Jump to content

Shigeru

HERO Member
  • Posts

    418
  • Joined

  • Last visited

Everything posted by Shigeru

  1. Re: Heroes from All Fifty States Maine could be home to Pharos, the "lighthouse hero". A demi-brick with plenty of light images and flashes (radius and line area effect). Or maybe "The Moose", a shaggy brick with some bad-news antlers and growth.
  2. Re: Unique, interesting powers Some bad guy in the old Red Doom supplement had Flight - Useable As Attack and it simply messed up my martial artist's good time. Slamming him into walls, hurling him at his allies, etc. A good idea that I hated.
  3. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it... Yeah, not my best review ever. But I would advocate trying it.
  4. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it... I liked them enough to pick up the first series again for my collection. Good, gritty fantasy with a great feel for being in a fantasy-world mercenary company. Great characters. THe downside is that, for all the grittiness, it sometimes doesn't take itself very seriously (or else Glen Cook didn't) and sometimes it almost mocks itself. My advice is pick up the first series, or at least the first book which sets everythign up nicely. I didn't get too far into the second series to be able to speak on them with authority. EDIT TO ADD - I'm not much a of a fantasy reader by and large. LOTR, Song of Ice and Fire and Steven Brust's novels are just about the limits of my fantasy reading because I find most of it self-important and boring.
  5. Re: Zodiac: Martial Artist Master Villain OK. True. Then all of those look like very viable "styles" and motifs for a lieutenant of Zodiac to use. I'm liking the sound of this quite a bit. It could be that Zodiac wants to control the martial world, like an overblown "Han" from Bruce Lee's Enter the Dragon.
  6. Re: Zodiac: Martial Artist Master Villain Which poor bastard gets stuck with Sheep Style Kung Fu?
  7. Re: Hell's Heroes Oh boy. Don't even get me started on Joan of Arc. Suffice it to say, she would be a cool character to play.
  8. Re: Hell's Heroes I want to play Gilles De Rais!
  9. Re: Music to Kill Zombies By "THe Planets" was Gustav Holst. Mars is the most recognizable (and IMO the best) piece of those.
  10. Re: A question of power level To put this in comparison, the first edition of Heroes Unlimited by Palladium games was such that characters hade ONE power. THat power made a big difference, but didn't make people into superheroes by default. THe big difference-maker in that game was education. You might have super strength, but if all you could manage to do was graduate high school and get a job at McDonalds, you had limitations. Whereas someone with Specialized Military Training,. or a Masters Degree, actually had a wealth of flexibility, even if thier power was "super hearing". It was a very different look at roleplaying. THis 125pt Supers game sounds similar. One power might be affordable, but all of a sudden the guy with Comnbat Driving or Stealth or 10 points in Martial Arts has a big advantage over those that don't. THe pints go a lot farther in defining ones strengths and weaknesses. THe test of that theory, of course, lies inthe GM. Can they promote a fun time for all players, maintain balance, give characters a challenge without rolling right over them? THat's the true experiment.
  11. Re: Expanded Unoffical Bibliography for the Ultimate Mentalist. OK. I don't have the book with me at work, but one of my favorite Psi-inspired movies from the 80s hass recently been rereleased on DVD : The Sender. Hopefully my memory of the film doesn't put me to shame when I play it for my wife...
  12. Re: Your Dream Projects For Hero Books Because its a genre that continues to lurk ion the backrgoud, I'd like to take a giant stab at Sengoku Hero in the near future. It could in corporate some of the elements of GRG's SENGOKU RPG, NINJA HERO, maybe the old BUSHIDO RPG and my own spin on many of the items. There would be campaign seeds like "Legend of the Five Elements Hero", "Anthropomorphic Animal Jidai-Geki Hero", "Post Apocaypse Feudal Japan Hero" and ways to incorporate Champions, Dark Champions, Star Hero (i.e. "Sengoku Alien Invasion Hero"), Horror Hero (which needs a 5th Ed upgrade, BTW, for "Kwaidan Hero") and perhaps others. Maybe the interest level isn't terribly high, but that's what fuels my desire. To bring a new world of roleplaying to a whole fanbase. It always suprised mme how many Westerners love knight and dragons and all of those trappings, but often don't know much abotu Feudal Japan and how it had many of the same roots, but a far different culture.
  13. Re: PAH Fun: Top 20 Post-Apocalyptic Vehicles "Gotta hand it to ya, mate. Last of the V8 interceptors. Piece of hist'ry. Woulda been a shame to blow it up."
  14. Re: A song of Ice & Fire You aren't worried that he'll pass away before completing the series? THat's got me worried, let me tell you!
  15. Shigeru

