at this point so I continued his transformation and made it as bruatal and noisy as possible, bones snapping and rearranging themselves, flesh tearing, agonised screams which quickly changed to a growling roar), this quite naturally scared the bejesus out of the three would be arsonsits who made a break for the other door. Shinigami stepped through the shadows and quickly dealt with two of them, while Knifepoint disabled the third. Knifepoint was somewhat upset with Shinigami for killing his two, (5 point Code Against Killing), but he didn't say anything, he just got to work on the third arsonist's wound. After the bleeding was stopped they questioned him, and discovered that he had no idea who hired them, as one of the dead arsonists had brought them into help without telling them many details. Shinigami confiscated the arsonists wallets and phones, but Knifepoint let the survivor make his own way to the hospital. He did however decide to shadow him and see where he went, turned out he went to a small rundown building with a surgery sign outside (The Kyphotic Man). They disposed of the bodies in the river behind the warehouse and that is where we left our heroes. Next session saw the return of bored guy and the arrival of his new character Gunsmoke (which had to created that night) so the warehouse is in the middle of being refitted as a Dojo/with upstairs accommodation for the group. Chet and Natsu are inspecting the work so far when a portal of somesort opens inside the warehouse, a figure in old fashioned clothing dives through it, followed by a rather large and angry snake. The workers scattered, Chet and Natsu leapt into action as the snake got a hold on Gunsmoke and began to entwine itself around him and slowly crush him to death. At first it seemed that thee snake was just too big, tough for them to handle then Chet put all his effort into one massive stab into the top of its head (haymaker), killing it instantly, still they got thrown around a bit during it's deaththrows. Again had to leave them there due to the time. Next session is a week away. To tie the characters further into the setting I've increased the number of complication points to about 100, with each players agreement. Shinigami now has his grandfather arriving in the near future to be his DNPC and will aslo gain a few students in Kenjutsu, one in particular will probably cause problems (The Shogun of Little Tokyo, who apparently would like to improve his martial skills). The group is also going to get a visit from a particular herpetologist who is interested to find out as much as he can about this new species of snake that animal control brought to him to identify. They may come into conflict with Speargun as the warehouse is in his territory on the south side of the river just east of the drawbridge. To top that off, I let them design their base (the warehouse) they unwittingly chose a size that is far larger than the warehouse floorplan would suggest, something like 80mx40mx40m, it's only a two story warehouse, about 6 meters high, which leaves 34m of the third dimension unaccounted for. So I have decided that his parents (one or both) were involved in some sort of secret research and the remaining 34m is hidden below the warehouse as a secret lab. This also enabled me to explain Knifepoints powers (as a child he was terribly sick and the doctors couldn't cure him, Shinigami's parent's took him to the hidden lab and injected him with an experimental serum which cured him and gave him his powers). The group do not know this yet and I might need to wait until the base sustains some damage or someone decides to get snoopy before revealing it. As you can tell, the campaign is a rather haphazard assembly of various elements, Wold Newton Timeline, Hudson City, Dark Champions Mentality, DC:TAS, Street Level Champions, Urban Fantasy and I forget the rest. But it is slowly coalescing.
  4. In Martial Arts 6E, several of the Martial Art Abilities, include in their game information section, (e.g. Throwing Master p.128),references to common Limitations, such as: "1f 1) Blunt Objects: Blast 6d6; common Limitations (-1 1⁄4)" What are common Limitations? Have I missed a rule or something?
×
×
  • Create New...