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Kevinmcc

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  1. Thank you for your response, I still hold to my assertion that it is OP. I don't accept the argument that it comes with automatic limitations. It is a power that has to be activated and as such does cost END and would have to be paid for each phase, and using the STR gained should also cost the END that additional STR generates. Saying that is costs END when most powers do cost END just does not make sense given that Cost Endurance is only applicable to powers that don't cost END in the first place. Nor do I agree there is a perceptibility limitation. The Power clearly states it is Obvious, many powers are. For the character I was working on I have multiple powers in a VVP. Density Increase, (obviously), Blast, and Telekinesis. If I purchased each power separately for 60 CP: Blast would net me a 12d6 attack (This is a basic attack and is at the heart of the CP buy system and my standard of comparison), Telekinesis would give me just 39 STR albeit at a range, which is actually 1 STR short of Buying 40 STR and applying the advantage Ranged +1/2 to it. Each of these two powers would cost me 6 END. Yet applying the same 60CP to Density increase I get +75 STR which gets added to my base STR 10 netting a 85 STR for a 17d6 punch attack. (60 CP Blast - 12d6, 60 CP Density Increase 17d6?) Sure that punch would cost 14 END (8 END for the STR plus 6 END for the Density Increase) and it is not at range, but it is rather easy to mitigate that END cost. If I just bought STR it would cost me 75 CP to get that same result at 8 END just over half what the Density Increase would cost. It does not make sense I can buy a power that cost more to get than if I purchased Density Increase. Yet on top of that I am getting +15 PD/ED and defenses cost 0 END. That is a free 30 CP power! To which we finally add -30m KB resistance. The likelihood of this character getting knocked back approaches zero. The only argument that does make sense is that increased mass is more of a problem than a help. Yet it is the basis for the KB resistance in the first place so it is a benefit. Any difficulty that a GM could implement to hinder a person with Density increase is easily overcome with a simple purchase of Flight which says nothing about the effect of the mass of the person who purchases the power. if I purchased STR, PD/ED, and KB Resistance separately, it would cost 135 CP less if I accept a limitation for each of these that "increases" my mass and the "problems" inherent with that mass. Even at a generous -1/2 this would still cost 90 CP. Yet Density Increase lets me get all of it for 30 CP less. I am truly surprised this has not been discussed before. I think Density Increase could easily be a 10 CP power. I am letting my player purchase it at 6 CP. I'm not seeing two abilities as "roughly equal" in either effect of cost. Thank you again Kevin
  2. Qiuick background. I was 4th edition player. I got back into Champions about 2 years ago as the Game Master. I have helped about a dozen newbies create character as best I can with my past knowledge. I have just gotten a character that wants to use Density Increase. I am finding it very Over Powered! 4 cp for +5 Str +1 PD +1 ED -2m KB and increased mass. If bought seperately that is 9cp. I did several searches to find any past discussion on this to no result. I had gotten the impression that 6e was meant to balance out the power inequities. Was there an errata I have not found? or is this really how it was meant to be? Thank you Kevin
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