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Dino

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Everything posted by Dino

  1. Nobody's mentioned it yet: Tunnels and Trolls. Simple character generation that takes minutes, quick combats, you can do anything the GM agrees to with a Saving Roll. Also, best solo-play game ever.
  2. Rules for groundfighting are found on Pg127 6E2. PS: Groundfighting can eliminate the penalties. You could also take and Environmental Movement for it.
  3. Here's an MMA writeup I did using custom martial arts maneuvers: Cost Mixed Martial Arts 4 1) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND 5 2) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort 3 3) Double Leg Takedown: 1/2 Phase, +2 OCV, -1 DCV, 3d6 Strike, Target Falls 5 4) Escaping Throw: 1/2 Phase, +0 OCV, +0 DCV, 25 STR , to Escape, Target Falls 3 5) Grappling: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 20 STR for holding on 5 6) Ground N' Pound: 1/2 Phase, +0 OCV, -2 DCV, 6d6, Strike, Must Follow Takedown 5 7) Low Kick/Knee Strike: 1/2 Phase, +1 OCV, -2 DCV, 6d6 Strike 4 ? Punch/Elbow Strike: 1/2 Phase, +2 OCV, +0 DCV, 4d6 Strike 4 9) Reversal: var Phase, -1 OCV, -2 DCV, 25 STR to Escape; Grab Two Limbs 5 10) Roundhouse/Spin Kick: 1/2 Phase, -2 OCV, +1 DCV, 6d6 Strike 3 11) Sacrifice Throw: 1/2 Phase, +2 OCV, +1 DCV, 2d6 Strike; You Fall, Target Falls 4 12) The Sprawl: 1/2 Phase, +0 OCV, +0 DCV, 25 STR , to resist Throws, Block, Abort MMA.hdp
  4. Pretty sure the map was done by Keith Curtis. http://www.kacurtis.com/index.html
  5. Chaosium's Basic Role Playing is pretty damn easy to learn. Especially the percentage based skill system. The quick-start rules are free: *** clicky ***
  6. It's still possible to use the expanded, purchase by category version of the Systems Operation skill when using a 5th edition template. Is there a way to enable this in 6th edition? I'd like to run a hard sci-fi game in 6th edition and use the category version of System Ops (and Electronics). How hard would it be to mod a 6th edition template for this? Would I be better off building it as a custom skill?
  7. Immortality Syndrome (Champions Powers pp 379-380) Extra Body: Only to prevent death (-2)
  8. Running a BuffyTVS game and I just realized that there are stats for stakes in Hero that I can find. I'm thinking its basically a Dagger or Shortsword depending on length, with lower PD/ED for being made of wood (per Fantasy Hero). Anyone know of official stats anywhere?
  9. Dino

