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Morpheous Rex

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  1. Pulp Heroes have a source book called vehicles which puts stats to vehicles of the pulp era. it's only weakness is that it doesn't have any pictures of the vehicles for players to know what they look like, or no schematics for things like ships and spaceships. so, i was wondering if we could dedicate this thread to the creation of this subject. As for me i would like to see some spaceships with statistics so I can better understand how to build them. i would like to see all kinds of spaceships, from the size of a small one man fighter like the X - Wing, to a small tramp freighter like the Millennium Falcon, to frigates, cruisers all the way up to those ginormous space ships like the Death Star or the Robotech Factory. For example, i have a character that owns a spaceship that is roughly the size of the millennium Falcon. it's top speed is roughly fifty thousand MPH, has two holo bays, scientific probes, an artificial intelligent and a computer core that is capable of storing hundreds or yarobytes of data with speeds up to tens millions of calculations per second. It also has a tractor beam. it's main powers are Invisibility, Shrinking, phasing (desolidification) and force shields. It has no energy beam weapons or torpedoes for defense as it is primarily a ship of science and exploration. my character built it himself using his powers and knowledge. he is an immortal so he doesn't mind the slow speeds of things like 33,000 years to get to Alpha Centauri. But a very important reason for the intense capabilities of his computers is so he can have entertainment for the downtime between the long periods of travel between the planets. so what do you guys think. is this a good idea?
  2. The program that produces the artwork like with Gigas and Taifu in the previous posts, and is there one in English? Thanks again.
  3. Could someone repost a link for me please? Thank you. Also, you don't really need this to make your own designs. Here is what I mean. Here is a page of blank Bruce Timm style templates: http://comicartfans.com/GalleryRoom.asp?GSub=1334 All you have to do is copy and paste them into your favorite art program and you can design over them.
  4. That's the thing, i'm not entirely sure what powers would be related to the ability to rearrange matter. Oh, and @Hyper-Man, that power is NOT like Q.
  5. Thank you for your reply and help. So, I have a character in mind that has the ability of matter manipulation from the old DC Heroes RPG. In short, it allows him to arrange pre existing matter into any real world object he wants, a lot like Firestorm the Nuclear Man. BUT the difference is, he can create both complex electronic technology and simple tech nology, such as ox carts and wagons. He can not create items that are fictional found in works of fiction. Silver or copper in contact with his skin will negate the use of his power but he will be able to use his power again when the silve and or copper is no longer in contact with his skin. The maximum amount of matter he can create at a time is ten cubic feet of matter. Would that work as a multipower? Or would it be better off as the power of Transform?
  6. The Thunderbirds are a team of Native American heroes, mostly Hopi, who live on a Mesa that was once ovvupied by the Anasazi. They stay by a window made from a curious gray stone substance in order to protect this world from the evil ones who slip through into this world to wreak havoc. The Hopi have a legend that they came from the Third World, which is now evil. This window is an opening to that world. The Third World is ruloed by a totalitarian regime that calls itself The Hand and their world Shibalba. The Thunderbirds do not seek to overthrow that regime, they seek to prevent it from invading this one. Inspired by the book, Haunted MEsa, by Louis L'amour.
  7. Yeah, i have a hard time understanding multipower myself. I don't really know how to create one, and do they really all have to be related powers?
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