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SCUBA Hero

HERO Member
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Everything posted by SCUBA Hero

  1. What the heck?!?! Vader has a STR of 13... that's enough to lift a grown human up by one hand and then crush his neck? I call shenanigans!!
  2. 6e1p56: "No Skill Levels (not even Overall Skill Levels) add to the 8- chance to perform a Skill with which a character is Familiar, since the character doesn’t understand the Skill well enough to use his expertise."
  3. I like Hero Points and such. Hero System simulates 'dramatic realism', as you find in movies, comics, novels, and so on. While I and my gaming group do enjoy the crunch of Hero combat and use hex grids and minis, I do want more of a dramatic realism slant than straight wargame mechanics. It matches comics et al better. It helps one bad die roll not ruin a session. For example: At a con game, with me running a Pulp Hero adventure, one of the evil Nazis hit one of the heroes with his sword. I use hit locations in pulp and roll the dice in full view of the players. Rolled a 5. I started narrating the result, "The cruel blade slashes down towards your unprotected face" while frantically pointing at the poker chips in front of the player that represented hero points. The player picked up on it and tossed me a single chip, saying, "Six!". I continued, "at the last instant you get your hand in the way!" Roll damage and apply hand modifiers instead of head modifiers. The players and I both enjoyed it. Or swashbuckling. The hero is pushed out the window (no doubt by a cowardly, underhanded move by the villain!) annnnd... "Whew! Lucky that hay wagon was passing by to break my fall!" That's a hero point mechanic. I'm not saying a straight-up adherence to the die rolls with no hero points is wrong. It's just less fun and less appropriate to me.
  4. I should have mentioned, Honor + Intrigue is based on Barbarians of Lemuria, modified and customized for swashbuckling. I'm not familiar with BoL, so I can't list the differences. Don't post blocks of rules from games. Absolutely! 👍
  5. I recently bought a pdf of Honor + Intrigue (swashbuckling rpg). No Skills - you have Careers. If a relevant career would help in performing a (non-combat) task, you add it in. It does have a Social Combat method that I enjoy. A bit long to present here, but it looks to me (haven't played it yet) like it works well.
  6. Mighty Protectors (V&V 3.0) now has a point buy for character building (as well as still having the random tables). It's much more organized and unified than the previous editions. I do miss the old quirky combat table where you compared the specific attack against target defense(s) to get the to-hit number, though.
  7. [red/bold/italics mine] You can link to a power outside the framework (6e1, pp. 388-389). But you're right that frameworks can neither be linked, nor can one add to or modify a slot in the same or another Power Framework, or the same or another Power Framework as a whole. As far as Active Point cost, I'd just say that the base Control Cost can't allow for more than the campaign AP limit. The Gm may also want to put a limit on the Pool CPs...
  8. I'm not familiar with the source material, but what Keith Curtis did with Animates in his Savage Earth setting seems similar: Animates (savageearth.net)
  9. So fun fact, Shadowboxer can do 15-1/2 d6 Normal damage with his Energy Punch using the Hook Maneuver. 😵 Or alternately, an 11-1/2 d6 Energy Punch, using his 12- Find Weakness roll. 😵😵
  10. Thank you for the 5e page reference! That's what I was looking for. I found the 6e reference; 6e1, p.231. The HA does add to MA, and the attack is all verses ED. (5e HA text is very similar to 6e.)
  11. Millenium City, p.16, Shadowboxer. He has an "Energy Punch", HA +8d6 (verses ED). Under RAW for 5E, does that add to his Boxing MA Maneuvers? Does that change under 6E? Follow-up question: Again under RAW, does the Energy Punch change the entire attack to verses ED?
  12. From the first time I saw them, I've thought that the escooter rentals in big cities are ideal for money laundering - thousands and thousands of micro-transactions per day.
  13. ...maybe No Range and Mobile for the slow advance???...
  14. Yes. I plan to use Millenium City and Vibora Bay as models for P:CoC. History and tie-ins to the wider Champions Universe, like those product have.
  15. I agree. Quite often we get too into trying to get an effect via RAW. But check out Killer Shrike's variant magic systems - they use Hero System mechanics but not RAW to create the desired magic systems - "reasoning from effect".
  16. Killer Shrike has an in-depth system. Campaign Guidelines (killershrike.com)
  17. Or an NPC teleporter as transportation. Either one works. I suggest looking through the PS:238 comics for ideas, and/or HERO Games' own PS:238 stand-alone book.
  18. Elections, but the candidates have to be from the appropriate family or clan to be eligible to run?
  19. Excellent! A wealth of game ideas for the book... How about one villain with four aspects and No Conscious Control on when they switch?
  20. 60 AP was 12 END (1 per 5). So 12/6/3/1/0 was a +1 Advantage for 120 points, not 90. Or am I missing something?
  21. I absolutely *do* want to capture and keep the flavor of Pittsburgh.
  22. Yes. Look at Millenium City or Vibora Bay for examples on how many (although there will be more in P: CoC so that adventures and a campaign are ready to go out of the box). For instance, for each 'Age' there was a writeup for a superhero from that age. And, as you noted, consider how having supers around since 1938 has affected the city and culture.
  23. Or the Scooby gang on Buffy: The Vampire Slayer.
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