    DunDraCon 2018

    I have submitted a Fantasy Hero game based on a game I ran at KublaCon 2017: Greyhawk Hero: Hateful Things Nearly a hundred years ago the Hateful Wars cleansed the Lortmil Mountains of Goblins, Orcs, and other evil humanoids. Now rumors of ghostly lights in the mountains around the former Hobgoblin city of Grot-Ugrat have prompted Thane Bolor Blackaxe to send messengers to the Ulek states seeking aid and offering great reward for those brave enough to win the day. Your party of adventurers have assembled at the dwarven fortress of Hoch Dunglorin to listen to his plan. https://deejmeister.net/dundracon-2018/
  10. So, I'm running a Star Trek game on Hero. The PCs are crew members of an Ambassador Class ship (think Enterprise C) in 2380 (post Star Trek: Nemesis). I am assuming that the ship has civilians on board like the Odyssey class ships we saw in Next Gen, both dependents of Starfleet personnel and civilian contractors. My question is: what do the civilians on board a starfleet vessel do to pass the time and feel productive? The only examples I can remember from Next Gen are Wesley Crusher, a teenage genius who became an acting crew member and later a starfleet cadet; Keiko O'Brien, a biologist who passed the time teaching; and Guinan, who ran the bar/lounge and was not a dependent. What kinds of jobs could the non-starfleet people on the ship have? What would they be trusted with as far as ship operations and security matters? Obviously the minor children on board will be in school, and there could be civilian as well as starfleet teachers working full or part time. I've already decided that the big recreation lounge (ala Ten Forward on the Enterprise D) will be run by a civilian. What other jobs can people think of? I'm looking at about 200 civilians on board and I don't want them all to be twiddling their thumbs.
  11. Never mind. I found it in the 5th edition Champions Universe book. Good thing I kept both editions...
  12. I swear I have seen a write up for Dr. Macabre (bearer of the Janus Key) in one of the many champions books, but I cannot find it. Anyone know where he is written up?
  13. In the Champions Universe, the undead do not have civil rights but life forms descended from "human stock" do: A number of Supreme Court rulings have stated that the Fourteenth Amendment’s guarantees of due process and equal protection do not apply to sentient aliens, extradimensional entities, artifcial intelligences, and the undead, because they are not “persons” under the law. On the other hand, they do apply to mutants, mutates, clones, and genetic constructs based on human stock. Congress has, however, passed laws granting at least limited rights to all “independent, freewilled, sentient entities” in American territory. In my current Champions Universe game, the PC has met and rescued a pair of flesh golems from a would-be wizard (he used a book to make them). They are basically like Frankenstein's Monster and the Bride, free willed creatures made from human body parts sewn together and animated by alchemical magic. They have decided to turn themselves in to PRIMUS/DOSPA and request assistance in establishing themselves as sentient beings with civil rights under the law (Android, Artificial Intelligence, and Alien Life-form Rights act of 1979). My concern is that according to Stronghold (pg 30) even the Triple-A Act does not apply to the Undead: However this law and all related laws state and federal make one exception: The undead do not have civil rights. The legal ramifications of that, particularly the question of who owns the formerly deceased's property, combined with the typically evil or destructive nature of such beings, has kept them outside the ambit of the laws. I'm imagining the difficulty that a social worker or attorney would have in convincing a judge that a being made of the body parts of multiple murder victims and animated with magic has more in common with an AI robot than with a zombie. How do you all think this should go?
  14. I was looking through Ultimate Equipment and once again I was profoundly disappointed with the write ups for modern hand-to-hand weapons. Basically they are all some variant of club, inducing things like hammers which are written as killing attacks in fantasy games. So I am playing in a zombie survival horror game and my PC is using a crowbar as her primary weapon. What stats should it have? I'm thinking it's basically a mace that can be used one or two handed, maybe with an OCV penalty as it is not balanced as a weapon. Anybody got stats for that? Also, what type of fantasy axe would a modern fire axe compare to?
  15. http://www.herogames.com/forums/files/file/271-hs6e-gm-screen/
  16. You could also buy it as a Killing Attack - Hand to Hand, and put the Ranged based on STR (+1/4) advantage on it.
  17. Does magic in the Champions Universe require talent, or can anyone study magic and cast spells? the DEMON source book indicates that Morbanes spend a great amount of effort locating people with latent magical talent to recruit but doesn't actually state that people without "the gift" cannot become spell casters through hard work and study. The Stronghold source book states in it's section on superhuman law that "in some cases" the ability to cast spells is a paranormal ability not a superhuman one. It goes on to list Witchcraft as a paranormal hero. If magic is a fundamental force in a given universe then it makes sense that any reasonably intelligent person who takes the time to study and practice it will succeed. It's like teaching yourself physics or music. You might not be good at it, but the knowledge is there for the learning. If magic requires an "x" factor, then its really just another superpower and normal people who study it may amass great theoretical knowledge but will never directly benefit from it. It's an important distinction that I feel has been swept under the rug in the Champions Universe. What do you guys think?
  18. I included the Shove and Root maneuvers because many of the early youtube videos featuring Aleksey Alekseyevich Kadochnikov show him being dog piled by multiple opponents and throwing them all off with one smooth motion. It looked suspiciously like something out of Tai Chi Chuan to I included those maneuvers. Think of them as "advanced" systema if you wish.
  19. Thanks for all the info guys! The way I see it, while UNTIL has the authority to operate in the US and elsewhere, PRIMUS has the responsibility to protect the US against superhuman threats. PRIMUS would be the lead agency that responds to supervillians in the US with UNTIL only getting involved if PRIMUS needed backup or specific expertise. I imagine that UNTIL has greater intellectual resources and expertise to draw on, being international in scope (PRIMUS is more heavily armed and "belligerently over-funded"). On the other hand, UNTIL operations that are international in scope could easily bring them onto US soil, at which point they would notify US law enforcement and PRIMUS would be expected to render assistance. In the case of cities that have thier own superhuman response teams (like MARS units), I imagine that PRIMUS lets them take the lead in their own territory and stands by to offer assistance (or take over) if things get out of hand. Kind of like how Sheriff's departments and state police treat city cops.
  20. In the Champions Universe, both PRIMUS and UNTIL are authorized to respond to superhuman threats in the USA. So how does this work? When I call 911 to report that VIPER is attacking my office building, who shows up? Both?
  21. Here's a write up I did a while back. Kadochnikov's Systema.hdp
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