    Wraith

    Re: Wraith She reminds me of a Powered Armor character, only her theme is gravitic powers and not powered armor. Her change into Heroic ID must be the activation of his Forcefield, because she becomes a badass once that's on. Lots of eggs in that FF basket. The first time it gets drained, transferred or suppressed she's going to be bumming. My only concern (as a GM) woudl be that she has so many auxillary powers (Drains, Invisibility Desolid, Teleport and a 360 degree targeting N-Ray vision) that I'd worry how well she woudl mecsh in a group. She is a great solo hero, but maybe covers too much ground to be a good "team" hero. But that's just one guy talking. She's awfully effective-looking (55 STR at 0 END and 6 SPD, 'nuff said).
  16. Re: a limited mimic power Good point on only being able to mimic "inherent" energy blast powers. Not technology-oriented EB's (maybe even magic-oriented).
  17. Re: DC ruleset used for modern (non costumed) gaming? Our standard for the "Aeon Flux" type of games was 75 base, 75 disadvantages and 75 equipment (including cybernetics). This still presented a lot of possible "superheroic" elements, but things were mostly kept within reason. He biggest thing we did was disssalow any resistant defenses. Everybody was working hard to maximize their DCV. I also ran something as close to a John Woo / Pulp Fiction game as I could. Each player was built on the same 75+75 points and each was expected to have one special ability. One guy could autofire with his punch. Another could use Teleport (only to move silently and without footprints). I can't remember the third. The idea was that theese characters were pseudovillains or antiheroes workign for an ex-CIA fellow on a robbery that goes bad. It was pretty great, with players battling cops and robbers in the USA and Japan and making some unlikely and shaky alliances along the way.
  18. Re: Music to Kill Zombies By Weapon: Katana Song: Motorhead's Ace of Spades Copilot: Rose McGowan
  19. Re: Set the WayBack Machine for: Loved that supplement. Used the rules so I could make my Ghost Rider ripoff character. I never got to play him becuase who wants to GM the guy on the motorcyle when everyone else is in an alley? Still have the book, though! Somehow I no longer have CHampions !, 2 and 3 though. Drat!
  20. Re: THE BOOK OF THE DESTROYER: What Do *You* Want To See? Perhaps a wtriteup of some of UNTIL's Project:Shiva members and their dossier on Destroyer. Something that a GM can use to give players some aid against the Doctor (right after getting their butts kicked by DD, natch).
  21. Re: A progressive multiform. OK. I can see that. Though I'm not an expert on multiform, I'm afraid.
  22. Re: A character in search of a name Hot Lips
  23. Re: A progressive multiform. I have to ask, if the forms are so very similar, why you don't do something with an Elemental Control or Multipower that has a limitation (only after 1 minute of combat), or something similar.
  24. Re: A character in search of a name Oho. The Solution is great.
  25. Re: DC ruleset used for modern (non costumed) gaming? I ran an action-intensive modern game using an amalgamation of DC rules and Ninja Hero rules. I found it to be very successful in developing characters skillsets and, as SHoutybloke says, investigative game sessions. Also, experience poitns go a long way towards makign players happy with their characters' growth. 3 points to a 200 point character is a heck of a lot and can make a big difference. I love it. More than standard Champions, in fact. I've never played a d20 game, though. So I can't compare there.
×
×
  • Create New...