Re: Heist Hero
I ran something similar to this, though the heist itself was a red herring (much like in Reservoir Dogs). THe characters were doublecrossed by "someone" and had to find out whom before they were apprehended by the police. The original target was a private diamond cache. The doublecrossers turned out to be Yakuza who had a grudge against the PCs main contact.
The game involved a lot of impromptu GMing on my part and introduced some very interestign NPCs. The PCs were, of course, criminals. They all had different motives and while at least one was genuinely a "bad guy", they were mostly peopel who had a desperate need to make fast money and had the skills to aid in the heist.
Lots of fun. THat campaign is still discussed by th eplayers though it was run over 10 years ago.
PS - the specifics I requested of the players when submitting their character ideas : One or two useful noncombat skills with a reasonable degree of proficiency (combat driving, computer programming, security systems, systems operation, etc). One HTH "special effect" and one other "special effect". I was goign for cinematic effects, so we had a couple of cool things in there that were only somewhat effective...but they sure looked cool when pulled off.