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rosestar130

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  1. Theoretically, yes, but they have to be in their human form to be safe. Basically, yes. The triggering sound in question is, in its simplest sense, a slowed-down version of the ending of Just One Yesterday by Fall Out Boy [or very similar, that's all I can think of right now]. So, it's not really that common.
  2. I'm running a campaign where the characters the PCs have to save is possessed by a demon by the evil organization that kidnapped him - and this 'possession' is triggered when the character hears a certain sound and is triggered off by the same sound. I already know the way he's triggered into this transformation [Accidental Change: Certain Noise Always (Common), right?], but how else would I set this up? If it's necessary, the demon the character's possessed with has yellow-ish eyes, supernatural strength, and has no moral code whatsoever - he's heartless. Am I making any sense?
  3. I'm working under more realistic settings [real-world, slightly different tech] but this works! Thanks!
  4. Before I go on, I will say that I'm using 5th Edition - because it's what I have. I'm also fairly new to the system, too. Anyway! I have a character who makes weapons out of discarded instruments - swords made out of broken guitar necks, crossbows out of snare drums with torn heads - whatever he can get his hands on. Though, he makes these for the organization he is a part of and doesn't really uses the weapons he makes. Instead, he uses a set of knuckles with spikes in combination with his boxing. I was looking through the book, and I can't find it anywhere. In the system, what are brass/spiked knuckles considered? What'd be their stats?
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