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wrestlinggeek

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About wrestlinggeek

  • Birthday 03/23/1971

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  • Biography
    Long time role-player, wrestling fan, devoted husband, and GM.
  • Occupation
    Independant Business Owner

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  1. Re: What elements should a great superhero setting contain? This just occured to me the other day: Two very specific individuals in the "superhero community." The guy that everybody likes, and the guy that everybody respects. Note: these don't actually have to be male. And by "everybody" I mean most members of the aformentioned superhero community. The guy everybody likes is the one everybody talks to, confides in, or simply is fond of. At the big superhero gatherings, he's the one who will make everybody laugh despite the gravity of the situation. Or he will act as peacemaker between rival supers. He's the one they all want to hang out with, and the one who could join any team he wanted. And God help any villain who ever actually takes him out, because that villain will have every superhero in the world coming after him. In the Marvel Universe, this is Spider-Man. In DC, it's Nightwing. The guy everybody respects is, well, self-explanatory. He is the one they all listen to, the most noble, most heroic of them all. Doesn't have to be the most powerful, but it helps. At large gatherings, he will pretty much have no choice but to take charge of things, as everybody will defer to his leadership in any case. If he is a member of a superteam, he will spend more time as chairbeing than any other member. In the Marvel Universe, this is Captain America. In DC, of course, it's Superman.
  2. Re: What makes a great Iron Age campaign setting? Fallable heroes who realize and try to rise above their limitations. Not just physical or power-level limitations, but people who knpow their not as noble, heroic, and just good as they should be, as they want to be, as they're perceived to be, and are constantly trying to rise above that. Yes, they fail, and they grieve for their failures, and determine to try harder next time. And that is the difference between really good Iron Age stories like Watchmen and The Dark Knight Returns and just exploitative drivel, like most of the rest of what is considerred Iron Age.
  3. Re: Your game/setting/campaign's feel That campaign I have in my head right now would try to emulate the DCAnimated Universe in feel, with a dash of early-to-mid 1980s Marvel thrown in. The time period when all those liscensed properties were incorporated into the Marvel Universe (GI Joe, Transformers, Rom, Micronauts, etc.), and it felt like anything could happen.
  4. Re: DC and Marvel: What Makes Them Different? Given recent events, something that stands out in my mind is that DC does continuity-wide reboots when they are not needed, and Marvel doesn't do them when they are needed.
  5. Re: What elements should a great superhero setting contain?
  6. Re: The Powerpuff Women (or "Grown Up in Townsville") Wow, freakboy. Iron Age indeed. Rusty Iron, at that.
  7. Re: Superhero settings vs People with Powers settings Related to the above; openness vs. secrecy. In a Superhero setting, the existence of super-humans is both widely known and, usually, socially accepted. When people gain powers, they put on colorful costumes and go out to adventure in the public eye. In a People with Powers setting, most of the population have no idea these super-humans are out there. And when someone does find out, the response is usually disbeliefe, panic, or a desire to expose the "inhuman monster." When people in thses settings gain powers, they first tyr to figure out the best way to hide them, and then use them in secret to advance their own personal agenda.
  8. Re: What elements should a great superhero setting contain? Talking Gorillas. 'Nuff said.
  9. Re: What elements should a great superhero setting contain? Kaiju! Giant prehistoric monsters bent on carnage and destruction. And some of them breathe radioactive fire.
  10. Re: What elements should a great superhero setting contain? Robots! Giant sentient machines who wage a mellenia-old war on Earth. Man-shape AIs who are dedicated to the detruction of all organic life. And giant piloted war-machines who defend our coastal cities from...
  11. Re: What elements should a great superhero setting contain? The Greatest Hero of Them All. This can be the first superhero in the world, the most powerful, the most respected, or some combination of the above. But he (or she) needs to be the shining example that others look up to, and who sets the standard they are compared to. This can be a PC or an NPC, depending on the setting, but either way, he should fulfill the role of the Hero above all others.
  12. Re: 13 Things learned about supers gaming Or at least watch the Avengers movie and animated series (the one currently running on Disney XD), JLU, and Young Justice. As well as any of the Warner Direct animated DC movies.
  13. Re: Small Town Superhumans? I have catually done both a supers game and a Vampire game set in Asheville, NC. They were both pretty fun, while they lasted, and I see no reason a longer campiagn set in a rural or suburban location wouldn't continue to be fun. Of course, given the nature of superheroes, as mentioned above, just because a team is based in a small town doesn't mean they're going to stay there.
  14. Re: Genre-crossover nightmares Scooby Doo and ReBoot.
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