I don't think you understand what I am looking for. I get what you're saying though.
I want the blaster to do say 3D6 dmg everytime its fired. Then ontop of that, depending on the round it could have something special like a taser-round, tracer-round, emp-round etc. The problem is this makes more sense to build as a Multipower, I agree with this, BUT, for it to work properly for the character where this is only one of many inventions of his. I need to build it in a VPP set.
Is the simple answer that I build these all like separate powers and just give them the same focus limitation "tech blaster" or is there another way around this?
P.S - would also like to see a fleshed out build for these spider-taser-rounds if possible. I like seeing them is all and yes I know it could just be fluff...
Example:
1) Blast 4D6 (PD) - OAF "Tech Blaster", Real Weapon, Str Min, Req Hand
1a) Blast 2D6 (ED) - OAF "Tech Blaster", No Range, Charges, Extra Time (activates on next turn/phase), Transform (spider-return form)
1b) Blast 1D6 (PD) - OAF "Tech Blaster", Stun Only, Charges, Extra Senses (Radio)