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Dino

HERO Member
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Everything posted by Dino

  1. Re: Solo Hero campaign What Lord Morham and Blue said. Also, I cannot overstate the importance of NPC's to a solo PC. With no other players in the game to bounce ideas off of, your player is gonna need NPC's to act as confidants, advisors, friends and allies, as well as opponents and informants.
  2. Re: Integrating "normal" things into a "Super" world Pretty cool rules there L.L. Another thing I have done with Real Weapon limitation is rule that weapons with it require weapon familiarity even in a superheroic campaign. That way supers have a reason to have WF's even if they paid points for thier own super-guns.
  3. Re: Opinion Fluff: Game Philosophies Dude, where do you live that you can get the cops to arrest someone just because you say you saw them with drugs? I couldn't get the cops here to show up to my place of business and deal with the six foot six, bi-polar, heroin jonesing street person who was making verbal death threats and trespassing on private property last month.
  4. Re: Opinion Fluff: Game Philosophies Actually, we have two GMs in the group, so whoever's running will usually consult with the other GM, but the current GM has the final say for his game. We have house rules that apply to the group as a whole, as well as options set for a given game by the current GM. New players are given a tryout under a particular GM, and all current players have the ability to "black ball" the new player if they aren't comfortable. Now that I think about it, maybe our group dynamic is more tournament than membership. I think this has potential as a handout similar to the campaign guidlines sheet from the resource kit. A formal way to let new players know what kind of gamegroup they are getting themselves into and what is expected of them. One of the most awkward parts of gaming with new people is teaching them your group's "style" of play.
  5. Re: Help! World of Edean Pantheon Question: why are nationalism and patriotism both in the portfolio of a "dark" god? Shouldn't patriotism be considered a good thing?
  6. Re: What's the best hero suppliment! Does is have to be a book? The truth is the single most used hero suppliment in my games is the Game Screen from the Hero System Resource Kit. As far as books go, it's a toss-up between UMA and Dark Champions (guns, man, guns!), with an honorable mention to the equipment guide 'cause it has nukes written up in it.
  7. Re: What should I name my new character? Modela is a cool way to steal the name Paragon. Primera sounds cool.
  8. Re: What should I name my new character? Funny. Paragon is the name of a superman type character in a game I am currently playing in, so that would be a faux pas. Zenith makes me think I'd b e subjecting myself to TV jokes. Omega sounds like a villain name to me.
  9. I am playing in a "dawn of heroes" style superhero game where my character was a normal person who, along with an unknown number of other people had superhuman powers dropped on her head. Basically a giant alien plot device landed in central park, new york city and sent out some kind of wave that gave seemingly random people superpowers. Before this there were no superheroes in the world. My character ended up with the full superman package (strength, toughness, flight, senses, and even eyebeams). From what I have seen in the first week, I seem to be as powerfull in relation to the other people affected as Superman is to other heroes in DC. This has combined with my character's charm and natural leadership ability to cause others to look to her for guidance. So what does a young (25), latina, successfull business owner (nightclub) who has just unexpectedly become the "woman of steel" for her universe call herself?
  10. Re: [interest in a HeroCentral game] You realize of course that in your effort to avoid min/maxing, you're instead forcing a level of inefficency in character builds that is just as unrealistic...
  11. Re: Thinking About the Supernatural Setting
  12. Re: Altering rules: d20 style skill rolls? Reminds me of an idea I had a while back for running skill use in Hero like combat. Make the base roll an 11- and let people add thier relevant CHA/3 (like OCV), while subtracting a value (usually 3) for difficulty (like DCV). There is an -3 penalty for unskilled use (like the non-proficiency penalty for weapons), and characters can buy familiarity to offset it and skill levels at the normal cost. Doesn't solve your roll high problem though.
  13. Re: Which characters would you enjoy playing? Binder from CKC. As Defender puts it: "It's amazing what the guy can accomplish with super glue!"
  14. Re: Offical Seal Generator Mutant organization from my old game.
  15. Re: Handling the historical presence of Super beings One of the things I really dread about starting a new superhero game is coming up with the history of people with powers. I prefer my games to resemble the real world as much as possible and so I often run "Dawn of heroes" games where the advent of powers is a new thing. Unfortunatley, that means there are no superheroic conventions in place, like people wearing costumes or having codes against killing. In my current game Trinity (named after the famous a-bomb test) I took this a step further. The paradigm shift caused by harnessing the power of atomic energy not only made superhuman powers possible in a world that hadn't had them, it allowed mythical beings and artifacts to become real in the modern world.
  16. Re: CHAMPIONS UNIVERSE II - What Do You Want To See? I'd really like to see some updated information regarding the meta registration act in a post 9/11 world. For that matter, I'm anxious to see if the September 11th attacks even happened in the CU.
  17. Re: WWYCD - The Night of the Dead [nitpick] The Aztecs didn't have shamans, they had priests. The modern equivalent to a shaman in central america is a brujo. [/nitpick]
  18. Re: How should a Super-Power Suppression Field affect characteristics? Back on topic: Characters like The Flash should, in my opinion, be written up with thier super characteristics bought in the powers column. After all, The Flash's DEX is as much a "Power" as his extra inches of running. In fact most characters in comics who have superhuman characteristics have a clear distinction between thier real characteristics and thier power-derived ones, even if they never lose thier powers in the story.
  19. Re: How should a Super-Power Suppression Field affect characteristics? That is exactly Iron Man's speed rationale in the comics.
  20. Re: WWYD if you could recieve ONE super power And that's exactly why I will always choose Mental Defense, because of people like you!
  21. Re: History of the HERO System I have a rope, someone find a tree...
  22. Re: Hero Talk Magazine Sweet! What do you use for your layout work?
  23. Re: All Scots don't have 17 str! The problem with the official strength minimums is that they bear no relation to the official strength scale. It's ok to require a 12 STR to shoot an M-16 if the typical soldier has a 12 STR, the problem is that he has more like a 10 STR. Consequently, we lowered all the STR minimums in our game by 2 points, and it works pretty well.
  24. Re: Probably not the right place, but... Cool! How long to you think you can get her to pay all the bills while you "look for work"? ...or is that not the way to look at it?
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