addictions might be done well by using Compound powers for the drugs, like psycho-jet and overdrive, and giving them the Disadvantage(complication) side effect, the side effect being either a DRAIN to the adjusted attributes once the drug wears off, the side effect itself having an activation roll to affect the character...that increases in severity the more times drugs are used in a set amount of time. The drain can be set up to only fade(heal) with the application of more of that type of drug, or the application of Adictall or a refreshing beverage. Another approach although a bit slower acting is the side effect be a transform of equal AP to the drug that changed a healthy person to a addicted individual with a dependency(the transform being a MENTAL transform rather than a physical one). that might work?