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Everything posted by Shigeru

  1. Unless it goes terribly, in which case lying is OK.
  2. Its also a reasonable Skype-replacement for voice chats. At least one of the games I am in uses discord for game/forum chat and group voice chat.
  3. The real intent is to allow for a Recovery when someone is more that -20 STUN or what have you. Have someone who just doesn't stay down and give them a Recovery every Phase they would act, even when they are -20 or -30 below. Then...surprise! He/she pops up like a jack in the box.
  4. True enough. I guess my original thought was someone that didn't stay out for long, rather than a device to use on someone else. "Smelling salts" certainly is more useful if bought as healing.
  5. I was thinking about the negative STUN consciousness/recovery timetable and was wondering if it would be reasonable to buy something like smelling salts as 10 REC as well as +50 STUN (only to move up the STUN recovery time chart). Anybody ever done something like this? Is it too breaky or a good idea? Nothing worse than sitting on your (unconscious) hands while a fight rages on because you won't get a recovery for another 4 TURNS or so.
  6. I liked it quite a bit. I thought the action was great and that Wakanda was wonderfully realized. The characters were solid and well developed, though I didn't really see much of a point to Ross' character other than to insert an otherwise cynical outsider into Wakanda and have him come around to who they are and why they are so hidden. Maybe to shine a light from the outside looking in on the isolated city and people. I dunno, it seemed a little off. The Wakandan tech was my favorite part. So cool and so fitting I can't say there was anything I did not like and would personally ra
  7. Iconic Man. It looks like it will allow for some wonderful built-in RP with the PCs having a link of sorts to one another. Also, they have to work together to overcome "super threats" because none of them have all the powers needed.
  8. Wild Bill was a good pseudo-western with Jeff Bridges as the gunslinger. Some good depictions of duels.
  9. Deathwish Vigilante in my supers campaign in Boston. Jury is out on whether he is a hero or villain.
  10. For TURN orders, I usually load up the pertinent Heroes, villains, NPCs and vehicles for my session in Hero Designer and export the Combat Record, sorted by SPD and DEX, as an HTML file. Then I open that up in a new browser tab, so I can go to and from Roll20 and my participant data. I keep a Notepad file open to manage things like Flashes, Entangles or whatnot.
  11. I don't do much with scripting for my Roll20 Hero game. In fact, I have done more with it since stealing from Doc Democracy's work in the Champions sandbox he built than I ever did on my own. He's got some good ideas as to how to accomplish some things I'd never considered. Roll20 is good for flexibility at the expense of a DIY approach to everything.
  12. I will try to implement some of this stuff in the near future. It is already a lot of time to get my act together for my two games as well as "run my regular life" but I am still interested.
  13. I'd just like to point out how much progress DD has made in Roll20 for the purposes of allowing a GM to implement some time-saving macros to their game. Its impressive and I can't wait to start playing with the results.
  14. I also use the Hero Designer Combat Reference Chart to track actions. No problem, but again, it wouldn't be so easy for a new person to the game.
  15. Well, there's no way for me to handle STUN/BODY counting in full without an API scrip. Even the in-game macros don't really work cleanly for that, because they don't handle the individual dice values separately (cannot "count" the number of 6s versus 1s, for example). What I ended up doing, and which has been perfectly acceptable, is to roll Xd6 damage dice and sort the results in descending order for ease of referencing the 6s and 1s. Then I compare the number of 6s to 1s and come up with my BODY total that way. (10d6 damage rolled is 10 BODY plus 1 for every 6, minus 1 for every 1). Peop
  16. Very cool. I am also considering doing something like this, but I really want to include some video/screen capturing for the sake of promoting roll20 as a viable Champions VTT.
  17. That was the worst Flash episode in a long, long time, IMO. Representing the speed force as people who interact with the Flash was goofy and seemed to be used for some forced Barry melodrama. Of course, I never read a single Flash comic so I don't have the perspective that regular readers have on the nature and aspect of the "speed force".
  18. Lots of good discussion going on in here. For my part, I am running a small Champions campaign in Roll20. I have a had a few people say "I would like to see how this system works, in action". And I expect I will actually try to run some Zero Sessions to introduce people to the concepts of the SPD chart, TURNS, STUN/BODY and the like. Its a wonderful system for simulating various effects, but some people need it played out for them. And I think that the Virtual Tabletop community is growing faster than the "actual" tabletop community, so I really want to make a splash there because people h
  19. I missed the boat on this, which suck mightily. Strike Force is, bar none, the best RPG supplement I have ever owned. And I still own and reference my yellowing copy, as well as other Allston supplements. Can't wait for the PDF. Great work, guys!
  20. Oh hey guys. How did you come up with your 'handle' (forum name)? Its my handle forma hockey forum where I have been active for, uhhh...a long time. A "Double minor" is commonly astick infraction that causes loss of blood and/or chicklets. 138 is from the Misfits "We Are 138". What was the first tabletop RPG you played? Advanced Dungeons and Dragons, 1st Edition. What was the first tabletop RPG you GMed? Same. What are you currently playing/GMing? Pathfinder (running two games, playign in two games) and Hero System 5th Edition (starting that sucker back up) ...wow. Yeah. doub
  21. Well, in light of this thread I decided to run a Roll20 Hero game. In particular, because I really want to run a Champions game again and because I really want to make it work on Roll20 (where I play other games). I am not sure how well it will go, because of the poor match of Roll20 and Hero, but I am hopeful and think that the impetus to keep a game moving forward might motivate me to incorporate some macros or character sheet solutions into the game. I've seen a few "anybody playing Champions" posts in their forums, but not many people running anything. The Adventurer's Club looks interesti
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